I have been watching forgg's stream for a while, and I picked up a few builds from him which are really good. In this thread, I want to dissect his play so that you guys can also execute this fun TvZ build. The fair warning here is that this is a crisp build order where one misstep can mess up the whole b.o., so I advise you to try this only if you have good enough multitask skills. Also, before you read this guide, it might be a good idea to watch my youtube video or replays so that you get a general idea to work with.
Build order
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10 Supply
12 Barrack
13 Gas
15 Orbital
15 Marine -> scout
16 Supply
16 2nd Marine
18 Factory
18 Gas
19 Reactor (after reactor put tech lab near starport)
19 3rd Supply
20 Put scvs to 2nd gas
22 Starport
When hellions pop out: 5:24
Arrive at zerg base at around 6:00
4 Hellions arrive at 6:24
Swap starport with tech lab from barracks -
32 start cloak as priority
32 Supply
32 1st banshee (exactly 32/35 to 35/35)
Rally banshee to zerg’s base
38 Supply
When banshee comes out: 6:50 - target queen as a priority
Distract queens with hellions
7:24 - cloak is finished
Get 2nd banshee
Go CC then get tech lab from barrack
Add factories to the tech labs (You must have 2 banshees ALIVE before this)
Get drop ship and harass with 4 hellions
Research Blue Flame
Get 2 gases in the expansion
12 Barrack
13 Gas
15 Orbital
15 Marine -> scout
16 Supply
16 2nd Marine
18 Factory
18 Gas
19 Reactor (after reactor put tech lab near starport)
19 3rd Supply
20 Put scvs to 2nd gas
22 Starport
When hellions pop out: 5:24
Arrive at zerg base at around 6:00
4 Hellions arrive at 6:24
Swap starport with tech lab from barracks -
32 start cloak as priority
32 Supply
32 1st banshee (exactly 32/35 to 35/35)
Rally banshee to zerg’s base
38 Supply
When banshee comes out: 6:50 - target queen as a priority
Distract queens with hellions
7:24 - cloak is finished
Get 2nd banshee
Go CC then get tech lab from barrack
Add factories to the tech labs (You must have 2 banshees ALIVE before this)
Get drop ship and harass with 4 hellions
Research Blue Flame
Get 2 gases in the expansion
There are 3 chances to outright kill or damage tremendously the zerg. You must focus on these 3 attack stages very carefully. The good thing about this build is that there are 3 chances to do the damage, so if one fails you can still make a comeback.
Attack Phase 1: 4 hellions
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The first 4 hellions should pop out and arrive zerg's base at around 6:30 mark. What these units have to do is to harass the zerg as much as possible. The good thing about this build is that you don't need to kill or deny the creeps as you do with normal hellion openings, so don't be afraid to run in to 1 spine crawlers into the main/natural's mineral lines to roast some drones. The timing is such that the zerg won't have rock solid defense up front in the natural, or if they do, they would be committing too much at the early stage. This is such a effective harass because you will not only kill drones and damage their economy, but you will also confuse him to the state where he will not be as focused to follow properly. There are many times where hellions just go right inside the zerg's main and the zerg called out the GG.
Attack Phase 2: 2 Cloaked Banshees
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Right as 4 hellions annoy the zerg and die with the mission accomplished, here comes the cloaked banshee. If the zergs do not counter properly, it will be an instant win, as zerg won't be able to detect cloak. If the hellions previously damaged drones, banshees can easily pick off those weak drones first. However, you must not overcommit. These banshees have to be alive the entire time. The reason for this is the map control -> these banshees can easily snipe 3rd before the mutas/zerg's anti-air to the 3rd. In addition, these banshees are there to pressure zergs to go to muta tech, which is really important.
Why muta?
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1. Banshees denying the 3rd expansion is annoying
2. Zerg thinks you may be going for whatever build that won't have enough air defense
3. Alternatives are bad
-> Infestors - terrible choice vs mech
-> ling/banes - terrible vs mech (esp with blue flame)
-> pure roaches - scariest counter, you need to do a lot of annoying work with banshees so that the zerg comes to you for possible finishing blow, where you can just have to defend then to win.
2. Zerg thinks you may be going for whatever build that won't have enough air defense
3. Alternatives are bad
-> Infestors - terrible choice vs mech
-> ling/banes - terrible vs mech (esp with blue flame)
-> pure roaches - scariest counter, you need to do a lot of annoying work with banshees so that the zerg comes to you for possible finishing blow, where you can just have to defend then to win.
Optional Attack Phase 2.5: 6-8 hellions
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When you harass with banshees and notice that zerg is droning up and relying too much on small static defense with little army, you can opt to harass with 6-8 hellions that you will have from the reactor hellions while you were harassing with banshees. If you notice that defense is too tight to do much damage, just save those hellions for Attack Phase 3.
Attack Phase 3: 4 thors attack timing
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Whenever 4 thors are out, it's the time to push. It seems like the optimal number because of following reasons.
1. If you wait for 6+, you are giving zerg too much time to mass roaches.
2. If you go with only 2, they are too few a number to do a finishing blow to the zerg.
Whenever you push out with 4 thors, rally hellions, repairing scvs, and 2 banshees to the most forefront thor, as thors move slowest. Also make sure to rally the factories to the one of the traveling thors as well, because reinforcement of 2 thors at a time is essential for a successful push.
What you will lose to if you were to lose
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Just a bunch of roaches: That's why every attack phase counts. Little by little, as you kill more drones and slow his tech, the 4 thor timing push will be more successful. If attack phase 1 and 2 get completely shut down, zerg might be easily crush attack 3 phase.
What you won't lose to: ling/banes/mutas/infestors.
Maps that best work:
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entombed valley, shattered temple, metalopolis, antiga shipyard
OPTIONAL stuff you can do
Preliminary bunker rush
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Bunker with 1 scv and 1 marine in the natural's mineral patch: overreaction by zerg will make you further ahead
A medivac (4 hellion) drop after 2 banshees
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If you think the zerg is relying too heavily on front door static defense, you can hellion drop for further drone harass.
Some troubling situations/How to overcome
Case 1 If they roach rush you early
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Defend with everything at the ramp. You will have 1 banshee out by then. If they roach rush, they probably will not be as ready for cloakshees -> GG!
Case 2 Mutas in my base but thors are already traveling in the middle of the map toward enemy's base
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1st, don't panic. 2nd, DON'T pull back the army. 3rd. pull scvs AWAY from the mutas and defend with 2 thors that are coming out of factories. Meanwhile, 4 thors push will run rampant.
Case 3 Too many roaches just destroyed my 4 thor push.
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Option 1 GG out
Option 2 Defend at natural if you can successfully do so, then get 3rd asap into 3/3 200/200 mech. Watch out for brood lord timing and get vikings as appropriate.
Option 2 Defend at natural if you can successfully do so, then get 3rd asap into 3/3 200/200 mech. Watch out for brood lord timing and get vikings as appropriate.
I will post some reps after server check is done. Also, I execute this build quite a lot on my stream so you might wanna check it out sometime.
Some Sample Executions by me
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REPLAYS
http://drop.sc/97998
http://drop.sc/97999
http://drop.sc/97996
http://drop.sc/97997
Finally, check out the TvP build that I previously posted if you want some refreshing tvp style http://www.teamliquid.net/forum/viewmessage.php?topic_id=290571 and I would like to thank iSTop for helping me fine tune this build.