[G] TheCore - Advanced Keyboard Layout - Page 339
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Treznor
Denmark29 Posts
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sil0r
Germany43 Posts
I have a quick question: In the suggested control groups for Terran, why did you change the CC hotkey from 9 to 0? I know I can use it the way I like it, but I guess you had a good idea for this one. I liked it on 9 cause the followup commands like Mule were easier to press. Which leads me to another question do you press 0 with your idex or middlefinger? Also if you need help with the terran layout count me in; I was diamond with terran last season, maybe I can add something to the discussion. Cheers ![]() | ||
varsovie
Canada326 Posts
Which leads me to another question do you press 0 with your idex or middlefinger? ![]() | ||
blaze13
United States24 Posts
Basically index and ring finger are only for commands, while pinky and middle finger are only for control groups. This is one of the strengths of the core 2.0 as you can no longer put a control group on the same finger as one of it's commands. Edit: removed false information about stop command. | ||
JaKaTaKSc2
United States2787 Posts
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blaze13
United States24 Posts
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Beedebdoo
130 Posts
Right now Z// has a combined keyscore of 4, 2 for each hand. Why doesn't it have a combined keyscore of 6, 3 for each hand? Reach: 1 Thumb Cramp: 1 Thumb Press: 1 Total: 3 I'm guessing what I've added is Thumb Cramp. As I've understood, Thumb Cramp gets a +1 if the tip of the thumb reaches the index finger, and a +2 if the tip of the thumb reaches below the index finger; both seen from straight above the fingers. Edit: 2.0 progress source On June 07 2014 21:26 Coldblackice wrote: Also, what about the possibility of setting up an active list of current "question-mark keys" in development right now? I think it'd be both helpful and expedient to have a sort of mini-wiki that people can look to in order to see what the current development "debate" is undergoing. On June 09 2014 00:17 JaKaTaK wrote: While this is not meant to be a lasting alternative to something like a wiki, I've sketched a 2.0 Progress sheet in the TheCore Master Spreadsheet.I agree that the development process could be smoothed out. It's difficult to keep up just by reading the thread. I'm totally down for a wiki, or public document or something of the like, just so long as I don't have to manage it. I'm maxed out on time, so I can't afford to add more things to my plate. Would you be interested in setting up/managing such a thing? Disclaimer: As I've made it by myself and my own interpretations, the quality and correctness of the sheet cannot be guaranteed. Take it with a grain of salt. | ||
YoTcA
Germany151 Posts
![]() I would like to propose a change of the general abilities (stop, hold position, patrol) for Zerg and maybe the other races: I do not see the higher value of the 'stop' command compared to the 'hold position' command. They both do basically the same thing. But the 'hold position' command is also forcing the unit to stand still. So I think it has more uses than the 'stop' command (blocking choke points, lings in mineral lines etc). Therefore it should be more important than the 'stop' command and be placed on a better key. Also I think the 'patrol' command adds additional usability, where the 'stop' command would only add a simmilar command like the 'hold position' command. Therefore I would propose to also treat it with a higher priority than the 'stop' command. This would lead to a ordering like this: hold position > patrol > stop. (the ordering atm is: stop>hold position>patrol) | ||
JaKaTaKSc2
United States2787 Posts
The debate in my mind is between stop and hold position. We need much more extensive research on the uses of each one before we make a decision. This thread will be a good start: Uses of Stop, Hold Position and Patrol please respond with the uses of stop, hold, and patrol that haven't already been mentioned. Someone make a page on the master spreadsheet to list them. | ||
sil0r
Germany43 Posts
On June 16 2014 11:12 blaze13 wrote: I'm not sure about 9 vs 0 (might have something to do with keyscore) but yea if you use your middle finger instead of index for 0 mule is still easy to hit. So why does Harass2 (9: KS=3) get a better keyscore than the CC controlgroup (0: KS=4)? | ||
Beedebdoo
130 Posts
On June 16 2014 23:45 YoTcA wrote: @Beedebdoo: Nice ^^. But arent we done with the ability and CG weighting for Zerg, or am I missing something? (I do not have much time to spare atm, so it is hard to stay up to date ![]() Edit: Nevermind, now I remember why I set them as not done. They don't have any colour coding to show which finger what should go on. That said, it still was partially incorrect, so good you saw it ![]() On June 17 2014 00:08 JaKaTaK wrote: Here you go, a list for applications of Stop, Hold Position and Patrol.Uses of Stop, Hold Position and Patrol please respond with the uses of stop, hold, and patrol that haven't already been mentioned. Someone make a page on the master spreadsheet to list them. I've added some extra points of my own. There are probably still more. | ||
blaze13
United States24 Posts
It might not be the best way to do it but sometimes I will patrol a worker in a circle around opponents base to scout. There is also a medivac trick that uses patrol to auto boost/leave after a building is killed or you load up your units. | ||
JaKaTaKSc2
United States2787 Posts
also can you elaborate on the patrol trick? | ||
blaze13
United States24 Posts
Edit: I should note that they are more likely to clump when you have a larger group. The medivac thing you unload command the ground in an enemy base, shift patrol, shift boost, shift right click retreat. Medivacs on patrol will follow units (not sure if it's only biological) in the area that are either attacking or damaged. Once that is no longer true the medivac will move on to it's next queued up command. So once you want to retreat you select your dropped units and right click the medivac. The medivac will now boost away with the units automatically. Edit 2: here is a quick video of what I am talking about: | ||
JaKaTaKSc2
United States2787 Posts
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blaze13
United States24 Posts
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JaKaTaKSc2
United States2787 Posts
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blaze13
United States24 Posts
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brothersadcase
11 Posts
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KonanTenshi
Sweden210 Posts
I'm on a nordic keyboard using the TLR (terran large right handed?) for nordic. this makes me unable to create camera positions. | ||
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