• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:43
CEST 01:43
KST 08:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners1Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026 GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08 BW General Discussion BW animated web series: seeking contributors
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6296 users

The HotS Protoss Help Me Thread - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 365 366 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
March 14 2013 13:53 GMT
#61
On March 14 2013 22:22 Sombre wrote:
I'm having a lot of trouble in general against Terran lately. I'll preface by saying that I'm VERY new to HOTS, ranking in at silver when I finished my placement matches. I never got past Silver in WOL, even though I've watched every tournament that's been out, because I just love the scene. I'm finding myself going down a lot to really stupid early game stuff that I SHOULD be able to defend, like big MMM rushes that totally take me out. I'm finding a lot of people just 1 basing their way to win, and I feel like I'm trying to overthink and do things above my current skill level.

I've been doing my best to do a 3 gate expand into 6 or so gateways lately, but I don't feel like it's working in general. Even in Z or P matches, I'm really struggling with how to use the new units, and not get stuck on "Well I guess I'll just warp in a load of shit and A click it".

If anyone has some good, recent advice on how to just basically build into HOTS, that'd be absolutely lovely.


I'm going to tell you the boring, but true thing. It's not about your BO (but having faith in it and knowing it in your muscle memory is good) but it's about your overal macro. In anything below Dia (and I'd argue there too, to a great extent) sc2 is about smooth, clean macro more than anything fancy. If you make sure to continually produce workers, never get supply blocked, produce out of every warp cycle and upgrade well then you're going to win the majority of your games even if you just do the BO you're doing now.
FreedomMurder
Profile Joined November 2011
Canada200 Posts
March 14 2013 17:39 GMT
#62
On March 14 2013 05:37 thousand wrote:
First of all, I would like to contribute by presenting my PvT opening that in my opinion greatly exploits MS Core power. Here it is:

13 Gate
17 Nexus
17 Pylon
18 2x Gas
19 Core
20 Zealot

After Core finishes chrono MSC asap. You don't need a third pylon as Nexus finished at the same time as Core. I found (low master) this valiable versus most early aggresion including new reapers (losing no more than 3 probes). The only problem is marine SCV all-in as my sentry is quite delayed. If I scout early gas I quickly add 2 more gates and forge for potential mines. Overall the build gives you fairly better economy and improves your later timings. Any feedback would be greatly appreciated!

Now I'd like to ask for some help in return. I'm looking for a viable pre-medivac all in as I find them extremely difficult to defend (not saying imba but they are seriously nerve wracking...). I was thinking about Void Ray + gates but that would not be viable vs Window Mines. Immortal sentry seems like the best option but I can't find any professional build for PvT, any ideas?


The best PvT all in I've seen was from Grubby and WhiteRa. Proxy stargate into 3 oracles. Send oracle to the main mineral line to pull away marines from the bunker, kill scvs, and kill stray marines. Then pressure bunker with zealot, stalker, stalker rallied from your gateway and a MSC. Once you have 2-3 oracles start harrassing at different places while still pressuring at the front. If you executed correctly they can't have enough marines to hold the front, and protect two mineral lines. It's also decent to transition from as you do huge economical damage in the process. I often transition in to chargelots because you used so much gas during the all in and can't afford robo + collosus.
(>$___$)> https://soundcloud.com/5m00th-j4zz <(-__$<)
thousand
Profile Joined August 2011
Poland41 Posts
March 14 2013 18:59 GMT
#63
On March 15 2013 02:39 FreedomMurder wrote:
The best PvT all in I've seen was from Grubby and WhiteRa. Proxy stargate into 3 oracles. Send oracle to the main mineral line to pull away marines from the bunker, kill scvs, and kill stray marines. Then pressure bunker with zealot, stalker, stalker rallied from your gateway and a MSC. Once you have 2-3 oracles start harrassing at different places while still pressuring at the front. If you executed correctly they can't have enough marines to hold the front, and protect two mineral lines. It's also decent to transition from as you do huge economical damage in the process. I often transition in to chargelots because you used so much gas during the all in and can't afford robo + collosus.


