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The HotS Protoss Help Me Thread - Page 240

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
mizU
Profile Blog Joined April 2010
United States12125 Posts
February 26 2014 22:48 GMT
#4781
On February 27 2014 07:44 SpiZe wrote:
Hey, I'm trying to get back into Sc2 after a year long break, and I just don't know what to do anymore so I just played around with a couple of different builds and I found that I quite enjoy going Oracle in PvT. Now assuming I don't want to allin with them or w/e, and I just want to do some harrassement, what is the optimal way to go oracle ? Should I go SG before or after my second base ? Are Oracle in PvT even viable ?


They're absolutely viable, generally you can go single forge into blink charge/storm, using revelation in lieu of observers.
If you're not going to all-in with them, building them in your base is ok, and you can get it after a gate expand. It's up to you though, if you want them to hit faster, build it before you put down your nexus.
if happy ever afters did exist <3 @watamizu_
Ben...
Profile Joined January 2011
Canada3485 Posts
February 26 2014 23:39 GMT
#4782
That gold base FE into immortal/zealot warp prism build on Habitation Station from IEM is so dirty but oh so good. The amount of Zerg tears harvested today using it could keep a fountain running (I seriously must have hit all the angriest players). It is especially satisfying against those super greedy Zergs who go multiple techs at once and cut corners. It just runs them over most of the time. The best was a guy cursing me out while I killed him as he was going for spire and hydra den and 4 bases at the 10 minute mark. What did he expect? Typically some amount of units beats no units and 60 drones.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Rickyvalle21
Profile Joined July 2012
United States320 Posts
Last Edited: 2014-03-01 11:24:49
March 01 2014 11:00 GMT
#4783
so are all the blink builds obslete in pvp after patch? I tried doing my go to builds bu they dont even seem viable even on the best maps for them. The vision nerf really kills it imo you dont know what ur blinking into kinda.
people say practice is perfect but if nothing is perfect whats the point in practicing?
Olli
Profile Blog Joined February 2012
Austria24422 Posts
March 01 2014 14:14 GMT
#4784
I don't think they are. They got severely nerfed with the MSC vision range because that was your only semi-reliable way of obtaining scouting information. Then again the same applies to any other PvP build that relies on a MSC scout. Wouldn't be surprised to see a lot more sentry first -> blink.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Gamlet
Profile Joined December 2012
Ukraine336 Posts
March 01 2014 14:30 GMT
#4785
http://apollosc2.tumblr.com/post/78120311930/28-2-2014-gsl-ro32-ktstats-zvp-4phoenix-3immortal
Kiev
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
March 01 2014 14:48 GMT
#4786
Blink might turn into a more defensive opening (safety vs stargate and a bit of harassment vs fast expand, as opposed to outright killing things), but i don't think it'll be completely dead.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
March 01 2014 15:29 GMT
#4787
On February 27 2014 08:39 Ben... wrote:
That gold base FE into immortal/zealot warp prism build on Habitation Station from IEM is so dirty but oh so good. The amount of Zerg tears harvested today using it could keep a fountain running (I seriously must have hit all the angriest players). It is especially satisfying against those super greedy Zergs who go multiple techs at once and cut corners. It just runs them over most of the time. The best was a guy cursing me out while I killed him as he was going for spire and hydra den and 4 bases at the 10 minute mark. What did he expect? Typically some amount of units beats no units and 60 drones.

Is there a vod for that game?
Olli
Profile Blog Joined February 2012
Austria24422 Posts
March 01 2014 15:58 GMT
#4788
Third game at 30:40
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
March 02 2014 14:14 GMT
#4789
I've been going 2 base Chargelot/Archon recently in PvT and pretty much losing every time and I get the feeling it's my composition getting torn to shreds far too easily by the stimmed Terran army. What would be an ideal amount of Archons and Zealots to go for?
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
vhapter
Profile Joined May 2010
Brazil677 Posts
March 02 2014 15:07 GMT
#4790
On March 02 2014 23:14 KatatoniK wrote:
I've been going 2 base Chargelot/Archon recently in PvT and pretty much losing every time and I get the feeling it's my composition getting torn to shreds far too easily by the stimmed Terran army. What would be an ideal amount of Archons and Zealots to go for?

