• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:16
CET 16:16
KST 00:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview5RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle [BSL21] RO8 Bracket & Prediction Contest BW General Discussion Let's talk about Metropolis
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Current Meta Game Theory for Starcraft
Other Games
General Games
Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1128 users

The HotS Protoss Help Me Thread - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 365 366 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Jonicc
Profile Joined January 2012
Germany25 Posts
March 13 2013 22:58 GMT
#21
On March 14 2013 05:37 thousand wrote:
First of all, I would like to contribute by presenting my PvT opening that in my opinion greatly exploits MS Core power. Here it is:

13 Gate
17 Nexus
17 Pylon
18 2x Gas
19 Core
20 Zealot

After Core finishes chrono MSC asap. You don't need a third pylon as Nexus finished at the same time as Core. I found (low master) this valiable versus most early aggresion including new reapers (losing no more than 3 probes). The only problem is marine SCV all-in as my sentry is quite delayed. If I scout early gas I quickly add 2 more gates and forge for potential mines. Overall the build gives you fairly better economy and improves your later timings. Any feedback would be greatly appreciated!

Now I'd like to ask for some help in return. I'm looking for a viable pre-medivac all in as I find them extremely difficult to defend (not saying imba but they are seriously nerve wracking...). I was thinking about Void Ray + gates but that would not be viable vs Window Mines. Immortal sentry seems like the best option but I can't find any professional build for PvT, any ideas?


(Master Toss) I realy like your build. i think you can delay the Robo until you want to go until Colossus since the Halluzination give you every scout information you need.

I think the 3 Void All in might work the best against Terrans who play standard.

Actually the best way to play PvT is to turtel heavily on 2 Bases and rely on good Upgrades to get into late game. I tried 10-12 Min 3th but i allways died against Medivac drops. Maybe I need to try scout drops with Halluzination. Anyways PvT is pretty hard right now ( at least for me)
Dont whine about balance, play smarter
thousand
Profile Joined August 2011
Poland41 Posts
Last Edited: 2013-03-13 22:59:57
March 13 2013 22:58 GMT
#22
On March 14 2013 06:46 FlyingBeer wrote:
Does this include 2rax builds? It seems like you're dead against those without a super early core, especially if they go reapers, and on a 13 scout you're not getting into their base until after the core is supposed to go down. If they build one rax in their base and proxy the 2nd one, you won't scout it, and just die right away. Any solution to any of those problems?

As for the 1base immortal all-in, check Kyo's replay pack in the HotS forum. He did an all-in with a proxy robo on Daybreak in PvT. There's also a youtube video somewhere demonstrating the 2base immortal all-in on Ohana, but I don't remember where I found it.


When I cant get in/see gas I always check all the corners with my scouting probe before I go back to my main. I also scout with my first chronoed stalker (right after zealot). The thing is to delay the push as long as possible so that MSC will have enough energy for the cannon (don't know the exact timing yet) which includes kiting with stalker or pulling some probes.

I've played a lot against reapers already. Basically zealot tanks some damage, with good micro you loose maximum of 3 probes until you get a chronoed stalker. After this its pretty straight forward.

Thanks for the advice!

On March 14 2013 07:05 kollin wrote:
If you want a solid PvT all in, I suggest you check out ROOTLeiya's opening. She isn't the only one that does this, and I don't have the exact build order down in numbers, but it's pretty easy to work out. Proxy stargate, go up to three gates then go in with 3 void rays + gateway units. Focus down the bunkers with the charged void rays, and you should push through a lot of defences.
EDIT: Here's a VOD of Socke doing this build, he does end up failing however Thorzain was pretty much as prepared as he could be against an attack of this kind.

youtube.com/watch?v=FN6x6Gqwd-w


Thank you! The only problem that I find with this build is that you have absolutely no detection which is a distaster vs mines. I don't like builds that are so 'coin flippy'.
¯\_(ツ)_/¯
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
March 13 2013 23:03 GMT
#23
On March 14 2013 07:58 thousand wrote:
Show nested quote +
On March 14 2013 06:46 FlyingBeer wrote:
Does this include 2rax builds? It seems like you're dead against those without a super early core, especially if they go reapers, and on a 13 scout you're not getting into their base until after the core is supposed to go down. If they build one rax in their base and proxy the 2nd one, you won't scout it, and just die right away. Any solution to any of those problems?

