• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:43
CEST 08:43
KST 15:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy6[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser Yamato Cup Series
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Recent recommended BW games an AI researcher's take on the ladder bot Bot on ladder BSL Season 23 [ASL22] Ro8 Preview: In A Tizzy
Tourneys
[ASL22] Ro8 Day 1 [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 19965 users

The HotS Protoss Help Me Thread - Page 243

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 241 242 243 244 245 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Ben...
Profile Joined January 2011
Canada3485 Posts
March 09 2014 05:23 GMT
#4841
On March 08 2014 05:00 DinoMight wrote:
Hello all!

PvT is my worst matchup (I know, how is this possible, blah blah....) so I started going Phoenix Colossus again and it's working really well confuses the crap out of people on ladder and they have no idea how to deal with it.

Is there a good build order for it somewhere? I'm sure that there's a more efficient version than what I'm doing currently. Which is something like:

13 gate, 15 double gas with 3 on each, 1 zealot after cyber, 1 stalker and MsC then Nexus
Then add Stargate and second gateway then oracle and robo.

I use oracle to harass/revelation while getting my colossus.
What do you do specifically?

One oracle into like 5-6 phoenix while directly teching to colossus with one forge for upgrades is what I do. I just kinda figured it out as I went and didn't really follow any specific build orders. It is so much fun to play and surprisingly good. If you don't take too much damage early you can even get a colossus or two out in time for the usually 10-11 minute stuff. That combined with the phoenixes killing the medivacs puts you in such a good position. I've done this style pretty much since last summer and it has continually been quite okay. It shuts down drop styles so well if you are active with map vision.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
kuruptt
Profile Joined August 2012
Canada168 Posts
March 09 2014 07:17 GMT
#4842
On March 08 2014 00:44 SC2John wrote:
Show nested quote +
On March 07 2014 14:50 aldochillbro wrote:
is going voidray chargelot templar still viable with the patch or are hydras too good? I might be done with the game for good either way cuz of the hydra buff. I feel so restricted when playing pvz that it isn't even fun to play.


In the words of PiG: "Hydras are better for timings [and defending timings], but still have the same weakness. It's a good change." Simply put, Protosses just need to curb their greed some and voidray/chargelot/templar should still work fine. The map pool right now also allows Protoss to defend their 3rd bases fairly easily.

Show nested quote +
On March 07 2014 18:48 kuruptt wrote:
On March 07 2014 14:50 aldochillbro wrote:
is going voidray chargelot templar still viable with the patch or are hydras too good? I might be done with the game for good either way cuz of the hydra buff. I feel so restricted when playing pvz that it isn't even fun to play.


I would also want to know this. I am seeing most pros that go stargate usually add a robo and pump out collosus and void rays. They don't even research charge or blink when going this style until very late. What do you guys think? It works pretty well against hydras IMO


Colossus/voidray is very greedy and more likely to die to roach/hydra timings. However, as it is, most of the maps do not favor lair busts, so it's a little easier to get away with being greedy and relying on 3-4 forcefields for defense. This may change when we have more maps in the map pool like Frost or Polar Night.


What maps did you veto?
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
March 09 2014 11:47 GMT
#4843
On March 09 2014 16:17 kuruptt wrote:
Show nested quote +
On March 08 2014 00:44 SC2John wrote:
On March 07 2014 14:50 aldochillbro wrote:
is going voidray chargelot templar still viable with the patch or are hydras too good? I might be done with the game for good either way cuz of the hydra buff. I feel so restricted when playing pvz that it isn't even fun to play.


In the words of PiG: "Hydras are better for timings [and defending timings], but still have the same weakness. It's a good change." Simply put, Protosses just need to curb their greed some and voidray/chargelot/templar should still work fine. The map pool right now also allows Protoss to defend their 3rd bases fairly easily.

On March 07 2014 18:48 kuruptt wrote:
On March 07 2014 14:50 aldochillbro wrote:
is going voidray chargelot templar still viable with the patch or are hydras too good? I might be done with the game for good either way cuz of the hydra buff. I feel so restricted when playing pvz that it isn't even fun to play.


I would also want to know this. I am seeing most pros that go stargate usually add a robo and pump out collosus and void rays. They don't even research charge or blink when going this style until very late. What do you guys think? It works pretty well against hydras IMO


Colossus/voidray is very greedy and more likely to die to roach/hydra timings. However, as it is, most of the maps do not favor lair busts, so it's a little easier to get away with being greedy and relying on 3-4 forcefields for defense. This may change when we have more maps in the map pool like Frost or Polar Night.


