• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:27
CET 16:27
KST 00:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [D] the control group Simple Questions/Answers [G] How to playtest arcade maps
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Ziemie's Starcraft 1 Prequel Campaign 🇺🇦 Ukrainian StarCraft:BroodWar community reborn Rollback Netcode in Brood War BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [$1250] International ShieldBattery League KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7579 users

The HotS Protoss Help Me Thread - Page 241

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 239 240 241 242 243 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
March 04 2014 00:51 GMT
#4801
Yes, that's been the standard way to play for a very long time.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Dracover
Profile Joined October 2010
Australia177 Posts
March 04 2014 02:49 GMT
#4802
Thanks.

This would mean you go into mid game on a lower worker count than the Terran. But I assume you're saying that is normal and just the way to play atm.
Don't stop
Whitewing
Profile Joined October 2010
United States7483 Posts
March 04 2014 05:10 GMT
#4803
On March 04 2014 11:49 Dracover wrote:
Thanks.

This would mean you go into mid game on a lower worker count than the Terran. But I assume you're saying that is normal and just the way to play atm.


The lower worker count doesn't impact your gas count, which is the most important thing, it lowers your mineral count. As long as you play defensively and carefully, you should trade efficiently enough to stay even, as you should have a tech advantage.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
ZeromuS
Profile Blog Joined October 2010
Canada13431 Posts
March 04 2014 05:23 GMT
#4804
On March 04 2014 14:10 Whitewing wrote:
Show nested quote +
On March 04 2014 11:49 Dracover wrote:
Thanks.

This would mean you go into mid game on a lower worker count than the Terran. But I assume you're saying that is normal and just the way to play atm.


The lower worker count doesn't impact your gas count, which is the most important thing, it lowers your mineral count. As long as you play defensively and carefully, you should trade efficiently enough to stay even, as you should have a tech advantage.


Caveat to this you need to be dilligent in your scouting because if they went 3CC and you cut probes you will fall really far behind because you have fewer probes and you should aim for the quicker 3rd nexus in that case if you see it.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
March 04 2014 11:41 GMT
#4805
It assumes you are usually even or slightly ahead of the terran, not behind.

Additionally, your third should get strated reasonably quickly anyway (assuming the Terran takes his), so you are likely also having execution problems.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Dracover
Profile Joined October 2010
Australia177 Posts
March 04 2014 22:39 GMT
#4806
On March 04 2014 20:41 Teoita wrote:
It assumes you are usually even or slightly ahead of the terran, not behind.

Additionally, your third should get strated reasonably quickly anyway (assuming the Terran takes his), so you are likely also having execution problems.


I do usually I find i'm a little ahead economically at that point in the game but lose the advantage from the inability to take a third.

Terrans I play usually play one of 2 options:
1. 2 CC 3 Rax then 3rd CC and 2 more rax; or
2. 2 CC 3 Rax then 2 more rax and then a CC

I find with the 2nd version they have such a high unit count i always feel like I don't have enough units. But presumably that's the time I should be cutting at ~45 workers, build some more units then continue.
Don't stop
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2014-03-04 23:10:05
March 04 2014 23:09 GMT
#4807
Probe cut should be more in the 50's, so you can saturate your third reasonably quickly once you establish it. If you cut in the at 45, you are pretty much setting up for a 2base allin (which i assume isn't your intention). If you do that and macro properly, you should have enough units to defend the initial medivacs and take a third.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2014-03-04 23:18:17
March 04 2014 23:17 GMT
#4808
You've said what the answer is. However, you've not mentioned anything about scouting. Cutting probes blindly is... bad enough in my opinion. You should be able to confirm such 10 min push is coming before doing stuff blindly.
Whitewing
Profile Joined October 2010
United States7483 Posts
March 05 2014 00:16 GMT
#4809
On March 05 2014 08:17 darkness wrote:
You've said what the answer is. However, you've not mentioned anything about scouting. Cutting probes blindly is... bad enough in my opinion. You should be able to confirm such 10 min push is coming before doing stuff blindly.


Obviously you want to be scouting, observers should be giving you a good view of the enemy base and should spot any such push coming.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
March 05 2014 01:33 GMT
#4810
Also every terran does medivac timings anyway.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 05 2014 02:01 GMT
#4811
On March 05 2014 09:16 Whitewing wrote:
Show nested quote +
On March 05 2014 08:17 darkness wrote:
You've said what the answer is. However, you've not mentioned anything about scouting. Cutting probes blindly is... bad enough in my opinion. You should be able to confirm such 10 min push is coming before doing stuff blindly.


Obviously you want to be scouting, observers should be giving you a good view of the enemy base and should spot any such push coming.


