• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:01
CEST 02:01
KST 09:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins GSL Code S Season 1 (2026)0Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results
Tourneys
GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! $1,400 SEL Season 3 Ladder Invitational GSL Code S Season 1 (2026) $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1777 users

[G] How to get out of bronze w/ macro (not cheese) - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Kaitlin
Profile Joined December 2010
United States2958 Posts
March 03 2012 23:37 GMT
#81
On March 04 2012 05:22 Bippzy wrote:
Show nested quote +
On March 03 2012 12:24 Kaitlin wrote:
On March 02 2012 18:27 JulDraGoN wrote:
I like the idea, it's good and I think it's a good way for any bronze->gold leaguer to start getting into the habit of spending more time on macroing.

That being said I also have some problems with this, don't read the spoiler if you don't want to read some old guy ranting.
+ Show Spoiler +

Macroing in SC2 is not hard. It isn't.
In Broodwar macroing was an art form that took a LOT of practice to get even decently good at. The diffrence in macroing of one base or three bases in SC2 is minimal, in Broodwar it was huge.
So there is no reason to have bad macro in SC2 (mechanicly which is the only thing you actually practice with this build), anyone should be able to learn it reasonably fast. What is hard is timings of when your stuff gets built and getting your stuff done when you need them to be done and of course multitasking. Decision making and army management (not nessecarly micro) plays a huge role in SC2.
This is not something you learn from a build like this but should be the next step. I don't see it detrimental in any way for a bronze leaguer to add just a little more complexity to the style after about 10 games played with this basic outline.

Upgrades
Yeah, add some upgrades, learn the timings of when you can afford them and when you need your (in this case armory) started to finish at the same time as 1/1. An easy way of getting in to the habit of checking up on your upgrade status. The complexity added is minimal, the strength of your macro play is improved immensely.

Teching
Getting the timings down for when you can tech and when you can't takes a lot more practice than just building shizzle from barracks. You can still attackmove with MMM just fine,

Not a cheese?!
Wait, what was that? This is NOT a cheese?
A cheese doesn't have to be an all in.
A cheese doesn't have to happen in the early game.
Not teching and not upgrading is one of the more cheesy things you can do regardless if you do it on one base or on five.



Cheese is a strategy that loses if scouted.



...So to some extent this is a cheese. I scout the lack of factory, and make colossus and sentries and A move roll you over.


So anything that you scout and build appropriate units to counter is a cheese in your mind ? Sorry. Also, I don't know how many colossus you would expect a low level player to have out by the time the first attack comes, but I'd say none, one if rushing to it, but then there wouldn't be much else and it would still die. Just because this is not an unbeatable build does not make it cheese. It's just a "simple" build for low levels to concentrate on what is most important. That's it.
Haench
Profile Joined March 2011
Germany7 Posts
March 04 2012 10:44 GMT
#82
Thanks Taerix!!

I usually play Protos but today I thought I might try your terrran guide - just for fun. I am silver league and already in the first game (which was by far not perfect from me), I defeated a Golde league guy!!

all3z
Profile Joined February 2012
Sweden23 Posts
March 05 2012 19:09 GMT
#83
Yeah, like the guy above me said: They wont have colossi that fast i often win on the 7 min push in bronze..
#YOLO
Sylvanium
Profile Joined December 2011
Canada32 Posts
March 05 2012 19:36 GMT
#84
I have been doing this build for a while now and I crunched the numbers, thanks to SC2Gears and Statcraft.net

I'm a Silver leaguer if anyone is interested.

this build has a

55% win rate overall.

TvP = 70% win Rate.
TvT = 54% win Rate.
TvZ = 38% win Rate.

This is with approximately 50 games played. So for me fairly representative. I'm definitely on my way up to Gold but the problem is my TvZ I'd like to have a Win ratio of at least 45%.

Any suggestions as to how one can adapt this build to not be as vulnerable to ling/bling and muta?

Thanks.
Be happy you lost and learn from it, and if you win wonder what went wrong.
serum321
Profile Joined January 2012
United States606 Posts
March 05 2012 20:54 GMT
#85
On March 06 2012 04:36 Sylvanium wrote:
I have been doing this build for a while now and I crunched the numbers, thanks to SC2Gears and Statcraft.net

I'm a Silver leaguer if anyone is interested.

this build has a

55% win rate overall.

