• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:06
CEST 15:06
KST 22:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed17Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Heaven's Balance Suggestions (roast me) Who will win EWC 2025? Esports World Cup 2025 - Brackets Revealed The Memories We Share - Facing the Final(?) GSL RSL Revival patreon money discussion thread
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL Soulkey Muta Micro Map? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational 2025 ACS Season 2 Qualifier Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 694 users

[G] SPeCiaLiST's Guide to ForGG's Multiharass TvZ

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
Specialist
Profile Blog Joined April 2007
United States803 Posts
Last Edited: 2012-01-25 22:06:20
January 25 2012 11:36 GMT
#1
Hi, this is LgNSpecialist from team Legion. I go by SPeCiaLiST, AllinKing, and xiLith in ladder, which all of them are in high GMs.
I have been watching forgg's stream for a while, and I picked up a few builds from him which are really good. In this thread, I want to dissect his play so that you guys can also execute this fun TvZ build. The fair warning here is that this is a crisp build order where one misstep can mess up the whole b.o., so I advise you to try this only if you have good enough multitask skills. Also, before you read this guide, it might be a good idea to watch my youtube video or replays so that you get a general idea to work with.

Build order

+ Show Spoiler +
10 Supply
12 Barrack
13 Gas
15 Orbital
15 Marine -> scout
16 Supply
16 2nd Marine
18 Factory
18 Gas
19 Reactor (after reactor put tech lab near starport)
19 3rd Supply
20 Put scvs to 2nd gas
22 Starport
When hellions pop out: 5:24
Arrive at zerg base at around 6:00
4 Hellions arrive at 6:24

Swap starport with tech lab from barracks -
32 start cloak as priority
32 Supply
32 1st banshee (exactly 32/35 to 35/35)
Rally banshee to zerg’s base
38 Supply

When banshee comes out: 6:50 - target queen as a priority
Distract queens with hellions

7:24 - cloak is finished
Get 2nd banshee
Go CC then get tech lab from barrack
Add factories to the tech labs (You must have 2 banshees ALIVE before this)

Get drop ship and harass with 4 hellions
Research Blue Flame
Get 2 gases in the expansion


There are 3 chances to outright kill or damage tremendously the zerg. You must focus on these 3 attack stages very carefully. The good thing about this build is that there are 3 chances to do the damage, so if one fails you can still make a comeback.

Attack Phase 1: 4 hellions

+ Show Spoiler +
The first 4 hellions should pop out and arrive zerg's base at around 6:30 mark. What these units have to do is to harass the zerg as much as possible. The good thing about this build is that you don't need to kill or deny the creeps as you do with normal hellion openings, so don't be afraid to run in to 1 spine crawlers into the main/natural's mineral lines to roast some drones. The timing is such that the zerg won't have rock solid defense up front in the natural, or if they do, they would be committing too much at the early stage. This is such a effective harass because you will not only kill drones and damage their economy, but you will also confuse him to the state where he will not be as focused to follow properly. There are many times where hellions just go right inside the zerg's main and the zerg called out the GG.


Attack Phase 2: 2 Cloaked Banshees

+ Show Spoiler +
Right as 4 hellions annoy the zerg and die with the mission accomplished, here comes the cloaked banshee. If the zergs do not counter properly, it will be an instant win, as zerg won't be able to detect cloak. If the hellions previously damaged drones, banshees can easily pick off those weak drones first. However, you must not overcommit. These banshees have to be alive the entire time. The reason for this is the map control -> these banshees can easily snipe 3rd before the mutas/zerg's anti-air to the 3rd. In addition, these banshees are there to pressure zergs to go to muta tech, which is really important.


Why muta?

+ Show Spoiler +
1. Banshees denying the 3rd expansion is annoying
2. Zerg thinks you may be going for whatever build that won't have enough air defense
3. Alternatives are bad
-> Infestors - terrible choice vs mech
-> ling/banes - terrible vs mech (esp with blue flame)
-> pure roaches - scariest counter, you need to do a lot of annoying work with banshees so that the zerg comes to you for possible finishing blow, where you can just have to defend then to win.


Optional Attack Phase 2.5: 6-8 hellions

+ Show Spoiler +
When you harass with banshees and notice that zerg is droning up and relying too much on small static defense with little army, you can opt to harass with 6-8 hellions that you will have from the reactor hellions while you were harassing with banshees. If you notice that defense is too tight to do much damage, just save those hellions for Attack Phase 3.


Attack Phase 3: 4 thors attack timing
+ Show Spoiler +

Whenever 4 thors are out, it's the time to push. It seems like the optimal number because of following reasons.

1. If you wait for 6+, you are giving zerg too much time to mass roaches.
2. If you go with only 2, they are too few a number to do a finishing blow to the zerg.

Whenever you push out with 4 thors, rally hellions, repairing scvs, and 2 banshees to the most forefront thor, as thors move slowest. Also make sure to rally the factories to the one of the traveling thors as well, because reinforcement of 2 thors at a time is essential for a successful push.


What you will lose to if you were to lose
+ Show Spoiler +

Just a bunch of roaches: That's why every attack phase counts. Little by little, as you kill more drones and slow his tech, the 4 thor timing push will be more successful. If attack phase 1 and 2 get completely shut down, zerg might be easily crush attack 3 phase.

What you won't lose to: ling/banes/mutas/infestors.


