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[G] TheCore - Advanced Keyboard Layout - Page 338

Forum Index > StarCraft 2 Strategy
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v_lm
Profile Joined September 2012
France202 Posts
June 05 2014 20:31 GMT
#6741
Hey MilExo thank you very much for your detailed answer. I guess i'll go ahead and explore new possibilities with several keys on Targetchoose and if it's patched well, y.o.l.o. .
A friend is someone you know well and still love.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 06 2014 17:36 GMT
#6742
Made a small fix on the Random 2.0 files. GitHub is synced.
Commentatorhttps://www.youtube.com/JaKaTaKtv
brook8128
Profile Joined August 2013
Korea (South)66 Posts
June 07 2014 00:14 GMT
#6743
what fixed?
OvO
Coldblackice
Profile Joined April 2011
United States49 Posts
June 07 2014 12:26 GMT
#6744
So what's going to be the deciding factor(s) of what completes + finalizes core 2.0? A vote? General consensus?

Also, what about the possibility of setting up an active list of current "question-mark keys" in development right now? I think it'd be both helpful and expedient to have a sort of mini-wiki that people can look to in order to see what the current development "debate" is undergoing.

I think it'd also help the development process, too, allowing others to contribute feedback and suggestions without having to scour pages of thread to get an idea of where exactly the development process is hung up on. Even for the main developers/contributors, it'd help to see a centralized box of development ?'s. Even something as simple as similar to the "Live Streams" box on the far right of the TL forum page -- just some box that lists current "debates" between particular key positions, e.g., "Build Basic: J vs P", "Patrol: 9 vs M vs U", etc.

Other ideas:

-A hosted script that fetches the latest beta layout from GitHub. -- a link to this script is inserted and accessed directly from the OP, giving people a fast way to fetch the latest beta layout(s) without having to dink around through GH. It seems there's a lot of confusion and error'ing in this process with people, whether knowing where to go, or which file, or having to copy/paste back and forth, etc. This causes frustration, clogs the thread, and slows down the development process (stunting the feedback we could be getting from others more easily getting the layout, and commenting in thread without GitHub frustrations).

-A keypress data collector (voluntary) -- perhaps we could make a keypress data collector that captures all SC2 keyboard input for anyone who voluntarily downloads and uses it, with the ability to upload the keypress data to a server for statistical analysis. Although I'm unsure how much this data would help the Core's development progress, so maybe it wouldn't be of use. But data is always king!

-A wiki and/or poll of suggestions + problems + inefficiencies -- it'd be great if we could better incorporate the userbase to help with the development process. I wager that many don't because they haven't been a long-term part of the process. But what if we had some sort of phase-testing, where it's listed in the OP: "This week's group test: [Build Basic]: U vs K vs O", etc. That's a really basic example, and maybe it'd even be better to break down the week's test to two full keyboard layouts. Any willing users could then take that development assignment on for the week.

Basically, breaking down and chunking the development process much like "The Staircase" so we can get more help and input


These all could be incorporated into a "Development" section in the OP. I think it'd be great if we had some sort of section or box prominently placed in the OP that shows where we're currently at in the development process, showing current key assignment "debates"/questions/possibilities, maybe have polls for debates users can vote for, a development assignment/test for the week, a "Fetch" link that grabs the latest beta from GH without any hoops.

And any thoughts on the voluntary keypress collector? Might this be helpful to get data from, uploading it to a server for statistical analysis? This program could also even fetch the latest beta and/or other test layouts, e.g., "June-4-11th-TestLayoutA", "June-4-11th-TestLayoutB", etc.

Just some ideas.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 08 2014 15:17 GMT
#6745
@brook
The Smart Command alternate is now mapping over.

@Coldblackice
First of all thanks for the long, thoughtful post. I'll do my best to respond to everything

TheCore 2.0 final version will be decided when we've run out of good ideas (more or less) and when all the files have been successfully built. Usually it's that last part that holds us back.

I agree that the development process could be smoothed out. It's difficult to keep up just by reading the thread. I'm totally down for a wiki, or public document or something of the like, just so long as I don't have to manage it. I'm maxed out on time, so I can't afford to add more things to my plate. Would you be interested in setting up/managing such a thing?

a script that fetches the latest version would be awesome! Do you have one? or know someone who could make one?

keypresses would be cool to see. If we could work with the person that manages such a collector so we can do instant analysis on it that would be even better! Most notably we could be checking for finger repetition percentages and locate action sequences that have finger repetition in them and potentially fix them. We'd also have a solid number of finger repetition vs standard and grid if we could get some control groups going.

I really like the idea of finding a way that everyone can get involved. A wiki sounds really good The one thing that may become an issue is trust. How do we know we can trust a certain thing to be accurate or true. Can we create some kind of a verification system or something? (my knowledge of wiki's is fairly limited)

I'm not in a position to add anything to the OP that I have to update regularly. Having a link to the wiki or dev document would be fine though. Polls aren't something I am interested in however. 1,000,000 people can be wrong. TheCore is based on making decisions for the strongest argument, not the most popular one

Thanks again. Great ideas! Now, who's gonna make this shit happen?!