As for the 1base immortal all-in, check Kyo's replay pack in the HotS forum. He did an all-in with a proxy robo on Daybreak in PvT. There's also a youtube video somewhere demonstrating the 2base immortal all-in on Ohana, but I don't remember where I found it.


When I cant get in/see gas I always check all the corners with my scouting probe before I go back to my main. I also scout with my first chronoed stalker (right after zealot). The thing is to delay the push as long as possible so that MSC will have enough energy for the cannon (don't know the exact timing yet) which includes kiting with stalker or pulling some probes.

I've played a lot against reapers already. Basically zealot tanks some damage, with good micro you loose maximum of 3 probes until you get a chronoed stalker. After this its pretty straight forward.

Thanks for the advice!

Show nested quote +
On March 14 2013 07:05 kollin wrote:
If you want a solid PvT all in, I suggest you check out ROOTLeiya's opening. She isn't the only one that does this, and I don't have the exact build order down in numbers, but it's pretty easy to work out. Proxy stargate, go up to three gates then go in with 3 void rays + gateway units. Focus down the bunkers with the charged void rays, and you should push through a lot of defences.
EDIT: Here's a VOD of Socke doing this build, he does end up failing however Thorzain was pretty much as prepared as he could be against an attack of this kind.

youtube.com/watch?v=FN6x6Gqwd-w


Thank you! The only problem that I find with this build is that you have absolutely no detection which is a distaster vs mines. I don't like builds that are so 'coin flippy'.

Well if you suspect mines you can make an oracle, and use that detection ability.
thousand
Profile Joined August 2011
Poland41 Posts
March 13 2013 23:34 GMT
#24
On March 14 2013 08:03 kollin wrote:Well if you suspect mines you can make an oracle, and use that detection ability.


True but that delays your push substantially and gives him time to react. Also, the ability itself lasts only a minute.
¯\_(ツ)_/¯
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
March 13 2013 23:37 GMT
#25
On March 14 2013 08:34 thousand wrote:
Show nested quote +
On March 14 2013 08:03 kollin wrote:Well if you suspect mines you can make an oracle, and use that detection ability.


True but that delays your push substantially and gives him time to react. Also, the ability itself lasts only a minute.

That's a fair point. I'm not sure how often Terran's open mines, and more specifically if in a standard build they would be out that quickly.
Pibacc
Profile Joined May 2010
Canada545 Posts
March 13 2013 23:39 GMT
#26
What is a safe build vs zerg? I can forge FE pretty easily but then I have no idea when to take a third or what tech to go.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
March 13 2013 23:52 GMT
#27
On March 14 2013 08:39 Pibacc wrote:
What is a safe build vs zerg? I can forge FE pretty easily but then I have no idea when to take a third or what tech to go.

Forge FE into phoenix is the most standard and arguably the safest option right now. If your opponent goes for heavy mutas you can add on another stargate and a fleet beacon for the range upgrade, if your opponent goes for a more standard roach hydra viper then you can transition into collosus, and then eventually void ray colossus.
thousand
Profile Joined August 2011
Poland41 Posts
March 13 2013 23:57 GMT
#28
On March 14 2013 08:37 kollin wrote:
That's a fair point. I'm not sure how often Terran's open mines, and more specifically if in a standard build they would be out that quickly.


Well the only thing they need for mines is factory, which is built around 7-8 minute assuming they go standard FE. I would say timing with void rays is not possible pre-factory.
¯\_(ツ)_/¯
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
March 14 2013 00:01 GMT
#29
On March 14 2013 08:57 thousand wrote:
Show nested quote +
On March 14 2013 08:37 kollin wrote:
That's a fair point. I'm not sure how often Terran's open mines, and more specifically if in a standard build they would be out that quickly.


Well the only thing they need for mines is factory, which is built around 7-8 minute assuming they go standard FE. I would say timing with void rays is not possible pre-factory.