What maps did you veto?


I personally try not to veto maps and just learn to play on all of them. But for the most part, almost all of the current maps are Protoss-friendly except for maybe Polar Night and Daedalus. Even then, though, fast 2-base allins are quite powerful on both maps due to the incredibly short rush distance.
StrategyAllyssa Grey <3<3
Daimai
Profile Blog Joined July 2010
Sweden762 Posts
March 10 2014 10:44 GMT
#4844
On March 09 2014 11:18 HelpMeGetBetter wrote:
Why am I the only Protoss in the world who has problems vs Terren.....


You're not the only one, same here TT

I just dont know what to scout for...

In PvZ it's pretty obvious, like if he made a bunch of lings I know he doesn't have as many drones (because of larva mechanic), which means I have a pretty good lead in eco, also if you see a spire for example, you know there are going to be mutas so you get phoenixes etc. You can make really easy reads on zerg.

But when playing against terran, I have just NO idea what to look for when scouting. One more rax? Two reactors and a tech lab? It doesn't mean anything to me.

How do I react to different terran builds I guess is what I'm wondering, because I just don't understand terran at all.

Also, does anyone have some replays of top tier korean protosses going colossus blink stalker opener which is really common lately? Might be able to learn something from that.
To pray is to accept defeat.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2014-03-10 11:11:34
March 10 2014 11:11 GMT
#4845
Check out Nony's analysis of the IEM games, they are on his twitch channel. He went through literally every Protoss game at that tournament. Tons of good stuff in there.

In general, the basic things you look for are:
a) early game: 3rax into fast medivac vs mine drop. If he goes mine drop his medivac timing is delayed by about 90 seconds.
b) mid game: 3rax into cc into 5rax vs 3rax into 5rax into 3rd cc: the first one means he will play more passively, the second that there's a lot of aggression coming your way (which means you can take your third more slowly).

Other than that, it's more about scouting his army location and movement than his build.

And i disagree with scouting zergs, sometimes it feels fcking impossible to know what they are trying to do T_T
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Tharkun
Profile Joined December 2010
France43 Posts
March 10 2014 12:03 GMT
#4846
Completely agree on the difficulty to scout zerg, i can't make sense of it either.

Lots of lings don't necessarily mean mutas anymore, he could go fast ultras, or mass swarm host, all of which require an entirely different composition.
The information you can get before losing map control (ie when he has ling speed) is not relevant in that regard.

The only source of information is the hallucinations, but i usually can scout only half of his base before it gets killed, or expires.

Another possibility is the observer, but :
- wastes production time on the robo
- takes forever to reach his base
- gets killed instantly by spores or queens/overseers

This is very annoying. Sometimes i find myself banking tons of ressources in the midgame because i don't want to commit to any tech before i know wtf he is doing !
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 10 2014 15:40 GMT
#4847
On March 10 2014 21:03 Tharkun wrote:
Completely agree on the difficulty to scout zerg, i can't make sense of it either.

Lots of lings don't necessarily mean mutas anymore, he could go fast ultras, or mass swarm host, all of which require an entirely different composition.
The information you can get before losing map control (ie when he has ling speed) is not relevant in that regard.

The only source of information is the hallucinations, but i usually can scout only half of his base before it gets killed, or expires.

Another possibility is the observer, but :
- wastes production time on the robo
- takes forever to reach his base
- gets killed instantly by spores or queens/overseers

This is very annoying. Sometimes i find myself banking tons of ressources in the midgame because i don't want to commit to any tech before i know wtf he is doing !


Well, it sounds like hallucination buff would be a good idea to help PvZ then. Slight HP increase or longer hallucinations. It shouldn't be game breaking as well.
KingKayzz
Profile Joined January 2013
33 Posts
Last Edited: 2014-03-10 16:23:42
March 10 2014 16:19 GMT
#4848
Hello, guys. I am a Terran player, but I read the P and Z threads to learn a thing or two about how other races handle T aggression.

After the patch I noticed that gas first Marine, Mine, Medivac timing has become really strong in TvP. (The one where you drop marines + mines between the protoss natural and main)
Last night's game between TY and Super pretty much cemented my thoughts and now it is all I plan on doing in TvP.

I would like to know how you guys deal with such a build? It was very popular back in mid 2013, when Taeja was doing it to every Protoss in every 4 player map and winning off it.

I'm sorry for coming here, I just haven't found a game where this build loses, and I want to be ready for when something goes wrong!

