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The HotS Zerg Help Me Thread - Page 244

Forum Index > StarCraft 2 Strategy
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fethers
Profile Joined November 2012
United States19 Posts
March 04 2015 23:39 GMT
#4861
What are the "standard" builds for each matchup? The OP hasn't been updates for a long time now.
velvex
Profile Joined March 2012
Germany226 Posts
March 05 2015 15:37 GMT
#4862
Copying my reply from another thread:

On March 06 2015 00:31 velvex wrote:
I'd recommend searching through the allthingszerg subreddit because that question gets asked there regularly: http://www.reddit.com/r/allthingszerg/search?q=standard builds for each matchup&restrict_sr=on

It comes up quite often here, too, but it's usually quickly buried in that thread you linked.

BTW, Zerg builds haven't changed much recently. If an opener was good a year ago, it's probably still good. So everything you find from, say, late 2013 on is usually still okay.

Lucrania
Profile Joined December 2012
United States44 Posts
March 05 2015 19:08 GMT
#4863
How do I cope with the fact that I've sent hundreds of thousands, if not millions, of zerg units to their deaths; brought them into this fake world and ordered them to walk through fields of widow mines, tank fire, psionic storms, fungal growths, and acid?
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2015-03-05 22:17:36
March 05 2015 22:16 GMT
#4864
Every zerg individual, every roach, every zergling, egg or larvae wishes nothing more than fighting for the swarm. They have an unstoppable desire to sink their claws (spit acids, grow fungus, ...) In any opposition of progression. Indeed they are bred to feel that way. So there is no way you can stop them from giving their life for a grander good (your good), you can merely direct them, give them purpose. Besides, we all know that the terrain or protoss will never stop in their eradication of organic life. Someone has to stand up to them (and kill them all).

Shoulder the responsibility cerebrate!
For the swarm!
NaboliC
Profile Joined February 2011
Sweden130 Posts
March 05 2015 22:24 GMT
#4865
There is something wrong with vipers and it was always been. I played today and tried to abduct some tanks and stuff and it worked from start but after a while nothing happened when I tried? Full energy and the same d-buttom but the stupid vipers just stay there and get killed. What sorcery is this stupid crap?
Defenestrator
Profile Joined October 2011
400 Posts
March 05 2015 22:37 GMT
#4866
On March 06 2015 07:24 NaboliC wrote:
There is something wrong with vipers and it was always been. I played today and tried to abduct some tanks and stuff and it worked from start but after a while nothing happened when I tried? Full energy and the same d-buttom but the stupid vipers just stay there and get killed. What sorcery is this stupid crap?


You probably clicked or misclicked something in between casts. Happens to me all the time, frustrating as all hell.
Ultras and banelings go together like peas and carrots
Ghaleon109
Profile Joined August 2013
United States15 Posts
March 05 2015 22:43 GMT
#4867
On March 06 2015 07:24 NaboliC wrote:
There is something wrong with vipers and it was always been. I played today and tried to abduct some tanks and stuff and it worked from start but after a while nothing happened when I tried? Full energy and the same d-buttom but the stupid vipers just stay there and get killed. What sorcery is this stupid crap?


I run into this on occasion as well and would like to know the answer.

It happens most often to me when abducting colossi..

I think the problem (in my case) comes from when the colossi walk out of range and disappear into the fog of war.

IE: 2 colossi, 2 vipers, click on viper hotkey > D > click colossus > D > click colossus. But only one gets pulled because the other walked out of vision for 1 second before the viper could abduct.

I wouldn't think the above situation would apply to tanks that are sieged though... since they're not moving and all...
pmtang
Profile Joined February 2015
10 Posts
March 06 2015 04:15 GMT
#4868
New Zerg here: I always forget if I am building an overlord or not so sometimes I will build extra(s) and sometimes not enough. Any tips?
http://bookreviews.philliptang.com/
Defenestrator
Profile Joined October 2011
400 Posts
March 06 2015 06:23 GMT
#4869
On March 06 2015 13:15 pmtang wrote:
New Zerg here: I always forget if I am building an overlord or not so sometimes I will build extra(s) and sometimes not enough. Any tips?


First of all, make sure you have a good build: you should build OL's at 9, 16, 25, 32, and 36 supply.

After that point, try to stay about 16 supply ahead of your current cap, as you fill up supply very quickly off of 3 bases. If your cap is more than 40 supply above your current, then you're building too many =P
Ultras and banelings go together like peas and carrots
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2015-03-06 06:56:44
March 06 2015 06:48 GMT
#4870
On March 06 2015 15:23 Defenestrator wrote:
Show nested quote +
On March 06 2015 13:15 pmtang wrote:
New Zerg here: I always forget if I am building an overlord or not so sometimes I will build extra(s) and sometimes not enough. Any tips?