TvP = 70% win Rate.
TvT = 54% win Rate.
TvZ = 38% win Rate.

This is with approximately 50 games played. So for me fairly representative. I'm definitely on my way up to Gold but the problem is my TvZ I'd like to have a Win ratio of at least 45%.

Any suggestions as to how one can adapt this build to not be as vulnerable to ling/bling and muta?

Thanks.

To keep it as simple of possible perhaps a more marauder heavy composition and definitely pick up those concussive shells. And when you a-move out select all your marauders first and a-move out with them first directly followed by the marines.
Snoodles
Profile Joined March 2012
401 Posts
Last Edited: 2012-03-05 21:15:45
March 05 2012 21:15 GMT
#86
Hello Im a bronze player and I tried this build after my placement match. Im up 34-6 and number one in my division.

http://sc2ranks.com/eu/2585628/Snoodles
What has killed me so far are cloaked units and Terran turtlers who use tanks.

I'm still waiting to be promoted but this is taking longer than I thought.
greenknight999
Profile Joined January 2012
69 Posts
Last Edited: 2012-03-05 21:19:56
March 05 2012 21:19 GMT
#87
On March 06 2012 05:54 serum321 wrote:
Show nested quote +
On March 06 2012 04:36 Sylvanium wrote:
I have been doing this build for a while now and I crunched the numbers, thanks to SC2Gears and Statcraft.net

I'm a Silver leaguer if anyone is interested.

this build has a

55% win rate overall.

TvP = 70% win Rate.
TvT = 54% win Rate.
TvZ = 38% win Rate.

This is with approximately 50 games played. So for me fairly representative. I'm definitely on my way up to Gold but the problem is my TvZ I'd like to have a Win ratio of at least 45%.

Any suggestions as to how one can adapt this build to not be as vulnerable to ling/bling and muta?

Thanks.

To keep it as simple of possible perhaps a more marauder heavy composition and definitely pick up those concussive shells. And when you a-move out select all your marauders first and a-move out with them first directly followed by the marines.


IF you want to keep this build vs zerg - maurders trade well against blings so as the poster quoted mentioned, use them as an outer "wall" of your formation, if you have a layer of maurders on the outside then the blings will be rendered impotent.

Personally I think you should start learning a specific anti-zerg BO involving hellions and maurders to arrive at opponents base at 9 minutes [this hits before mutas then], by the look of your 70% vs Protoss you've already mastered this build. The truth is, the BO in the OP is just awful versus zerg. It's not you.
Grubbegrabbn
Profile Joined November 2010
Sweden174 Posts
March 05 2012 21:34 GMT
#88
On March 06 2012 06:15 Snoodles wrote:
Hello Im a bronze player and I tried this build after my placement match. Im up 34-6 and number one in my division.

http://sc2ranks.com/eu/2585628/Snoodles
What has killed me so far are cloaked units and Terran turtlers who use tanks.

I'm still waiting to be promoted but this is taking longer than I thought.


I think that the purpose of this "build" is to help you get better att macroing, not getting a free promotion...

On topic: Great writeup - Im definitely gonna try it since Im only a gold scrub. Need the practice.

But - Im gonna do at least 100 games with this and see on what level this "strategy" hits a ceiling. It will be fun(nier than smurfing)!!!
krikit
Profile Joined March 2012
Sweden16 Posts
March 05 2012 21:41 GMT
#89
Thanks for the guide, bought sc2 a month ago and with little experience with rts games I wasn't able to make too much of a dent in the ladder and would always get overwhelmed past the 10-12min mark.

Gone 6-1 with this build so far, lost to early reaper harras that killed a billion scvs and left way behind. Amazing how quick you can build tons of unit if that's what your entire focus is on.

Snoodles
Profile Joined March 2012
401 Posts
March 05 2012 21:52 GMT
#90
On March 06 2012 06:34 Grubbegrabbn wrote:
Show nested quote +
On March 06 2012 06:15 Snoodles wrote:
Hello Im a bronze player and I tried this build after my placement match. Im up 34-6 and number one in my division.

http://sc2ranks.com/eu/2585628/Snoodles
What has killed me so far are cloaked units and Terran turtlers who use tanks.