Games for reference:
TY vs Super (Proleague) :


Taeja vs San (asus rog): http://www.twitch.tv/rogtournament/b/440354527
game starts at ~54:00

Thank you all!

Few things to add:
It seems strong even when it get scouted in 2 player maps.
Leaves Terran with oracle defense + safe enough to take second and macro to 3-5 raxes.

The only thing I see hard countering this build is rushing DTs. Are DT openings something protoss can do safely ?
Whitewing
Profile Joined October 2010
United States7483 Posts
March 10 2014 18:48 GMT
#4849
On March 10 2014 20:11 Teoita wrote:
Check out Nony's analysis of the IEM games, they are on his twitch channel. He went through literally every Protoss game at that tournament. Tons of good stuff in there.

In general, the basic things you look for are:
a) early game: 3rax into fast medivac vs mine drop. If he goes mine drop his medivac timing is delayed by about 90 seconds.
b) mid game: 3rax into cc into 5rax vs 3rax into 5rax into 3rd cc: the first one means he will play more passively, the second that there's a lot of aggression coming your way (which means you can take your third more slowly).

Other than that, it's more about scouting his army location and movement than his build.

And i disagree with scouting zergs, sometimes it feels fcking impossible to know what they are trying to do T_T


It's even worse when they just get every tech and don't have a huge army, so you just don't know what they're about to build. So then you have to try to go a middle of the road, and might just get blindsided by 30 mutalisks.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Corazon
Profile Blog Joined November 2011
United States3230 Posts
Last Edited: 2014-03-10 20:05:47
March 10 2014 20:05 GMT
#4850
@KingKayzz
Usually you can stop this build if you probe scout correctly. It is really easy to hold if you can get a robo and 3 gates out at a decent time. If you go in and scout the fact that it was a gas first (more than 50 gas mined by the time rax finishes), you can deduce that it is an aggression build.

It's usually down to scouting. This build is a risk (obv because it delays expansion for a really long time and needs to do damage) but it can outright win you the game if your opponent is not prepared for it.
Grubby's #1 Fan
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
March 10 2014 20:28 GMT
#4851
On March 11 2014 00:40 darkness wrote:
Show nested quote +
On March 10 2014 21:03 Tharkun wrote:
Completely agree on the difficulty to scout zerg, i can't make sense of it either.

Lots of lings don't necessarily mean mutas anymore, he could go fast ultras, or mass swarm host, all of which require an entirely different composition.
The information you can get before losing map control (ie when he has ling speed) is not relevant in that regard.

The only source of information is the hallucinations, but i usually can scout only half of his base before it gets killed, or expires.

Another possibility is the observer, but :
- wastes production time on the robo
- takes forever to reach his base
- gets killed instantly by spores or queens/overseers

This is very annoying. Sometimes i find myself banking tons of ressources in the midgame because i don't want to commit to any tech before i know wtf he is doing !


Well, it sounds like hallucination buff would be a good idea to help PvZ then. Slight HP increase or longer hallucinations. It shouldn't be game breaking as well.


I think hallucinations are fine. During the midgame you just have to send 2-3 of them to make sure you scout everything.
Of course oberservers suck at scouting.
Whitewing
Profile Joined October 2010
United States7483 Posts
March 10 2014 20:30 GMT
#4852
On March 11 2014 01:19 KingKayzz wrote:
Hello, guys. I am a Terran player, but I read the P and Z threads to learn a thing or two about how other races handle T aggression.

After the patch I noticed that gas first Marine, Mine, Medivac timing has become really strong in TvP. (The one where you drop marines + mines between the protoss natural and main)
Last night's game between TY and Super pretty much cemented my thoughts and now it is all I plan on doing in TvP.

I would like to know how you guys deal with such a build? It was very popular back in mid 2013, when Taeja was doing it to every Protoss in every 4 player map and winning off it.

I'm sorry for coming here, I just haven't found a game where this build loses, and I want to be ready for when something goes wrong!

Games for reference:
TY vs Super (Proleague) : http://www.youtube.com/watch?v=UKZTHFnTNyU&list=PL-uRIJPCxHjfu4WYE5MHiL3P6SMBvpBy0

Taeja vs San (asus rog): http://www.twitch.tv/rogtournament/b/440354527
game starts at ~54:00

Thank you all!

Few things to add:
It seems strong even when it get scouted in 2 player maps.
Leaves Terran with oracle defense + safe enough to take second and macro to 3-5 raxes.

The only thing I see hard countering this build is rushing DTs. Are DT openings something protoss can do safely ?