First of all, make sure you have a good build: you should build OL's at 9, 16, 25, 32, and 36 supply.

you don't have to build a 16 OL with hatch first unless you go 15 hatch/14 pool. you can build it on 17 and it finishes in time for double queen. it's not a huge difference, but i don't see any reason you wouldn't want the faster drone. for 15 pool you usually build the OL on 14 or 15 unless you're going to go 16 OL, queen, gas (or gas cancel), lings. but i find gas cancel builds kinda pointless. for 3hatch you can actually go hatch hatch pool 18 OL and then build 2 more drones with the supply from your natural hatch finishing

the specific supply isn't important as long as you think of your production in cycles and never spam units without producing overlords either immediately before or immediately after
TL+ Member
Wildbuddha
Profile Joined June 2014
37 Posts
March 06 2015 09:24 GMT
#4871
On March 06 2015 04:08 Lucrania wrote:
How do I cope with the fact that I've sent hundreds of thousands, if not millions, of zerg units to their deaths; brought them into this fake world and ordered them to walk through fields of widow mines, tank fire, psionic storms, fungal growths, and acid?


I don't understand the question. It's for the swarm.
Wildbuddha
Profile Joined June 2014
37 Posts
March 06 2015 09:30 GMT
#4872
On March 06 2015 13:15 pmtang wrote:
New Zerg here: I always forget if I am building an overlord or not so sometimes I will build extra(s) and sometimes not enough. Any tips?

the first few are build dependent, usually something like 9,17,26,30,40. Just try a few times and figure out, what works for your build. In the beginning, you can alsp quickly click the eggs, to check.

After that, 1 OV per base per inject is usually the best way to go.

Get used to a cycle: inject, build OVs, build army/drones, creep, back to your army/scouting (also see Day9 MCL videos for this)
Mortarion
Profile Joined December 2011
10 Posts
March 06 2015 14:10 GMT
#4873
What are the recommended macro builds per matchup in the current meta?
NaboliC
Profile Joined February 2011
Sweden130 Posts
Last Edited: 2015-03-06 14:59:58
March 06 2015 14:59 GMT
#4874
On March 06 2015 07:37 Defenestrator wrote:
Show nested quote +
On March 06 2015 07:24 NaboliC wrote:
There is something wrong with vipers and it was always been. I played today and tried to abduct some tanks and stuff and it worked from start but after a while nothing happened when I tried? Full energy and the same d-buttom but the stupid vipers just stay there and get killed. What sorcery is this stupid crap?


You probably clicked or misclicked something in between casts. Happens to me all the time, frustrating as all hell.

This time I really took my time in game and was frustrated as a motherfucker. I flew very close to some tanks and pressed D about 5 times without anything happening. It worked in the beginning but later the ability disappeared. Is terran doing something with it's imba ravens?


On March 06 2015 07:43 Ghaleon109 wrote:
Show nested quote +
On March 06 2015 07:24 NaboliC wrote:
There is something wrong with vipers and it was always been. I played today and tried to abduct some tanks and stuff and it worked from start but after a while nothing happened when I tried? Full energy and the same d-buttom but the stupid vipers just stay there and get killed. What sorcery is this stupid crap?


I run into this on occasion as well and would like to know the answer.

It happens most often to me when abducting colossi..

I think the problem (in my case) comes from when the colossi walk out of range and disappear into the fog of war.

IE: 2 colossi, 2 vipers, click on viper hotkey > D > click colossus > D > click colossus. But only one gets pulled because the other walked out of vision for 1 second before the viper could abduct.

I wouldn't think the above situation would apply to tanks that are sieged though... since they're not moving and all...

In this situation it's not a question about range.
Defenestrator
Profile Joined October 2011
400 Posts
March 06 2015 15:22 GMT
#4875
On March 06 2015 23:10 Mortarion wrote:
What are the recommended macro builds per matchup in the current meta?


See top of this page (page 244).

On March 06 2015 23:59 NaboliC wrote:
This time I really took my time in game and was frustrated as a motherfucker. I flew very close to some tanks and pressed D about 5 times without anything happening. It worked in the beginning but later the ability disappeared. Is terran doing something with it's imba ravens?

Are you sure you hit D and not "S" or "F"? That happens to me too... =P

There's nothing your opponent can do to stop abducts, it's something that's screwing up in your micro.
Ultras and banelings go together like peas and carrots
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
March 06 2015 16:51 GMT
#4876
Hey Zergies. What do you think of secret springs? It seems to me Terrans can position their mines at the choke point where the rocks are and you can't engage them because there is no option to surround. Any front on engage you take, 1 mine will get like 20 kills easily. From there, even if you don't engage, they can slowly move the mines forward, cutting off your main and choking you to death. Thoughts? I kinda want to veto this map.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
TelecoM
Profile Blog Joined January 2010
United States10841 Posts
March 06 2015 21:01 GMT
#4877
On March 07 2015 01:51 TRaFFiC wrote:
Hey Zergies. What do you think of secret springs? It seems to me Terrans can position their mines at the choke point where the rocks are and you can't engage them because there is no option to surround. Any front on engage you take, 1 mine will get like 20 kills easily. From there, even if you don't engage, they can slowly move the mines forward, cutting off your main and choking you to death. Thoughts? I kinda want to veto this map.