I'm still waiting to be promoted but this is taking longer than I thought.


I think that the purpose of this "build" is to help you get better att macroing, not getting a free promotion...

On topic: Great writeup - Im definitely gonna try it since Im only a gold scrub. Need the practice.

But - Im gonna do at least 100 games with this and see on what level this "strategy" hits a ceiling. It will be fun(nier than smurfing)!!!


It very much is intended to get a promotion otherwise it would not be titled "How to get out of bronze"
Anyways I thank the OP because he has taught something that weeks of watching pros stream can't teach. There was a thread on Reddit a while back where a protoss player made nothing but stalkers and A-moved his way from bronze to diamond. It was a really great lesson but unfortunately that person didn't provide a tutorial on how to do it.

What this playstyle has taught me is how to pay attention to numbers and knowing when I can or can't afford something. There have been games where I can just feel my opponents frustration because theyve taken out my a-move wave and think Im vulnerable and just keep going and going for the kill. In the end it turns out I had 80-120 SCVs to their 30-40. There have been several games where I didn't have enough units to counter/kill but I had double the SCVs. I've ldeveloped an intuition where I say "Ok I've made this many SCVs and have spent all my resources on units, so X is the max size that my opponents army could be otherwise he's floating resources.

When I've run out of minerals on my first base and I scout to see that my opponent doesn't have a third, I smile because I know I'm going to win. I also see things that I didn't before in terms of budgeting. For example: "If I get this upgrade, my next expansion is going to be delayed", "if I get supply blocked, I lose 2 production cycles and collect a bunch of resources that make me look richer than I really am." My favorite games have been the ones where I've literally starved my opponent. They're on 2 bases killing my whole army repeatedly meanwhile I'm on 6 bases denying expansions and they're out of minerals.

Believe me I've learned the terminology and tried standard build orders but after a month of having the game I've learned more in two days of playing this strat than in all the build orders I've tried(like Col. Drewbies) and streams I've watched.

Thanks OP.
Snoodles
Profile Joined March 2012
401 Posts
Last Edited: 2012-03-05 22:10:23
March 05 2012 22:08 GMT
#91
To expand on my previous post, here are the limitations I've found so far: A-Move hasn't served me well against TvT's who know how to defend. When I charge at a line of siege tanks, 1-1 stim combat shield marines, marauders, and medivacs, my army disintegrates even when it's twice as large, then they just counter before I can remake my 200/200 army.

One protoss caught on early and after a couple waves made nothing but immortals and collusses, but that was just one guy and when I looked at his history I suspect he's a smurf.

I cannot disregard micro when mutalisks or cloak banshees are at play. We all know the drill where they poke and poke and come from another side and poke again. This strategy hasn't worked in those situations because when the taunter is smart he pokes off supply depots, SCV's, denies expansions, and I lose all my mule opportunities chasing him around. A also can't keep up with making workers, army, and depot while Im chasing and splitting my army from one base to another.

I'm going to keep trying to perform this build under high pressure because that's when macro flies out of the window.
Grubbegrabbn
Profile Joined November 2010
Sweden174 Posts
March 06 2012 21:49 GMT
#92
On February 27 2012 16:50 Joedaddy wrote:
ninja edit. Looks just like the old standard 2 rax TvP opening thats been around for a while without the tech transitions and you get combat shield first.

http://wiki.teamliquid.net/starcraft2/2_Rax_Pressure_Opening_(vs._Protoss)


Actually day9 had a daily where he showed this variant (wiki only shows stim) where you go reactor first then shells and combat shield. If you manage to keep enough marines alive its a bit better imho... Perhaps stim is the way to go if you bring a handful of SCVs to tank some damage...?