Commentatorhttps://www.youtube.com/JaKaTaKtv
bigrig
Profile Joined June 2014
United States1 Post
June 08 2014 15:35 GMT
#6746
ZRM 2.0 unbinds different keys depending on the game mode. Haven't noticed this issue with ZRM 1.0. Will this be fixed in the future or is it just me?
Bulgogi
Profile Joined March 2010
United States60 Posts
June 08 2014 17:03 GMT
#6747
No, it's not just you. It does that in certain game modes. But I don't play a lot of customs so it's not really an issue for me.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 08 2014 17:04 GMT
#6748
Every game mode and arcade game has it's own set of hotkeys. To save time we do just multiplayer HotS to start.
Commentatorhttps://www.youtube.com/JaKaTaKtv
poeticEnnui
Profile Joined September 2010
United States78 Posts
June 10 2014 06:33 GMT
#6749
Did something in the remapper break with the last commit, JaK? Running the Python script only produces PLL, PLM, and PLS files for alternate layouts, tested by deleting all of the ones that are already there and running the script anew.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 10 2014 20:34 GMT
#6750
no idea. I'll take a look when I can, but it probably won't be too soon. Getting hit up with a lot of time sensitive work recently and my play time is up to 4 hrs a day now. Absolutely worth the short term sacrifice for the long term gain though.
Commentatorhttps://www.youtube.com/JaKaTaKtv
witchblade
Profile Joined May 2013
9 Posts
June 10 2014 20:36 GMT
#6751
Some days ago you post you want a terran player,im a low loevel terran player if i can help im glad
JDub
Profile Joined December 2010
United States976 Posts
June 11 2014 14:18 GMT
#6752
On June 10 2014 15:33 poeticEnnui wrote:
Did something in the remapper break with the last commit, JaK? Running the Python script only produces PLL, PLM, and PLS files for alternate layouts, tested by deleting all of the ones that are already there and running the script anew.

I can debug this when I get home tonight
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 11 2014 14:41 GMT
#6753
thanks JDub!
Commentatorhttps://www.youtube.com/JaKaTaKtv
Mossmyr
Profile Joined May 2011
Sweden35 Posts
Last Edited: 2014-06-12 00:58:43
June 12 2014 00:57 GMT
#6754
Wow. Jesus.
Jak, this has been my experience since first reading about TheCore about a year ago.
1: Get used to a new and totally different hotkey layout
2: See updated layout, force myself (ugh) to use it
3: See video, force myself to learn control group layout
4: See some thread, FORCE myself to stop using All Army Unit-key (really tough)
5: See another thread, stop using the select-all-warpgates-key
6: See another video, force myself to learn spawn-larvae (why? q_q I play protoss)
7: See another updated layout, force myself to get used to it also.

And now I see this. What the h***? Now I have to yet again re-organize and re-learn my entire controlgroup setup, and after that start practicing camera locations.

I don't know why I do it. I could've kept using the old TheCore layout and be fine with that, I could've kept using the all army unit key, I could've kept myself from the strain and confusion all this re-arrangement is causing my brain.
But I did it every time, and I'm gonna keep doing it again, and again, and again...

You have gained a dedicated fan, sir. I hope you are proud.

/Moss
GhostMatter
Profile Joined August 2010
Canada10 Posts
Last Edited: 2014-06-12 03:27:40
June 12 2014 02:55 GMT
#6755
EDIT: Found the solution to my issue.

Loving the Core by the way,
Treznor
Profile Joined March 2014
Denmark29 Posts
Last Edited: 2014-06-12 11:01:32
June 12 2014 10:11 GMT
#6756
Strange problem here

V1.0

Im using TRL nordic (but playing zerg if that matters)

I cannot create control group 7. (ctrl+shift+0) (zero)

i can add to ctrl grp 7, but just not create it.

all other groups work fine.

been using core for 6 months now (loving it) and havnt noticed this issue before, since i just recently started using multiple ctrl grps

Could this be issue with starcraft , keyboard or the nordic layout?

Keyboard is Corsair K70


EDIT: Further testing shows adding alternate ctrl+shift+1 can create ctrl grp 7, and i can recall the grp pressing 0
so somehow the issue is with the key 0 (zero) in combination with ctrl+shift. The keyboard is new, testing both left/and right ctrl+shift with both 0 and the newly added ctrl+shift+1 , all keys working. just not the combination ctrl+shift+0.

This seriously makes baby pandas cry!!!



Peace

/Trez

YoTcA
Profile Joined February 2011
Germany151 Posts
June 12 2014 14:14 GMT
#6757
FAQ:
2. My Ctrl+Shift+0 doesn't work / I can’t create my Control Group. How do I fix this?
- Hide Spoiler -
This is a windows problem, not a SC2 problem. Look here for the way to fix it: http://support.microsoft.com/kb/967893

and I have Windows 8
- Hide Spoiler -
1. Go to Control Panel
2. Click Clock, Language, and Region Options (make sure to change the view to "category" or you will not see it.)
3. Click Change input methods
4. In the left side click Advanced settings
5. Click Change language bar hot keys (blue link), and select Between input languages.
6. Click Change Key Sequence.
7. For Switch Keyboard Layout, select Not Assigned.
8. Click OK to close each dialog box.
Coldblackice
Profile Joined April 2011
United States49 Posts
June 12 2014 15:21 GMT
#6758
Can the Core be used for HotS single-player? If not, what would need to be done?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 12 2014 22:52 GMT
#6759
@Moss
Thanks

@Coldblackice
Yes, it can! 2.0 is not ready for that yet, but it will be before release
Commentatorhttps://www.youtube.com/JaKaTaKtv
Coldblackice
Profile Joined April 2011
United States49 Posts
June 13 2014 02:02 GMT
#6760
Awesome I'm itching to replay the campaign this weekend (and start learning the Core) -- what needs to be done for it to work for single player? Can I start working on it myself?
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