• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:40
CET 16:40
KST 00:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book13Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)1Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)11Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Modalert 200 for Focus and Alertness Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates StarCraft player reflex TE scores Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Diablo 2 thread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Sex and weight loss YouTube Thread US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1900 users

The HotS Protoss Help Me Thread - Page 113

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 111 112 113 114 115 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
LardMaster
Profile Joined May 2012
United Kingdom123 Posts
June 06 2013 06:40 GMT
#2241
On June 06 2013 09:37 Xaeldaren wrote:
Thanks for taking the time to watch such a long game and offer your insight. I agree that the Hellion drop cost me the game. The following 20+ minutes was just me trying to claw my way back. My opponent is one of my training partners and the one I have the most trouble with. Do you have any tips for defending against someone who is so relentlessly aggressive? I'm finding it incredibly difficult to deal with Terran attacks in multiple places. I feel like it's more of an attention/army placement issue as even though I've been opening Charge > Templar over Blink > Colossus lately I still had the same issues when I opened Blink.

Yes this is the tough bit. Terran drops are clearly very strong, and you much commit to considerable drop defence in order to not take damage, and this includes both cannons as well as HT for feedback and stalkers. The problem with this is obviously that the mech army is really strong and you need all your units to fight it, and if they don't commit to drops then your units waiting in the main and at others bases are wasted. Lots of cannons is one option, but I feel they really aren't good enough, so unfortunately you just have to leave a few units at every base. If you have a good observer spread you can see the drops coming, rather than keep units at every base, maybe just have 2 groups of "anti-drop" units, one for each side of the map, and when you see a drop coming on that side move them to deal with it. That is exactly the attention and army placement problem you highlighted, and unfortunately, it's just something hard that Protoss has to learn to do ;;
aldochillbro
Profile Joined July 2012
187 Posts
June 06 2013 13:20 GMT
#2242
i hear minigun say once that if you put your stalkers on hold position they automatically shoot corrupters(or mutas) instead of lings. is there any truth to this? would this work vs vikings?
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-06-06 13:48:40
June 06 2013 13:42 GMT
#2243
--- Nuked ---
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2013-06-06 14:24:56
June 06 2013 14:23 GMT
#2244
What's protoss supposed to do against emp in the late game vs terran? I've just played a game where my army got massively emp'd and the terran just steamrolled me. I don't have much experience in this kind of situation because the terrans I usually play suck at late game scenarios and only know how to get vikings. It seems like I'm missing an important part of this matchup because most of my terran opponents aren't very good and just get stormed to death and then ragequit.
To live is to fight, to fight is to live!
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 06 2013 14:27 GMT
#2245
A combination of (from easiest to hardest)

1) Storming his vikings instead of his bio, which should allow your colossi to clean up his bio.
2) Spreading your templar so they all don't get EMP'd together and outmicroing your terran opponent by landing storms before he can EMP them.
3) Warping in literally a dozen templar in random ass spots of the map and using them to flank his armies and storm from unusual locations like Parting does.

Generally it's micro issue. In lategame PvT whoever screws up micro and positioning loses.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
vhapter
Profile Joined May 2010
Brazil677 Posts
June 06 2013 14:47 GMT
#2246
Thanks for the reply.

I don't think it should be too difficult to avoid getting my high templars emp'd. I'm more worried about the majority of my army getting emp'd instead, which seems pretty deadly. Is it ok if he emp's a big chunk of my army if my templars don't get emp'd?
Should I ever try to feedback ghosts instead of saving energy for storms?
To live is to fight, to fight is to live!
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-06-06 14:49:06
June 06 2013 14:48 GMT
#2247
If they march ahead of the army yeah, but in big army fights your goal is to storm shit, not feedback ghosts. There's too much burst DPS involved for feedback to be relevant.

also, not getting templar emp'd but keeping them in position to storm is much harder than you think. Very much so comes down to the skill of the two players though.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
jwe
Profile Joined April 2013
Sweden24 Posts
June 06 2013 16:30 GMT
#2248
Some questions.

