• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:32
CET 10:32
KST 18:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview0TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation9Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1899 users

[G] The ultimate TvP all in - 11/11 rax metagame exploitat…

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 7 8 9 All
krylon
Profile Joined November 2011
38 Posts
Last Edited: 2012-05-03 18:28:30
May 03 2012 18:27 GMT
#161
On May 04 2012 00:57 YosHGo wrote:
Show nested quote +
On May 04 2012 00:39 krylon wrote:
For everyone complaining about it being mislabeled as a meta game revolution, maybe you don't quite understand. If by reading this guide a certain percentage of Terrans on the ladder begin to use this build with great frequency Protoss in general as a race will have to start playing less greedy. The meta game for P is EXTREME greed because of the strength of getting warpgate JUST in time to start warping reinforcments against pressure builds like 2 rax. Just the potential of an earlier timing attack by T will eventually shift the meta game towards a more defensive protoss early game.

Most people her are thinking far to much about the specific (garnering quick wins) but not about the general (forcing P as a race to change their early game mindset). Sure if you knonw this build is coming then you have a much higher chance of defending it, lowering the tangible win rate of a T using the build. But the real cost is seen when P are worrying about this build and delaying expanisions, upgrades, or other hits to their macro when the build isn't coming. Sometimes it is the threat of a build, not the build it self that changes the meta game.


Oh yeah extreme greed its not like we are doing 3 nexuses before additional production building and hold fine with it right ?


Again, you fail to understand the concept of playing within a marginal and statistical advantage and applying the general to the specific rather than the other way around. No of course no one is going three nex before gate. However, this is obviously a statistical extreme and truly warrants almost no discussion. Realistic builds which provide a smaller margin of advantage but also lower the margin of risk such as nex first, 1 gate FE with chronoed probes instead of gateway units or warp gate, one of these new forge builds will all be affected and have their utility diminished because of the risk of this 11/11 proxy build. The fact that you can only think about Starcraft on a game by game basis hurts your analysis of the game and makes your contribution to the discussion fairly pointless.

edit: spelled analysis wrong
krylon
Profile Joined November 2011
38 Posts
May 03 2012 18:31 GMT
#162
On May 04 2012 01:59 sieksdekciw wrote:
This guide is just in time for the changes that come with the next patch. I guess cheese nowadays is the only reliable option to beat toss and zerg. Good guide, I stopped playing forever today because of Blizzards decision to remove terran players from the game for good, but its nice to know that there are still some terrans that try to adapt their game to the screaming imbalance that is toss. However, seeing how things are progressing, this build will soon be outdated cause Blizzard plan for next patch to make barracks build time 120 secs and requiring engi bay.


Can we get a link for that please?
chestnutcc
Profile Joined July 2011
India429 Posts
May 03 2012 19:11 GMT
#163
Toss here, I don't understand the necessity of walling the probe in. The simplest thing to do if your probe is walled in is to count scvs. With a standard 15/16 OC, there should be at most 2 single miner patches (1 scout, 1 builder, with this build there are about 3 less scvs and 1 out on the map, so thats about 4 single miner patches). So by walling in the probe, you invite the toss to count your scvs and deduce your build. If you just let them take a circuit and run out (since the gas count if the first thing to check), they may not do this, instead concentrating on dodging the marine. If you wall the probe in, you reveal your build immediately, whereas if the probe spots it as it moves out, it drastically cuts down the reaction time available to the protoss (especially if seen from a xel naga tower as opposed to just outside the terran's natural). After guessing the build, its a second gate/ forge and a wall off for an almost guaranteed win.
sieksdekciw
Profile Joined April 2012
240 Posts
May 03 2012 19:38 GMT
#164
On May 04 2012 03:31 krylon wrote:
Show nested quote +
On May 04 2012 01:59 sieksdekciw wrote:
This guide is just in time for the changes that come with the next patch. I guess cheese nowadays is the only reliable option to beat toss and zerg. Good guide, I stopped playing forever today because of Blizzards decision to remove terran players from the game for good, but its nice to know that there are still some terrans that try to adapt their game to the screaming imbalance that is toss. However, seeing how things are progressing, this build will soon be outdated cause Blizzard plan for next patch to make barracks build time 120 secs and requiring engi bay.


Can we get a link for that please?