I'd agree with you there, but once again it's a question of whether or not the Terran gets enough mines out to make a difference. In terms of pre-factory all ins, I guess you could do DT into four gate with an archon or something. I know feast did that in PvP, and with the Terran most likely having bio only units it could be kinda good.
WombaT
Profile Blog Joined May 2010
Northern Ireland26218 Posts
March 14 2013 00:13 GMT
#30
How much do I have to learn new openers? Didn't touch HoTS at all in beta.

I just want to jump in without learning new ones, I'd imagine in PvZ I can FFE and improvise a bit for sure, and PvT I should be able to figure something out on the fly.

PvP on the other hand, I have yet to figure out at all, is that worth looking up specific openers for?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Pibacc
Profile Joined May 2010
Canada545 Posts
March 14 2013 00:13 GMT
#31
twice i've lost to a zerg putting a hatch in my natural or main base. what in the fuck how do you stop this when you're trying to forge FE?
Pibacc
Profile Joined May 2010
Canada545 Posts
March 14 2013 00:19 GMT
#32
On March 14 2013 08:52 kollin wrote:
Show nested quote +
On March 14 2013 08:39 Pibacc wrote:
What is a safe build vs zerg? I can forge FE pretty easily but then I have no idea when to take a third or what tech to go.

Forge FE into phoenix is the most standard and arguably the safest option right now. If your opponent goes for heavy mutas you can add on another stargate and a fleet beacon for the range upgrade, if your opponent goes for a more standard roach hydra viper then you can transition into collosus, and then eventually void ray colossus.


What maps should I downvote? Because it seems I can't FFE without having them put a hatch in my base
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
March 14 2013 00:32 GMT
#33
On March 14 2013 09:13 Wombat_NI wrote:
How much do I have to learn new openers? Didn't touch HoTS at all in beta.

I just want to jump in without learning new ones, I'd imagine in PvZ I can FFE and improvise a bit for sure, and PvT I should be able to figure something out on the fly.

PvP on the other hand, I have yet to figure out at all, is that worth looking up specific openers for?

In PvP it is pretty safe to do early 2 gate pressure, then stargate. I suggest you watch Socke vs Titan in the MLG Winter Season Showdowns for an example of this. Blink MSC openings are okay, but you just die to any kind of DT opener, which is a lot more common than it was in WoL.


On March 14 2013 09:13 Pibacc wrote:
twice i've lost to a zerg putting a hatch in my natural or main base. what in the fuck how do you stop this when you're trying to forge FE?

Have you tried building one, maybe even two cannons next to the hatchery? Also by no means do you have to FFE I'm HotS, gateway expands off the back of light pressure from a MSC, a stalker and two zealots is very viable, and players such as Grubby do it extremely well.
Phloat
Profile Joined January 2013
United States17 Posts
March 14 2013 00:34 GMT
#34
How do you respond to mass pheonix in PvP? I have been going void ray expand into void ray zealots and I haven't lost except to people who pheonix my probes, then me, to death.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
March 14 2013 00:39 GMT
#35
On March 14 2013 09:13 Pibacc wrote:
twice i've lost to a zerg putting a hatch in my natural or main base. what in the fuck how do you stop this when you're trying to forge FE?


Assuming you scout it right away and its in your main base pull 4-5 probes and just let them target it down. If the zerg builds it to block you natural just start teching up with cannon/cannon/gate/gas/core. The two cannons are more then enough to take it down if you build them as soon as the forge finishes.

Avoid building cannons against a hatch in your main, occasionally players just cancel the hatch and build it somewhere else, which leaves you in a awkward position if you try to stop it with cannons. Just pull probes and chrono out zealot.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
March 14 2013 00:41 GMT
#36
On March 14 2013 09:34 Phloat wrote:
How do you respond to mass pheonix in PvP? I have been going void ray expand into void ray zealots and I haven't lost except to people who pheonix my probes, then me, to death.

You either have to kill your opponent with a timing push, before he can't get up that critical mass of phoenixes, or you go into mass phoenix yourself. An example of this happening is Homestory Cup VI, where Naniwa was against Hero (was it Hero?) on Ohana, and they both ended up going mass phoenix as both players opened stargate and couldn't slow the other player's phoenix production well enough. If you do go into mass phoenix wars, make sure you are getting air upgrades (I think armour is best) and remember that the most precious commodity in that game becomes gas. If you can get a base up on your opponent, you essentially win as you will be able to produce such a significantly larger amount of phoenixes than the other guy, that he will not be able to stop you.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
March 14 2013 00:43 GMT
#37
On March 14 2013 09:39 jcroisdale wrote:
Show nested quote +
On March 14 2013 09:13 Pibacc wrote:
twice i've lost to a zerg putting a hatch in my natural or main base. what in the fuck how do you stop this when you're trying to forge FE?