When does 7 Roach Timings from Zerg hits?
When does First Widowmine pops out if fast factory?
When does the first Widowminedrop hits (when do he arrive to your base).

Cheers!
For Aiur!
vhapter
Profile Joined May 2010
Brazil677 Posts
June 06 2013 17:14 GMT
#2249
On June 07 2013 01:30 jwe wrote:
Some questions.

When does 7 Roach Timings from Zerg hits?
When does First Widowmine pops out if fast factory?
When does the first Widowminedrop hits (when do he arrive to your base).

Cheers!

Regarding widow mines, it depends on whether the terran went gas first or barracks first. If they went gas first, they can have a widow mine out as early at 4:40. The terran can proxy his factory outside your base, land it in your main, and make widow mines pretty fast if you don't have enough vision. He can also proxy a starport and drop widow mines instead, which means he can have a medivac and 2 widows out by 5:40. Most regular widow mine drops won't arrive before 7:00+ though. It's easy to know if the terran went gas first because his barracks will finish at about 3:00 instead of 2:40. If that happens, get your robo before any gateway units if possible (msc + warpgate--> nexus --> robo at about 4:40 --> stalker --> add 1 gateway or 2 at about 5:15). Don't forget to take your second gas right after starting your nexus if you didn't take your secodn gas at 15 supply.
To live is to fight, to fight is to live!
jwe
Profile Joined April 2013
Sweden24 Posts
June 06 2013 17:22 GMT
#2250
On June 07 2013 02:14 vhapter wrote:
Show nested quote +
On June 07 2013 01:30 jwe wrote:
Some questions.

When does 7 Roach Timings from Zerg hits?
When does First Widowmine pops out if fast factory?
When does the first Widowminedrop hits (when do he arrive to your base).

Cheers!

Regarding widow mines, it depends on whether the terran went gas first or barracks first. If they went gas first, they can have a widow mine out as early at 4:40. The terran can proxy his factory outside your base, land it in your main, and make widow mines pretty fast if you don't have enough vision. He can also proxy a starport and drop widow mines instead, which means he can have a medivac and 2 widows out by 5:40. Most regular widow mine drops won't arrive before 7:00+ though. It's easy to know if the terran went gas first because his barracks will finish at about 3:00 instead of 2:40. If that happens, get your robo before any gateway units if possible (msc + warpgate--> nexus --> robo at about 4:40 --> stalker --> add 1 gateway or 2 at about 5:15). Don't forget to take your second gas right after starting your nexus if you didn't take your secodn gas at 15 supply.



Thanks! It's fun that you talked about the proxy factory -> land it in main -> widow mine. Never played it before but I just did. Superfast robo for observer and gatewayunits attacking the factory and the widowmine that pops out (he will never reach mineralline) and then just double expand.

He went marine/tank all-in but didn't know I had a 3rd as well. So I just bought myself some time, DT's/Immortal/Zealots and go.
For Aiur!
LardMaster
Profile Joined May 2012
United Kingdom123 Posts
June 06 2013 18:36 GMT
#2251
Mini [D] post here. I've seen some 1 gate FEs against Terran get out the mocore ASAP, as in getting it before warpgate/stalker if need be and chronoing it, and other times the Protoss has been more relaxed about getting it. The former is obviously a safer version as the energy for imba cannon is there earlier, but the question is, is it necessary? To get it earlier you normally need to do the double gas with 2 probe in each thing, whereas the other can be done with a more economical 1 gas opening.

TL;DR, worth taking early double gas (2 probes in each) to get mocore super early?
Sated
Profile Blog Joined March 2011
England4983 Posts
June 06 2013 18:49 GMT
#2252
--- Nuked ---
LardMaster
Profile Joined May 2012
United Kingdom123 Posts
June 06 2013 18:55 GMT
#2253
On June 07 2013 03:49 Sated wrote:
Show nested quote +
On June 07 2013 03:36 LardMaster wrote:
Mini [D] post here. I've seen some 1 gate FEs against Terran get out the mocore ASAP, as in getting it before warpgate/stalker if need be and chronoing it, and other times the Protoss has been more relaxed about getting it. The former is obviously a safer version as the energy for imba cannon is there earlier, but the question is, is it necessary? To get it earlier you normally need to do the double gas with 2 probe in each thing, whereas the other can be done with a more economical 1 gas opening.