Maps that best work:


+ Show Spoiler +
entombed valley, shattered temple, metalopolis, antiga shipyard


OPTIONAL stuff you can do

Preliminary bunker rush
+ Show Spoiler +

Bunker with 1 scv and 1 marine in the natural's mineral patch: overreaction by zerg will make you further ahead


A medivac (4 hellion) drop after 2 banshees
+ Show Spoiler +
If you think the zerg is relying too heavily on front door static defense, you can hellion drop for further drone harass.


Some troubling situations/How to overcome

Case 1 If they roach rush you early
+ Show Spoiler +
Defend with everything at the ramp. You will have 1 banshee out by then. If they roach rush, they probably will not be as ready for cloakshees -> GG!


Case 2 Mutas in my base but thors are already traveling in the middle of the map toward enemy's base
+ Show Spoiler +
1st, don't panic. 2nd, DON'T pull back the army. 3rd. pull scvs AWAY from the mutas and defend with 2 thors that are coming out of factories. Meanwhile, 4 thors push will run rampant.


Case 3 Too many roaches just destroyed my 4 thor push.
+ Show Spoiler +
Option 1 GG out
Option 2 Defend at natural if you can successfully do so, then get 3rd asap into 3/3 200/200 mech. Watch out for brood lord timing and get vikings as appropriate.


I will post some reps after server check is done. Also, I execute this build quite a lot on my stream so you might wanna check it out sometime.


Some Sample Executions by me

+ Show Spoiler +




REPLAYS


http://drop.sc/97998
http://drop.sc/97999
http://drop.sc/97996
http://drop.sc/97997


Finally, check out the TvP build that I previously posted if you want some refreshing tvp style http://www.teamliquid.net/forum/viewmessage.php?topic_id=290571 and I would like to thank iSTop for helping me fine tune this build.
StiX
Profile Joined September 2010
Netherlands220 Posts
Last Edited: 2012-01-25 11:41:19
January 25 2012 11:40 GMT
#2
Yeah I've noticed this build as well, although not in such detail as you described.. Thanks!
"Think for yourself, question authority" Timothy Leary
saaaa
Profile Joined November 2010
Germany419 Posts
Last Edited: 2012-01-25 12:36:31
January 25 2012 12:01 GMT
#3

i searched for this in details but never could find this.

thanks!

do you have replays of forgg playing this style?
deanyo
Profile Joined December 2010
United Kingdom206 Posts
January 25 2012 14:24 GMT
#4
thank you, such a fun build
twitch.tv/deanyo
-Aura-
Profile Blog Joined March 2011
United States209 Posts
January 25 2012 14:33 GMT
#5
Yeah, this build looks like it's great to use in a BoX, thanks a lot.

Also, so happy that LgN got another Terran. Fighting!
¯\_(ツ)_/¯ Liquid get more Terrans please...
aebriol
Profile Joined April 2010
Norway2066 Posts
Last Edited: 2012-01-25 15:11:09
January 25 2012 15:10 GMT
#6
Roach hydra is actually quite good against this as a zerg. Like, 8-10 hydras, rest roaches.

Without lots of hellions, tanks, plenty of marines, hydras do well

It's sadly ... about the only build in existence where hydras make some kind of sense in ZvT.

(roach bane queen also, but then you have to see it coming sooner so you can get out 6 or 8 queens).
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
January 25 2012 15:38 GMT
#7
Nice write up and really appreciate the youtube videos! They're very helpful.
All the pros got dat Ichie.
BONE
Profile Joined August 2010
United States176 Posts
January 25 2012 15:40 GMT
#8
Thanks for taking the time to make this!!!
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 25 2012 16:05 GMT
#9
On January 26 2012 00:10 aebriol wrote:
Roach hydra is actually quite good against this as a zerg. Like, 8-10 hydras, rest roaches.

Without lots of hellions, tanks, plenty of marines, hydras do well

It's sadly ... about the only build in existence where hydras make some kind of sense in ZvT.

(roach bane queen also, but then you have to see it coming sooner so you can get out 6 or 8 queens).

Disagree, thors outrange hydras and just 2shot them and they're effectively an overpriced weaker roach. I laugh every time a zerg makes hydras vs me, seriously they are SO awful vs terran.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
aaycumi
Profile Joined March 2011
England265 Posts
January 25 2012 18:13 GMT
#10
ForGG harassment strategies work because he understands how to abuse Terrain and get the enemy to push or tech in ways he's already prepared for, Copy the build order isn't gonna get you any easy wins.
DawN883
Profile Joined November 2011
Sweden558 Posts
January 25 2012 18:14 GMT
#11
Thank you for another great (G) good work!
If the dead are not raised, Let us eat and drink, for tomorrow we die
Whatson
Profile Blog Joined January 2012
United States5356 Posts
January 25 2012 18:20 GMT
#12
On January 26 2012 03:13 aaycumi wrote:
ForGG harassment strategies work because he understands how to abuse Terrain and get the enemy to push or tech in ways he's already prepared for, Copy the build order isn't gonna get you any easy wins.

The opening build order essentially forces the Zerg down certain tech paths based on your own unit composition and timings. If you read the post, the OP actually talked about possible transitions the Zerg could do, maps to do it on, compositions to use.