A safe expand build like the Rain build (1 gate expand into robo + forge and cannons in mineral lines if needed) holds this type of pressure with no problem and gets a big lead, if played correctly it takes no damage at all.

Alternatively, a proxy 10 gate rush from protoss will just kill you.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-03-10 21:18:22
March 10 2014 20:50 GMT
#4853
On March 09 2014 14:23 Ben... wrote:
Show nested quote +
On March 08 2014 05:00 DinoMight wrote:
Hello all!

PvT is my worst matchup (I know, how is this possible, blah blah....) so I started going Phoenix Colossus again and it's working really well confuses the crap out of people on ladder and they have no idea how to deal with it.

Is there a good build order for it somewhere? I'm sure that there's a more efficient version than what I'm doing currently. Which is something like:

13 gate, 15 double gas with 3 on each, 1 zealot after cyber, 1 stalker and MsC then Nexus
Then add Stargate and second gateway then oracle and robo.

I use oracle to harass/revelation while getting my colossus.
What do you do specifically?

One oracle into like 5-6 phoenix while directly teching to colossus with one forge for upgrades is what I do. I just kinda figured it out as I went and didn't really follow any specific build orders. It is so much fun to play and surprisingly good. If you don't take too much damage early you can even get a colossus or two out in time for the usually 10-11 minute stuff. That combined with the phoenixes killing the medivacs puts you in such a good position. I've done this style pretty much since last summer and it has continually been quite okay. It shuts down drop styles so well if you are active with map vision.


Basically I go in with Oracle to see if I can do damage. If I can't I fly it around scouting and spamming revelation on their army to make them paranoid and to know where it is at all times.

I go straigt to colossus and make nonstop/Colossus phoenix. I try to scout if they're adding a second Starport to double up on Viking production. If they do I immediately start transitioning to Templar. If they're not, I just add a bunch of Gateways and go for the kill!

It's a great build because when the 10 min push comes and sees your Colossus, the Terran knows he can't fight, but if he tries to run away he also loses all his Medivacs. So he has to either make Vikings or Medivacs when he needs both.

It's pretty much the only build that I win with in PvT now. 41% in the MU somehow. And I just recently started doing this and winning with it, so my win % was lower before :/
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2014-03-10 21:41:28
March 10 2014 21:39 GMT
#4854
On March 11 2014 05:30 Whitewing wrote:
Show nested quote +
On March 11 2014 01:19 KingKayzz wrote:
Hello, guys. I am a Terran player, but I read the P and Z threads to learn a thing or two about how other races handle T aggression.

After the patch I noticed that gas first Marine, Mine, Medivac timing has become really strong in TvP. (The one where you drop marines + mines between the protoss natural and main)
Last night's game between TY and Super pretty much cemented my thoughts and now it is all I plan on doing in TvP.

I would like to know how you guys deal with such a build? It was very popular back in mid 2013, when Taeja was doing it to every Protoss in every 4 player map and winning off it.

I'm sorry for coming here, I just haven't found a game where this build loses, and I want to be ready for when something goes wrong!

Games for reference:
TY vs Super (Proleague) : http://www.youtube.com/watch?v=UKZTHFnTNyU&list=PL-uRIJPCxHjfu4WYE5MHiL3P6SMBvpBy0

Taeja vs San (asus rog): http://www.twitch.tv/rogtournament/b/440354527
game starts at ~54:00

Thank you all!

Few things to add:
It seems strong even when it get scouted in 2 player maps.
Leaves Terran with oracle defense + safe enough to take second and macro to 3-5 raxes.

The only thing I see hard countering this build is rushing DTs. Are DT openings something protoss can do safely ?


A safe expand build like the Rain build (1 gate expand into robo + forge and cannons in mineral lines if needed) holds this type of pressure with no problem and gets a big lead, if played correctly it takes no damage at all.

Alternatively, a proxy 10 gate rush from protoss will just kill you.


Half correct.

The thing about doing TaeJa's 15 gas opener into a mine drop is that it's very situational and relies heavily on you microing your medivac well and retaining units well. I strongly suggest taking a look at the HerO vs. TaeJa game I wrote an article on (Link). In this game, HerO takes almost no damage from the drop, but TaeJa retains his units and gears up for a really powerful 2-base attack (that would probably kill most Protosses).

