[G] How to get out of bronze w/ macro (not cheese) - Page 8
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Spieltor
327 Posts
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dUTtrOACh
Canada2339 Posts
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RonNation
United States385 Posts
On March 14 2012 16:29 Danglars wrote: It would help you to link to threads that actually Give hints on how to GET BETTER AT MACRO You start off talking about how this build lets you focus on macro. Yet, your followup is ONLY a build order with timely expansions and NO EXPLANATION whatsoever on how to focus on macro. I must say this thread fails to deliver because you merely present a build order that is friendly to only TERRANS who aren't to the level to begin micro practice. You don't explain macro, talk about where you attention is at in this build, and a myriad of other things. Bad form, Taerix. You may have started with the best of intentions but you [G] Guide result is far from the macro-focused product that TeamLiquid goers would expect! ????????? given the amount of positive feedback how do you come to this conclusion? | ||
antihobo
Canada121 Posts
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BurningRanger
Germany303 Posts
I'm constantly having problems with Protoss that don't FE, but instead get somewhat many units until my 1st push arrives. I then get forcefielded and lose the push. Then the Protoss can safely expand just like I'm doing at home aswell, while I have nothing left to keep him from expanding. So he's kind of keeping up on the number of bases then, techs up to Colossi or Templar and eventually roflstomps me, because I don't have AoE-units, but he does. So my question is: What do I do in TvP, when my 7:00min push arrives at his base and he hasn't expanded, but has a decent force at his choke? Should I stay there and contain him as long as possible, but risk to lose the units for not much gain? If so, should I bunker up in front of his base? Should I retreat and push again later with more units? When? | ||
Mormel
Netherlands57 Posts
On March 15 2012 17:59 BurningRanger wrote: I really like this build and it makes me play somewhat better already, so thanks. I haven't managed to get out of Silver yet though, cos I can't get my TvP working (but getting mostly matched against P :-/ ). I'm constantly having problems with Protoss that don't FE, but instead get somewhat many units until my 1st push arrives. I then get forcefielded and lose the push. Then the Protoss can safely expand just like I'm doing at home aswell, while I have nothing left to keep him from expanding. So he's kind of keeping up on the number of bases then, techs up to Colossi or Templar and eventually roflstomps me, because I don't have AoE-units, but he does. So my question is: What do I do in TvP, when my 7:00min push arrives at his base and he hasn't expanded, but has a decent force at his choke? Should I stay there and contain him as long as possible, but risk to lose the units for not much gain? If so, should I bunker up in front of his base? Should I retreat and push again later with more units? When? Try to snipe his sentries. That worked for me. | ||
Snoodles
401 Posts
On March 15 2012 17:59 BurningRanger wrote: I really like this build and it makes me play somewhat better already, so thanks. I haven't managed to get out of Silver yet though, cos I can't get my TvP working (but getting mostly matched against P :-/ ). I'm constantly having problems with Protoss that don't FE, but instead get somewhat many units until my 1st push arrives. I then get forcefielded and lose the push. Then the Protoss can safely expand just like I'm doing at home aswell, while I have nothing left to keep him from expanding. So he's kind of keeping up on the number of bases then, techs up to Colossi or Templar and eventually roflstomps me, because I don't have AoE-units, but he does. So my question is: What do I do in TvP, when my 7:00min push arrives at his base and he hasn't expanded, but has a decent force at his choke? Should I stay there and contain him as long as possible, but risk to lose the units for not much gain? If so, should I bunker up in front of his base? Should I retreat and push again later with more units? When? If you're forcefielded at the bottom of his ramp you can do a scanner sweep to get vision and hit whatever is whithin reach. Target those sentries. | ||
the_fixxer
Sweden30 Posts
On March 15 2012 20:11 Snoodles wrote: If you're forcefielded at the bottom of his ramp you can do a scanner sweep to get vision and hit whatever is whithin reach. Target those sentries. You really havent got the idea. DONT micro. Just total focus at macro and expanding will make him fall behind if he cant multitask, wich he probably cant cuz he´s in silver. JUST macro and a-move. | ||
BurningRanger
Germany303 Posts
I really want to keep with the don't micro idea, but I also don't want to throw away units for nothing. So the idea would be to a-move the 7:00min push into the enemies natural. On the minimap i can see, if there's anything there. If there's something, it's quite much ok that my units will fight. But if there's nothing, the chance of just getting my units destroyed for nothing from a-moving them further into his main is a bit too high imo. I shouldn't micro, ok, but I can move the units via minimap. The question is: Should I just leave them in his natural or retreat and include them in the next a-move attempt? | ||
Sylvanium
Canada32 Posts
On March 15 2012 17:59 BurningRanger wrote: I really like this build and it makes me play somewhat better already, so thanks. I haven't managed to get out of Silver yet though, cos I can't get my TvP working (but getting mostly matched against P :-/ ). I'm constantly having problems with Protoss that don't FE, but instead get somewhat many units until my 1st push arrives. I then get forcefielded and lose the push. Then the Protoss can safely expand just like I'm doing at home aswell, while I have nothing left to keep him from expanding. So he's kind of keeping up on the number of bases then, techs up to Colossi or Templar and eventually roflstomps me, because I don't have AoE-units, but he does. So my question is: What do I do in TvP, when my 7:00min push arrives at his base and he hasn't expanded, but has a decent force at his choke? Should I stay there and contain him as long as possible, but risk to lose the units for not much gain? If so, should I bunker up in front of his base? Should I retreat and push again later with more units? When? Retreat all your guys, expect for one marine. Hide that marine behind the min field of his Natural. When he takes his natural move in for the kill. (I will probably have Collossi, so you may need to focus fire the collosi). Regards! (This build got me in Gold, it works, just keep doing it) | ||