TL;DR, worth taking early double gas (2 probes in each) to get mocore super early?

I think it depends on when you get the Nexus. If you go Zealot/Stalker before Nexus then you probably don't need the MSC ASAP, whereas if you go 20 Nexus then you should get the MSC ASAP so that you can deflect possible Reaper harass and so you can have a Nexus Cannon as soon as the natural finishes.

Thanks also on another note on a scale of 1 to dead how dead is the immortal sentry all in vs zerg? I've been seeing this 2 base colo all in and was wondering if it's widely accepted as better than immortal sentry or whether it's just a meta thing.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-06-06 19:08:50
June 06 2013 19:07 GMT
#2254
--- Nuked ---
LardMaster
Profile Joined May 2012
United Kingdom123 Posts
June 06 2013 19:08 GMT
#2255
+ Show Spoiler +

On June 07 2013 04:07 Sated wrote:
Show nested quote +
On June 07 2013 03:55 LardMaster wrote:
On June 07 2013 03:49 Sated wrote:
On June 07 2013 03:36 LardMaster wrote:
Mini [D] post here. I've seen some 1 gate FEs against Terran get out the mocore ASAP, as in getting it before warpgate/stalker if need be and chronoing it, and other times the Protoss has been more relaxed about getting it. The former is obviously a safer version as the energy for imba cannon is there earlier, but the question is, is it necessary? To get it earlier you normally need to do the double gas with 2 probe in each thing, whereas the other can be done with a more economical 1 gas opening.

TL;DR, worth taking early double gas (2 probes in each) to get mocore super early?

I think it depends on when you get the Nexus. If you go Zealot/Stalker before Nexus then you probably don't need the MSC ASAP, whereas if you go 20 Nexus then you should get the MSC ASAP so that you can deflect possible Reaper harass and so you can have a Nexus Cannon as soon as the natural finishes.

Thanks also on another note on a scale of 1 to dead how dead is the immortal sentry all in vs zerg? I've been seeing this 2 base colo all in and was wondering if it's widely accepted as better than immortal sentry or whether it's just a meta thing.

I don't see any reason why it wouldn't work. The only problem is that a lot of the ladder maps are really open, and so don't favour a Force Field reliant all-in.

EDIT:

http://ggtracker.com/matches/3425884

And that is from a Gateway Expand.


Cheers brotato, just hadn't seen it so much so figured something had made it worse.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-06-06 19:13:28
June 06 2013 19:13 GMT
#2256
--- Nuked ---
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2013-06-06 19:18:40
June 06 2013 19:13 GMT
#2257
On June 07 2013 03:55 LardMaster wrote:
Show nested quote +
On June 07 2013 03:49 Sated wrote:
On June 07 2013 03:36 LardMaster wrote:
Mini [D] post here. I've seen some 1 gate FEs against Terran get out the mocore ASAP, as in getting it before warpgate/stalker if need be and chronoing it, and other times the Protoss has been more relaxed about getting it. The former is obviously a safer version as the energy for imba cannon is there earlier, but the question is, is it necessary? To get it earlier you normally need to do the double gas with 2 probe in each thing, whereas the other can be done with a more economical 1 gas opening.

TL;DR, worth taking early double gas (2 probes in each) to get mocore super early?

I think it depends on when you get the Nexus. If you go Zealot/Stalker before Nexus then you probably don't need the MSC ASAP, whereas if you go 20 Nexus then you should get the MSC ASAP so that you can deflect possible Reaper harass and so you can have a Nexus Cannon as soon as the natural finishes.