I think it's a decent opener, but it does have some glaring weaknesses that can be potentially exploited. For instance, you get very little scouting information without a reaper so you can outright die to DTs or some kind of silly gateway allin. You also invest very heavily into a factory and 2-3 mines which don't do very well against a super economic defensive robo build or a dedicated blink build (in which you'd rather just have 5 marauders with concussive shells instead). It's worth trying, but like I said before, it's quite a situational build; you'll find yourself more behind than ahead in most cases.
StrategyAllyssa Grey <3<3
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
March 10 2014 23:05 GMT
#4855
On March 11 2014 06:39 SC2John wrote:
Show nested quote +
On March 11 2014 05:30 Whitewing wrote:
On March 11 2014 01:19 KingKayzz wrote:
Hello, guys. I am a Terran player, but I read the P and Z threads to learn a thing or two about how other races handle T aggression.

After the patch I noticed that gas first Marine, Mine, Medivac timing has become really strong in TvP. (The one where you drop marines + mines between the protoss natural and main)
Last night's game between TY and Super pretty much cemented my thoughts and now it is all I plan on doing in TvP.

I would like to know how you guys deal with such a build? It was very popular back in mid 2013, when Taeja was doing it to every Protoss in every 4 player map and winning off it.

I'm sorry for coming here, I just haven't found a game where this build loses, and I want to be ready for when something goes wrong!

Games for reference:
TY vs Super (Proleague) : http://www.youtube.com/watch?v=UKZTHFnTNyU&list=PL-uRIJPCxHjfu4WYE5MHiL3P6SMBvpBy0

Taeja vs San (asus rog): http://www.twitch.tv/rogtournament/b/440354527
game starts at ~54:00

Thank you all!

Few things to add:
It seems strong even when it get scouted in 2 player maps.
Leaves Terran with oracle defense + safe enough to take second and macro to 3-5 raxes.

The only thing I see hard countering this build is rushing DTs. Are DT openings something protoss can do safely ?


A safe expand build like the Rain build (1 gate expand into robo + forge and cannons in mineral lines if needed) holds this type of pressure with no problem and gets a big lead, if played correctly it takes no damage at all.

Alternatively, a proxy 10 gate rush from protoss will just kill you.


Half correct.

The thing about doing TaeJa's 15 gas opener into a mine drop is that it's very situational and relies heavily on you microing your medivac well and retaining units well. I strongly suggest taking a look at the HerO vs. TaeJa game I wrote an article on (Link). In this game, HerO takes almost no damage from the drop, but TaeJa retains his units and gears up for a really powerful 2-base attack (that would probably kill most Protosses).

I think it's a decent opener, but it does have some glaring weaknesses that can be potentially exploited. For instance, you get very little scouting information without a reaper so you can outright die to DTs or some kind of silly gateway allin. You also invest very heavily into a factory and 2-3 mines which don't do very well against a super economic defensive robo build or a dedicated blink build (in which you'd rather just have 5 marauders with concussive shells instead). It's worth trying, but like I said before, it's quite a situational build; you'll find yourself more behind than ahead in most cases.


Builds like this require insane micro and multitasking to come out ahead economically, or you need to land some absolutely sick widow mine hits and catch your opponent off guard. It's really annoying to deal with. Faced it on ladder the other day. But the dude just couldn't macro behind it and I won eventually.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
March 11 2014 05:11 GMT
#4856
Hey guys, so I've been noticing lately as I've been moving up the ladder ranks that my Minimap awareness is pretty awful. Also, I find myself constantly getting stuck in the "stare at one position on the screen for way too long" mode quite often and it hurts my in-game awareness. So my question is, how do you guys go about practicing these things? It's hard to play a ladder match and play up to par while still trying to practice these things constantly and I find I fall back in bad habbits quickly as the game progresses. So was just wondering if anyone had some tips for practicing these things or any suggestions. Thanks!
There are things known, and things unknown, and in-between are the doors.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
March 11 2014 05:57 GMT
#4857
On March 11 2014 14:11 ArTiFaKs wrote:
Hey guys, so I've been noticing lately as I've been moving up the ladder ranks that my Minimap awareness is pretty awful. Also, I find myself constantly getting stuck in the "stare at one position on the screen for way too long" mode quite often and it hurts my in-game awareness. So my question is, how do you guys go about practicing these things? It's hard to play a ladder match and play up to par while still trying to practice these things constantly and I find I fall back in bad habbits quickly as the game progresses. So was just wondering if anyone had some tips for practicing these things or any suggestions. Thanks!


There is a multitasking trainer in the arcade. It's the one where you have to keep running a probe away from a Zergling while doing other tasks.