Snoodles
401 Posts
On March 15 2012 21:20 the_fixxer wrote: You really havent got the idea. DONT micro. Just total focus at macro and expanding will make him fall behind if he cant multitask, wich he probably cant cuz he´s in silver. JUST macro and a-move. Once you get the hang of it though right when your group gets there you have your expo underway, units queued, one supply depot being built, and 2 barracks ordered. You have a few seconds to see what your units are doing with no consequence to the build, and often times focus firing one-two units or a pylon can make the difference between your units doing no damage or GG. After a while you only have to look at your base to make buildings, supply depots, and drop mules; everything else can be done with hotkeys. Also, Ive realized that league only tells you half the story. When I get matched, I have a higher win rate against golds than I do against high silvers. The golds are somewhere in the middle of their division, sometimes top 8. As for the high silvers, some are smurfs(platinum or diamond 1v1 past seasons) and some are just plain good and working hard to get out. This strat has done me well up until now, but I don't think it alone will get me promoted again so I'm going to practice other strats. What it has done though is teach me what I can afford, when I can afford it, and how to reach 200 supply nearly every game while staying broke the whole time. I overproduce scvs more often than I underproduce them, and I often find myself with 80-100 scvs and 4 or 5 bases losing to people who made 30-60 and teched up or meched up. It's really funny though. I've gone to BIO HELL and seen lots of marine marauder heartbreak. I've seen my 80-100 bio bio get siege bombarded, stormed, lawnmowered by collossi, exploded by banelings, infested, and one protoss beat me twice by just making cannons and void rays ![]() | ||
imbroglio
United States3 Posts
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Leimus
72 Posts
On March 16 2012 16:37 imbroglio wrote: but I cannot go any further without changing my composition and starting to micro. Like someone said earlier in this topic to similar complaint: post a replay of your playing the OP build. If you have trouble winning with it in bronze, it is 99% guaranteed to be lack of macro (yes, there're odd cases where the other player is doing something to directly counter this, but you still win like 9 out of 10 games). This mindless build should get you to gold league easily. It doesn't matter if you don't win instantly as you're throwing double or triple the numbers against typical bronze players, and preventing them to get even close to your production capability. | ||
thezanursic
5489 Posts
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thezanursic
5489 Posts
On March 13 2012 04:22 imbroglio wrote: TvP: *They build cannons and expand. Cannons aren't too bad, but the tanks just slaughter my army. I am going to rock your world!!! Scout for the forge and... http://www.dramabutton.com/ ...EXPAND YOURSELF or even... http://www.dramabutton.com/ ... DOUBLE EXPAND!!!. Seriously tho cannons are so useless in TvP if the protoss makes cannons you are instantly ahead. Edit the part about SIlver having superior strategies made me chuckle ohh and I can share what I do against bronze/silver/gold. I build only reapers and somehow still win. | ||
meltingmykohchoo
166 Posts
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the_fixxer
Sweden30 Posts
On March 15 2012 22:19 BurningRanger wrote: Ok, thanks for the tips, but they don't help me right now. I really want to keep with the don't micro idea, but I also don't want to throw away units for nothing. So the idea would be to a-move the 7:00min push into the enemies natural. On the minimap i can see, if there's anything there. If there's something, it's quite much ok that my units will fight. But if there's nothing, the chance of just getting my units destroyed for nothing from a-moving them further into his main is a bit too high imo. I shouldn't micro, ok, but I can move the units via minimap. The question is: Should I just leave them in his natural or retreat and include them in the next a-move attempt? I think you should leave them in your opponents natural expansion, because that will keep him from taking an expansion without losing a big part of his army, and he´s behind cuz you have an expansion while he don´t. If you can keep your army there for long, he´ll have to multitask really well to keep you out of his base. And while you expand and expand, his main is getting mined out. Easy victory for you. Also, when you have gotten so good at macro mechanics that you dont have to think of it, you´re just doing, you can start to incorporating some micro, lika scanning the top of his ramp and killing sentries. I hope this was to help=) | ||
all3z
Sweden23 Posts
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Marcaunon
South Africa8 Posts
So I've decided to play terran for season 6. Also after a long break from starcraft 2. I got placed in silver due to rating of season 5 (stopped playing mid s5) Anyways terran I found incredibly difficult. after a while I started getting only bronze players... ![]() So I started trying todo this. It works great so far. Only I do a few other things later. against protoss I always research concussive shell. I like getting a engineering bay for +1 upgrades around 12-15 somewhere. Then I find that just having marine/marauder breaks down vs a couple of things: storms/collosi/lotsa tanks/lotsa banelings/infestors/cloaked banshees? So late game (25:00) I do the following: I get 1 factory which allows me to get armory so I can get +3/+3 on my marines/marauders. Then I build about 3-5 starports. 1 with techlab for a raven and rest reactor for medi/viking. vikings mostly to counter collosi - medi to keep units alive longer. I also get stim around 20:00 normally. That normally makes it harder to break the MMM ball. My macro is still piss poor. but I'm winning some games vs silver. And I started to supply block less ![]() Thanx for the guide. | ||
zefreak
United States2731 Posts
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