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[G] TvP Mech Build - Page 2

Forum Index > StarCraft 2 Strategy
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llIH
Profile Joined June 2011
Norway2144 Posts
Last Edited: 2013-01-27 19:55:56
January 27 2013 19:49 GMT
#21
On January 28 2013 04:46 EliteLegend wrote:
I just went into a custom game vs A.I. to test out the strike cannon. And damn. That would be really good vs immortals and colossus. I'm going to try that out in a ladder game. As KAb000000m said thors deal well vs immortals and the insane amount of helions kill just rape any amount of speed zelots


Yes. And the Strike Cannon ignores the Immortal's shield effect. That is very important to know. It basically counters the whole unit with 1 spell. And the spell works as long as you get in range for the start of it.

I honestly thing it is an underestimating build. Especially about the strike cannon. Imagine getting strike cannon off 3 colossus. You basically disable them for 6 seconds, including the damage given to them. Colossi have 2 more range than strike cannon and attack from Thor. So the only issue is getting in there to start the process of the cannon. But I would prioritize using cannon on immortals. This is because Thor's can afford 1 strike cannon max. 150/200 energy.
zimms
Profile Joined November 2009
Austria561 Posts
January 27 2013 19:56 GMT
#22
On January 28 2013 04:04 EliteLegend wrote:
Dvriel This push Is Specifically made to hit a timing when protoss is teching up and establshing 3rd its not meant to be a guide how to play mech.[...]


So why didn't you call the thread something like Thor/Banshee Timing Attack instead of TvP Mech?
EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
January 27 2013 20:00 GMT
#23
http://drop.sc/299215
EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
January 27 2013 20:01 GMT
#24
Thats true Zimms thanks ill change that.
Cattlecruiser
Profile Blog Joined December 2011
United States340 Posts
January 27 2013 20:06 GMT
#25
May I suggest trying to find some of Byun's TvP mech replays.

I also do the hellion cloak banshee opener in my mech, it seems like a pretty safe method of getting up to a mech composition.

However, I use a heavier tank composition with hellions, few thors, vikings, and ghosts instead.
It works incredibly well against the typical protoss death ball composition against bio.
EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
Last Edited: 2013-01-27 20:08:11
January 27 2013 20:07 GMT
#26
Yes. And the Strike Cannon ignores the Immortal's shield effect. That is very important to know. It basically counters the whole unit with 1 spell. And the spell works as long as you get in range for the start of it.

I honestly thing it is an underestimating build. Especially about the strike cannon. Imagine getting strike cannon off 3 colossus. You basically disable them for 6 seconds, including the damage given to them. Colossi have 2 more range than strike cannon and attack from Thor. So the only issue is getting in there to start the process of the cannon. But I would prioritize using cannon on immortals. This is because Thor's can afford 1 strike cannon max. 150/200 energy.



Thanks again to KAB00000000M this is the reason why the thors are so powerfull they can wipe 6 colsi/immortals right out of the battle making the engage very easy for you
EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
January 27 2013 20:09 GMT
#27
Once again anyone asking WHY no TANKS? For the first engage i like to have my thors to deal with any anti air/ colsi that are on the field. If you like tank like armies go look up stimmed probes 5 fac tvp build
EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
January 27 2013 20:13 GMT
#28
Lynna Sorry if my facts about you were slightly off i have not seen you play for a while i can change my info on you a bit if you want
KirA_TheGreaT
Profile Joined April 2011
France204 Posts
January 27 2013 20:29 GMT
#29
But strike cannons cost energy right ? So protoss just need to feedback thors
llIH
Profile Joined June 2011
Norway2144 Posts
January 27 2013 20:38 GMT
#30
On January 28 2013 05:29 KirA_TheGreaT wrote:
But strike cannons cost energy right ? So protoss just need to feedback thors


Yes they cost energy. "150/200" from above post.
Feedback would be good counter. I agree.
EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
January 27 2013 20:47 GMT
#31
Like i said Feedback is the best response. but even with feed back, killing the thor is very hard as scvs repairing and lack of gas for immortals and stalkers. Also the hellions will act as meat shields for the thors to focus fire immortals, and don't forget about those banshees these are the key.
EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
January 27 2013 20:48 GMT
#32
IN the replay i posted i forgot to use strike cannon and even though i forgot it i still destroyed him same idea can be applied with feedbacked thors
llIH
Profile Joined June 2011
Norway2144 Posts
January 27 2013 21:26 GMT
#33
Downloaded the replay. Going to get some popcorn! :D
Btw.: you should include a replay with a successful strike cannon battle too. Would be great!
Good work.
EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
January 27 2013 21:41 GMT
#34
lol ty going to get some more replays today
llIH
Profile Joined June 2011
Norway2144 Posts
January 27 2013 22:01 GMT
#35
Watched the replay. You smashed him lol. Even with bad position.
How did you take out that observer so fast? Do the Thors prioritize air vs ground? (It is hard to see the obs when it is flying close to colossus)
EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
January 27 2013 22:10 GMT
#36
I focused the obs down right away with 2 obs
EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
January 27 2013 22:11 GMT
#37
Added another rep of high temp colsi immortal
llIH
Profile Joined June 2011
Norway2144 Posts
Last Edited: 2013-01-27 22:41:54
January 27 2013 22:27 GMT
#38
I watched 2nd replay. There were no high templar in it though. Maybe you posted the wrong replay?
But I am still waiting for a nice strike cannon replay!
EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
January 27 2013 22:56 GMT
#39
Ya Fixed 2nd replay it was wrong xD end 2 is good with strike cannons
llIH
Profile Joined June 2011
Norway2144 Posts
January 27 2013 23:02 GMT
#40
Nice. Thanks! Will watch it NOW! :D
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