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[G] TheCore - Advanced Keyboard Layout - Page 202

Forum Index > StarCraft 2 Strategy
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CursedFeanor
Profile Joined August 2010
Canada539 Posts
April 25 2013 20:04 GMT
#4021
Great to see the beta 0.7 up!

Just wondering though if you could put back the link to the Alpha build document, which contained all the useful info for the current version (at least until all doc is updated for beta)? I guess I should have bookmarked it earlier...
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-04-25 21:05:06
April 25 2013 20:58 GMT
#4022
oooooooohhhhhh....

oops, good call I fix, I fix

EDIT: it has been fixed!

Here's an tutorial on how to customize your version of TheCore. (made especially for those worried about mouse buttons)




Commentatorhttps://www.youtube.com/JaKaTaKtv
furyofSkanks
Profile Joined March 2012
32 Posts
April 26 2013 01:48 GMT
#4023
Sorry about this question, but I just switched from .63 to .70 and I was wondering if someone knows or could point me a link as to the reasoning why you've changed the ] key to 9 or = .... THE CG key is different now.

I'm trying to find a reason for this, and I don't see why the new change is better as of yet. (I spent 20 minuites poking through the forum and didnt' find anything... so I thought I'd post asking about it?)

All I found is info about why the free cams were moved etc.... (Which is great to know)

Ninjury_J
Profile Joined August 2012
Canada408 Posts
April 26 2013 05:22 GMT
#4024
] is now cancel
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
skinnyQueen
Profile Joined November 2011
11 Posts
April 26 2013 07:34 GMT
#4025
On April 23 2013 18:59 Borskey wrote:

Alright- as a disclaimer I could be wrong about the keys since I play ZRM.

Lets say you're starting to spread creep in two different directions at once, and you've got two queens. Here's what you'll do:

Lay down your first tumor with a queen. Press Ctrl+O to set your camera over the new tumor.
Lay down your second tumor with your other queen. Press ctrl+K to set your camera over the tumor.

(do other stuff until its time to spread more creep)

Hold down CTRL the entire time, and shift your fingers over to be on JIOP:
Press J. This brings you to your first tumor(s).
Click on it. (selects all tumors since you're holding ctrl)
Press and hold I.
Click and spread your tumors.
Select your queen
Add a new tumor
Adjust your camera to be over these new tumors.
Press I. This re-sets your first camera.
Press P. This takes you to the second creep lane.
Click the tumor(s).
Press and hold I.
Click and spread your tumors.
Select your queen
Add a new tumor.
Adjust your camera over the new tumors
Press K (do this as you shift your hand back to your home keys KOP{). This re-sets your second camera.

And that's the cycle. You went to your first location, spread/made your tumors, reset your cam, went to your second location, spread/made tumors, and reset the cam. You hit JIOPIK with your fingers and ended up back on the homerow ready to do other stuff.

Because of how you need to hold ctrl down every time you egg-hotkey new units, it's very smooth to go from making units to spreading creep. You might find it saves time to do your creep spreading immediately after you add your new eggs into their proper control groups.

You can still use the cams for whatever you want- you just need to remember that setting them is on ctrl+O and K while the cams themselves are on ctrl+J and P. It's a little weird and unintuitive at first, but you get used to it fairly quickly. If you plan on using one cam for creep and the other cam for something else, I would suggest you use J as your creep cam and P as your secondary cam.


thank you so much for this!
codonbyte
Profile Blog Joined June 2011
United States840 Posts
April 26 2013 08:14 GMT
#4026
I'm a gold Terran-recently-gone-Protoss player, and after some thought and discussion with buddies in stream chats I decided to switch to TheCore. As someone who switched from QWERTY to Dvorak, TheCore just seemed like something that was right up my ally. So yesterday, I downloaded TheCore and got it set up. I played a couple games against the AI, and then I decided to put it to the test by playing a high-masters player by the name of Sunlily who mods a stream I frequent and frequently ends up temp-banning me for various shenanigans.

Here is a link to my first match against a human (and a highly skilled one, at that) using TheCore: http://drop.sc/327580

I'd only played like 3 games vs very easy AI before facing Sunlily. The game was the most epic LOL game I've ever played. Enjoy!
Procrastination is the enemy
ProbeEtPylon
Profile Joined October 2010
168 Posts
Last Edited: 2013-04-26 08:23:14
April 26 2013 08:21 GMT
#4027
I'm just trying out the new German TheCore PLM 0.7.

So warping in units is Control+Alt+Shift+F5 ... are you kidding me? ;D
This must be a bug. At least, I hope so.

