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The HotS Protoss Help Me Thread - Page 245

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2014-03-16 22:51:26
March 16 2014 22:45 GMT
#4881
I've had two weird PvT games so far. They push with a small army slightly before warp gate is done (if not boosted at all). So I'm forced to use my photon overcharge, while they mass bio army. Once the photon overcharge runs out, they attack. I tend not to have enough even though I have 3 gates. Any advice? Should I get a cannon and stalkers? What's the response? It's a pure marine army with 1-2 reapers if at all. I don't lose against this but I end up at a disadvantage.

Edit: Replay provided for clarity. Link: https://www.mediafire.com/?wyakichuzh3au70
OPDream
Profile Joined September 2012
Canada77 Posts
March 17 2014 19:55 GMT
#4882
On March 17 2014 07:45 darkness wrote:
I've had two weird PvT games so far. They push with a small army slightly before warp gate is done (if not boosted at all). So I'm forced to use my photon overcharge, while they mass bio army. Once the photon overcharge runs out, they attack. I tend not to have enough even though I have 3 gates. Any advice? Should I get a cannon and stalkers? What's the response? It's a pure marine army with 1-2 reapers if at all. I don't lose against this but I end up at a disadvantage.

Edit: Replay provided for clarity. Link: https://www.mediafire.com/?wyakichuzh3au70

Adding cannons is the right choice if it is robo forge before extra gates.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 17 2014 20:11 GMT
#4883
On March 18 2014 04:55 OPDream wrote:
Show nested quote +
On March 17 2014 07:45 darkness wrote:
I've had two weird PvT games so far. They push with a small army slightly before warp gate is done (if not boosted at all). So I'm forced to use my photon overcharge, while they mass bio army. Once the photon overcharge runs out, they attack. I tend not to have enough even though I have 3 gates. Any advice? Should I get a cannon and stalkers? What's the response? It's a pure marine army with 1-2 reapers if at all. I don't lose against this but I end up at a disadvantage.

Edit: Replay provided for clarity. Link: https://www.mediafire.com/?wyakichuzh3au70

Adding cannons is the right choice if it is robo forge before extra gates.


Thank you. Then I should make sure to get that cannon while photon overcharge is active.
OPDream
Profile Joined September 2012
Canada77 Posts
March 17 2014 20:13 GMT
#4884
If my opening is fast 3rd then blink stalkers or standard phoenix colossus, what's the best way to play against ling hydra and muta transition in midgame?

Teoita
Profile Blog Joined January 2011
Italy12246 Posts
March 17 2014 20:15 GMT
#4885
They are both viable, it's really personal preference.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
OPDream
Profile Joined September 2012
Canada77 Posts
March 17 2014 20:21 GMT
#4886
On March 18 2014 05:15 Teoita wrote:
They are both viable, it's really personal preference.

I mean how to play each build out against ling hydra XD. Sry for my eng~
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
March 17 2014 21:38 GMT
#4887
On March 18 2014 05:21 OPDream wrote:
Show nested quote +
On March 18 2014 05:15 Teoita wrote:
They are both viable, it's really personal preference.

I mean how to play each build out against ling hydra XD. Sry for my eng~


In either situation you will need phoenix.

In the first build - third into blink, you need to be aggressive with the blink stalkers to keep the zerg spending money on something that isn't mutas.

In the second, you need to keep your phoenix alive in order to have them against the mutas.

No matter what, you will need phoenix with range to kill mutalisks. So with that in mind constant hallucination scouting is very important. You also need that third base fairly quickly in order to afford your phoenix army and be able to transition into a ground force to deal with whatever comes post mutas if they transition out.

So no matter what you do as your opening you need to keep the following in mind:

1) make sure you are scouting as often as possible
2) check for ground upgrades/evos on the hydras - if its not a large hydra count and there arent ranged upgrades and Zerg is on 6-8 gas, prepare for mutas
3) have stargates, make phoenix get range upgrade
4) observers for vision of where the mutas are is a bonus if you have a robo at all
5) take a third at a reasonable time, after 10 minutes is now considered late and you will have a hard time dealing with the mutas

StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
March 17 2014 21:50 GMT
#4888
With 3base blink you can also force a basetrade and kind of come out in an ok spot, depending on how it plays out.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 17 2014 22:13 GMT
#4889
So, I am working on my Protoss play again. I started looking at CJHero because he has this Collosus Stalker style I like.
I found these games of his; Map 5 vs Polt, Map 2 vs Polt and Map 3 vs MajOr.
I am looking for good players to copy for Z and P as well. The same hero seems like a good candidate. What is an easy to adopt, versatile style in those matchups?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-03-17 22:33:41
March 17 2014 22:31 GMT
#4890
CJ Hero is really good.