Assuming you scout it right away and its in your main base pull 4-5 probes and just let them target it down. If the zerg builds it to block you natural just start teching up with cannon/cannon/gate/gas/core. The two cannons are more then enough to take it down if you build them as soon as the forge finishes.

Avoid building cannons against a hatch in your main, occasionally players just cancel the hatch and build it somewhere else, which leaves you in a awkward position if you try to stop it with cannons. Just pull probes and chrono out zealot.

Killing it with probes is a lot worse than building cannons and forcing him to cancel the hatchery, delaying it enough for you to get out a zealot. Each probe mines 40 minerals a minute, and of course have pathetic dps, so if you of pull 4-5 probes you will probably lose 400+ minerals.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
March 14 2013 00:49 GMT
#38
On March 14 2013 09:34 Phloat wrote:
How do you respond to mass pheonix in PvP? I have been going void ray expand into void ray zealots and I haven't lost except to people who pheonix my probes, then me, to death.


The biggest problem plaguing PvP right now is the forced SG play. Ground>Voids>Oracle>Phx. The basic idea is that the void is so strong against stalkers it makes ground games ineffective as the game goes past 2 bases. The counter being Oracle Phoenix. A couple oracles for their harassment and spells, while going mass phoenix. The phoenix proves better then the void because, of its reduced build time, cheaper cost, lower supply, and harassment potential.

This brings the game to a weird spot where air control is so important that both players should be making mass phoenix.

To finally answer your question, the best way to counter the phoenix play without going phoenix yourself is with a decent timing attack. Phoenix play only gets stronger with time, the best time to hit will be once you get mineral saturation at your natural, and doing a 6/7gate void timing. You want to hit as early as possible while still having enough income to warp in stalkers off 6 gates.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
Last Edited: 2013-03-14 00:57:18
March 14 2013 00:56 GMT
#39
On March 14 2013 09:43 kollin wrote:
Show nested quote +
On March 14 2013 09:39 jcroisdale wrote:
On March 14 2013 09:13 Pibacc wrote:
twice i've lost to a zerg putting a hatch in my natural or main base. what in the fuck how do you stop this when you're trying to forge FE?


Assuming you scout it right away and its in your main base pull 4-5 probes and just let them target it down. If the zerg builds it to block you natural just start teching up with cannon/cannon/gate/gas/core. The two cannons are more then enough to take it down if you build them as soon as the forge finishes.

Avoid building cannons against a hatch in your main, occasionally players just cancel the hatch and build it somewhere else, which leaves you in a awkward position if you try to stop it with cannons. Just pull probes and chrono out zealot.

Killing it with probes is a lot worse than building cannons and forcing him to cancel the hatchery, delaying it enough for you to get out a zealot. Each probe mines 40 minerals a minute, and of course have pathetic dps, so if you of pull 4-5 probes you will probably lose 400+ minerals.


I understand the loss of mining time when pulling the probes, but if the hatch gets up and he has time to build anything besides a set of lings or two im screwed. The probes are there to start damaging the hatch so the zealot can finish it off without the hatch finishing.

If the probes cost me 400 minerals, that is the cost of the 1 pylon and two cannons you are going to be building in order to cancel/kill the hatch. The problem here is if he lets them get close to finishing then cancels the hatch and buildings it out of range of the cannons. Now we have to cancel them, build a new pylon in range and build cannons once again. Now we can get in a situation where he loses 150 minerals for two hatch cancels. While I have two extra pylons in my main 1-2 cannon cancels and two cannons built in a fairly useless place in my main.

"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
March 14 2013 01:02 GMT
#40
On March 14 2013 09:56 jcroisdale wrote:
Show nested quote +
On March 14 2013 09:43 kollin wrote:
On March 14 2013 09:39 jcroisdale wrote:
On March 14 2013 09:13 Pibacc wrote:
twice i've lost to a zerg putting a hatch in my natural or main base. what in the fuck how do you stop this when you're trying to forge FE?