Thanks also on another note on a scale of 1 to dead how dead is the immortal sentry all in vs zerg? I've been seeing this 2 base colo all in and was wondering if it's widely accepted as better than immortal sentry or whether it's just a meta thing.
I've actually started using it again with a fair amount of success. It is still quite strong if the Zerg is going for roach or ling based armies. Time warp makes it incredibly good (forcefield stuff in and then timewarp is so strong!). I haven't been doing the Parting nexus first build though, I've been doing pressure into it. I'll see if I have any decent replays. Zergs at my level (mid-Master) have been playing increasingly greedy as of late so it has been working very well.

I still think the MAN train is more fun though. It definitely pisses Zergs off more, which is always worth it in my books. Both are very good though.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 06 2013 19:34 GMT
#2258
Yeah Soultrain is still viable, but you gotta find the right map. We don't have Antiga, Cloud Kingdom and Ohana in the pool anymore T_T.

Also best way to kill a Z is Man Train into Soul Train.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-06-06 19:55:02
June 06 2013 19:50 GMT
#2259
--- Nuked ---
vhapter
Profile Joined May 2010
Brazil677 Posts
June 06 2013 20:22 GMT
#2260
On June 07 2013 03:36 LardMaster wrote:
Mini [D] post here. I've seen some 1 gate FEs against Terran get out the mocore ASAP, as in getting it before warpgate/stalker if need be and chronoing it, and other times the Protoss has been more relaxed about getting it. The former is obviously a safer version as the energy for imba cannon is there earlier, but the question is, is it necessary? To get it earlier you normally need to do the double gas with 2 probe in each thing, whereas the other can be done with a more economical 1 gas opening.

TL;DR, worth taking early double gas (2 probes in each) to get mocore super early?


Yes, it is totally worth it. MSC expand is actually super economical/safe. Seriously, this is all I do in PvT nowadays. Whenever I do something else, it's an all in or something cheesy. Not only does MSC expand allow for the earliest nexus possible nowadays that doesn't autolose probes against a reaper opening, but it allows you to go straight into robo before getting your first stalker. So your economy is great, you are safe against reapers, you get very early base defense with photon overcharge, an observer to scout asap, and detection against widow mine drops.

One thing to note though - you don't need double gas before the nexus to get it. If you really want to delay your second gas, then go 13 gate 13 gas instead of double gas. You just have to delay your second chrono a bit. But I don't see a problem with double gas to be honest, and I've always taken the gases at my natural pretty early too because I always tech heavy with double forge.
To live is to fight, to fight is to live!
Prev 1 111 112 113 114 115 367 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 172
Livibee 31
StarCraft: Brood War
Britney 35252
Horang2 2532
Shuttle 423
Soma 367
Snow 281
Mong 250
hero 188
Barracks 122
Hyuk 63
Zeus 61
[ Show more ]
Hm[arnc] 31
ToSsGirL 31
Rock 29
910 25
scan(afreeca) 23
Shine 16
Movie 16
Yoon 15
Terrorterran 11
Noble 9
Sacsri 6
Dota 2
Gorgc1807
Dendi677
420jenkins235
syndereN235
League of Legends
Rex63
Counter-Strike
allub265
adren_tv72
Other Games
singsing1745
hiko1035
B2W.Neo846
RotterdaM421
DeMusliM321
crisheroes320
Sick237
Mew2King102
ArmadaUGS74
KnowMe74
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH269
• HeavenSC 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV419
• lizZardDota245
League of Legends
• TFBlade1134
Upcoming Events
Replay Cast
8h 20m
The PondCast
18h 20m
KCM Race Survival
18h 20m
LiuLi Cup
19h 20m
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
1d 8h
Online Event
1d 18h
LiuLi Cup
1d 19h
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
2 days
Serral vs TBD
RSL Revival
2 days
RSL Revival
2 days
[ Show More ]
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
LiuLi Cup
3 days
Replay Cast
4 days
Replay Cast
4 days
LiuLi Cup
4 days
Wardi Open
4 days
Monday Night Weeklies
5 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.