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Active: 2015 users

[G] TheCore - Advanced Keyboard Layout - Page 342

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 340 341 342 343 344 432 Next
AzhiDahaka
Profile Joined June 2012
Canada4 Posts
July 10 2014 20:37 GMT
#6821
Hi Jak;

I've swapped over to TheCore and my preference for it has grown slowly and steadily ever since. I have one question: you mention that just laddering is "among the worst ways" to get accustomed to the Core. Where should I be practicing, then? I'm currently playing ladder games using The Staircase, and before each session I spent ~20 minutes in the hotkey custom game you've linked and maybe 10 messing around in the marine split challenge. Would you say that's a good approach?

Thanks!
Beedebdoo
Profile Joined June 2013
130 Posts
July 11 2014 10:17 GMT
#6822
Update on 2.0
New files on GitHub. See TheCore Master Spreadsheet for details. Links in the bottom of the OP.

General
Unbanished Set Rally Point. It's only intended for Terran though.
Added Rapid Fire worker split to all layouts on the F-keys, and moved what's on the F-keys around a bit.

Protoss
2.0 for Protoss is finally here! Uses the index and ring finger for control groups, and middle and pinky for abilities.

Zerg
Lots of changes to abilities for Zerg. E.g. Burrow/Unburrow and look-alike abilities have been moved. Upgrades have generally been moved to closer keys.
Moved Base Cam to its intended position for Rapid Fire injects and added creep cameras.

Random
Few bug fixes to abilities. Added an alternative for add to control group Hatch/Rax/Gate (Macro 1) using alt as modifier. Used for making cameras for newly created hatcheries, while adding them to their control group with alt alone.
Added some missing alternative binds to cameras.

Terran
No updates for Terran this time around, but planned up next is going to be making the first edition of 2.0 for Terran.


NorwegianQWERTY language removed
Anyone who used this language should use Nordic. It's the exact same, but without errors.
+ Show Spoiler [details] +
The data for NorwegianQWERTY and Nordic inside KeyboardLayouts.ini found in TheCore Remapper looked like this:
[Nordic]                       [NorwegianQWERTY]
AltGr=1 AltGr=1
Equals=BracketOpen SemiColon=Grave
BracketOpen=BracketClose Apostrophe=Apostrophe
BracketClose=SemiColon Minus=Equals
SemiColon=Grave BracketOpen=BracketClose
Grave=BackSlash BracketClose=SemiColon
BackSlash=Slash Slash=Minus
Slash=Minus BackSlash=Slash
Minus=Equals Equals=BracketOpen

Rearranging NorwegianQWERTY and removing the redundant "Apostrophe=Apostrophe" we get this:
[Nordic]                       [NorwegianQWERTY]
AltGr=1 AltGr=1
Equals=BracketOpen Equals=BracketOpen
BracketOpen=BracketClose BracketOpen=BracketClose
BracketClose=SemiColon BracketClose=SemiColon
SemiColon=Grave SemiColon=Grave
Grave=BackSlash
BackSlash=Slash BackSlash=Slash
Slash=Minus Slash=Minus
Minus=Equals Minus=Equals
Judging from this, and the fact that layouts with this language had things that shouldn't be on the same key on the same key, we concluded that the NorwegianQWERTY is essentially a broken copy of Nordic. In case we were wrong, let us know
Eruci
Profile Joined April 2014
United States3 Posts
July 11 2014 16:23 GMT
#6823
In regards to the Protoss 2.0: Should the BuildBasic (O) -> Nexus(9) and BuildBasic(O) -> Forge(L) combos all be pressed with a repetition of the middle finger? Most of the other combinations you can just feel which fingers to use but the location of both 9 and L related to the O key feel like you have overlap another finger across the middle finger to not repeat using the middle finger for both keys in the sequence.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
July 11 2014 17:16 GMT
#6824
There are 2 buttons for build basic. Choose the right one to avoid finger repetition
Commentatorhttps://www.youtube.com/JaKaTaKtv
Hoppi
Profile Joined July 2014
United States3 Posts
July 11 2014 22:20 GMT
#6825
Hey,

I have been looking at possibly going to some open bracket tournaments but I noticed that the rules say that you can't use scripts or custom game files... I know that the several pros are using this but does downloading the file from dropbox count as a "custom (game) file" or not

Here is where I was looking:

http://beta.esl.eu/eu/sc2/go4sc2/cup387/rules/

I know this is for the eu region and I'm in na region however I assume the rules are similar.

Thanks,

Hoppi
Ninjury_J
Profile Joined August 2012
Canada408 Posts
July 12 2014 02:11 GMT
#6826
I can't figure out what upgrades have been changed for zerg, beed.

I want to make the argument again for SH burrow to be on the same key as regular burrow. The difference between ; and [ is not large at all, and I think that having them different may cause unwanted muscle memory.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
July 12 2014 03:09 GMT
#6827
they should still be on the same key as an alternate (burrows)
Commentatorhttps://www.youtube.com/JaKaTaKtv
Beedebdoo
Profile Joined June 2013
130 Posts
July 12 2014 10:22 GMT
#6828
@Hoppi
If TheCore was built exclusively from the in-game GUI, I wouldn't see a problem. However TheCore utilizes an indefinite number of alternative keybinds to a single command to support multiple rapid fire keys. This is done by manually editing the hotkey file in a text editor, which shady in my opinion. You could send them a support ticket through the link they provided.

@Ninjury_J
Upgrades
Following link should give a correct comparison of ZRM on GitHub from before and after.
http://www.diffchecker.com/a9mymwis
Look for things beginning with Evolve and Research

Did you make the file based on the sheet, or did you get it from GitHub? The file on GitHub was simply changed to reflect what was already in the sheets.

