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[G] TvP Mech Build

Forum Index > StarCraft 2 Strategy
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EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
Last Edited: 2013-02-16 01:33:53
January 27 2013 18:02 GMT
#1
Hello fellow Terrans. I am currently in mid/high masters league and I have decided to share my awesome TvP build! Never have I embarked on a thread-making journey so please bear with me as I try to explain my gosu Thor-based build.

Where I got the concept:
The idea for this build was truthfully from the games ThorZaIN had against MC, where he went for strike cannon and a bunch of thors. At this time My TvP was pretty garbage and I decided to give it a shot. However, with the strike cannon change and increasing map sizes this build kind of faded out and I never even considered it- until now. Recently I’ve been struggling against protoss once more; late game TvPs are ridiculously hard. Anyhow, after seeing a thread on TvP mech I have decided to formulate my own build.

The build order:
Constant SCVs till around 150 supply (should be slightly oversaturated on each base)
10 depot
12 rax
15 orbital
16 cc at natural (you can go supply depot first, I just like cc before supply depot better)
17 second depot
From here we’ll just list
Double gas around 3:50/ 4:00 mins,
When SCV finishes second depot make it build bunker.
After 4th marine is done cut marine production.
Get factory and reactor and rax.
Scout around 4:00 min
If you scout all in make tech lab on factory, keep reactor on rax and go siege tank marine, turret
if you scout nexus switch reactor and go hellions and get starport as soon a fac is done
Poke with 2 hellions
Get banshees and cloak and double gas at your nat.
Also, get reactor on you rax at around this time
A good poke to make is when you have 12/14 hellions take 2 banshees to main mineral line then run in hellions to the natural to pick of any sentries/zealots.
While doing this when you have 200 gas (while keeping up constant banshees) get 2 factories
The next 100 gas on an armory
Now you have all the buildings you need it should be 2 Techlabbed facs 1 reactor fac 1 reactored rax and 1 techlab starport.
At around 70% of your 5th and 6th thor are making get blue flame and strike cannon.
Reinforce with hellion tank or transition during push.

What you army should be comprised of
http://imageshack.us/f/201/10775441.png/
It should be 6 thors a bunch of blue flame hellions 20 ish marines 6 banshees and a raven.
The upgrades for all the unit cant quite be afforded with your gas income but I have found the most important upgrades are cloak, blue flame, +1 armor and strike cannon. Make sure not to have too few banshees or thors, you need 6 of both of them as there the main DPS in your army. (Also, when you push out grab 20 SCVs for auto repair

How to engage:
There are many different armies Protoss might go for so I’ll try to address all of them.

Standard colossus immortal stalker zealot: This surprisingly is very weak vs thors and hellions. When you engage, you want hellions in front then thors and marine in back banshees near the front as well. Make sure to take 2 thors to snipe any observers so he can’t see cloak banshees. In addition, throw down 2 PDD to make all of his stalkers useless. Now that he has nothing to kill banshees, they will tear down everything else down quite quickly. If he has like 6 colossi/immortals in his army just strike cannon them and enjoy his rage when your hellions clean everything else up. If the engagement is going very well for you can pump 4 hellions at a time to quickly reinforce your army in order to go for the kill.

Any Air plus immortal: This is the easiest to engage as the investment on air and immortals will make it hard for him to have a lot of gateway units making your hellion and marines deadly. Almost the same engage tactics as the colossi/immortal death ball except this time put marines in the front then hellions then thors. Simply strike cannon immortals and your marines and thors wills easily clean up the rest of the air. (Also as a side note if he has a bunch of clumped void rays you can use seeker missile on them to kill all their shields right away.

