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[G] How to get out of bronze w/ macro (not cheese) - Page 6

Forum Index > StarCraft 2 Strategy
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serum321
Profile Joined January 2012
United States606 Posts
March 08 2012 15:41 GMT
#101
Grats Captain. Yeah Snoodles keep at it, it takes longer than it should, but it also wants to make sure you won't be getting demoted.
Deleted User 255289
Profile Joined March 2012
281 Posts
March 09 2012 05:56 GMT
#102
I am trying this in silver. You will lose using this if enemy manages to get many tanks/colossus. However, if you survive, you can have a really good economy so you can just make like 5 star ports and mass banshees/Vikings while making MM.
Zerg OP | CreansRNub | k-Poop | Zerg OP | Sea lions | \\m//
_-NoMaN-_
Profile Joined May 2011
Canada250 Posts
Last Edited: 2012-03-09 07:57:15
March 09 2012 07:35 GMT
#103
So, i have just tried this build in some customs, and i must say it really works! First game was against a low (<50 ranked) master protoss player, who died to the third attack after taking heavy damage from the first two. The second was a top 8 diamond zerg who died straight up to the first push. LOL.

Forget bronze league, this build is sick gosu! \^_^/
Although to be fair i did micro somewhat, though none of those fancy sutter-step shenanigans.

Edit. One of the key concepts of the build to note is, that the attack and expand timings are synced, at least initially. Not only does this mean that you pressure effectively defends your new base, it also accounts for the fact that you just invested in economy. This means your army size will not increase as quickly for some time (until the expansion has paid for itself), giving your army a good strength/timing ratio for your attack.
Snoodles
Profile Joined March 2012
401 Posts
March 09 2012 15:27 GMT
#104
On March 09 2012 00:41 serum321 wrote:
Grats Captain. Yeah Snoodles keep at it, it takes longer than it should, but it also wants to make sure you won't be getting demoted.


Thanks. 800+ points and still working on it


On March 09 2012 14:56 superbarnie wrote:
I am trying this in silver. You will lose using this if enemy manages to get many tanks/colossus. However, if you survive, you can have a really good economy so you can just make like 5 star ports and mass banshees/Vikings while making MM.



This is what I was wondering. How many bases do you think it's safe to switch? When I've lot it's against protoss who defend well for a long time with cannons and then come to my bases with 6 colossus + storm guys(I know the "good" players don't let that happen but that's why I'm here). Even if I have a 200/200 army it just melts. When is a good time to switch techs?

Also, an interesting thing I've noticed with zerg is that if they try to roach or defend until they have mutalisk, they get steamrolled with this build. When the 11:00 army gets there they have a mutalisk group that was ready to go bother me has to be used for defense against a bajillion marines A guy who gets spinecrawlers for a while and then baneling + speedlings wins pretty cost effectively though. So this build feels weakest against collossi, baneling/speedling, and good tank positioning.
Snoodles
Profile Joined March 2012
401 Posts
March 09 2012 21:04 GMT
#105
Well it took 56 wins and 850+ points but I'm finally silver in EU! I know that's kind of shitty but SC2 is my first RTS so I'm content with these results. Thanks OP!
ianoji
Profile Joined July 2010
United States39 Posts
Last Edited: 2012-03-10 04:24:50
March 10 2012 04:24 GMT
#106
TVP http://www.mediafire.com/?9im88u821zo986k

vx. Colossus... had to focus them down when i saw them, but it was worth it!

Thank you for the strat! I used to play like this before getting fancy, feels good to get back into a Map Control Terran sort of mode!

btw, for anecdotal stats, I'm in Gold and I'm sure the build will keep me here
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
March 10 2012 14:31 GMT
#107
I've only tried this concept once so far... but it was a win and I really wasn't expecting it to have the effect it did. (I also screwed up - pure marines, no marauders, only one OC with the rest PFs. Insane number of rax, the only possible danger zone was when I went to land my 6th CC and found my opponent building 4 new CCs at that location.

The first push roflstomped on his natural expand - and I had to take a second to issue a-move into his main afterwards. He managed to hold his ramp with siege. I then ignored him, kept building/expanding. Around the time I dropped my fourth, he attacked me and I just selected marines and a-moved at him - his smaller force of marine, marauder, medivac, and tanks got pounded and ran away.When I hit 200/200, I a-moved my marines around the outside lane of cloud kingdom.