It's all over TL recently:

Here are the threads:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=332618
http://www.teamliquid.net/forum/viewmessage.php?topic_id=334423

The next patch info is scientifically inferred studying trends in previous patches.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
May 03 2012 20:08 GMT
#165
On May 04 2012 02:35 zezamer wrote:
Show nested quote +
On May 04 2012 02:18 Severedevil wrote:
In my experience, you can do a similar build which is not all-in and is even harder to scout, by going 12/14 rax and only pulling half your SCvs with the attack. That way, you never have to cut SCVs.


Isn't half of your scv.s all in. I don't see how you could go back to normal game after loosing that much.

You have to do damage, but you don't have to break the opponent. Especially if you don't lose all your attacking units.
My strategy is to fork people.
krylon
Profile Joined November 2011
38 Posts
Last Edited: 2012-05-03 20:24:39
May 03 2012 20:22 GMT
#166
On May 04 2012 04:38 sieksdekciw wrote:
Show nested quote +
On May 04 2012 03:31 krylon wrote:
On May 04 2012 01:59 sieksdekciw wrote:
This guide is just in time for the changes that come with the next patch. I guess cheese nowadays is the only reliable option to beat toss and zerg. Good guide, I stopped playing forever today because of Blizzards decision to remove terran players from the game for good, but its nice to know that there are still some terrans that try to adapt their game to the screaming imbalance that is toss. However, seeing how things are progressing, this build will soon be outdated cause Blizzard plan for next patch to make barracks build time 120 secs and requiring engi bay.


Can we get a link for that please?

It's all over TL recently:

Here are the threads:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=332618
http://www.teamliquid.net/forum/viewmessage.php?topic_id=334423

The next patch info is scientifically inferred studying trends in previous patches.


Sorry, but at quick glances of OPs on those threads I see nothing about the aformentioned nerfs to barracks build time and engi before barracks. Am i retarded and mis read some heavy sarcasm or are these mentioned elsewhere? The indications I saw were that T is in a good place and everyone else is fairly good too nad very slight tweaks need to be made.

edit: furthermore I don't see any of the builds being game breaking in anyway at all...
chestnutcc
Profile Joined July 2011
India429 Posts
May 03 2012 20:48 GMT
#167
On May 04 2012 05:22 krylon wrote:
Show nested quote +
On May 04 2012 04:38 sieksdekciw wrote:
On May 04 2012 03:31 krylon wrote:
On May 04 2012 01:59 sieksdekciw wrote:
This guide is just in time for the changes that come with the next patch. I guess cheese nowadays is the only reliable option to beat toss and zerg. Good guide, I stopped playing forever today because of Blizzards decision to remove terran players from the game for good, but its nice to know that there are still some terrans that try to adapt their game to the screaming imbalance that is toss. However, seeing how things are progressing, this build will soon be outdated cause Blizzard plan for next patch to make barracks build time 120 secs and requiring engi bay.


Can we get a link for that please?

It's all over TL recently:

Here are the threads:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=332618
http://www.teamliquid.net/forum/viewmessage.php?topic_id=334423

The next patch info is scientifically inferred studying trends in previous patches.


Sorry, but at quick glances of OPs on those threads I see nothing about the aformentioned nerfs to barracks build time and engi before barracks. Am i retarded and mis read some heavy sarcasm or are these mentioned elsewhere? The indications I saw were that T is in a good place and everyone else is fairly good too nad very slight tweaks need to be made.

edit: furthermore I don't see any of the builds being game breaking in anyway at all...


Hes whining and his tissue is sarcasm
krylon
Profile Joined November 2011
38 Posts
May 03 2012 21:29 GMT
#168
On May 04 2012 05:48 chestnutcc wrote:

Hes whining and his tissue is sarcasm



I actually lol'ed. Thanks for the clarification. In terms of the actual nerfs, if you can call them that, I mean come one. These are game changes that at absolute worst affect the highest level of play SLIGHTLY.
oMNY.SEA
Profile Joined July 2011
Australia47 Posts
May 04 2012 11:01 GMT
#169
On May 04 2012 04:11 chestnutcc wrote:
Toss here, I don't understand the necessity of walling the probe in. The simplest thing to do if your probe is walled in is to count scvs. With a standard 15/16 OC, there should be at most 2 single miner patches (1 scout, 1 builder, with this build there are about 3 less scvs and 1 out on the map, so thats about 4 single miner patches). So by walling in the probe, you invite the toss to count your scvs and deduce your build. If you just let them take a circuit and run out (since the gas count if the first thing to check), they may not do this, instead concentrating on dodging the marine. If you wall the probe in, you reveal your build immediately, whereas if the probe spots it as it moves out, it drastically cuts down the reaction time available to the protoss (especially if seen from a xel naga tower as opposed to just outside the terran's natural). After guessing the build, its a second gate/ forge and a wall off for an almost guaranteed win.




