• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:40
CET 23:40
KST 07:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2178 users

IEM LG-IMMVP TvZ Mech Build - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 All
Thorn Raven
Profile Joined November 2010
United States126 Posts
August 23 2012 00:34 GMT
#81
I've been using this build every game versus Zerg. It's amazing. Hellions and Banshees dominate the map and even Mutalisks are easy to handle. It really comes down to whether or not Zerg goes for a fast third. In which case, I just delay my third in favor of faster Thors. Of course, if you're going bio, you don't need to delay your third at all.

If it turns out he's going for a Roach attack instead, I already have 3+ Banshees in the map's middle. The build is very versatile and has all transitions protected. The only risk is from the early to mid game right after taking the second base. The first Banshee is usually out in time to defend 2 base Roach aggression, but the amount of damage taken varies. Sometimes it's too much, sometimes it's nothing at all.

And finally, the real attraction of this build is the late game Mechanical play with Raven's slowly building up. The transition is gradual, thus safe and quick enough to meet the Brood Lord tech. Even then, upgraded Thors can deal with Brood Lord's smile-inducingly well. If he gets Ultras instead, I just go for the air upgrades and get Banshees. MOAR THORS. 3/3 is amazing. This build is a God send.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
August 23 2012 01:48 GMT
#82
My experiences with the build...

First your going CC first so pray they don't 6-10 pool, of course. This has happened to us all, I'm sure.

Second, ultra fast mutalisks will kill you if you don't respond. Fuckers that hatch as early as 8:00. Fortunately it's a sort of easy read, scv scout really quick gas and if no fast speed or roaches then it has to be fast lair. The other concern is dealing with the other really fast timings, like ~20-23 drone roach or ling/bane timings that can bust through a bunker really quickly.

If he takes his 3rd before 6 mins that means no gas. If after then he has to have gas for speedlings and lair and upgrades. Harassment gets really tricky at this point so consider just stopping hellions at 4-6 and only 1 (uncloaked) banshee for defence or poking around his main and just focusing on 3rd and infrastructure. This is a good time for him to try and slip lings into an SCV line so be a bit map aware.

If he goes 3 hatch before pool go 3 CC before factory and get ready to explode! I also prefer to play a little cautious against 3h before pool when he's also trying to get speed out quickly. A zerg with 3 hatch and speed can very suddenly switch into hyperaggressive ling/bane or some shit and you can very quickly lose to it. And remember to not get too carried away with harassment that you have nothing out when his mutalisks show up.

Midgame is the trickiest part of the matchup because you need to play this part reactively and you need to not fuck up your positioning or you're dead. Zerg have 2 options vs Mech once they've scouted it:

1) Lair tech aggression. Roach drops, mass roach runaround, mutalisks and muta-roach (super fucking amazing vs thor/hellion/banshee, you NEED tanks to beat this), something tricky with infestors and it all comes in varying amounts. This requires you to defend for long enough until he abandons it and moves into hive at which point you must destroy him. Just calmly take bases, kill zergs as efficiently as you can, get 3/3 and keep scanning his hive for when he's going to transition and when he's about to, destroy him. Take care to leave tanks and walls and turrets about for the almost inevitable roach counters, as 3 attack tanks do horrible things to roaches.

2) Fast hive, infestor stall and broods. This is very difficult to play against since it's very easy to turtle yourself to death against it. A lot of map awareness is required here. A really sharply timed 2/2 hellion/tank/banshee push with a single raven is probably the best counter to it, you can't fight broods unless you're racing to fast 4 base and mass starport.

With mech I find that you need to do a lot of fighting before broodlords come out. The best position to be in is one where the Zergs greater spire just finishes and he's only got 2 bases left because you pushed and killed him. It takes a lot of timing and game sense and scouting to master this but it's critical to good mech play imo.
ProgamerAustralian alcohol user follow @iaguzSC2
Grapefruit
Profile Joined November 2010
Germany439 Posts
August 23 2012 20:15 GMT
#83
On August 23 2012 10:48 iaguz wrote:
Second, ultra fast mutalisks will kill you if you don't respond. Fuckers that hatch as early as 8:00.


Not scary at all, in my opinion. If you're doing it right, you'll kill someone doing that with Hellion/Banshee without bigger problems.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
dynwar7
Profile Joined May 2011
1983 Posts
August 24 2012 05:25 GMT
#84
so guys, from this thread it seems banshees are the key to mech in tvz.

My question is, is banshee the key to mech tvz ONLY? or mech vs tvx in general? TvT and TvP?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
August 24 2012 06:03 GMT
#85
On August 21 2012 07:18 xrapture wrote:
Don't know why people are saying MVP created this build. Puma is the first person to ever use it in a tournament. He used this exact a lot at a MLG a month or two ago.


my post didn't go through...

Puma is not the first person ever to use it in a broadcasted tournament, unless he or someone else has used this build before the WCG Korea Qualifiers in 2011. This build is pretty old.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2012-08-24 06:21:26
August 24 2012 06:19 GMT
#86
On August 24 2012 14:25 dynwar7 wrote:
so guys, from this thread it seems banshees are the key to mech in tvz.

My question is, is banshee the key to mech tvz ONLY? or mech vs tvx in general? TvT and TvP?

TvT you don't need banshee necessarily in the early game. You can either open cloak banshee to do damage or get vikings to defend against cloak banshee opening and get ahead in air dominance. Comes down to good banshee defence.

From the TvP mech examples I've seen and used that had greatest success, banshees also seemed to be pretty key as it forces Protoss to invest more in anti-air (usually in the form of stalkers) and stay in their base to defend, rather than hitting timings that can kill mech early on.