Assuming you scout it right away and its in your main base pull 4-5 probes and just let them target it down. If the zerg builds it to block you natural just start teching up with cannon/cannon/gate/gas/core. The two cannons are more then enough to take it down if you build them as soon as the forge finishes.

Avoid building cannons against a hatch in your main, occasionally players just cancel the hatch and build it somewhere else, which leaves you in a awkward position if you try to stop it with cannons. Just pull probes and chrono out zealot.

Killing it with probes is a lot worse than building cannons and forcing him to cancel the hatchery, delaying it enough for you to get out a zealot. Each probe mines 40 minerals a minute, and of course have pathetic dps, so if you of pull 4-5 probes you will probably lose 400+ minerals.


I understand the loss of mining time when pulling the probes, but if the hatch gets up and he has time to build anything besides a set of lings or two im screwed. The probes are there to start damaging the hatch so the zealot can finish it off without the hatch finishing.

If the probes cost me 400 minerals, that is the cost of the 1 pylon and two cannons you are going to be building in order to cancel/kill the hatch. The problem here is if he lets them get close to finishing then cancels the hatch and buildings it out of range of the cannons. Now we have to cancel them, build a new pylon in range and build cannons once again. Now we can get in a situation where he loses 150 minerals for two hatch cancels. While I have two extra pylons in my main 1-2 cannon cancels and two cannons built in a fairly useless place in my main.


However his hatchery is severely delayed, and the entire point of his build is stopped. Then, now he has no economy, you go up to 7 gateways and win with a zealot MSC all in. If you pull probes and you don't end up getting the hatch low, or he cancels the hatch, you are put a lot further behind than if you had built pylons (which are useful throughout the game) and cannons (not necessarily useless throughout the game).
Prev 1 2 3 4 5 365 366 367 Next
Please log in or register to reply.
Live Events Refresh
StarCraft2.fi
10:00
15V Cup / Offline Finals
starcraft2fi 273
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 172
StarCraft: Brood War
Britney 35425
Bisu 1853
Horang2 1699
Light 1006
EffOrt 940
Stork 760
Jaedong 622
firebathero 378
hero 330
BeSt 307
[ Show more ]
Rush 240
Mini 209
Killer 197
Hyun 169
Last 113
Larva 108
Leta 89
Mind 77
sorry 48
Noble 29
Mong 26
Movie 24
Terrorterran 23
yabsab 23
soO 21
Rock 21
Aegong 20
ajuk12(nOOB) 15
Sacsri 14
Bale 13
Shine 10
NaDa 9
Dota 2
Gorgc6601
singsing3633
qojqva1961
XcaliburYe193
League of Legends
C9.Mang0380
Counter-Strike
edward197
oskar128
Heroes of the Storm
Khaldor372
Other Games
FrodaN3202
Grubby3156
B2W.Neo1243
Lowko481
Beastyqt357
KnowMe116
XaKoH 83
Mew2King43
Trikslyr22
Organizations
StarCraft 2
ComeBackTV 834
Other Games
EGCTV621
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV393
League of Legends
• Jankos3421
Other Games
• Scarra1214
Upcoming Events
IPSL
1h 44m
Sziky vs JDConan
OSC
1h 44m
Solar vs Percival
Gerald vs Nicoract
Creator vs ByuN
BSL 21
4h 44m
Sziky vs StRyKeR
Hawk vs Dewalt
RSL Revival
13h 14m
Classic vs Reynor
herO vs Zoun
WardiTV 2025
21h 44m
herO vs ShoWTimE
SHIN vs herO
Clem vs herO
SHIN vs Clem
SHIN vs ShoWTimE
Clem vs ShoWTimE
IPSL
1d 1h
Tarson vs DragOn
BSL 21
1d 4h
Tech vs Cross
Bonyth vs eOnzErG
Replay Cast
1d 17h
Wardi Open
1d 20h
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
Replay Cast
4 days
The PondCast
4 days
CranKy Ducklings
6 days
SC Evo League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
RSL Offline Finals
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.