I like Secret Springs myself but it is susceptible to a lot of different forms of cheeses, and really passive / aggressive styles from a Terran or even a Protoss player. I have faced Terrans that on Secret Spring go for 8Depot / 8Rax / 8 Refinery -> Proxy Reaper Rush, and Protoss go for Proxy 2Gate very regularly because of the outlay of the map, there are a lot of locations that your opponent can potentially Proxy you.

Also you have to keep in mind that in the middle the Terran CAN Wall off with 1 rax / 1 Depot and still put on reaper pressure, Expand behind it, and it will be extremely difficult for you at that point to try and baneling bust it or attempt a Roach / Ling / Baneling bust, because you essentially will be forced to bust through two walls ( The middle and the players Main, in most situations it will force you to over compensate and you will not be able to win with an attack ) , giving the Terran player a lot of options, even double expanding essentially with some nice Reaper, Hellion, Banshee pressure / harassment.

I personally feel that Mech is extremely strong on Secret Springs, besides that the 3rd's are difficult for Zerg to secure on this map and that leads to the early pressure from Terran being a lot stronger if you do not play safely. I really like Secret Springs and Inferno as I like to open different styles like 2base muta on maps like Inferno or Secret Springs where your 3rd may be a little difficult to get, in order to try and catch the Terran off guard. I think Secret Springs can be a really good map for Zerg as I have kept about a 70% win ratio on it with Zerg on several different accounts, it just takes some adaptive play.
AKA: TelecoM[WHITE] Protoss fighting
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2015-03-08 08:12:02
March 08 2015 08:05 GMT
#4878
+ Show Spoiler +
So I made the horrible horrible embarrasing mistake of actually trying play this game again. I couldn't take a screenshot for some reason it just doesn't work for me, but I made you guys a graph of how every single game went

+ Show Spoiler +
[image loading]


How the fuck do I stop THIS from happening. No matter what comp, no matter what race I'm facing. It's pathetic that I can never win a single big fight. It's like if the protoss gets a single colossus I should just GG right there cause then THIS happens, I'm too shit to yank with vipers and usually die before I get them. THIS happens against terran, and against zerg too.

I mean, every single aspect of my game is shit, I'm only gold leauge and a crappy one at that, but I need to know how to stop this from happening before I'll ever improve.


Who am I kidding? Dont fucking bother helping me I'm never gonna get better anyway. I'll ignore any advice you give, I always do.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
March 08 2015 08:19 GMT
#4879
On March 08 2015 17:05 SetGuitarsToKill wrote:
+ Show Spoiler +
So I made the horrible horrible embarrasing mistake of actually trying play this game again. I couldn't take a screenshot for some reason it just doesn't work for me, but I made you guys a graph of how every single game went

+ Show Spoiler +
[image loading]


How the fuck do I stop THIS from happening. No matter what comp, no matter what race I'm facing. It's pathetic that I can never win a single big fight. It's like if the protoss gets a single colossus I should just GG right there cause then THIS happens, I'm too shit to yank with vipers and usually die before I get them. THIS happens against terran, and against zerg too.

I mean, every single aspect of my game is shit, I'm only gold leauge and a crappy one at that, but I need to know how to stop this from happening before I'll ever improve.


Who am I kidding? Dont fucking bother helping me I'm never gonna get better anyway. I'll ignore any advice you give, I always do.

You stop it from happening with diferent compositions differently :D
Post some replays pls :D
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
Chochlik
Profile Joined May 2011
Poland6 Posts
March 08 2015 09:28 GMT
#4880
On March 08 2015 17:05 SetGuitarsToKill wrote:
+ Show Spoiler +
So I made the horrible horrible embarrasing mistake of actually trying play this game again. I couldn't take a screenshot for some reason it just doesn't work for me, but I made you guys a graph of how every single game went

+ Show Spoiler +
[image loading]


How the fuck do I stop THIS from happening. No matter what comp, no matter what race I'm facing. It's pathetic that I can never win a single big fight. It's like if the protoss gets a single colossus I should just GG right there cause then THIS happens, I'm too shit to yank with vipers and usually die before I get them. THIS happens against terran, and against zerg too.

I mean, every single aspect of my game is shit, I'm only gold leauge and a crappy one at that, but I need to know how to stop this from happening before I'll ever improve.


Who am I kidding? Dont fucking bother helping me I'm never gonna get better anyway. I'll ignore any advice you give, I always do.


Maybe not wrong composition... I see some other options here:
1) geting supply block to offen
2) beenig behind in upgreades at least by 2
3) dosent produce enough Drones early on
4) fighting in bad engagement (fighting in choke, at ramp, geting surrounded, "A+Move" on mine feild)
You grafh shouldent never look like you painted by the all length not just the end
+ Show Spoiler +
[image loading]

In ideal scenario Zerg produce as many Drones early on by cost of his army value and whan haves enough economy to overproduce oponent starts nonstop unit production to overproduce and overwhelm oponent by fighting in most open place. But I cant tell exacly wath You did wrong just by hand draw
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