Great guide, I've been really interested in his style for a long time, just haven't had the time to watch his stream lately
¯\_(シ)_/¯
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 25 2012 18:43 GMT
#13
On January 26 2012 01:05 Pokebunny wrote:
Disagree, thors outrange hydras and just 2shot them and they're effectively an overpriced weaker roach. I laugh every time a zerg makes hydras vs me, seriously they are SO awful vs terran.


This. Hydras are effectively an overpriced weaker roach in all 3 MU's. The only time Z should make hydras is for funky all-ins or if they have a strong need for AA and queens/corruptors won't cut it. I can't say how many times I would have died to queens walking their slow asses off creep to attack me, but Z instead opts for crappy hydras, so I LOL all over his army.
spbelky
Profile Blog Joined October 2010
United States623 Posts
January 25 2012 18:44 GMT
#14
What's your typical Armory timing look like? and when do you halt/restart marine production?
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
Last Edited: 2012-01-25 19:14:33
January 25 2012 18:52 GMT
#15
ive had i few people do this to me a few times, could you post replays of you doing this? i usually beat it easily by just spamming lings and a few banelings to bust his wall directly after holding the banshee harass and then kill scvs like crazy and leave them there while i expand and tech.

maybe the people im playing against are doing it wrong? i cant watch youtube shit so please please could you post replays

edit ; i called scvs drones -_- lol
6 poll is a good skill toi have
Specialist
Profile Blog Joined April 2007
United States803 Posts
January 25 2012 19:08 GMT
#16
On January 26 2012 03:44 spbelky wrote:
What's your typical Armory timing look like? and when do you halt/restart marine production?


After I fully harass with 2 banshees, I have many monies in my bank. That's when I throw down the 2 factories, and armory. I don't have the kind "I have to put this at X time" for 2 factories and armory and so forth.
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
January 25 2012 19:12 GMT
#17
On January 26 2012 04:08 SpecialistSc wrote:
Show nested quote +
On January 26 2012 03:44 spbelky wrote:
What's your typical Armory timing look like? and when do you halt/restart marine production?


After I fully harass with 2 banshees, I have many monies in my bank. That's when I throw down the 2 factories, and armory. I don't have the kind "I have to put this at X time" for 2 factories and armory and so forth.


thats what i thought, directly after your banshee harass you are extremely vulnerable to counter attack, am I right?
6 poll is a good skill toi have
Specialist
Profile Blog Joined April 2007
United States803 Posts
January 25 2012 19:15 GMT
#18
On January 26 2012 04:12 eu.exodus wrote:
Show nested quote +
On January 26 2012 04:08 SpecialistSc wrote:
On January 26 2012 03:44 spbelky wrote:
What's your typical Armory timing look like? and when do you halt/restart marine production?


After I fully harass with 2 banshees, I have many monies in my bank. That's when I throw down the 2 factories, and armory. I don't have the kind "I have to put this at X time" for 2 factories and armory and so forth.


thats what i thought, directly after your banshee harass you are extremely vulnerable to counter attack, am I right?


Not really. Counter attack won't do a thing because I still have 2 banshees in my arsenal, as well as 2 thors/2 hellion productions.
spbelky
Profile Blog Joined October 2010
United States623 Posts
January 25 2012 20:42 GMT
#19
OK so after the banshee harass, your main production is going to be 2 tech factories and a reactor factory off 2base... sounds good.

More newbie questions: When do you get upgrades, and do you get armor or weapon? or 2 armory and get both? O_o
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
January 25 2012 20:47 GMT
#20
Thanks, i'll just be starting Terran and this is a great start to read ^_^
Luppa <3
Specialist
Profile Blog Joined April 2007
United States803 Posts
January 25 2012 21:03 GMT
#21
On January 26 2012 05:42 spbelky wrote:
OK so after the banshee harass, your main production is going to be 2 tech factories and a reactor factory off 2base... sounds good.

More newbie questions: When do you get upgrades, and do you get armor or weapon? or 2 armory and get both? O_o


whenever you have money left while running all 3 factories... and always get weapon upgrade for every terran upgrades
RabidSeagull
Profile Joined December 2010
United States220 Posts
January 25 2012 21:25 GMT
#22
On January 26 2012 06:03 SpecialistSc wrote:
Show nested quote +
On January 26 2012 05:42 spbelky wrote:
OK so after the banshee harass, your main production is going to be 2 tech factories and a reactor factory off 2base... sounds good.

More newbie questions: When do you get upgrades, and do you get armor or weapon? or 2 armory and get both? O_o


whenever you have money left while running all 3 factories... and always get weapon upgrade for every terran upgrades

"always" is pretty strong, a lot of Thor rushes prefer +1armor against zerg because it makes zerglings less effective especially in combination with scv repair. Tanks definitely benefit from the weapons which is clearly the right upgrade in almost every instance for other mech units too but there are times where armor can work as well.
I be the body dropper, the heartbeat stopper. Child educator, plus head amputator
Specialist
Profile Blog Joined April 2007
United States803 Posts
January 25 2012 21:34 GMT
#23
On January 26 2012 06:25 RabidSeagull wrote:
Show nested quote +
On January 26 2012 06:03 SpecialistSc wrote:
On January 26 2012 05:42 spbelky wrote:
OK so after the banshee harass, your main production is going to be 2 tech factories and a reactor factory off 2base... sounds good.