What do you mean by 2 base chargelot/archon? Are you trying to do a chargelot/archon timing to finish the game?
To live is to fight, to fight is to live!
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
March 02 2014 15:21 GMT
#4791
Yes, I don't like dragging out PvT into the lategame so I try to finish games in the midgame phase. Just struggling on getting the correct amount of Archons and Chargelots to take a good engagement.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
March 02 2014 15:33 GMT
#4792
On March 03 2014 00:21 KatatoniK wrote:
Yes, I don't like dragging out PvT into the lategame so I try to finish games in the midgame phase. Just struggling on getting the correct amount of Archons and Chargelots to take a good engagement.


If you're doing a 2-base all-in, you simply want to get as many archons as you can afford, which is usually around 3 or 4. The key to this all-in is hitting before the Terran player has 2-2; after that, there's no way to make zealot/archon on inferior upgrades work.
StrategyAllyssa Grey <3<3
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
March 02 2014 15:41 GMT
#4793
Without ranged dps you can't really engage a terran army because you get kited to death. You need either storm or blink stalkers if you don't want to get a 2nd tech.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
March 02 2014 16:40 GMT
#4794
Chargelot/archon can work as a specific timing, but once 6+ medivacs hit the field (as well as the terran's 2/2) you need storm.

For starters, i'd recommend learning Zest's immortal/archon timing: http://www.teamliquid.net/forum/viewmessage.php?topic_id=413873
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Doc Brawler
Profile Joined November 2011
United States260 Posts
March 02 2014 19:20 GMT
#4795
With the 7 gate charge archon all-in do you get ups? Or just as many archons as you can afford with pure zealot warp ins?
I am become Death, the Destroyer of Worlds
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
March 02 2014 19:28 GMT
#4796
Normally you rush +2 armor to time it with charge; some variations also get 2/2. A good example is Parting's game vs Flash from the first HotS GSL Season on Star Station; you should be able to find the replay in the wcs replay packs.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Tharkun
Profile Joined December 2010
France43 Posts
March 03 2014 12:02 GMT
#4797
I just tested the hydra buff (on the protoss end of it) and it looks very scary...
Taking a fast 3rd on big maps like Frost now seems out of the question.
The only solution is the good old 2 base all-in... not sure it was intended by blizz.
What do you think ? Is taking a 3rd at 6:30 with a good simcity still possible, or do you have to go with the late 9:30 third, which puts you far behind ?
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
March 03 2014 12:24 GMT
#4798
A 6:30 third should do much better on paper against Lair based all-ins actually, because by the time they hit (11 ish?) your 3base economy will have kicked in, which it wont if you take a delayed third.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
March 03 2014 15:57 GMT
#4799
Does anyone have any vods for a 2/3 gate + stargate PvP build? I see pros do it but i can never pull that build off, even against 1 gate robo expand which it's supposed to punish.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Dracover
Profile Joined October 2010
Australia177 Posts
March 04 2014 00:19 GMT
#4800
Quick question re PvT.

I've been struggling against the 9-10min pressure coming from terrans. I find that between defending drops and trying to take a third i end up trading very inefficiently for a couple of minutes and by the time I get the third running, the terran has had his third for quite some time.

I've noticed a fair few replays where some pros cut probe production after saturating 2 bases, make a few rounds of units and then continue. Is this necessary int he current meta? I've been noticing i will have games where i get to 12 mins and barely setting up a third with 66 probes for a while really being oversaturated.

Are people starting to do the same? i.e. cut probe production at around 50 and then recommencing after securing the third.
Don't stop
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