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On June 18 2014 22:36 KonanTenshi wrote: Whenever I press Alt gr my camera moves back to the main CC.
I'm on a nordic keyboard using the TLR (terran large right handed?) for nordic.
this makes me unable to create camera positions. From the FAQ in the OP:
3. Why does my camera move every time I try to set a camera?/Why is "Center on Current Selection" bound to Alt?+ Show Spoiler +Alt is set to "center on current selection" intentionally. The reason for this is that 6 cameras are dedicated base location cameras that will snap to your base whenever you want to shift+click back to minerals, do a transfer, or defend against a drop. These cameras are set with Alt and recalled with Shift. The 2 remaining cameras are called free cams. These cameras are set differently depending on your version, so try it out in TheCore Visualizer. 3b. What if I want to set the "base location cameras" on an area where there is no building?+ Show Spoiler +
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Thank you for the quick reply.
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Is it possible to use the core hotkeys with a logitech g13 + g600 combo (with putting the group hotkeys on the mouse and the other keys on the g13)? if someone use one or the other (g13 or g600) how do you use it with the core.
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Update from lalush:
attack/patrol and stop/hold function the same for kiting on the basic level. Obviously patrol will move you back when you're done and hold will completely prevent you from moving, but aside from that there is no difference. Stop doesn't allow you to cancel an animation faster or any of that stuff I've heard floating around.
EDIT: woops
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What would need to be done so we can use 2.0 to play single-player, both HotS and WoL?
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Patrol can also be useful for attacking an enemy’s death ball from multiple angles (especially with lings). After adding all units to 1 CG and taking position around the enemy with small groups of your units, you want to attack move all units into the enemy. But if you actually use the attack move, you risk to click on a unit so all lings try to get to that single unit that is most likely in the centre of the death ball. Therefore they do not attack any other unit and deal no damage. When using Patrol you can click in the middle of the enemy units. The lings (and every other unit) will move towards this location and attack the first enemy they see. This leads to an easy surround without the risk of target firing a single unit and lings running around.
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@coldblackice you can just go into the hotkey menu in game and change the keys as you go. 
@YoTcA that is a really cool way to use patrol! Never heard of it before!
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On June 19 2014 08:33 YoTcA wrote: Patrol can also be useful for attacking an enemy’s death ball from multiple angles (especially with lings). After adding all units to 1 CG and taking position around the enemy with small groups of your units, you want to attack move all units into the enemy. But if you actually use the attack move, you risk to click on a unit so all lings try to get to that single unit that is most likely in the centre of the death ball. Therefore they do not attack any other unit and deal no damage. When using Patrol you can click in the middle of the enemy units. The lings (and every other unit) will move towards this location and attack the first enemy they see. This leads to an easy surround without the risk of target firing a single unit and lings running around.
That is a terrific idea! There were so many scenarios in the past where I could've used this.
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Hi,
thx for all the hard work!
But I have probs with 2.0 I am trying the last version from github but it makes no sense to me! How can Macro 2 (my queens?) be on u? from u to - to O while holding ctrl is impossible for me. Do I miss something here?
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Hello,
First of all, I wanted to say thank you for all of your work to help new players learn this amazing game.
Secondly, I have a question regarding control groups for Terran. In TheCore Spreadsheet and in your Youtube videos about using control groups, you suggest using 2 macro CGs, one for CC/upgrades and another for production and cycle through them with Select Next Subgroup (which I have assigned to my mouse side buttons). Now, the problem is that I find a little bit confusing using the mouse to both give orders to/select units and to cycle through my macro CGs. I am currently on the 2nd Step of TheStaircase and only tried this in a few games. Do you recommend keep practising using these CGs and using the side mouse buttons or, trying to find a new way to set up CGs (if you could give recommendations for people like me, that don't feel comfortable using subgroups)?
Just to finish, I want to say keep up the good work and I'm sure more people will appreciate all the effort you invested into Starcraft.