More newbie questions: When do you get upgrades, and do you get armor or weapon? or 2 armory and get both? O_o


whenever you have money left while running all 3 factories... and always get weapon upgrade for every terran upgrades

"always" is pretty strong, a lot of Thor rushes prefer +1armor against zerg because it makes zerglings less effective especially in combination with scv repair. Tanks definitely benefit from the weapons which is clearly the right upgrade in almost every instance for other mech units too but there are times where armor can work as well.


ah but u have hellions so +1 attk hellions will do a better job of handling lings
i think all pros always get attack first regardless of whatever upgrade it is
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 25 2012 21:51 GMT
#24
How do you deal with Broodlord/Corruptor/Infestor with mass queens for transfusion in case the game goes late?

I find it nearly impossible to fight effectively and even if you can trade evenly, zerg will be back to 200/200 in a minute with random unit which you can't possibly have answer to..

Is this kinda do or die? Thanks..
Specialist
Profile Blog Joined April 2007
United States803 Posts
January 25 2012 21:55 GMT
#25
On January 26 2012 06:51 Everlong wrote:
How do you deal with Broodlord/Corruptor/Infestor with mass queens for transfusion in case the game goes late?

I find it nearly impossible to fight effectively and even if you can trade evenly, zerg will be back to 200/200 in a minute with random unit which you can't possibly have answer to..

Is this kinda do or die? Thanks..


not do or die, just do
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 25 2012 21:56 GMT
#26
On January 26 2012 06:55 SpecialistSc wrote:
Show nested quote +
On January 26 2012 06:51 Everlong wrote:
How do you deal with Broodlord/Corruptor/Infestor with mass queens for transfusion in case the game goes late?

I find it nearly impossible to fight effectively and even if you can trade evenly, zerg will be back to 200/200 in a minute with random unit which you can't possibly have answer to..

Is this kinda do or die? Thanks..


not do or die, just do


Oh, you are smart, oke.
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
January 25 2012 22:01 GMT
#27
On January 26 2012 03:52 eu.exodus wrote:
ive had i few people do this to me a few times, could you post replays of you doing this? i usually beat it easily by just spamming lings and a few banelings to bust his wall directly after holding the banshee harass and then kill scvs like crazy and leave them there while i expand and tech.

maybe the people im playing against are doing it wrong? i cant watch youtube shit so please please could you post replays

edit ; i called scvs drones -_- lol


i also do this against any >2 hellion opening with 90% win rate. The hellion banshee opening leaves the terran with thin production caps, so mass spam sling bling always takes him down (on 25..30 drones). Even if the first wave does not completely destroy him, commiting to sling bling always was worth the risk ..
21 is half the truth
NoisyNinja
Profile Joined February 2011
United States991 Posts
January 25 2012 22:09 GMT
#28
Well, so far, I now have two solid tvz builds. I'll try this out and post my results.
saaaa
Profile Joined November 2010
Germany419 Posts
January 25 2012 22:52 GMT
#29
specialist do you have replays of forgg? or where do you get your informations, timings etc?
lolpaca
Profile Joined July 2011
14 Posts
January 25 2012 23:50 GMT
#30
another very nice guide, cheers!
Szubie
Profile Joined April 2011
United Kingdom294 Posts
January 26 2012 00:04 GMT
#31
Nice, thanks for the detailed BO.
IMMvp, Maru
Heweree
Profile Joined July 2011
United Kingdom497 Posts
January 26 2012 01:20 GMT
#32
Please can you delete this guide because soon every terran will do it, so zerg will find out a counter to it and my freewin against zergs will be over.

Thanks.
Specialist
Profile Blog Joined April 2007
United States803 Posts
Last Edited: 2012-01-26 01:37:57
January 26 2012 01:34 GMT
#33
On January 26 2012 10:20 TanTzoR wrote:
Please can you delete this guide because soon every terran will do it, so zerg will find out a counter to it and my freewin against zergs will be over.

Thanks.


hehe, learn to play some other styles
also, there is no hard counter so it's all gud
statikg
Profile Joined May 2010
Canada930 Posts
January 26 2012 02:04 GMT
#34
Its a great guide but the OPs statement that everyone goes +weaps instead of armor is not only wrong but foolish. Critical damage for thors and hellions will not change with +1weapons in this type of push, +1armor will definitely be preferable in this strategy.
Specialist
Profile Blog Joined April 2007
United States803 Posts
Last Edited: 2012-01-26 02:19:50
January 26 2012 02:19 GMT
#35
On January 26 2012 11:04 statikg wrote:
Its a great guide but the OPs statement that everyone goes +weaps instead of armor is not only wrong but foolish. Critical damage for thors and hellions will not change with +1weapons in this type of push, +1armor will definitely be preferable in this strategy.


Thanks for criticism but why you calling me foolish? It's def a personal preference and weap upgrades are good in long term (faster 3 att up). And besides, upgrades that early is not a deal breaker anyhow.
ff7legend
Profile Blog Joined April 2007
United States213 Posts
January 26 2012 02:26 GMT
#36
How would you deal with a early bane bust... I know you will have banshees to clean it up, but won't the damage already be done?
I am the best ever... aka Truth, Judge, Legend
statikg
Profile Joined May 2010
Canada930 Posts
January 26 2012 02:30 GMT
#37
On January 26 2012 11:19 SpecialistSc wrote:
Show nested quote +
On January 26 2012 11:04 statikg wrote:
Its a great guide but the OPs statement that everyone goes +weaps instead of armor is not only wrong but foolish. Critical damage for thors and hellions will not change with +1weapons in this type of push, +1armor will definitely be preferable in this strategy.