137 marines > everything he had - stomped on his third, his natural, then up into his main. Which was when I saw his new cluster of CCs. He lifted his main OC and tried to land elsewhere, but I just a-moved my marines on a path around the map and he GG'd. His bio had upgrades, they had medivacs, they had tank support. I thought I was toast when my marines came on his counterattack at my natural and he had 4 sieged up tanks - but they quantity has a quality all of its own.

I will be trying this more, because I saw the score screen and I had 71 SCVs. That's the best I've ever done (usually, on a "normal" build, I start to forget around 50) and losing my natural had no impact on my ability to keep all my rax pumping, building more rax, more SCVs...

(This was in silver, btw.) Concentrating on just the macro is good.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Demnogonis
Profile Joined December 2011
Finland80 Posts
March 10 2012 16:17 GMT
#108
You'll get out of the lower leagues if you're just interested enough in the game to practice multiple strategies, practice control and if you like to try out new stuff. I don't think it's good to practice just one build and one way to play. You need variety to learn. This is probably a decent method of practice but you need other methods, too. Macro is only hard while controlling your army at the same time. Anyway. Combat Shield is the only upgrade when practicing macro? IMO upgrades are crucial thing to do correctly if you want to play the macro game. I'd suggest double ebay hotkeyed after you get your third gas. And let's just say that expansions and upgrades alone got me out of silver, and those and timing attacks out of gold. At silver-gold you'll run into people you'll fight with +3 +3 upgrades...

Personally I hold some rules I never break, helps me focus and gives me time to think, sort of. And one of them is when macro, double upgrades always. Otherwise, strong 1-2 base timing attack.
This, I command!
TALegion
Profile Joined October 2010
United States1187 Posts
March 10 2012 16:36 GMT
#109
Having macro gets you out of bronze, period. In fact, having good/almost perfect macro would get you to at least gold by making just marines/roaches/stalker.
Literally no other strategy/goal/skills are required.
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
March 10 2012 23:29 GMT
#110
4 for 4 games now. And this is just to reinforce that you don't always have to micro - you can send units and they will be okay. Kindof desensitizing, because even now when I hear the warning, I want to jump over there... and that will, to quote an actor in a movie, "Mess up my zen thing". Once I get my head wrapped around "60+ SCVs in a 20 minute game is not a bad thing, always take a second to (CC Hotkey) + s( times number of CCs), then look for the mule drop, then production hotkey + production, THEN look back... I'll go back to working on the strategies I've been using before. (Things like hellion expand, 1rax FE, marine/tank, etc, etc.)
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
March 11 2012 09:13 GMT
#111
A good read, I stumbled upon this just to check out what you had to say to the dejected Bronze players. I was in Bronze when I started to play SC2 when it came out, but luckily quickly made my way to Platinum, and eventually Diamond. It took me a while to the transition from Plat to Diamond, but it surely is worth it when you finally make it. I think what helped me to get out of Bronze quickly was that I was a fairly good BW player, and avidly played it just before SC2. So therefore the cliched piece of advice echoes - macro gets you out of Bronze. It really is that simple, and Bronze level players just have to focus om improving macro APM and in no time they should see some improvement.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
March 11 2012 09:19 GMT
#112
On March 10 2012 06:04 Snoodles wrote:
Well it took 56 wins and 850+ points but I'm finally silver in EU! I know that's kind of shitty but SC2 is my first RTS so I'm content with these results. Thanks OP!

Congratulations man, just as long you are happy with your achievement, there is nothing wrong with making it into Silver. What others think does not matter even a bit. For some consolation though, being in Silver - Gold these days does not necessarily mean that you are a bad player. I have faced multiple players of that skill range in custom games on the EU server, and many of them at least had decent macro mechanics and such. Never disregard your ranking. Now onto that Gold!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
nusita
Profile Joined March 2012
France1 Post
March 11 2012 16:45 GMT
#113
well I think this is a great build for a starting newbie on SC2.
I've just started this season this weekend, I qualified to the bronze league.
I did only 2 games today, but 2 wins with this build.
I think that on the previous seasons I got distracted trying to copy pro builds, micro etc and didn't got basics.
On this season I'm going to concentrate on macro only.
I think I gonna put effort to do the build as perfect as possible before I try anything else.