Yeah, I guess my point was how to confirm 10 min is on its away. Do you just see 3 rax with starport and an engineering bay?
Whitewing
Profile Joined October 2010
United States7483 Posts
March 05 2014 02:05 GMT
#4812
On March 05 2014 11:01 darkness wrote:
Show nested quote +
On March 05 2014 09:16 Whitewing wrote:
On March 05 2014 08:17 darkness wrote:
You've said what the answer is. However, you've not mentioned anything about scouting. Cutting probes blindly is... bad enough in my opinion. You should be able to confirm such 10 min push is coming before doing stuff blindly.


Obviously you want to be scouting, observers should be giving you a good view of the enemy base and should spot any such push coming.


Yeah, I guess my point was how to confirm 10 min is on its away. Do you just see 3 rax with starport and an engineering bay?


If you see no 3rd base it should be pretty clear it's coming. Even terrans that take a third do the pressure, they just do it a little later.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Chvol
Profile Joined August 2010
United States200 Posts
Last Edited: 2014-03-05 04:48:25
March 05 2014 04:46 GMT
#4813
Hi, what do you guys think is the way to play against terrans that mech turtle forever and never move out until 30+mins? On map like polar night, the guy was able to just take the third base that is behind his nat, and then just max out on mech, never attacking besides hellion harass. I never know what composition to build. Eventually he sits long enough to start switching into raven and battlecruiser, and I can't ever get a favorable trade.

I tried going into mass tempest and void ray with some HT support, but it doesn't seem to work. The terran eventually just charges me and yamatos on my tempest or void ray, and uses PDD to soak up all the tempest shots. I try to feedback on the PDD, but usually i can't even click them underneath the battlecruisers.

Am I going for the wrong army?

Thx
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
March 05 2014 05:01 GMT
#4814
On March 05 2014 13:46 Chvol wrote:
Hi, what do you guys think is the way to play against terrans that mech turtle forever and never move out until 30+mins? On map like polar night, the guy was able to just take the third base that is behind his nat, and then just max out on mech, never attacking besides hellion harass. I never know what composition to build. Eventually he sits long enough to start switching into raven and battlecruiser, and I can't ever get a favorable trade.

I tried going into mass tempest and void ray with some HT support, but it doesn't seem to work. The terran eventually just charges me and yamatos on my tempest or void ray, and uses PDD to soak up all the tempest shots. I try to feedback on the PDD, but usually i can't even click them underneath the battlecruisers.

Am I going for the wrong army?

Thx


There are several different ways to play against mech, and the one I dislike the most is counter-turtling and getting tempest/cannon. Personally, the best solution I've found is going double robo, taking a fairly quick 3rd (~8:00-9:00), and pressuring with a small army of 2 colossus/4 immortals/handful of gateway units while taking a 4th. In conjunction with a warp prism, your small army should make it very hard for the mech player to take a 4th. Behind this, start a void ray switch (while continuing immortal production). At ~8 void rays/8 immortals/2 colossus/several chargelots, you can pretty much amove into the Terran army ftw.

Opening blink/immortal and pressuring on two different fronts is also quite good against mech, but much heavily on the multi-tasking.

Hope this helps!
StrategyAllyssa Grey <3<3
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2014-03-05 05:03:49
March 05 2014 05:03 GMT
#4815
On March 05 2014 11:01 darkness wrote:
Show nested quote +
On March 05 2014 09:16 Whitewing wrote:
On March 05 2014 08:17 darkness wrote:
You've said what the answer is. However, you've not mentioned anything about scouting. Cutting probes blindly is... bad enough in my opinion. You should be able to confirm such 10 min push is coming before doing stuff blindly.


Obviously you want to be scouting, observers should be giving you a good view of the enemy base and should spot any such push coming.


Yeah, I guess my point was how to confirm 10 min is on its away. Do you just see 3 rax with starport and an engineering bay?


You're looking for a 3rd CC OR 4th and 5th rax around 9:30. If he goes for extra rax first, the pressure will definitely arrive around 10:00-10:30. If he goes for an early third CC, the pressure will hit about 11:00-11:30 and you can usually take an early 3rd nexus (off of only 3 gateways).
StrategyAllyssa Grey <3<3
city42
Profile Joined October 2007
1656 Posts
Last Edited: 2014-03-05 05:42:53
March 05 2014 05:15 GMT
#4816
On March 05 2014 13:46 Chvol wrote:
Hi, what do you guys think is the way to play against terrans that mech turtle forever and never move out until 30+mins? On map like polar night, the guy was able to just take the third base that is behind his nat, and then just max out on mech, never attacking besides hellion harass. I never know what composition to build. Eventually he sits long enough to start switching into raven and battlecruiser, and I can't ever get a favorable trade.

I tried going into mass tempest and void ray with some HT support, but it doesn't seem to work. The terran eventually just charges me and yamatos on my tempest or void ray, and uses PDD to soak up all the tempest shots. I try to feedback on the PDD, but usually i can't even click them underneath the battlecruisers.

Am I going for the wrong army?