Thanks for criticism but why you calling me foolish? It's def a personal preference and weap upgrades are good in long term (faster 3 att up). And besides, upgrades that early is not a deal breaker anyhow.


I am not calling you foolish, just this particular statement. Since this build is basically an all-in (sure you COULD do damage that would make it not all in) then you probably only get an opportunity to do 1upgrade and in that case +1 armor is definitely better. If u claim that you transition into a macro game from this build, then you must have ridiculous macro skillz. I have seen forgg do this build on his stream and he typically leaves immediately if the thor push dies.
perser84
Profile Joined October 2010
Germany399 Posts
January 26 2012 06:20 GMT
#38
its very simmilar to mEtRoSG anti zerg built

http://www.teamliquid.net/forum/viewmessage.php?topic_id=227711&currentpage=11#220

@ TanTzoR zerg are way to used to bio play

its good for them deal with other kinds of of built

and if you have no korean micro mech is the cost efftive way to deal with them
you just become like a protoss who built a death ball
and your force the zerg to spend more and gas
and every zerg is gas hungry

and if they built mass mutas
they die
even with mass roach is hard to stop it without a saturated fast 3rd
perser84
Profile Joined October 2010
Germany399 Posts
January 26 2012 06:21 GMT
#39
On January 26 2012 11:26 ff7legend wrote:
How would you deal with a early bane bust... I know you will have banshees to clean it up, but won't the damage already be done?



you have enough hellions to deal with that

and vs roach you have banshees
and if you scout no expo then you built a bunker that should be enough
S2Lunar
Profile Joined June 2011
1051 Posts
January 26 2012 06:29 GMT
#40
Thanks alot for your insight into the build, was looking for a more in-depth guide of this.
ShaneFeit
Profile Joined August 2011
92 Posts
January 26 2012 15:05 GMT
#41
Thanks for this guide!

Just tried it out in 3 games and won every vs high master and GM players even though I messed up a the build order a few times. I added a medivac as reinforcement to the push to heal scvs and any marines alive, but primarily you can use it to pick up thors that are getting targeted by roaches and drop them behind the frontline to get repaired.

Also the genius of lifting your barracks to hide all the tech, really everyone should do this in TvZ especially since there is a small window of time after marine 2 is built until you can afford the reactor. To help hide everything even better I keep just 1 marine behind the supply depots at the ramp and the second one on patrol in the back of the base to stop overlord scouting. With the 4 thor push I believe its most important to snipe queens first, once they are dead you can leave the banshees on hold position which really helps out against the roaches.
saaaa
Profile Joined November 2010
Germany419 Posts
January 26 2012 16:43 GMT
#42
does a reactor hellion expand delay this build?

i think you have the same banshee+cloak timings with a hellion expand.
ShaneFeit
Profile Joined August 2011
92 Posts
January 26 2012 17:25 GMT
#43
On January 27 2012 01:43 saaaa wrote:
does a reactor hellion expand delay this build?

i think you have the same banshee+cloak timings with a hellion expand.


The expansion will be delayed by quite a bit because you need to build the 2nd reactor once you put the factory down.
Going straight into expo and then banshees will also probably outright die to fast roaches.

However it might still be good!

I think you should try it out and note the timings of of when you have 2 cloaked banshees and the 4 -thor push with blue flame hellions and compare it to the original build.
jliu
Profile Joined March 2011
282 Posts
January 26 2012 17:50 GMT
#44
I saw this build quite a few times on Specialist's stream last night. It catches most zerg players off guard, interestingly the immobility of the 4 thor push results in a LOT of base trade scenarios...
Agnosthar
Profile Joined August 2010
631 Posts
January 26 2012 17:56 GMT
#45
Can't wait to try this out, thanks for taking the time to write such a nice guide.
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
January 26 2012 19:12 GMT
#46
If your opponent is going pure roach, no spire do you suggest continuing banshee production for the thor all in and cutting some hellion?

Also i find a medivac is invaluable during the 4 thor push since it allows for thor micro and scv micro in case they have banes.

It's funny because i've also been stealing this build from forgg. Whenever you push out with your thors, it just feels so weak, but somehow you get the win. Then upon watching the replay you realize hey had like 20 drones the whole game or just got up to 40 but no units.
Protossrush
Profile Joined July 2011
United States56 Posts
January 27 2012 05:24 GMT
#47
Hey i kinda ran into a bit of trouble while using this build. I use this build almost every tvz i play now and crush very zerg that decides to go muta. I so far have lost all my games when the zerg goes infestors am i suppose to play the style out the same way vs infestors?
Jjakji, MMA, MKP, MVP Alive, Ryung, Demuslim, Keen FIGHTING!!! Jaedong, Savi0r, Zer0, Eff0rt Fighting!!
Whatson
Profile Blog Joined January 2012
United States5356 Posts
January 27 2012 06:04 GMT
#48
On January 27 2012 14:24 Protossrush wrote:
Hey i kinda ran into a bit of trouble while using this build. I use this build almost every tvz i play now and crush very zerg that decides to go muta. I so far have lost all my games when the zerg goes infestors am i suppose to play the style out the same way vs infestors?