This is the reason i have a problem with this goddamn guide. And yes, all of you arguing that this is a "Metagame Revolution" can all rest in peace knowing you are correct, this will indeed force protoss to count SCV's on their first scout. (Holy SHIT!)

(Queue the post in TL Strategy SC2 detailing the revolutionary way we can use CC load up to hide our SCV count, further allowing us to pull off another stupid cheese until protoss realises they can arrive earlier and stay in the terran base until the marine pops to check if OC is delayed.)

The quoted poster has basically highlighted the exact reason why this guide is a waste of space on TL, its a random cheese that will last as long as it takes people to make a tiny change in the way they play and then it will be an auto-loss against anybody even half decent. The OP obviously didnt think of the quoted posters theorycraft when he was mapping out how the metagame would swing massively upon the world receiving his build, and all of you people talking about how this may be a good build for a tournament should just consider for a second exactly what the quoted poster said and what this means in terms of going up against a decent player. Even for a mediocre player, its not difficult to teach yourself to count SCVs, its just something that needs to be practiced for a day. So when your in the loading screen of the tournament match will you really want to throw out a build that is a risk even without the opponent scouting properly, and an auto-loss when they do? You are basically banking on them never having learnt the benefits of worker counting. Now, the reason i get so pissed off is because with a little bit of time, effort and most importantly - devotion to SC2 (which the OPer obviously doesnt have) this could be a brilliant guide on how to execute Alive/Browns NoGas Fake > 2Rax Bunkers > Expo, a build that actually has potential staying power and could be a decent tool in our terran toolboxes for -good time to come-, not just for the next two weeks until we single handedly make protoss players more thorough at scouting. Seriously guys, what the hell..
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
May 04 2012 22:34 GMT
#170
Aye, you're missing several SCVs due to cutting and proxying, which is rather noticeable. However, you can perform the same core build (1 rax + 1 proxy rax --> marine/SCV all-in) without cutting SCVs, which shows the Protoss only one fewer worker than he should expect. Not an easy difference to perceive.

If you don't cut SCVs, you get fewer marines but more workers and minerals... and you can abort the attack for more standard play with minimal economic losses if the Protoss is clearly ready for it. (Say, if he took only one gas and is heavily chronoboosting his gateway.) If it remains hidden, the proxied barracks make a brilliant scout, either by building a marine and sneaking it in, or by floating.

Alternatively, I think the in-base 2 rax no gas FE has potential. By delaying your CC ~200 minerals (cost of a barracks + cost of lost mining time) you force the Protoss not to open too greedy, or you can bumrush him with marine/SCV. (You're sure to kill his scout before he knows if you've built more than three marines.)
My strategy is to fork people.
Fogetaboudit
Profile Joined July 2010
United States232 Posts
May 04 2012 22:43 GMT
#171
On May 05 2012 07:34 Severedevil wrote:
Aye, you're missing several SCVs due to cutting and proxying, which is rather noticeable. However, you can perform the same core build (1 rax + 1 proxy rax --> marine/SCV all-in) without cutting SCVs, which shows the Protoss only one fewer worker than he should expect. Not an easy difference to perceive.

If you don't cut SCVs, you get fewer marines but more workers and minerals... and you can abort the attack for more standard play with minimal economic losses if the Protoss is clearly ready for it. (Say, if he took only one gas and is heavily chronoboosting his gateway.) If it remains hidden, the proxied barracks make a brilliant scout, either by building a marine and sneaking it in, or by floating.

Alternatively, I think the in-base 2 rax no gas FE has potential. By delaying your CC ~200 minerals (cost of a barracks + cost of lost mining time) you force the Protoss not to open too greedy, or you can bumrush him with marine/SCV. (You're sure to kill his scout before he knows if you've built more than three marines.)