Templar archon immortal blink stalker: This is the hardest to engage and in my opinion the best response from the protoss for this you want some hellion in front (not all of them, these hellion in front are for KILLING templar there only job is to kill temps and keep them out of range of thors/banshees if you kill temps you will crush the rest of his army) then thors then rest of hellion and marines in back. Banshees in back until obs are sniped. For this engagement it is key you pick of any detection the protoss has obs/cannons when these are dead bring in the banshees the reason this is so important is because you don't want your banshees to be stormed or feed backed before they get into the battle. The thors want to use all there strike cannon on immortals before they get feed backed but if they can’t it’s not end of the world. The reason being is all the banshees in the air killing everything super quick. What makes the push so potent is the banshees. If they die, so will you.

How to transition: While you push/ get maxed build 2 cc in your main and get plus 2 armor and a second armory. What this allows you to transition if he found a way to barley hold this push. The next step is to take a PF, 3rd and to have 2 macro CC’s. GO onto ghost/mech with a heavy transition to siege tanks .after this keep taking expansions, I’m sure you can find mech guides for the next steps of TvP mech so I’ll stop here.
Holding 1 base all ins: This will probably you hardest hump to go over trying this build as holding 1 base all ins can be very difficult but IL give detailed instructions on all of them first off blink all in/dts/void ray all in's :those are all kind of a build order loss. However, I’ll explain how to hold it even within the circumstances. As soon as u identify it’s an all-in (can be hard scouting very important for this build. You change your game play right away. Let’s say the map is antiga the best blink all in map. You would start getting siege tanks and siege mode and keep reactor on rax to make straight marines. You get a eng bay at 6:30 then 3 turrets in good positions (this also kills dt play). 1 on the cliff (if its blink play/void) should have a bunker next to and a siege tank sieged behind it. this will block blink into the main.(also somewhere around 7:20 you can get a sensor tower to see where stalkers/voids are. if he tries to run to natural you should have 2 bunkers there and a 1 tank behind it. Although it’s kind of technical; this setup will deal very well vs all ins and as soon as your hold it you are way ahead. The four gate. This one is simple keep reactor on rax and start tanks and siege. Get 3 bunkers and just mass repair.
Thedreaded proxy immortal: This one is the hardest to stop but its same idea as the 4 gate 3 bunkers and tanks and keep some SCVs near for auto repair focus immortals with marines in bunker when shields are gone let siege tanks kill them (before immortal shields are down tanks should be focusing sentries and stalker).


Random Extra info: If protoss does any really greedy 3 base play (PartinG 3 nexus/7 gate style)
You can be Supper aggressive and kill a ton of probes. Split banshee harasses and hellions at 3rd is a very clean tactic to get a ton of probes. When protoss finally stabilizes and get back to fully saturation you go ramming him down with your maxed death ball when he will just have 100 supply enjoy steam rolling his army :D.
Vs 2 Base all in IE 3 colossi 7-gateway stuff just get a concave on the top of your ramp and it’s very hard for the protoss player to attack into it as soon as you clean up his push just go back to re-maxing and continue the game plan. I just want to add allot of people saying this build won’t work, before you say that go out and try it first. A lot of the time protoss players will not respond right and they will get crushed. I am sure I missed some stuff so if you have any questions please ask them :D
EDIT: ty to my great freind Austin for fixing my awful grammer, also go check out his youtube casts he's a up and coming caster and needs all the support he can have http://www.youtube.com/user/aust77sc GO CHECK HIM OUT NOW