San has a really easy to copy really easy to execute PvZ build. He does it pretty much every PvZ and has a really high win rate. Naniwa has a few builds that are pretty easy to copy as well (PvZ). Basically gate expand into early aggression off Zealots or Zealots + tech. There are some Day9 Dailies on them I think otherwise just look for the latest Vods they are pretty consistent in how they play.

In PvP Rain and Parting are the guys to copy. PartinG's micro is out of this world and gets a lot of focus but his builds are actually pretty good (he's on a team with Rain and Classic) and they get him a lot of the scouting he needs to make key decisions. Same with Rain.. Classic is a bit cheesier. You can play Colosus or you can go Chargelot Archon on maps where it's easier to surround the Colossus player. Every other tech path is either for a particular response or an allin of some kind.

PvT - I love LiquidHero's style. Harder to execute because of the multitasking required but when it works the Terran is just helpless. If you like that watch his games vs. Polt from IEM Cologne. As someone who doesn't play Protoss all the time I'd probably go with a Robo style just because it's easier to execute and safer vs. Widow Mines which are coming back into the meta. CJ Hero, Dear both play Blink + Colossus. They're good players you can copy.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 17 2014 22:34 GMT
#4891
On March 18 2014 07:31 DinoMight wrote:
CJ Hero is really good.

San has a really easy to copy really easy to execute PvZ build. Naniwa has a few builds that are pretty easy to copy as well (PvZ). Basically gate expand into early aggression off Zealots or Zealots + tech.

In PvP Rain and Parting are the guys to copy. PartinGs micro is out of this world and gets a lot of focus but his builds are actually pretty good (he's on a team with Rain and Classic) and they get him a lot of the scouting he needs to make key decisions. Same with Rain.. Classic is a bit cheesier. You can play Colosus or you can go Chargelot Archon on maps where it's easier to surround the Colossus player. Every other tech path is either for a particular response or an allin of some kind.

PvT - I love LiquidHero's style. Harder to execute because of the multitasking required but when it works the Terran is just helpless. As someone who doesn't play Protoss all the time I'd probably go with a Robo style just because it's easier to execute and safer vs. Widow Mines which are coming back into the meta. CJ Hero, Dear both play Blink + Colossus. They're good players you can copy.

I don't fear hard styles man, those are the most fun!
I used to play like Liquid Hero late WOL, but that guy just does weird shit only he seems to be able to pull of, haha!

Thanks for the advise! My problem with Rain and especially Parting is their low exposure, CJHero and Dear pop up at some more foreign tournaments atm, which gives me more access to VODs :D

How is CJHeros PvZ?

I might go PvP $O$style, seems pretty straight forward (jkjk)
Mura Ma Man, Dark Da Dude, Super Shot Sos!
OPDream
Profile Joined September 2012
Canada77 Posts
Last Edited: 2014-03-17 22:46:43
March 17 2014 22:41 GMT
#4892
On March 18 2014 06:38 ZeromuS wrote:
Show nested quote +
On March 18 2014 05:21 OPDream wrote:
On March 18 2014 05:15 Teoita wrote:
They are both viable, it's really personal preference.

I mean how to play each build out against ling hydra XD. Sry for my eng~


In either situation you will need phoenix.

In the first build - third into blink, you need to be aggressive with the blink stalkers to keep the zerg spending money on something that isn't mutas.

In the second, you need to keep your phoenix alive in order to have them against the mutas.

No matter what, you will need phoenix with range to kill mutalisks. So with that in mind constant hallucination scouting is very important. You also need that third base fairly quickly in order to afford your phoenix army and be able to transition into a ground force to deal with whatever comes post mutas if they transition out.

So no matter what you do as your opening you need to keep the following in mind:

1) make sure you are scouting as often as possible
2) check for ground upgrades/evos on the hydras - if its not a large hydra count and there arent ranged upgrades and Zerg is on 6-8 gas, prepare for mutas
3) have stargates, make phoenix get range upgrade
4) observers for vision of where the mutas are is a bonus if you have a robo at all
5) take a third at a reasonable time, after 10 minutes is now considered late and you will have a hard time dealing with the mutas


So do I need colossus against ling hydra if i open with 3base blink? Hydra is pretty strong after the buff.

In the 2nd situation, if my 3rd is successfully established and my 5 phoenixes are alive, can i do a 2 colossus 8 gate timing?