Thx

Have you tried killing him with tempests before he gets a critical mass of BCs and ravens? It's so easy to scout that you should be able to switch over to air very early. The BC raven army itself is very annoying to deal with (at least in WOL, not sure how tempests fare against it), so it's probably best to kill him while he sits there slowly amassing it.

edit: against the actual army, void rays won't do much good. They clump easily and between yamatos and seeker missiles, you'll lose them in no time. Your best bet might just be pure tempests with as much micro as possible. If he doesn't add ghosts, HTs can obviously be very useful as well. No ground army can touch mass BCs so don't even bother.
Corazon
Profile Blog Joined November 2011
United States3230 Posts
March 05 2014 06:47 GMT
#4817
On March 05 2014 13:46 Chvol wrote:
Hi, what do you guys think is the way to play against terrans that mech turtle forever and never move out until 30+mins? On map like polar night, the guy was able to just take the third base that is behind his nat, and then just max out on mech, never attacking besides hellion harass. I never know what composition to build. Eventually he sits long enough to start switching into raven and battlecruiser, and I can't ever get a favorable trade.

I tried going into mass tempest and void ray with some HT support, but it doesn't seem to work. The terran eventually just charges me and yamatos on my tempest or void ray, and uses PDD to soak up all the tempest shots. I try to feedback on the PDD, but usually i can't even click them underneath the battlecruisers.

Am I going for the wrong army?

Thx

John answered this pretty well but your goal should be to deny bases and expand as quick as you can. If you are on 6 bases and they are on four, you can be as cost inefficent as possible and continue to kill off his units.

Basically, keep him off 5 bases (if he only had 3 bases, it would be optimal) and continue to scout his composition. He can't go sky terran if he has no ground to protect him. If you scout him trying to switch to sky terran, punish him.
Grubby's #1 Fan
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
March 05 2014 11:40 GMT
#4818
HTs are very strong against raven/BC. I didn't face it many times, but the last time I remember I did much like I do vs bio- placed pylons and hts everywhere and flanked his army with feedbacks and storm, it worked pretty well. The rest of my army was carriers and tempests, but probably pure tempest is better as they cost less supply and have higher range.
shivver
Profile Joined June 2011
United States232 Posts
March 05 2014 12:45 GMT
#4819
On March 05 2014 20:40 KingAlphard wrote:
HTs are very strong against raven/BC. I didn't face it many times, but the last time I remember I did much like I do vs bio- placed pylons and hts everywhere and flanked his army with feedbacks and storm, it worked pretty well. The rest of my army was carriers and tempests, but probably pure tempest is better as they cost less supply and have higher range.


pretty much this, everytime I go ground vs mech I suck, but I still haven't lost with skytoss yet

so you have two ways you can go about it, the ground way of busting through and trading, or mass tempest with HT and cannon support

personally as i've said I prefer just getting a critical amount of tempest up and sieging him above my HTs and cannons. He'll never have enough ravens and BCs if you do it right to just charge you. You can feedback and storm your way through any thing he really tries. Also I go for air armor and shield upgrades first since tempests come with +2 armor already. I don't really see much of a difference between with their +3 attack but they just don't die with the armor ups
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 05 2014 21:10 GMT
#4820
Where can I find the soul train's build order? I currently do it on the fly, but I doubt my execution is optimal. Replay/link would be much appreciated.
Prev 1 239 240 241 242 243 367 Next
Please log in or register to reply.
Live Events Refresh
Next event in 19h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1512
EnDerr 4
StarCraft: Brood War
Britney 30216
Calm 1434
Mini 669
Shuttle 646
Rush 340
Stork 317
BeSt 263
Snow 214
Soulkey 118
Barracks 97
[ Show more ]
Sharp 77
Zeus 65
Hyun 57
Shinee 41
Bale 29
sSak 28
Terrorterran 23
Killer 21
soO 21
Movie 14
HiyA 14
Rock 13
Shine 13
Sacsri 11
ajuk12(nOOB) 10
Noble 7
sorry 7
Hm[arnc] 4
Dota 2
qojqva2558
Counter-Strike
gobbtv263
jkaem115
edward70
kRYSTAL_24
Heroes of the Storm
crisheroes344
Other Games
B2W.Neo1063
Lowko499
syndereN276
Fuzer 225
Liquid`VortiX151
djWHEAT108
QueenE84
ArmadaUGS82
NeuroSwarm45
KnowMe32
Chillindude24
Railgan20
Organizations
Other Games
ComeBackTV 263
Counter-Strike
PGL159
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 36
• LUISG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV715
League of Legends
• TFBlade835
• Nemesis811
Other Games
• Shiphtur177
Upcoming Events
IntoTheTV X SOOP
19h 33m
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
1d 1h
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
1d 3h
IntoTheTV X SOOP
1d 19h
IPSL
2 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
4 days
[ Show More ]
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Invitational
5 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.