This also works well vs Stephano style. The few games I've played using this build against infestor-upgraded ling is by mixing in more banshees to snipe infestors,and getting siege tanks. If i'm not mistaken, pure mech play is pretty good against Stephano style.
¯\_(シ)_/¯
saaaa
Profile Joined November 2010
Germany419 Posts
Last Edited: 2012-01-27 13:59:36
January 27 2012 13:59 GMT
#49
On January 27 2012 02:25 ShaneFeit wrote:
Show nested quote +
On January 27 2012 01:43 saaaa wrote:
does a reactor hellion expand delay this build?

i think you have the same banshee+cloak timings with a hellion expand.


The expansion will be delayed by quite a bit because you need to build the 2nd reactor once you put the factory down.
Going straight into expo and then banshees will also probably outright die to fast roaches.

However it might still be good!

I think you should try it out and note the timings of of when you have 2 cloaked banshees and the 4 -thor push with blue flame hellions and compare it to the original build.


i checked it..

i'm wrong you can not afford to build a CC between this.. i tried every single option..

it works decent if you go for 1rax FE and then Reactor Hellion and you get the same timings of cloak (5-10s later maybe) and banshee but no way with a "normal" reactor hellion expand.
ericbojo
Profile Joined April 2010
United States22 Posts
January 27 2012 21:07 GMT
#50
On January 26 2012 06:25 RabidSeagull wrote:
Show nested quote +
On January 26 2012 06:03 SpecialistSc wrote:
On January 26 2012 05:42 spbelky wrote:
OK so after the banshee harass, your main production is going to be 2 tech factories and a reactor factory off 2base... sounds good.

More newbie questions: When do you get upgrades, and do you get armor or weapon? or 2 armory and get both? O_o


whenever you have money left while running all 3 factories... and always get weapon upgrade for every terran upgrades

"always" is pretty strong, a lot of Thor rushes prefer +1armor against zerg because it makes zerglings less effective especially in combination with scv repair. Tanks definitely benefit from the weapons which is clearly the right upgrade in almost every instance for other mech units too but there are times where armor can work as well.



In unit Testing, Thors benefit more from +1 armor vs Zerglings/Roach more.. but thats not including hellions.

+1 attack does not help kill roaches faster with thors, But Hellions benefit from the +1 attack vs roach.
+1 Armor will not help hellion vs roach because going from 16 to 15 doesn't change the # of hits to kill, its 6 hits with or without the armor upgrade..

Thor cant outrun roach, and 5 roaches beat a +0 armor thor. Hellions will end up tanking for thors and get to maximize their splash with the +1 attack.

So it is probably wise to get +1 attack first vs this type of composition.

If there primarliy zerglings, then +1 Armor is the better choice, since +1 attack does nothing for thor/ hellion with blue flame vs zerglings.

It depends on the makeup of their army.
lovemeow
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2012-01-29 08:42:42
January 29 2012 08:38 GMT
#51
how do you beat this as zerg? There's no way you can scout what he's doing. This build is extremely strong and the timing is super powerful. I lost to diamond terran today using this and that normally don't happen.

I feel one of the stronger point of this build is banshee forces zerg to bundle up into a sim-city, along with hellions. As a result when the thor comes if you're caught off-guard there's no way you can flank it, and it's insta gg.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Norseman
Profile Joined May 2010
United States223 Posts
February 07 2012 15:12 GMT
#52
On January 29 2012 17:38 evanthebouncy! wrote:
how do you beat this as zerg? There's no way you can scout what he's doing. This build is extremely strong and the timing is super powerful. I lost to diamond terran today using this and that normally don't happen.

I feel one of the stronger point of this build is banshee forces zerg to bundle up into a sim-city, along with hellions. As a result when the thor comes if you're caught off-guard there's no way you can flank it, and it's insta gg.



As someone who plays a very similiar style regularly I can give my opinion on this. There is a set of circumstances that occur very rarely, but when they do I almost always lose.

1.) MOST IMPORTANT - Minimize the hellion damage. I know it sounds simple, but I'm amazed by how many times a Zerg will scout my front, see a reactored factory on the wall, and have next to no response in their base. Put a spine crawler in each mineral line, use some simcity with evo chambers and your pool, and block the ramp with queens.

2.) You defended the hellion strike with managable losses (You'll rarely ever be able to stop them from killing any drones, don't worry about that.). Immediately send zerglings to the front of the Terran's base. (4-8 lings). You should notice some red flags: no tank fire, only mass marines defending, maybe a handful of other hellions. Nothing to explain where the rest of the gas is going. With nothing to explain where the gas is going you should immediately sac an overlord and see what's going on. You'll either see the techlab startport or a lack of other production facilities and know banshees are coming.

Two spores at each base (1 in mineral line, 1 on other side by queen) shuts down banshees with ease.

3.) Now that you've minimized the damage from the hellions, brushed away the banshee followup, you can focus on the big push you know is coming. Immediately take a 3rd and pump roaches. These builds don't usually allow for many tanks, if any, and thors fall fairly easily to large roach numbers.