REPLAYS More to be added soon! http://drop.sc/299215
http://drop.sc/299337
http://drop.sc/299338
http://drop.sc/300529 show how to hold 3 gate pressure and how to engage immortal ht (SNIPE HT WIT HELLION,so they can't get in range to feedback thors/banshees)
http://drop.sc/300531 a variation with 4 tanks and 2 thors that hits at 12:30 (this for everyone saying they want tanks, well here you go! :D
http://drop.sc/300533 a full tank build for you tanky, lovers hits hard with tanks and blue flame helions.
http://drop.sc/300618 goes for blink stalkers and immortals. (close battle but still victorious)
http://drop.sc/300620 How to hold 1 base immortal all in's.
http://drop.sc/300717 Goes for warp prism dts and get shut down pretty hard, I get caught out of position outside my base and HUGE storms and feed backs hit my thors marines and scvs/ Alas the 6 thors could not be stopped.
http://drop.sc/300972 Perfect demonstration of my ANTI 1 base build (holding of blink stalkers) and how to transition.
http://drop.sc/304903 Holding a 6 gate with ease just playing standard and counter attack with helions for the win. ( even got tricked into thinking it was standard play).
Dvriel
Profile Joined November 2011
607 Posts
January 27 2013 18:06 GMT
#2
Nothing new here...Same as Lyyna..."No tanks Mech" is not REAL mech.Its another Deathball,but made from mechanical units.This is not what people want to see and neither Blizzard.
llIH
Profile Joined June 2011
Norway2142 Posts
Last Edited: 2013-01-27 18:32:52
January 27 2013 18:32 GMT
#3
On January 28 2013 03:06 Dvriel wrote:
Nothing new here...Same as Lyyna..."No tanks Mech" is not REAL mech.Its another Deathball,but made from mechanical units.This is not what people want to see and neither Blizzard.


I don't understand how you can say something like that. Do you represent the people and Blizzard together?
I would like more tanks though. I still think tanks are good vs Protoss. It is just a very much different style to play. And most people struggle with mech in general because you have mobility issues compared to Bio play. A very strong opener in addition is a tank siege mode timing attack on 2 base. (2-3 rax + factory) The one that MVP did a lot of times in the GSL.
Good guide though.
EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
Last Edited: 2013-02-08 20:37:20
January 27 2013 19:04 GMT
#4
llIH
Profile Joined June 2011
Norway2142 Posts
Last Edited: 2013-01-27 19:08:43
January 27 2013 19:07 GMT
#5
On January 28 2013 04:04 EliteLegend wrote:
Dvriel This push Is Specifically made to hit a timing when protoss is teching up and establshing 3rd its not meant to be a guide how to play mech. Lyyna almost never attacks my style does. His style is to build up and take all the bases on the map not to hit soild timings like mine. Alot of the time this timing out right kill the protoss and that why i wanted to share it. Also I dont think blizz would care whatsoever about this post so not sure why you said that xD. I will add some replays in a bit so people can see how strong this timming actully is.


Ok - nice. Looking forward to the replays.
Do you mind sharing what league you are doing this build successfully in?
EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
January 27 2013 19:11 GMT
#6
Added My league ty Kab00000000000m (high/mid masters).
Videoboysayscube
Profile Joined October 2010
51 Posts
January 27 2013 19:16 GMT
#7
I've been trying to make mech work in TvP with moderate success. My opener is slightly different in that I get my two gases before throwing down the CC. This timing usually works very well because most of the time, by Banshees will hit just as their Observer is making its way across the map. After that I was investing in mostly tanks, with some ghost in the mix. Only problem with that is my big vulnerability to air. Do you really thing Thors are the best way to go? With so many Hellions? Seems like that would get eaten up pretty quick to Archons/Storm and Colossus.
EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
January 27 2013 19:20 GMT
#8
Storms Can be Good but that's why you bring the scvs to repair the thors, Also i find colsi quite easy to deal with because of strike cannon. The 6 banshees and the ability to pick off the obs with thor plus raven is really the main reason this push is so strong as the protoss does not have much to deal with the banshee plus thor compistion. And sniping obs are really easy to do. Thats what you do vs that, all i add some replays when i face that.

Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
January 27 2013 19:31 GMT
#9
replays plz!

The mind is like a parachute, it doesnt work unless its open. - Zappa
EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
January 27 2013 19:33 GMT
#10
Also as a stated before this timing hits when protoss is trying to get full staturation and is starting to get alot of tech so its hard for protoss so have colsi immortal archon and storm is just to much gas. And the huge amount of helions is for killing any speed zelots/ gateway units he makes. Helillons trade very well vs all gateway unit and serve as a veru good meat sheild for the thors.
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2013-01-27 19:36:11
January 27 2013 19:34 GMT
#11
On January 28 2013 03:06 Dvriel wrote:
Nothing new here...Same as Lyyna..."No tanks Mech" is not REAL mech.Its another Deathball,but made from mechanical units.This is not what people want to see and neither Blizzard.