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@ dayoffrettchen: Hey, I do not understand why you want to press ctrl during the inject sequence. But despite that, the inject sequence was optimized for rapid fire inject (that I am not able to use too). So the optimal sequence would be: select all queens with ‘U’. then press ‘-‘ and ‘=’ at the same time to perform the rapid fire inject. This does not work with every keyboard. (it works with keyboards that can perform ‘=-=-=-=-=-=-=-=-=-=’ while pressing ‘=’ and ‘-‘ simultaneously). Another method (cam inject) is to ‘press U’ to select all your injecting queens, then press ‘shift + -‘to select the inject skill, then press either the ‘base cam hotkey’ or press the ‘individual base cam key’ to jump to the every hatch. After that you left click to inject. U was chosen for the queens as the other CGs were taken by more important units. And U is also comfortable, when you want to press – and = at the same time.
@Zoopher: I find it comfortable to use sub groups. But if you cannot get used to it, you may have to search for another way. Maybe give it 20-50 games of adjustment. If you do not feel comfortable after 50 games, try to use multiple CGs instead of cycling through the production. But I would defiantly give it a try to free up CGs.
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What I have been thinking about is that if 8 CG isnt a bit too much?
Especially most pro players have more Macro CG than Micro and having 8 is a bit overkill isnt it?Your not gonna be using them all at the same time either no?
Having like 2 extra CG for Macro for diffrent production buildings(Staprot,Factory) so you can rally them diffrently than your barracks for example or similar things. I would like to hear what you think about it.
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Most of the 8 CGs are for utility/harass. They're great to have ready for when you need them, but you aren't using them all the time. For example I have a CG just for the moco. Most of the time its just following the army, but when I need to cast a spell fast its there, and without causing issues with my force fields in the main army. When I need to get the nexus cannon up asap, it's there.
Also, the "most pro players do x" argument doesn't apply here because hotkeys optimized to this level is a new, largely unexplored, area. Many of the best players in the world right now started playing when TheCore was not even a possibility. An appeal to authority alone holds no weight in a field like this one.
Personally I rally individual buildings almost every game by clicking/ctrl clicking in the wireframe.
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On June 22 2014 03:40 JaKaTaK wrote: Most of the 8 CGs are for utility/harass. They're great to have ready for when you need them, but you aren't using them all the time. For example I have a CG just for the moco. Most of the time its just following the army, but when I need to cast a spell fast its there, and without causing issues with my force fields in the main army. When I need to get the nexus cannon up asap, it's there.
Also, the "most pro players do x" argument doesn't apply here because hotkeys optimized to this level is a new, largely unexplored, area. Many of the best players in the world right now started playing when TheCore was not even a possibility. An appeal to authority alone holds no weight in a field like this one.
Personally I rally individual buildings almost every game by clicking/ctrl clicking in the wireframe. Mhmm ok thanks for the fast response and I did not know you courl ctrl click in the wireframe,that makes the argument of multiple CG for production a bit less appealing when you get used to having all in one.
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is there a reason why the creep cams in ZRM 2.0 master spreadsheet (reworked key-use overview) have "jump to cam keys" removed.
I'm talking about the Creep Spread - Sequence section.
Is it being reworked?
Thanks
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Look at the grid from M1 to P13 on "Z key-use overview" on the spreadsheet.
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On the topic of rally, I'd like to make a case for unbanishing the Set Rally Point command for Terran. Much like with Swarm Hosts, Smart Command will both create a new rally point and move all mobile units for Terran buildings. I.e. If you use smart command (right click) while selecting a landed and a flying Terran building (e.g. CCs, where 1 is flying to a new base), you will set a new rally point for the landed, and set a new destination for the flying.
In case you'd like to change all your worker rally points to a single mineral patch, but have a single flying CC/OC, you could shift-click on it to remove it, and then click on the mineral patch. This, however, is repetitive mouse usage. Therefore, I'd argue that in that case, using Set Rally Point is faster.
Of course, these situations are very limited. But if they exist, I think we should include Set Rally Point in TheCore.
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I agree, we should unbanish rally. But it is absolute lowest priority.
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So you believe that it is less important that the occasional Select Builder? I doubt that I would go in to some deeper analysis of the two, since much of Select Builders placement comes down to how it combines with halt. But from a personal, biased standpoint, I could see myself get more use out of Set Rally Point than I would Select Builder, even if Select Builder is more time sensitive.
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I agree. one higher than select builder for priority.
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