Thank you! Any link to a video, replay or build order would be highly appreciated.
¯\_(ツ)_/¯
ronpaul012
Profile Joined March 2011
United States769 Posts
March 14 2013 19:05 GMT
#64
On March 15 2013 02:39 FreedomMurder wrote:
Show nested quote +
On March 14 2013 05:37 thousand wrote:
First of all, I would like to contribute by presenting my PvT opening that in my opinion greatly exploits MS Core power. Here it is:

13 Gate
17 Nexus
17 Pylon
18 2x Gas
19 Core
20 Zealot

After Core finishes chrono MSC asap. You don't need a third pylon as Nexus finished at the same time as Core. I found (low master) this valiable versus most early aggresion including new reapers (losing no more than 3 probes). The only problem is marine SCV all-in as my sentry is quite delayed. If I scout early gas I quickly add 2 more gates and forge for potential mines. Overall the build gives you fairly better economy and improves your later timings. Any feedback would be greatly appreciated!

Now I'd like to ask for some help in return. I'm looking for a viable pre-medivac all in as I find them extremely difficult to defend (not saying imba but they are seriously nerve wracking...). I was thinking about Void Ray + gates but that would not be viable vs Window Mines. Immortal sentry seems like the best option but I can't find any professional build for PvT, any ideas?


The best PvT all in I've seen was from Grubby and WhiteRa. Proxy stargate into 3 oracles. Send oracle to the main mineral line to pull away marines from the bunker, kill scvs, and kill stray marines. Then pressure bunker with zealot, stalker, stalker rallied from your gateway and a MSC. Once you have 2-3 oracles start harrassing at different places while still pressuring at the front. If you executed correctly they can't have enough marines to hold the front, and protect two mineral lines. It's also decent to transition from as you do huge economical damage in the process. I often transition in to chargelots because you used so much gas during the all in and can't afford robo + collosus.


I remember seeing that used a few times. Does anybody have a replay or two of some of the games?
I'm a gooner.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
March 14 2013 19:12 GMT
#65
Can someone recommend me a good unit test map for Hots?
FreedomMurder
Profile Joined November 2011
Canada200 Posts
Last Edited: 2013-03-14 19:49:20
March 14 2013 19:37 GMT
#66
On March 15 2013 03:59 thousand wrote:
Show nested quote +
On March 15 2013 02:39 FreedomMurder wrote:
The best PvT all in I've seen was from Grubby and WhiteRa. Proxy stargate into 3 oracles. Send oracle to the main mineral line to pull away marines from the bunker, kill scvs, and kill stray marines. Then pressure bunker with zealot, stalker, stalker rallied from your gateway and a MSC. Once you have 2-3 oracles start harrassing at different places while still pressuring at the front. If you executed correctly they can't have enough marines to hold the front, and protect two mineral lines. It's also decent to transition from as you do huge economical damage in the process. I often transition in to chargelots because you used so much gas during the all in and can't afford robo + collosus.


Thank you! Any link to a video, replay or build order would be highly appreciated.


If you can find a link to the WhiteRa vs. Lucifron matches from the EU HOTS launch then it would be game 1 or 2 from that series.... Thats where I saw it anyways. I also saw grubby use it on stream. I don't know the exact build order but I imagine you would go 12 gate, 14 gas and a 2nd gas before cyber core? Then proxy the stargate with your first 150 gas, then stalker, then MSC, then warpgate, stalker, then 2 extra gates.I feel having the earlier oracles, stalkers, and MSC would be more important than having faster WG right?
(>$___$)> https://soundcloud.com/5m00th-j4zz <(-__$<)
ThaReckoning
Profile Joined January 2011
United States197 Posts
March 14 2013 19:37 GMT
#67
On March 14 2013 22:13 Kyoshi wrote:
Thanks for the reply.