On August 24 2012 15:03 Yoshi Kirishima wrote:
Show nested quote +
On August 21 2012 07:18 xrapture wrote:
Don't know why people are saying MVP created this build. Puma is the first person to ever use it in a tournament. He used this exact a lot at a MLG a month or two ago.


my post didn't go through...

Puma is not the first person ever to use it in a broadcasted tournament, unless he or someone else has used this build before the WCG Korea Qualifiers in 2011. This build is pretty old.

Getting more than 2-3 banshees is old? Do you have links to VODs? o.o
Twitter: @iamcaustic
vthree
Profile Joined November 2011
Hong Kong8039 Posts
August 24 2012 06:20 GMT
#87
On August 24 2012 14:25 dynwar7 wrote:
so guys, from this thread it seems banshees are the key to mech in tvz.

My question is, is banshee the key to mech tvz ONLY? or mech vs tvx in general? TvT and TvP?


Banshees have always been good in mech TvT once you can take air dominance. 2 banshees can pretty much force your opponent to unsiege their entire siege line (which is huge in TvT). As for TvP, banshees don't do was well after the early game due to observers and blink stalkers. It is too easy to have your banshees picked off.
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
Last Edited: 2012-08-24 16:32:43
August 24 2012 16:29 GMT
#88
On August 24 2012 15:20 vthree wrote:
Show nested quote +
On August 24 2012 14:25 dynwar7 wrote:
so guys, from this thread it seems banshees are the key to mech in tvz.

My question is, is banshee the key to mech tvz ONLY? or mech vs tvx in general? TvT and TvP?


Banshees have always been good in mech TvT once you can take air dominance. 2 banshees can pretty much force your opponent to unsiege their entire siege line (which is huge in TvT). As for TvP, banshees don't do was well after the early game due to observers and blink stalkers. It is too easy to have your banshees picked off.


I probably shouldn't be speaking really (I don't have much credibility), but as far as banshees in TvP go, it seems to me it depends on two factors: 1) your micro, and 2) whether it will dawn upon your opponent "to just go and kill you" (Day9) and if he can actually do that if he wants to (and if your best defence is the shock or lack of thought of your opponent, then the strategy will only carry you so far). I used banshee shenanigans to cover up battlecruiser tech, basically, mass banshees justified a lot of ports and upgrades, it was only a production switch, not a tech switch, to get a decent number of cattlebruisers when you had enough econ to sustain decent BC production (IMHO 3 bases and already at least 1/1 but preferably 2/2 air upgrades). With 3/3 and good use of Yamato, it wasn't that bad. But BCs were still cost-inefficient and I gave up really (it's just too easy to get army after army of a standard, cheaper composition for your opponent, let alone a micro-heavy Toss with blink stalkers). A banshee/viking composition can actually put some hurting on the Toss (even to the point of uncloacked a-move sometimes) but again, you need to outplay him a lot to do that in the first place (as illustrated by your continued survival without much of a ground army before you're forced to reveal your air). Which generally suggests that you should be able to defeat him in a standard game or basically any game anyway because of skill difference. I've actually never really tried Terran air in TvZ, even though it works better there than in any other matchup, supposedly (except if you get caught by slightly more mutas than you can defeat right then and there, then you just can't escape because Terran air is so slow, meaning you die... but otherwise air is like teh gold vs Zerg). It somehow never felt right for any situation I've been in and I've never really developed a situation on purpose. Except maybe occasional breakthroughs against a powerful lategame Zerg where BCs were the logical thing to do.
uzushould
Profile Joined September 2011
Austria122 Posts
Last Edited: 2012-08-24 16:51:00
August 24 2012 16:50 GMT
#89
there where a lot of patchzergs at the IEM and i think MVP tryed to force them out of their comfort zone, because as soon as it comes to unusal games this patchzergs maybe haven t practiced that much against, it puts MVP in a good position because he has so much more experience, knowledge, gamesense and better decision making......so the more unusual the game gets, the better for MVP, and that was what he tryed to archieve with mixing in mechplay

we all know that mech builds aren t that bad in tvz and it never completely died, there are still some guys who use if very frequently like Goody, MKP and so on, but i wouldn t handle it as some kind of revolutionary build or something

as well i think while the guide did point some interesting things out it is by far not a "very deep analysis"

still good work from OP, thx for the translation
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#30
ByuN vs MaxPaxLIVE!
RotterdaM756
SteadfastSC156
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 756
SteadfastSC 156
UpATreeSC 95
PiGStarcraft87
JuggernautJason79
StarCraft: Brood War
Britney 13487
NaDa 20
yabsab 7
Counter-Strike
fl0m1179
Other Games
Grubby5663
shahzam432
Maynarde90
ToD54
Trikslyr36
Organizations
Other Games
BasetradeTV45
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• kabyraGe 165
• poizon28 20
• Hupsaiya 11
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 32
• Azhi_Dahaki25
• HerbMon 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota283
League of Legends
• Doublelift1738
Other Games
• imaqtpie1329
• WagamamaTV338
• Shiphtur252
Upcoming Events
Replay Cast
20m
ChoboTeamLeague
2h 20m
WardiTV Korean Royale
13h 20m
BSL: GosuLeague
22h 20m
PiGosaur Cup
1d 2h
The PondCast
1d 11h
Replay Cast
2 days
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
3 days
[ Show More ]
WardiTV Korean Royale
3 days
RSL Revival
4 days
WardiTV Korean Royale
4 days
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.