If its not viable, when is the timing to move out in mid game?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
March 17 2014 23:52 GMT
#4893
On March 18 2014 07:41 OPDream wrote:
Show nested quote +
On March 18 2014 06:38 ZeromuS wrote:
On March 18 2014 05:21 OPDream wrote:
On March 18 2014 05:15 Teoita wrote:
They are both viable, it's really personal preference.

I mean how to play each build out against ling hydra XD. Sry for my eng~


In either situation you will need phoenix.

In the first build - third into blink, you need to be aggressive with the blink stalkers to keep the zerg spending money on something that isn't mutas.

In the second, you need to keep your phoenix alive in order to have them against the mutas.

No matter what, you will need phoenix with range to kill mutalisks. So with that in mind constant hallucination scouting is very important. You also need that third base fairly quickly in order to afford your phoenix army and be able to transition into a ground force to deal with whatever comes post mutas if they transition out.

So no matter what you do as your opening you need to keep the following in mind:

1) make sure you are scouting as often as possible
2) check for ground upgrades/evos on the hydras - if its not a large hydra count and there arent ranged upgrades and Zerg is on 6-8 gas, prepare for mutas
3) have stargates, make phoenix get range upgrade
4) observers for vision of where the mutas are is a bonus if you have a robo at all
5) take a third at a reasonable time, after 10 minutes is now considered late and you will have a hard time dealing with the mutas


So do I need colossus against ling hydra if i open with 3base blink? Hydra is pretty strong after the buff.

In the 2nd situation, if my 3rd is successfully established and my 5 phoenixes are alive, can i do a 2 colossus 8 gate timing?

If its not viable, when is the timing to move out in mid game?


Hydras are really strong. If you're doing a Blink timing you need to be hitting before he can get critical mass of them out, otherwise you're toast. You also need to have decent Blink micro against anyone who knows what they're doing. Hydras are really strong vs pure Gateway, especially if he gets lings out to act as fodder.

If Zerg is starting to go Muta (as opposed to late game transition into Muta) I like to just go HAM and attack him with Archons or mass Blink. They key to fighting Muta is to keep the count low, and if you keep trading you force him to stay at a low Muta count.



"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 18 2014 13:48 GMT
#4894
Btw, any plans to update the OP? It's kinda slim compared to its counterparts...
Mura Ma Man, Dark Da Dude, Super Shot Sos!
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-03-18 13:53:56
March 18 2014 13:53 GMT
#4895
On March 18 2014 22:48 SC2Toastie wrote:
Btw, any plans to update the OP? It's kinda slim compared to its counterparts...


Protoss doesn't need any help

But yeah I feel it's dated.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
March 18 2014 13:57 GMT
#4896
Eventually yes, it's just kind of hard to find the time.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 18 2014 14:06 GMT
#4897
Ok sure, no worries
Mura Ma Man, Dark Da Dude, Super Shot Sos!
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-03-18 15:33:21
March 18 2014 15:30 GMT
#4898
On March 18 2014 07:34 SC2Toastie wrote:
I might go PvP $O$style, seems pretty straight forward (jkjk)


Good god you will lose so many games

But when you win you'll sit back laughing like a mad scientist in shock that something that stupid actually worked. I've been doing this since WoL, lol. My friends call it Dino Tactics.

But seriously if you like winning don't try to copy sOs, pretty much nothing he does makes sense and it does not work on ladder. All jokes aside, his mind games are so good that they just won't work against lesser opponents. A lot of his builds are deceptive in nature but they won't elicit the proper reaction from someone who isn't at the highest level of game understanding.

It's basically like when a bunch of Jazz musicians are playing and one of them hits a "wrong" note and they all laugh but observers can't even tell someone messed up.

For example sOs will hallucinate an Oracle and follow it up with a real Oracle for massive damage. But on the ladder your noob opponent will just build a turret and your follow up Oracle won't do anything...
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Buchinsky
Profile Joined July 2013
Belgium10 Posts
March 19 2014 12:49 GMT
#4899
That actually makes a lot of sense, thanks cause I was already looking into sOs's builds as well :$
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
March 19 2014 20:23 GMT
#4900
Has anyone ever faced mass BC/Raven/ghost? I ran into this composition when I wanted to go skytoss vs. mech. It seems like there's no protoss composition able to counter this. I tried mass tempests+ pylons to give vision + HTs everywhere to flank and snipe ravens/ghosts. However I was never able to get really efficient trades, because he had like 30 OCs (alter'zim) and kept continuous scans around his army. Even if I got a good storm on the clumped army, he just called down 10 mules and repaired everything. And then obviously PDDs block almost every tempest shot.
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