Same goes for "Jump to last alert". It also has a very cryptic hotkey.
There seem to be bugs still.
beer
slowbacontron
Profile Joined October 2012
United States7722 Posts
Last Edited: 2013-04-26 08:42:03
April 26 2013 08:41 GMT
#4028
On April 26 2013 17:21 ProbeEtPylon wrote:
I'm just trying out the new German TheCore PLM 0.7.

So warping in units is Control+Alt+Shift+F5 ... are you kidding me? ;D
This must be a bug. At least, I hope so.

Same goes for "Jump to last alert". It also has a very cryptic hotkey.
There seem to be bugs still.

The reason these keys are made nearly impossible to press is that both the "warpin" function and the "last alert" function are crazy terrible (well I'm not a Protoss but I can vouch for the second one, and trust JaKaTaK for the first one). Instead of the warpin hotkey you are encouraged to use control groups that contain your production buildings. As for the "last alert" button, I'm really not sure how people manage to play using that thing. It's really unreliable, as you might hear an alert you want to jump to and then suddenly your camera is on a marine that just got made .2 seconds before. Use pretty much any other camera method, such as double tapping a control group and setting camera locations.
jjakji fan
ProbeEtPylon
Profile Joined October 2010
168 Posts
April 26 2013 08:51 GMT
#4029
On April 26 2013 17:41 slowbacontron wrote:
Show nested quote +
On April 26 2013 17:21 ProbeEtPylon wrote:
I'm just trying out the new German TheCore PLM 0.7.

So warping in units is Control+Alt+Shift+F5 ... are you kidding me? ;D
This must be a bug. At least, I hope so.

Same goes for "Jump to last alert". It also has a very cryptic hotkey.
There seem to be bugs still.

The reason these keys are made nearly impossible to press is that both the "warpin" function and the "last alert" function are crazy terrible (well I'm not a Protoss but I can vouch for the second one, and trust JaKaTaK for the first one). Instead of the warpin hotkey you are encouraged to use control groups that contain your production buildings. As for the "last alert" button, I'm really not sure how people manage to play using that thing. It's really unreliable, as you might hear an alert you want to jump to and then suddenly your camera is on a marine that just got made .2 seconds before. Use pretty much any other camera method, such as double tapping a control group and setting camera locations.


So this is intended?

Can somebody explain to me why Warp In is "crazy terrible"?
beer
Hancho
Profile Joined July 2012
Germany89 Posts
April 26 2013 09:05 GMT
#4030
On April 26 2013 17:51 ProbeEtPylon wrote:
Show nested quote +
On April 26 2013 17:41 slowbacontron wrote:
On April 26 2013 17:21 ProbeEtPylon wrote:
I'm just trying out the new German TheCore PLM 0.7.

So warping in units is Control+Alt+Shift+F5 ... are you kidding me? ;D
This must be a bug. At least, I hope so.

Same goes for "Jump to last alert". It also has a very cryptic hotkey.
There seem to be bugs still.

The reason these keys are made nearly impossible to press is that both the "warpin" function and the "last alert" function are crazy terrible (well I'm not a Protoss but I can vouch for the second one, and trust JaKaTaK for the first one). Instead of the warpin hotkey you are encouraged to use control groups that contain your production buildings. As for the "last alert" button, I'm really not sure how people manage to play using that thing. It's really unreliable, as you might hear an alert you want to jump to and then suddenly your camera is on a marine that just got made .2 seconds before. Use pretty much any other camera method, such as double tapping a control group and setting camera locations.


So this is intended?

Can somebody explain to me why Warp In is "crazy terrible"?

You can also check OP FAQ 9
ProbeEtPylon
Profile Joined October 2010
168 Posts
April 26 2013 09:07 GMT
#4031
On April 26 2013 18:05 Hancho wrote:
Show nested quote +
On April 26 2013 17:51 ProbeEtPylon wrote:
On April 26 2013 17:41 slowbacontron wrote:
On April 26 2013 17:21 ProbeEtPylon wrote:
I'm just trying out the new German TheCore PLM 0.7.

So warping in units is Control+Alt+Shift+F5 ... are you kidding me? ;D
This must be a bug. At least, I hope so.

Same goes for "Jump to last alert". It also has a very cryptic hotkey.
There seem to be bugs still.

The reason these keys are made nearly impossible to press is that both the "warpin" function and the "last alert" function are crazy terrible (well I'm not a Protoss but I can vouch for the second one, and trust JaKaTaK for the first one). Instead of the warpin hotkey you are encouraged to use control groups that contain your production buildings. As for the "last alert" button, I'm really not sure how people manage to play using that thing. It's really unreliable, as you might hear an alert you want to jump to and then suddenly your camera is on a marine that just got made .2 seconds before. Use pretty much any other camera method, such as double tapping a control group and setting camera locations.