You start to be REALLLY annoying with that "no tank" thing, considering i basically always include a high amount of tanks in my army except in some pure thor troll games... you never answered my own answer to your totally false post talking about my replays between august and november on the HOTS forum, and you continue to use & spread false "facts"

Interesting play. But the lack of anti-air (except marines) is going to be deadly vs uppgraded toss air + HT imo
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
January 27 2013 19:34 GMT
#12
Getting replays right now should be up in like 10 min
EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
January 27 2013 19:37 GMT
#13
Lyyna like i said this push is Meant to hit a timing, after the push i get my second armory and start pumping tanks. My original push is meant to really kill his 3rd and to cripple his army.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2013-01-27 19:39:07
January 27 2013 19:37 GMT
#14
The problem with tanks is LITERALLY EVERY protoss unit is good (in some way) against them. Chargelots, blink stalkers, sentries(hallucinate immortals, but still probably the weakest toss unit against them), phoenix, void rays, carriers, immortals, colossus, storm, dt's, archons, mothership, prisms(to abuse mobility.) It's impossible for a protoss not to counter tanks.

I will say though, that I've been making a second factory with my bio builds, and getting blue flame. It's really nice to have 10 blue hellions mixed in with bio against protoss.(they keep up with stimmed bio perfectly!) They are great vs chargelots (where a lot of terran units fail), and their mobility gives them a lot of flexibility and map presence. Also, they don't take any extra micro when you are splitting or spreading out your army vs splash dmg. Well worth it to dump some minerals into them, instead of must more marines. Their size also helps a bit against splash dmg. They are nice in combination with concussive as well. The make retreats even more painful, they are great for sniping templar too.
:)
EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
January 27 2013 19:38 GMT
#15
As soon as i get my replays out you will se how powerfull the thors can be
EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
January 27 2013 19:39 GMT
#16
Ya a agree with reborn
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2013-01-27 19:47:42
January 27 2013 19:41 GMT
#17
On January 28 2013 04:38 EliteLegend wrote:
As soon as i get my replays out you will se how powerfull the thors can be

Thors aren't terrible, the problem is any tech tree has a solid way to deal with them. Robo = immortals or colossus are good vs thors, Templar = feedback, air = void rays. Any of those in combination with chargelots deal with thors pretty well. If I faced your composition as toss, I would feed back the thors, drop storms all over everything and then just try to steam roll with gateway units (maybe a few immortals or colossus mixed in)

But yea hitting a nice mech timing can really work vs toss. But if for whatever reason they are able to delay or pick apart your timing, you will be in a world of hurt when they get their tech up. 14 minutes seems kind of late to not see templar + charglot + (immortal, colossus, or even void) they will know what you are bringing quite early with obs.

It's not that the build itself is bad, but the playstyle overall runs into a ton of problems.
:)
llIH
Profile Joined June 2011
Norway2142 Posts
Last Edited: 2013-01-27 19:45:18
January 27 2013 19:43 GMT
#18
I just went into a custom game vs A.I. to test out the strike cannon. And damn. That would be really good vs immortals and colossus. I'm going to try that out in a ladder game.
And Thor's strike cannon and attack out ranges the immortal by 1. Awesome.
EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
January 27 2013 19:43 GMT
#19
Also forgive my horrible english xD
EliteLegend
Profile Blog Joined February 2012
Canada57 Posts
January 27 2013 19:46 GMT
#20
I just went into a custom game vs A.I. to test out the strike cannon. And damn. That would be really good vs immortals and colossus. I'm going to try that out in a ladder game. As KAb000000m said thors deal well vs immortals and the insane amount of helions kill just rape any amount of speed zelots
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