I'm struggling with most matchups but in particular DT opening against zerg. For sure they are good units for the midgame/lategame but I end up investing too much early game gas which is needed for tech for mid game. Also, I fall behind quickly as I'm on 1base to opponents 2 (sometimes even 3) base.

Once you work something less gimmicky let me know. I'm enjoying the FFE, 5 Pheonix Harras (Overlords and Drones) -> Colussus, 3rd base and Void Ray/Templar/Tempest Late game.


The second PvZ play should be pretty interesting to you if you want something that's solid. You open up every tech path and devote little to harassment while getting huge returns, it's fairly straightforward. If gateway expands aren't your cup of tea then try the build from daily 436, with some oracle harass mixed in. In a nutshell you FFE and then go 4g robo sg, and take a third. It's the safest thing in the world after FFE.
If you want to make one goal, to win, you must lose.
Wingblade
Profile Joined April 2012
United States1806 Posts
March 14 2013 19:42 GMT
#68
I'm really struggling taking a third against Zerg. I feel forced into stargate for anti-muta and im struggling how to transition to defend a third safely. Anyone have a good build order?
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
Last Edited: 2013-03-14 19:45:32
March 14 2013 19:44 GMT
#69
I've been having a lot of success in PvT with the 1z, 1s, MSC poke into expand, add a robo, build a sentry, add in a warp prism and do some kick harassment (active scout, deny mining time, pick off an add-on). Obviously this is against an FE terran. On larger maps I pause probe production after 1st gateway to get a slightly earlier gas = earlier MSC.

Basically:
gateway
gas
core
zealot
stalker
msc
nexus
gas (2)
robo
sentry
warp prism (z, stalker, and sentry)
>> Follow-up (colossi tech, more gateways, double forge, etc.)
Nuda Veritas
scZazen
Profile Joined March 2013
3 Posts
March 14 2013 20:17 GMT
#70
On March 14 2013 21:24 ThaReckoning wrote:
PvZ:
PvZ showcasing the 1g DT expand into harassment focused midgame. Ever since I saw the Idra vs Hero daily I've wanted this strategy to work, so I'm really enjoying being able to to do it now. Even though he scouts the DT shrine, I still delay his third and unlock the tech path nice and early, well worth the investment. Lots of trades and back and forth with harassment until I bleed him dry, fun game.

See, I love playstyles like that, but I have to wonder why he didn't scout the warp prism sitting in his base all game and destroy it, and why he didn't put spines and spores in all his mineral lines. I used to always do warp prism/DT play in PvZ but I'm finding now that zergs are just blindly putting spores in every mineral line now because skytoss is so common. Have you been successful with this build over a large number of games, or is it something you've only won with a couple of times?
ThaReckoning
Profile Joined January 2011
United States197 Posts
March 14 2013 20:42 GMT
#71
On March 15 2013 05:17 scZazen wrote:
Show nested quote +
On March 14 2013 21:24 ThaReckoning wrote:
PvZ:
PvZ showcasing the 1g DT expand into harassment focused midgame. Ever since I saw the Idra vs Hero daily I've wanted this strategy to work, so I'm really enjoying being able to to do it now. Even though he scouts the DT shrine, I still delay his third and unlock the tech path nice and early, well worth the investment. Lots of trades and back and forth with harassment until I bleed him dry, fun game.

See, I love playstyles like that, but I have to wonder why he didn't scout the warp prism sitting in his base all game and destroy it, and why he didn't put spines and spores in all his mineral lines. I used to always do warp prism/DT play in PvZ but I'm finding now that zergs are just blindly putting spores in every mineral line now because skytoss is so common. Have you been successful with this build over a large number of games, or is it something you've only won with a couple of times?