Captain Marksie
Profile Joined March 2012
40 Posts
March 11 2012 18:10 GMT
#114
Another small update. I have found that this build starts to suffer against gold players and some good silvers. So i have started using upgrades and it has started to work wonders again. I have basically only made one change and it doesnt put you behind or at risk early.

At the 8:00 mark where you put down the two extra barracks i found that while they were building i would be floating quite a lot of minerals. So with this extra cash i throw down 2 Ebays a bit after i throw down the 2 extra rax. I cant remember the exact timing but its basically when you can afford it. Once the Ebays are done start researching 1-1. Also when the first expansion is finished i throw down 3 refineries. About 30 seconds after starting 1-1 i throw down a factory and soon after thats finished, you have about a 30 second window, i throw down an amory. 1-1 should finish about the same time as the armory and then i immediately start 2-2, and then 3-3 once thats finished.

This has increased my win rate alot, especially if it goes to late game where before i would usually lose because he would have 3-3 to my 0-0. I also get concussive shells after combat shield and then stim after shells. Havent got any exact timings yet. I will continue to play and work out some timings. With stim all i do is as my forces meet his forces i stim then go back to macro. Also another good thing about throwing down Ebays is that i can then thow down a turret or two, with any minerals im floating, at my mineral lines to stop banshee harrasment etc. Cloak banshees were always a pain especially if i had just dropped mules.





PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
March 11 2012 18:47 GMT
#115
On February 27 2012 12:56 Fencer710 wrote:
Very nice OP.

I actually went with a way different strategy for improving; Cheeze.

I would 6-rax into gold league, then started getting Marauders, Medivacs, and expanding. It did pretty well for me. I learned to Macro, Micro, and build Depots constantly. It was also fun. :D

Though this strategy is probably much better, doing a mass-marine cheeze can also be a good way to improve.

if u 6rax u never get supply blocked ever, or miss unit production
it helps u so much if u go to a noncheese build
Taeja the one true Byunjwa~
imbroglio
Profile Joined March 2012
United States3 Posts
March 11 2012 21:17 GMT
#116
This build has won me a ton of games and I've learned a lot from playing like this. Now if I'm playing a 2v2 or 3v3, I'll try a different strategy, but I still manage to not get supply blocked much, which is a big step forward. In 1v1, if the other player doesn't expand, I do really well since I have so many more units and money, but if they do expand, that's when I run into problems. I try to kill their expansions and keep pumping units in until their economy runs out, which works most of the time.

Two problems I've had are playing against a Protoss that uses an enormous amount of Stalkers and Colossi to defend whilst also expanding. I try to go for a heavier marauder composition in this circumstance and use a little micro to focus fire on the Colossi. On a small map like Korhal Compound, this works okay because I can keep the 'Toss-pot holed up, but on Tal'Darim Altar they basically get a free expo as well as the ability to see down the hills and start marring my army prematurely.Their third expo is easily defended by blinking Stalkers down there. Plus, they have plenty of spaces to expand to, so it's hard to track them all down without leaving my expos undefended. I thought, I'll just expand more than them, but on TA it's difficult to get map control on such a huge map. Do you have any suggestions for using this strategy on larger maps or against other expanding players that have too much defense built up? Do you switch strategies or transition after the first expo or just keep macroing? Should I siege up and get a few medivacs while continuing the same level of production? For now I have just taken TA off of my map preferences.

Also, in general against Stalkers and Roaches, are Marauders only good because of concussive shell or do they actually deal more damage than marines? Is it still a good idea to get equal amount of reactors and tech labs because I need the marines for DPS or should I build more tech labs because I'll take out more Stalkers/Roaches that way?
For them that must obey authority That they do not respect in any degree Who despise their jobs, their destinies Speak jealously of them that are free Cultivate their flowers to be Nothing more than something They invest in.
Output
Profile Joined August 2011
Latvia51 Posts
March 12 2012 09:40 GMT
#117
My short history of getting out of bronze:

I started off as terran since i had almost no RTS experience and thats what i kinda learned from campaign. Went with about 50% win rate and lived in about top 50 bronze...

From watching A TON of pro games/day9/tournaments got a decent game knowledge (basics atleast). And Zerg started to look interesting. Tried it against AI and and leared hotkeys, how larva inject work etc. The i watched dApollo tutorial on youtube... GO AND F-ing WATCH IT!!!! That thought me how to scout and some very basic timings.