I practiced on that and it helped A LOT with my multitasking / minimap awareness. The two are related, because you can only look at the minimap if you have the APM to do all the things you need to do at the same time. Otherwise you'll just be staring at one part of the screen doing the same thing.

That trainer has "real world" use... when I open Oracle I find myself constantly using the skills I developed to keep the Oracle alive while macroing at the same time.

I definitely recommend it.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
March 11 2014 06:33 GMT
#4858
On March 11 2014 14:57 DinoMight wrote:
Show nested quote +
On March 11 2014 14:11 ArTiFaKs wrote:
Hey guys, so I've been noticing lately as I've been moving up the ladder ranks that my Minimap awareness is pretty awful. Also, I find myself constantly getting stuck in the "stare at one position on the screen for way too long" mode quite often and it hurts my in-game awareness. So my question is, how do you guys go about practicing these things? It's hard to play a ladder match and play up to par while still trying to practice these things constantly and I find I fall back in bad habbits quickly as the game progresses. So was just wondering if anyone had some tips for practicing these things or any suggestions. Thanks!


There is a multitasking trainer in the arcade. It's the one where you have to keep running a probe away from a Zergling while doing other tasks.

I practiced on that and it helped A LOT with my multitasking / minimap awareness. The two are related, because you can only look at the minimap if you have the APM to do all the things you need to do at the same time. Otherwise you'll just be staring at one part of the screen doing the same thing.

That trainer has "real world" use... when I open Oracle I find myself constantly using the skills I developed to keep the Oracle alive while macroing at the same time.

I definitely recommend it.


Definitely doable. The alternative is simply just writing down a list of good habits and cycling through each one every day. For instance, your list might include: minimap awareness, mouse accuracy, spending money well, and faster APM. Each day, just focus on ONE of those things in your practice; keep it as a nagging though in the back of your brain and always present. Even though you'll falter in some other areas during your practice, you'll be strengthening that area so that when you focus on something else, that previous action is automatic and doesn't detract from your attention elsewhere.
StrategyAllyssa Grey <3<3
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
March 11 2014 19:01 GMT
#4859
Hi all.
I want to return to SC2 as Protoss after the 1st half year of HotS I played as Zerg and the second half year I didn't play at all.
What is the current metagame on all Protoss matchups in long term oriented games? Is there any good recent replay pack that I can download to study? I didn't follow the pro scene for a long time and I'm pretty clueless about that.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Phloat
Profile Joined January 2013
United States17 Posts
March 11 2014 21:45 GMT
#4860
On March 12 2014 04:01 ApocAlypsE007 wrote:
Hi all.
I want to return to SC2 as Protoss after the 1st half year of HotS I played as Zerg and the second half year I didn't play at all.
What is the current metagame on all Protoss matchups in long term oriented games? Is there any good recent replay pack that I can download to study? I didn't follow the pro scene for a long time and I'm pretty clueless about that.



A pretty nice resource that I use to keep up and be entertained is reddit.com/r/spoilerfreeSC


VODs, spoiler free. Then you can decide if you wanna watch Korean vs American Pros, find your matchups, find a player you like, etc etc. Games with Rain or Creator are always nice for macro Protoss play, although they will rarely be really aggressive to keep themselves from being predictable, but that isn't always a bad thing to have in your pocket in case you hit the same guy on ladder twice =]
Prev 1 241 242 243 244 245 367 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 175
StarCraft: Brood War
Rain 1664
actioN 813
Barracks 203
Shinee 64
Bale 40
yabsab 37
Noble 20
Icarus 6
League of Legends
JimRising 626
Super Smash Bros
hungrybox509
Heroes of the Storm
Khaldor244
Other Games
WinterStarcraft623
Sick201
Maynarde141
Livibee131
Happy73
Mew2King58
ViBE45
amsayoshi34
Organizations
Dota 2
PGL Dota 2 - Main Stream1173
PGL Dota 2 - Secondary Stream141
[ Show 12 non-featured ]
StarCraft 2
• mYiSmile15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21411
League of Legends
• Rush1266
• Lourlo984
Upcoming Events
Afreeca Starleague
3h 18m
Shine vs Rush
WardiTV Weekly
4h 18m
Monday Night Weeklies
9h 18m
Sparkling Tuna Cup
1d 3h
Afreeca Starleague
1d 3h
Light vs EffOrt
OSC
1d 5h
PiGosaur Cup
1d 17h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
[ Show More ]
Korean StarCraft League
4 days
CranKy Ducklings
5 days
GSL
6 days
Yamato Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.