The idea is to extend the midgame as long as you can, dismantling as much as possible so that his late game is almost a nonissue. The only thing you're afraid of with immortal/stalker/templar is a large amount of brood/infestor, which costs a ton of time and gas. Spines cost either drones, larva, or both, and the longer he spends making spines and drones to replenish the ones lost making spines, the bigger your advantages get. I view it as successful harassment if he turtles with a ton of spines, because you can just take the map while he does it. If he moves out you posture with your army and warp in someplace, and make him choose. He can stop your base from going up, at the cost of at least one of his, etc. As for my success with it, I haven't played it very much in HotS so far, but it feels promising.

As for the DT play, it was mostly just to delay his third because my nat was later than what's usual. He even scouted the shrine, but it didn't really matter. Non-committal aggression, as Day9 would say. As for the WP in his base, it's not uncommon. I was keeping him pretty busy.
If you want to make one goal, to win, you must lose.
xDaunt
Profile Joined March 2010
United States17988 Posts
March 14 2013 21:15 GMT
#72
Does anyone else feel like seeing anything that looks like a 1-1-1 build (FE or not) from a Terran in PvT forces a 1-gate robo (after FE) build due to the threat of those stupid mines?
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
March 14 2013 21:48 GMT
#73
On March 15 2013 06:15 xDaunt wrote:
Does anyone else feel like seeing anything that looks like a 1-1-1 build (FE or not) from a Terran in PvT forces a 1-gate robo (after FE) build due to the threat of those stupid mines?


It's been mentioned once or twice:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=402753&currentpage=3#44
ThaReckoning
Profile Joined January 2011
United States197 Posts
March 14 2013 22:38 GMT
#74
On March 15 2013 06:48 FlyingBeer wrote:
Show nested quote +
On March 15 2013 06:15 xDaunt wrote:
Does anyone else feel like seeing anything that looks like a 1-1-1 build (FE or not) from a Terran in PvT forces a 1-gate robo (after FE) build due to the threat of those stupid mines?


It's been mentioned once or twice:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=402753&currentpage=3#44


I haven't had any issues out of it, I have more trouble with the mines getting unloaded quickly than detecting them. Although I did have a bad time against Debo, he proxied a factory and walked mines out of it straight to my natural mineral line and burrowed them there. D=
If you want to make one goal, to win, you must lose.
murphs
Profile Joined April 2011
Ireland418 Posts
March 14 2013 22:39 GMT
#75
PvT is hilarious, I'm at a complete and total loss. I'm going to void ray all in every game.

Nobody is playing zerg, only played 1 PvZ in 2 days, I have nothing to say about the matchup.

PvP features lots of DT rushes.
Enchanted
Profile Blog Joined November 2010
United States1609 Posts
March 14 2013 22:44 GMT
#76
Anyone got a good pvp build ? My robo FE isn't cutting it anymore.
iLevitate
Profile Joined April 2012
United States225 Posts
March 14 2013 22:46 GMT
#77
any good P vs all replays?
You lose, You learn
Kyoshi
Profile Joined March 2013
Australia12 Posts
March 14 2013 23:05 GMT
#78
On March 15 2013 04:37 ThaReckoning wrote:
Show nested quote +
On March 14 2013 22:13 Kyoshi wrote:
Thanks for the reply.

I'm struggling with most matchups but in particular DT opening against zerg. For sure they are good units for the midgame/lategame but I end up investing too much early game gas which is needed for tech for mid game. Also, I fall behind quickly as I'm on 1base to opponents 2 (sometimes even 3) base.

Once you work something less gimmicky let me know. I'm enjoying the FFE, 5 Pheonix Harras (Overlords and Drones) -> Colussus, 3rd base and Void Ray/Templar/Tempest Late game.


The second PvZ play should be pretty interesting to you if you want something that's solid. You open up every tech path and devote little to harassment while getting huge returns, it's fairly straightforward. If gateway expands aren't your cup of tea then try the build from daily 436, with some oracle harass mixed in. In a nutshell you FFE and then go 4g robo sg, and take a third. It's the safest thing in the world after FFE.