In my experience, when the above happens, there's not much left for me to do.
Become a better player: http://www.teamliquid.net/forum/viewmessage.php?topic_id=246138
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
February 07 2012 15:16 GMT
#53
It's so fun to watch forgg do this. I've always wanted to give this a shot, but been too lazy to actually figure the build out for myself. I've seen him do a couple variations on his stream before: in to bio instead of 4 thor push, mass hellion folowup, 4-6 banshee followup, etc. This looks quite in depth though, thanks.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
bgx
Profile Joined August 2010
Poland6595 Posts
February 07 2012 16:51 GMT
#54
On February 08 2012 00:12 Norseman wrote:
Show nested quote +
On January 29 2012 17:38 evanthebouncy! wrote:
how do you beat this as zerg? There's no way you can scout what he's doing. This build is extremely strong and the timing is super powerful. I lost to diamond terran today using this and that normally don't happen.

I feel one of the stronger point of this build is banshee forces zerg to bundle up into a sim-city, along with hellions. As a result when the thor comes if you're caught off-guard there's no way you can flank it, and it's insta gg.



As someone who plays a very similiar style regularly I can give my opinion on this. There is a set of circumstances that occur very rarely, but when they do I almost always lose.

1.) MOST IMPORTANT - Minimize the hellion damage. I know it sounds simple, but I'm amazed by how many times a Zerg will scout my front, see a reactored factory on the wall, and have next to no response in their base. Put a spine crawler in each mineral line, use some simcity with evo chambers and your pool, and block the ramp with queens.

2.) You defended the hellion strike with managable losses (You'll rarely ever be able to stop them from killing any drones, don't worry about that.). Immediately send zerglings to the front of the Terran's base. (4-8 lings). You should notice some red flags: no tank fire, only mass marines defending, maybe a handful of other hellions. Nothing to explain where the rest of the gas is going. With nothing to explain where the gas is going you should immediately sac an overlord and see what's going on. You'll either see the techlab startport or a lack of other production facilities and know banshees are coming.

Two spores at each base (1 in mineral line, 1 on other side by queen) shuts down banshees with ease.

3.) Now that you've minimized the damage from the hellions, brushed away the banshee followup, you can focus on the big push you know is coming. Immediately take a 3rd and pump roaches. These builds don't usually allow for many tanks, if any, and thors fall fairly easily to large roach numbers.


In my experience, when the above happens, there's not much left for me to do.

Thank you, rarely i see such detailed answer. Even if its not me asking.
Stork[gm]
Big J
Profile Joined March 2011
Austria16289 Posts
February 07 2012 17:11 GMT
#55
reminds me of TLO's build, only that he got less hellions and double banshee of starport without cloak and a raven.
But from there it was pretty much the same push I think, with ~4Thors. But I also think he played it less allinish, so maybe not really TLO's build
Whatson
Profile Blog Joined January 2012
United States5356 Posts
February 07 2012 17:12 GMT
#56
On February 08 2012 00:12 Norseman wrote:
Show nested quote +
On January 29 2012 17:38 evanthebouncy! wrote:
how do you beat this as zerg? There's no way you can scout what he's doing. This build is extremely strong and the timing is super powerful. I lost to diamond terran today using this and that normally don't happen.

I feel one of the stronger point of this build is banshee forces zerg to bundle up into a sim-city, along with hellions. As a result when the thor comes if you're caught off-guard there's no way you can flank it, and it's insta gg.



As someone who plays a very similiar style regularly I can give my opinion on this. There is a set of circumstances that occur very rarely, but when they do I almost always lose.

1.) MOST IMPORTANT - Minimize the hellion damage. I know it sounds simple, but I'm amazed by how many times a Zerg will scout my front, see a reactored factory on the wall, and have next to no response in their base. Put a spine crawler in each mineral line, use some simcity with evo chambers and your pool, and block the ramp with queens.

2.) You defended the hellion strike with managable losses (You'll rarely ever be able to stop them from killing any drones, don't worry about that.). Immediately send zerglings to the front of the Terran's base. (4-8 lings). You should notice some red flags: no tank fire, only mass marines defending, maybe a handful of other hellions. Nothing to explain where the rest of the gas is going. With nothing to explain where the gas is going you should immediately sac an overlord and see what's going on. You'll either see the techlab startport or a lack of other production facilities and know banshees are coming.

Two spores at each base (1 in mineral line, 1 on other side by queen) shuts down banshees with ease.

3.) Now that you've minimized the damage from the hellions, brushed away the banshee followup, you can focus on the big push you know is coming. Immediately take a 3rd and pump roaches. These builds don't usually allow for many tanks, if any, and thors fall fairly easily to large roach numbers.


In my experience, when the above happens, there's not much left for me to do.

That's actually a perfect response.
¯\_(シ)_/¯
DoctorFunk
Profile Joined September 2011
160 Posts
February 07 2012 17:47 GMT
#57
I like this build. It's often that the hellion harass is so annoying that they forget detection, and you autowin. I've noticed that sometimes he waits until two banshees to harass. What are your thoughts on this?
Norseman
Profile Joined May 2010
United States223 Posts
Last Edited: 2012-02-14 19:49:00
February 14 2012 19:47 GMT
#58
I usually wait for 2 banshee unless my hellions don't do much damage.

As soon as one banshee moves in you can bet a pair of queens are being made, one from each base, or they go for spores right away.

If your hellions roast more than 6-8 drones wait until you have two banshee and spring it on them to surprise them. Cloak will be done and you can easily double team the queens, then focus fire any spores before they can pop.