I always wanted to start learning with 1 build to refine but i understood that it is not efficient, so i picked 1 build for each matchup. vT 15 hatch and speedlings with bling, later mutas. vP 15hatch and roaches later add hydras. vZ 14gas 14pool lings blings. With these builds i won 12 out of 15 games and got straigth in silver.

And learned 1 valuable lesson - bronze is 90% cheese. Scout for cannon rushes and bunker rushes. None of them are executed well in bronze so thats easy win for you. get overlord in his base at about 6 min, since bronze players wont hit exact timings you should see tendency for cloaked banshies (50% terrans do this) or voidrays. If you see this just go kill him, there will not be an army to stop you. 4-gate in bronze usually come at about 7 min. So at 6 min i just start pumping roaches and maybe add a spine or 2, hold the attack with ease then counterattack while getting third up.

TL;DR SCOUT SCOUT SCOUT. as zerg spread overlords around map and you will never be surprised by a drop. And if you expect voidrays or banshies you will know where to move your queens/hydras and maybe drop an extra spore (even if it won't finish it will distract him).

Last tip - do not try to copy pro players, bronze games are nothing like their games. E.G. if bronze player makes helions he will not stop at 6 or 8, he will make 20. Although you should copy things like constantly making workers, expanding and keeping money low.

P.S. Since i wanted to see how easy it is to drop a league i tried to drop games rapidly and after 15 got back in silver. Turns out it is much harder getting out of bronze the second time - it seems that my MMR has got more stable. Anyway i still have 80-90% win rate and when i lose it is always because i did not scout enough. Worst was when i was completely surprised by voidrays - just started evo chamber when 5 of them were on their way, still i fought off for 15 min but by then he had massed up army and i lost. Losing after a fight like that feels worse that plain out losing to simple 6pool or cannonrush.
Macro hard, Micro soft.
taitanik
Profile Joined December 2011
Latvia231 Posts
March 12 2012 09:46 GMT
#118
i think with this strategy bronze-platinum players will win or lose at that 7:30 attack
"the game is over only when you make it over"
Mormel
Profile Joined February 2012
Netherlands57 Posts
Last Edited: 2012-03-12 15:34:59
March 12 2012 15:34 GMT
#119
On March 12 2012 18:46 taitanik wrote:
i think with this strategy bronze-platinum players will win or lose at that 7:30 attack


In my experience: if the 7:30 attack did some damage,you're good. If it didn't do any damage, you win around 40%.

Also, it got my out of bronze. I think in about 50 games. So thank you very much for the guide!
Don't, don't, don't belive the hype
Sylvanium
Profile Joined December 2011
Canada32 Posts
Last Edited: 2012-03-12 16:51:24
March 12 2012 16:50 GMT
#120
On March 12 2012 18:46 taitanik wrote:
i think with this strategy bronze-platinum players will win or lose at that 7:30 attack


The first attack is not meant to kill him. It is meant to hurt him BIG DIFFERENCE. That first attack is usually held, but at the cost of his army and if your lucky his expo maybe even a few production buildings. Since you are macroing while you attack and he is most likely just microing to fend off your attack, you automatically pull ahead. Good players can Macro and Micro at the same time, and I find that these players appear in high Silver low Gold but by that time you should have practiced Macro enough, with Hotkeys and such that you can Micro your battle, Stim your army and overall just make more damage then simply A-Move. (Trouble with Hotkeys? Day9 Daily 252 and practice, practice, practice).

High Silver, low Gold is also the time where gaining map awarness and scouting becomes important. Up to this point, blind build your way up and you should win more then you loose but after this point they are scouting so you should be scouting to, feel free to adjust the build to meet the circumstances, He has one base seige tanks, cool, hold the first attack and tech to Medivacs, drop him when he expos, as you drop attack the front and confuse him like crazy!.

Anyway, good luck guys and Have Fun.

P.S. in my experience this build is very weak vs. zerg (ling/bling/mutas specially). Try this build, its a lot more Micro intensive, but then again, you practiced macro for the last 50 games, time to learn some basic Micro and Harrass techniques. http://www.teamliquid.net/forum/viewmessage.php?topic_id=306157 I know it says you have to be high level player to pull it off, but I can attest to the contrary and the reason it works in High Silver/Low Gold? He can not Micro and Macro as well as you can.
Be happy you lost and learn from it, and if you win wonder what went wrong.
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