This is pretty interesting. I agree that a similar but slower and more normal looking SCV/marine attack can be much more effective at higher levels.
SHODAN
Profile Joined November 2011
United Kingdom1144 Posts
June 11 2012 06:32 GMT
#172
I'm a 1000+ master terran. I've been using this build since GSL2, MVP v Squirtle. I've also picked up a few tricks from Ganzi and Boxer. Here are my thoughts/tips

The only way to 11-11 is to proxy the raxx. I need marine reinforcements to arrive as quickly as possible to the protoss main.

The depot on 10 is built as close to the mineral line as possible, squeezing in just a few seconds more mining time.

It does not matter what the probe sees. 11-11 is a game of micro v micro. If I waste minerals or mining time trying to kill/block the probe, my attack will come too late.

@50-66% orbital command, I pull 8-9 probes (including the pair that built the raxx). While they are in transit, my first marine and raxx SCV puts up a bunker at the top of the protoss main ramp. It does not matter if the bunker is not in range of pylons/gateways/cybercore. I position it so that zealots/probes are partially walled out and would have to funnel through a narrow choke to engage me.

It is good if a protoss pulls lots of probes to aid zealot #1, but a word of caution: if you let the probes mineral-walk into melee range, a surround on your marines will end the push. All you have to do is back off and fire a few times with your marines. Kite kite kite, and fire at the zealot/probes from the low ground, protect your bunker.

You should have 5 marines by the time stalker #1 pops out. Bunker #1 should be nearly complete. Bunker #2 is the one that you want to get in range of some crucial buildings.

Now it comes down to a game of "chicken" - your marines v his stalkers. The MVP v Squirtle (or MVP v Naniwa) games show how it is done. 11-11 is only as good as your marine control and sense of positioning. Build the 2nd bunker only after you have analyzed the protoss building placements carefully. If you find an open L shape created by a cybercore/gateway, you're in luck. The SCV will be protected from melee attacks and your marines should be distracting the stalker(s).
scrub96
Profile Joined August 2010
United States76 Posts
June 12 2012 10:41 GMT
#173
On April 26 2012 16:09 IamPryda wrote:
lol high masters players can tell when a rax was made on a 11 which would never be done with a 1 rax exapnd...fail but congrats on cheeseing your way to high masters and atleast it was well written



I was watching MakaPrime stream the other day and he abused this fact when he met the same guy several times on ladder. Maka of course has a reputation for the proxy rax. In the first game he did a 1 rax FE building the rax on 11 and the toss assumed it was an 11/11. In the next game he did the same thing except this time he had the proxy rax and he won with the bunker rush.

So yes.. good players know that a rax went down on 11 but that does not make having a solid 11/11 build in your pocket in less useful..
NoBanMeAgain
Profile Blog Joined January 2012
United States194 Posts
July 13 2012 21:36 GMT
#174
i posted quite a few replays of me doing this build earlier and DOMINATING all races. but it seems to fail more than it succeeds. it is a good back pocket tool. but i dont reccomend it.
'Widow mines will split open the earth, releasing the fiery bats of hell. The skies will grow black with the shadows of the medivacs, and they shall see no light but the harsh exhaust of afterburners. MajOr-16:1
simian_sc
Profile Joined August 2010
United States91 Posts
July 13 2012 21:53 GMT
#175
Definitely gonna throw this build into my tournament playbook. Nice surprise in Best of X series. Thanks for the guide!
"I only speak two languages, english and bad english."
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
Next event in 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 106
Crank 37
StarCraft: Brood War
Rain 4286
Sea 1944
Flash 1200
Free 1175
Bisu 655
Leta 257
Soma 250
Rush 171
JulyZerg 55
ToSsGirL 46
[ Show more ]
Pusan 36
NaDa 20
Backho 16
Terrorterran 4
ajuk12(nOOB) 3
Dota 2
BananaSlamJamma208
XcaliburYe171
NeuroSwarm78
League of Legends
JimRising 346
Reynor108
Counter-Strike
fl0m1813
olofmeister451
shoxiejesuss390
zeus152
Other Games
summit1g18176
ceh9511
crisheroes270
Happy232
Organizations
Other Games
gamesdonequick537
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1060
• Stunt805
Upcoming Events
The PondCast
28m
RSL Revival
28m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2h 28m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
2h 28m
PiGosaur Monday
15h 28m
RSL Revival
1d
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 2h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.