Become a better player: http://www.teamliquid.net/forum/viewmessage.php?topic_id=246138
AllSalesFinal
Profile Blog Joined October 2010
United States211 Posts
February 14 2012 21:23 GMT
#59
do you have any replays that show you holding off a roach/bane bust? semi-low econ
| MMA | Flash | Polt |
Cronos1388
Profile Joined February 2012
7 Posts
February 14 2012 23:28 GMT
#60
Thanks for the guide dude. I watch ForGGs stream all the time and wanted to try some of the strategys he does. I think he says that he specifically does certain strats on ladder to work on his timings and micro.

I also saw you play probably the two funniest games against QXC where he rushed you two games in a row and BMed about being the new Allinking
Cronos1388
Profile Joined February 2012
7 Posts
February 14 2012 23:29 GMT
#61
I registered for the board specifically so I could tell you that qxc story
Z-Ganon_the_Boss
Profile Joined February 2012
Germany11 Posts
February 17 2012 11:22 GMT
#62
Thank you for this strategy man.
Its quite strong against zerg but still I will play my mech style against zerg :D.
Get a compliment, say Tank´s to me!
Sylvanium
Profile Joined December 2011
Canada32 Posts
Last Edited: 2012-03-12 21:37:08
March 12 2012 21:31 GMT
#63
Well thank you very very much for this build. I have been doing a bio build intended to teach lower leagues to macro properly, while I still need to learn and improve my Macro I found that Bio vs Zerg is well a bad choice all around. So I started looking for a tankless build and found this one!

My TvZ which was at about 35% win rate, improved tremendously. In the last 10 TvZ I have won 8 of them. This is definitly a more Micro intensive build then I am use to and it also teaches map awareness (Got to prevent that third base). I am very very much thankful for the post and hope to see other posts like this. BTW, if anyone knows a good tankless build for TvT that would be appreciated, right now I am at 52% win rate in TvT and I find that I always loose to the turtles since Bio isn,t all that good and I fear that this build would not work to well vs, marine, thank and viking. (I know there is always the iEchoic built but since the BFH nerf marines just kill the hellions.)

Looking forward to more amazing posts.

Edit : High Silver / Low Gold Terran is my ranking on BNet incase anyone was curious.
Be happy you lost and learn from it, and if you win wonder what went wrong.
LiLSighKoh
Profile Blog Joined October 2010
United States588 Posts
March 13 2012 01:24 GMT
#64
On February 08 2012 02:47 DoctorFunk wrote:
I like this build. It's often that the hellion harass is so annoying that they forget detection, and you autowin. I've noticed that sometimes he waits until two banshees to harass. What are your thoughts on this?

The two banshees would add more surprise damage if not scouted once you enter the Zerg base, but it also runs the risk of giving zerg more time to blindly put down spores if he has a hunch, since he has not scouted an expo.
"Want some? Go get some!"
LighT.
Profile Joined December 2010
Canada4501 Posts
April 24 2012 20:07 GMT
#65
a questiont hough about this buid.
What happens if zerg response is...well I have my main and natural defended with expos, terran has invested heavily into harassment (hellion/cloak shees), time to do a 2 baseroach/zergling/bling all in?
At that point, youre looking at the a defence of maybe 6 hellions and a thor or two at max...seems troublesome
furyofSkanks
Profile Joined March 2012
32 Posts
August 05 2013 01:36 GMT
#66
To answer your question.... 2 thors and banshees defend well vs bling sling roach. You have to keep your banshees alive the op mentioned this. Just bring them back and repair.

If zerg tries to all in your already ahead in economy and you can afford to take some damage and still be ahead.

As a zerg player, I am wondering about a possible roach hydra overseer drop to counter this.... But I never can tell for sure if the terrans are following up with thors until it's too late it seems. If they go tanks instead I would have to gg on the spot right?



aldochillbro
Profile Joined July 2012
187 Posts
August 05 2013 03:40 GMT
#67
that question was asked in 2012 lol
Normal
Please log in or register to reply.
Live Events Refresh
Epic.LAN
12:00
Epic.LAN 45 Playoffs Stage
Liquipedia
CranKy Ducklings
10:00
Sea Duckling Open #136
CranKy Ducklings113
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 588
StarCraft: Brood War
actioN 3195
Barracks 2990
Mini 1154
Hyuk 1023
Larva 941
Stork 568
firebathero 418
Soma 334
Last 236
Dewaltoss 205
[ Show more ]
TY 172
Hyun 158
Pusan 108
Light 101
ToSsGirL 96
GuemChi 76
JulyZerg 74
Bonyth 61
Backho 53
GoRush 25
SilentControl 9
Dota 2
Gorgc7474
singsing2611
qojqva1728
Fuzer 182
canceldota91
Counter-Strike
sgares419
Stewie2K357
Heroes of the Storm
Khaldor227
Other Games
B2W.Neo1866
DeMusliM441
Lowko199
Trikslyr26
ArmadaUGS15
Rex1
Organizations
Other Games
gamesdonequick2895
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH275
• Legendk 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1612
• Jankos1063
Upcoming Events
CSO Contender
3h 54m
Sparkling Tuna Cup
20h 54m
Online Event
1d 2h
Esports World Cup
2 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
3 days
Esports World Cup
4 days
Esports World Cup
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.