On topic: I have collected 2 wins and a draw in gold so far ^^. The draw was vs a Toss also doing a timing attack on Meta cross pos and it seems like the pathing makes the units walk on opposite sides of the map centre
Tal0n
Profile Joined April 2010
United States175 Posts
March 06 2012 21:59 GMT
#93
can i make an ebay pls. i dont like dts
Splatterbug
Profile Joined January 2012
Netherlands24 Posts
March 07 2012 04:18 GMT
#94
This build seems solid. Im a silver player myself and all the games I lose are against cheese or by failing to macro properly. Macro is what gets you ahead. Not any of this one trick pony business! Keep up the good work and drown your opponent ingood macro!
I resent being called sick. It implies that I can be cured.
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
March 07 2012 04:56 GMT
#95
Some men just wanna watch the world learn...
The only way to attack structure is with chaos.
santajoeman
Profile Joined March 2012
1 Post
March 07 2012 15:05 GMT
#96
I created an account just to reply to this. Very solid strategy and I had a lot of fun learning new tech while using this strategy as the basis of my early game. Should be a must read for any new SC2 players starting out in the ladder games.
LJ
Profile Joined January 2012
203 Posts
March 07 2012 16:30 GMT
#97
I tried it, maybe about 50% win rate bronze, EU server
Captain Marksie
Profile Joined March 2012
40 Posts
Last Edited: 2012-03-07 19:59:45
March 07 2012 19:59 GMT
#98
Thought i would post a little update of my progress with this tactic.

Ladder: Bronze
Wins: 40
Rank: 1
Points: ~650 (cant remember exactly off the top of my head)
EU Server

Win percentage vs Bronze players ~90% (most players seem to simply get overwhelmed by the amount of units i keep throwing at them)

Win percentage vs Silver players ~70% (main problem i have is Terrans who turtle then push with medivacs)

Win percentage vs Gold players ~50% (only played 4 or so against golds so not really accurate)

Also for anyone who didnt see my eariler post i am a noob at this game. only got it a few months ago and before using this strat had a total of 30ish career wins.




all3z
Profile Joined February 2012
Sweden23 Posts
March 07 2012 20:34 GMT
#99
On March 06 2012 06:15 Snoodles wrote:
Hello Im a bronze player and I tried this build after my placement match. Im up 34-6 and number one in my division.

http://sc2ranks.com/eu/2585628/Snoodles
What has killed me so far are cloaked units and Terran turtlers who use tanks.

I'm still waiting to be promoted but this is taking longer than I thought.

Get 1200 points and its almost guarantee
#YOLO
Captain Marksie
Profile Joined March 2012
40 Posts
March 07 2012 23:54 GMT
#100
On March 08 2012 05:34 all3z wrote:
Show nested quote +
On March 06 2012 06:15 Snoodles wrote:
Hello Im a bronze player and I tried this build after my placement match. Im up 34-6 and number one in my division.

http://sc2ranks.com/eu/2585628/Snoodles
What has killed me so far are cloaked units and Terran turtlers who use tanks.

I'm still waiting to be promoted but this is taking longer than I thought.

Get 1200 points and its almost guarantee


Might happen a bit earlier. I just got promoted at 43 wins and just under 700 points. Just keep at it, SC2 isnt about what division im in, for me its about having fun and improving. Also have a look at what league the players you are playing are in, i got promoted after beating 10 or so silver players and some golds.
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#82
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1053
SpeCial 141
StarCraft: Brood War
GuemChi 3844
Artosis 479
NaDa 15
Dota 2
monkeys_forever158
LuMiX0
League of Legends
Doublelift5630
Counter-Strike
taco 179
Super Smash Bros
hungrybox1023
ChuDatz44
PPMD25
Other Games
summit1g11737
Day[9].tv748
Pyrionflax492
C9.Mang0453
ViBE137
Livibee66
Trikslyr58
Maynarde44
CosmosSc2 31
Organizations
Other Games
gamesdonequick766
BasetradeTV140
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 77
• musti20045 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21697
Other Games
• imaqtpie1399
• Day9tv748
Upcoming Events
GSL
9h 29m
Cure vs sOs
SHIN vs ByuN
Replay Cast
23h 59m
GSL
1d 9h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d 10h
Replay Cast
1d 23h
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Replay Cast
2 days
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
BSL
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
4 days
Flash vs Soma
RSL Revival
4 days
BSL
4 days
Patches Events
4 days
Replay Cast
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-18
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Proleague 2026-05-19
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.