SH Burrow
As JaK says, it's still an alternative, but which one should be the primary bind? I do think the alternates should be consistent with Terran transformer modes and Warp Prism which right now have the same binds, but swapped primary and secondary.
SaltNVinegar
Profile Joined February 2011
United States10 Posts
July 12 2014 14:28 GMT
#6829
I play zerg and just downloaded the medium hotkey file for right handed players.... The control group 6 is not working for me. It's ctrl+shift+0 and 0 to recall it. But it's not binding at all for me. Anyone else have this problem? And even better anyone know why this is problem and how to fix it? I use all 10 control groups! It's very frustrating. I like the set-up though and want to use it.
varsovie
Profile Joined December 2013
Canada326 Posts
July 12 2014 16:27 GMT
#6830
On July 12 2014 23:28 SaltNVinegar wrote:
I play zerg and just downloaded the medium hotkey file for right handed players.... The control group 6 is not working for me. It's ctrl+shift+0 and 0 to recall it. But it's not binding at all for me. Anyone else have this problem? And even better anyone know why this is problem and how to fix it? I use all 10 control groups! It's very frustrating. I like the set-up though and want to use it.



I think you need to read the FAQ.
brook8128
Profile Joined August 2013
Korea (South)66 Posts
July 12 2014 23:26 GMT
#6831
I use rrm. Tech lab key change to ]. Why was it changed?
OvO
Eruci
Profile Joined April 2014
United States3 Posts
Last Edited: 2014-07-13 04:42:33
July 13 2014 04:14 GMT
#6832
On July 12 2014 02:16 JaKaTaK wrote:
There are 2 buttons for build basic. Choose the right one to avoid finger repetition

Wow, this was pretty sweet to find out, works like a charm. A bit more time to get the mind to learn with the alternate choice but I'm sure once I get it back into muscle memory it'll fly.

Next then I guess is the control group fingers, just so I'm getting it right the first time (the original core finger chart was pretty convenient):
Am I correct in that the alternating between CG 1 & 2 (and most likely 3&4) is done with index and ring fingers rather than index and middle? I'm a bit lost on how the rest of the control groups fit in with the finger flow but I haven't played around with them much yet so that's a work in progress.

Edit:
I think was answered by : "Uses the index and ring finger for control groups, and middle and pinky for abilities.", but I feel like I'm using CGs all wrong then. Should I for example be placing nexus on CG 1 and Production on CG 2 , army for 3 & 4, or splitting it like Nexus and Production on CG1 & 3 and army on 2 & 4?

Edit; (This is all using the current PRM 2.0)
Beedebdoo
Profile Joined June 2013
130 Posts
July 13 2014 08:37 GMT
#6833
@brook8128
That's an error. Not sure how it happened. I recommend you and all other 2.0 random users to change it back to F/K until it's fixed.

@Eruci
I've added suggested CGs to the P.Overview sheet in TheCore Master Archive. Hope it helps
SaltNVinegar
Profile Joined February 2011
United States10 Posts
July 13 2014 19:55 GMT
#6834
On July 13 2014 01:27 varsovie wrote:
Show nested quote +
On July 12 2014 23:28 SaltNVinegar wrote:
I play zerg and just downloaded the medium hotkey file for right handed players.... The control group 6 is not working for me. It's ctrl+shift+0 and 0 to recall it. But it's not binding at all for me. Anyone else have this problem? And even better anyone know why this is problem and how to fix it? I use all 10 control groups! It's very frustrating. I like the set-up though and want to use it.



I think you need to read the FAQ.


Thank you! There are 340+ pages in this thread, I thought about checking the FAQ but was sure it would be such a remote problem that it wouldn't be tehre... lol oh well. Thanks again!
Hoppi
Profile Joined July 2014
United States3 Posts
July 13 2014 21:32 GMT
#6835
I just talked to several admins on the ESL site and they have confirmed that the Core is a legal HotKey setup because it only uses 1 command per keystroke.
Here is the exact email:

"Legion
#2 | 13/07/14 04:58

Hello Hoppi466,


The core is a legal hotkey setup as only one action is performed per key press.


Best regards,
Legion, ESL Admin"

http://www.esl.eu/eu/support/4796178

If anyone else was wondering!!!!

Thanks guys,

Hoppi!
eneyeseekay
Profile Joined March 2013
239 Posts
July 13 2014 23:02 GMT
#6836
So.....rapidfire....is officially legal? :D
Hoppi
Profile Joined July 2014
United States3 Posts
July 13 2014 23:52 GMT
#6837
@eneyedeekay

According to what they said!!! Yes.
kalimann
Profile Joined November 2013
9 Posts
July 14 2014 12:25 GMT
#6838
Ok, so just to confirm:

2.0 IS out for all races?

How do I download from the github link?

If 2.0 has been released, could you please update the "front page"?
Beedebdoo
Profile Joined June 2013
130 Posts
Last Edited: 2014-07-14 17:24:04
July 14 2014 17:15 GMT
#6839
@Hoppi @eneyeseekay
Exciting :D Can't access link though.

@kalimann
2.0 is out for Random, Protoss and Zerg. No Terran as of yet.

+ Show Spoiler [Downloading hotkey file from GitHub] +
1. Find your desired version. Click it.
2. Click "Raw" in top right corner, just above the file's contents
3. Right-click the file, save as.. or replace the contents of an existing file with the new one through copy paste.
nuke01
Profile Joined August 2012
Austria6 Posts
July 15 2014 12:32 GMT
#6840
He,

long time user of the core here? what new, whats fresh in 2.0? is there a reason to switch? what is it all about? couldn't find anything in the faq and google (reading 300+ pages is kind of meh), so if you could find the time to anwser this, thank you!

ps.: love my core! ;-P
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