Okay thank you for the reference. Looks like i've been doing a similar build but more on the fly.

I would also like to ask about PvP.
Most of my games have opened up Pheonix vs Pheonix or some sort of oracle play with the occassional 4gate.
However, DT's are a problem as going Robo isn't viable to open with anymore I was wondering how to counter DTs. (Sometimes I go for them too and just win straight up)

Is it the oracle that has detection or MSC? I realise there was another form of detection that isn't an observer or cannon but I haven't found it yet.

Also, just like WoL I'm struggling against Terrans who split there army (2 Medivac drops, Push at front with 2 Medivacs, bio and a couple of vikings). I'm not confident with my PvT all-ins so I'm yet to try oracles/stalker/zealot/MSC all-in. Has anyone found any HT FE builds that might be able to shut down drops a bit better with charge/storm/MSC. (MSC for the Time Warp and easy storms)
ThaReckoning
Profile Joined January 2011
United States197 Posts
March 14 2013 23:11 GMT
#79
On March 15 2013 08:05 Kyoshi wrote:
Show nested quote +
On March 15 2013 04:37 ThaReckoning wrote:
On March 14 2013 22:13 Kyoshi wrote:
Thanks for the reply.

I'm struggling with most matchups but in particular DT opening against zerg. For sure they are good units for the midgame/lategame but I end up investing too much early game gas which is needed for tech for mid game. Also, I fall behind quickly as I'm on 1base to opponents 2 (sometimes even 3) base.

Once you work something less gimmicky let me know. I'm enjoying the FFE, 5 Pheonix Harras (Overlords and Drones) -> Colussus, 3rd base and Void Ray/Templar/Tempest Late game.


The second PvZ play should be pretty interesting to you if you want something that's solid. You open up every tech path and devote little to harassment while getting huge returns, it's fairly straightforward. If gateway expands aren't your cup of tea then try the build from daily 436, with some oracle harass mixed in. In a nutshell you FFE and then go 4g robo sg, and take a third. It's the safest thing in the world after FFE.


Okay thank you for the reference. Looks like i've been doing a similar build but more on the fly.

I would also like to ask about PvP.
Most of my games have opened up Pheonix vs Pheonix or some sort of oracle play with the occassional 4gate.
However, DT's are a problem as going Robo isn't viable to open with anymore I was wondering how to counter DTs. (Sometimes I go for them too and just win straight up)

Is it the oracle that has detection or MSC? I realise there was another form of detection that isn't an observer or cannon but I haven't found it yet.

Also, just like WoL I'm struggling against Terrans who split there army (2 Medivac drops, Push at front with 2 Medivacs, bio and a couple of vikings). I'm not confident with my PvT all-ins so I'm yet to try oracles/stalker/zealot/MSC all-in. Has anyone found any HT FE builds that might be able to shut down drops a bit better with charge/storm/MSC. (MSC for the Time Warp and easy storms)


It's the oracle that detects, so I'd imagine SG players would FF their ramp until the oracle gets back to detect, or until you get some detection out from a robo or forge. There's an older Sase stargate > robo build floating around that would probably handle DT's just fine if you're dead set on opening SG every pvp. As for your PvT, post a replay. As far as I know the most common HT first builds have always been the 3 - 4 gate aggression into fast third builds that got popular a few months ago, not sure if they're still played though. I will note that with widow mines coming out so fast, it's probably not a good idea to start going HT first, as you'll have a lot more build order losses. Still, definitely post me some of your PvT losses.
If you want to make one goal, to win, you must lose.
Kyoshi
Profile Joined March 2013
Australia12 Posts
March 14 2013 23:29 GMT
#80
On March 15 2013 08:11 ThaReckoning wrote:
Show nested quote +
On March 15 2013 08:05 Kyoshi wrote:
On March 15 2013 04:37 ThaReckoning wrote:
On March 14 2013 22:13 Kyoshi wrote:
Thanks for the reply.