So this is intended?

Can somebody explain to me why Warp In is "crazy terrible"?

You can also check OP FAQ 9


Thanks, but the FAQ does not explain the reasoning behind this decision. I'm really tempted to rebind the Warp In key, however, I wonder what its disadvantages are.
beer
Gamebranch
Profile Joined June 2010
Sweden3 Posts
April 26 2013 11:12 GMT
#4032
Hi,

Just want to say that using CTRL for next subgroup works great for me, someone on this forum suggested it before. I don't know if there's any disadvantages?
furyofSkanks
Profile Joined March 2012
32 Posts
April 26 2013 11:52 GMT
#4033
Well I realize ] is now cancel but I feel that ] is faster then = and since you don't cancel things that often it feels like it is going against the spirit or main goal of the core. Efficiency! I used to have ] for infestors because it felt the easiest to press of all the command groups! Also, the cameras don't align now with the CGS for example.... I used to hotkey - to hatch 1 and my next 2 hatches two keys to the left and the camera keys overlapped nicely. Now this synergy is gone \ broken.
Solaris.playgu
Profile Blog Joined March 2010
Sweden480 Posts
April 26 2013 12:00 GMT
#4034
Hmm there doesn't seem to be a spreadsheet for other keyboards than US, or am I missing something?
Fortuna.424
Profile Joined May 2011
Germany174 Posts
April 26 2013 12:14 GMT
#4035
I tried out the core for 2 days now but it seems like my little finger is way to overstrained.
Does anybody else has this problem?
I like Zerglings... and Banelings... and also Roaches... well, i like ZERG
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-04-26 17:18:53
April 26 2013 12:34 GMT
#4036
1) Ctrl sounds like a cool idea for next subgroup. Can anyone think of any problems? Is it better than the mouse (for those who have buttons)? Have you tried it in game?

2) = is a more efficient key than ] according to the data doc. Your hand may be such that ] is better. Feel free to change stuff around. Concerning hatches and cameras, TheCore is designed with the layered inject in mind. If you would like hatches on separate hotkeys, again feel free to move stuff around .

3) there are only spreadsheets for the the medium sized US layouts right now. Our next project concerning spreadsheets is to create small and large versions. If anyone is interested in making sheets for other keyboards, please let us know.

4) my pinkie felt strained at the beginning too, but once it became stronger and more dexterous, it felt and feels great.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
DarkOwnage
Profile Joined April 2013
United States13 Posts
April 26 2013 12:46 GMT
#4037
On April 26 2013 21:14 Fortuna.424 wrote:
I tried out the core for 2 days now but it seems like my little finger is way to overstrained.
Does anybody else has this problem?

I suggest doing pinky push ups .
Tinweasele
Profile Joined December 2010
22 Posts
April 26 2013 14:35 GMT
#4038
On April 26 2013 21:14 Fortuna.424 wrote:
I tried out the core for 2 days now but it seems like my little finger is way to overstrained.
Does anybody else has this problem?


If you find you are over using it, make sure to refer to the suggested finger use chart, it should be hitting the "j" key a lot but not having to move. And it most definitely is something you just have to get used to. After years of playing FPS games and using it for sprint / crouch and then subsequently a grid setup where I spammed q, it came naturally to me. Its a trained muscle group like any other.
sixilli
Profile Joined April 2013
51 Posts
April 26 2013 15:09 GMT
#4039
I'm a diamond player and I got a few games against an easy opponent and to be honest I think this layout is amazing. I just need to get it into muscle memory. I love having easy access to all 10 control groups. That IMO is the biggest reason to use this. I also like how select all and add to control group are on the same key. The only thing I didn't like is that the control group keys didn't make much sense on which order they're in. Other than that it's perfect.
teuthida
Profile Joined March 2013
United States104 Posts
April 26 2013 15:21 GMT
#4040
On April 26 2013 20:52 furyofSkanks wrote:
Well I realize ] is now cancel but I feel that ] is faster then = and since you don't cancel things that often it feels like it is going against the spirit or main goal of the core. Efficiency! I used to have ] for infestors because it felt the easiest to press of all the command groups! Also, the cameras don't align now with the CGS for example.... I used to hotkey - to hatch 1 and my next 2 hatches two keys to the left and the camera keys overlapped nicely. Now this synergy is gone \ broken.


I will say as a Terran, having cancel convenient is really handy (I love it on ] now) for if I accidentally over queue up units or need to cancel construction. Not sure about other races though. I do agree with you that I find ] easier to hit than = ( ] I just swing up with my thumb and = is a bit of a reach with my index finger that I'm not quite used to finding without looking yet).
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