I'm struggling with most matchups but in particular DT opening against zerg. For sure they are good units for the midgame/lategame but I end up investing too much early game gas which is needed for tech for mid game. Also, I fall behind quickly as I'm on 1base to opponents 2 (sometimes even 3) base.

Once you work something less gimmicky let me know. I'm enjoying the FFE, 5 Pheonix Harras (Overlords and Drones) -> Colussus, 3rd base and Void Ray/Templar/Tempest Late game.


The second PvZ play should be pretty interesting to you if you want something that's solid. You open up every tech path and devote little to harassment while getting huge returns, it's fairly straightforward. If gateway expands aren't your cup of tea then try the build from daily 436, with some oracle harass mixed in. In a nutshell you FFE and then go 4g robo sg, and take a third. It's the safest thing in the world after FFE.


Okay thank you for the reference. Looks like i've been doing a similar build but more on the fly.

I would also like to ask about PvP.
Most of my games have opened up Pheonix vs Pheonix or some sort of oracle play with the occassional 4gate.
However, DT's are a problem as going Robo isn't viable to open with anymore I was wondering how to counter DTs. (Sometimes I go for them too and just win straight up)

Is it the oracle that has detection or MSC? I realise there was another form of detection that isn't an observer or cannon but I haven't found it yet.

Also, just like WoL I'm struggling against Terrans who split there army (2 Medivac drops, Push at front with 2 Medivacs, bio and a couple of vikings). I'm not confident with my PvT all-ins so I'm yet to try oracles/stalker/zealot/MSC all-in. Has anyone found any HT FE builds that might be able to shut down drops a bit better with charge/storm/MSC. (MSC for the Time Warp and easy storms)


It's the oracle that detects, so I'd imagine SG players would FF their ramp until the oracle gets back to detect, or until you get some detection out from a robo or forge. There's an older Sase stargate > robo build floating around that would probably handle DT's just fine if you're dead set on opening SG every pvp. As for your PvT, post a replay. As far as I know the most common HT first builds have always been the 3 - 4 gate aggression into fast third builds that got popular a few months ago, not sure if they're still played though. I will note that with widow mines coming out so fast, it's probably not a good idea to start going HT first, as you'll have a lot more build order losses. Still, definitely post me some of your PvT losses.


Thanks for your input once again.

I'm currently at school and won't be home for a while.
When I do however I'll collect some of my losses vs terran and maybe play a few more to try and find the problem myself. I know one of my games I may have taken a greedy 3rd without any pressure so the terran was able to out unit me and with bad MSC micro I stand no chance.
I'm so used to being able to get an early 3rd with a couple of colussus, poking at 2/3 colussus then falling back to double forge/3rd base and HT Tech.

Is the "R" Keybinding the detection on the Oracle?

Thanks again.
Prev 1 2 3 4 5 6 365 366 367 Next
Please log in or register to reply.
Live Events Refresh
Next event in 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech99
Nina 79
PiGStarcraft17
StarCraft: Brood War
Rain 3164
Sea 1278
GuemChi 774
Artosis 634
NaDa 11
Dota 2
monkeys_forever506
League of Legends
Doublelift4020
JimRising 212
Super Smash Bros
hungrybox904
Other Games
summit1g15771
Day[9].tv858
shahzam780
C9.Mang0401
ViBE112
Maynarde57
Organizations
Other Games
gamesdonequick489
BasetradeTV196
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 60
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv858
• imaqtpie853
Upcoming Events
Replay Cast
17m
The PondCast
10h 17m
Maestros of the Game
15h 17m
Serral vs Rogue
herO vs SHIN
OSC
22h 47m
Replay Cast
1d
Maestros of the Game
1d 14h
Replay Cast
2 days
CranKy Ducklings
2 days
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
4 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.