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[G] SPeCiaLiST's Guide to ForGG's Multiharass TvZ - Page 4

Forum Index > StarCraft 2 Strategy
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Cronos1388
Profile Joined February 2012
7 Posts
February 14 2012 23:29 GMT
#61
I registered for the board specifically so I could tell you that qxc story
Z-Ganon_the_Boss
Profile Joined February 2012
Germany11 Posts
February 17 2012 11:22 GMT
#62
Thank you for this strategy man.
Its quite strong against zerg but still I will play my mech style against zerg :D.
Get a compliment, say Tank´s to me!
Sylvanium
Profile Joined December 2011
Canada32 Posts
Last Edited: 2012-03-12 21:37:08
March 12 2012 21:31 GMT
#63
Well thank you very very much for this build. I have been doing a bio build intended to teach lower leagues to macro properly, while I still need to learn and improve my Macro I found that Bio vs Zerg is well a bad choice all around. So I started looking for a tankless build and found this one!

My TvZ which was at about 35% win rate, improved tremendously. In the last 10 TvZ I have won 8 of them. This is definitly a more Micro intensive build then I am use to and it also teaches map awareness (Got to prevent that third base). I am very very much thankful for the post and hope to see other posts like this. BTW, if anyone knows a good tankless build for TvT that would be appreciated, right now I am at 52% win rate in TvT and I find that I always loose to the turtles since Bio isn,t all that good and I fear that this build would not work to well vs, marine, thank and viking. (I know there is always the iEchoic built but since the BFH nerf marines just kill the hellions.)

Looking forward to more amazing posts.

Edit : High Silver / Low Gold Terran is my ranking on BNet incase anyone was curious.
Be happy you lost and learn from it, and if you win wonder what went wrong.
LiLSighKoh
Profile Blog Joined October 2010
United States588 Posts
March 13 2012 01:24 GMT
#64
On February 08 2012 02:47 DoctorFunk wrote:
I like this build. It's often that the hellion harass is so annoying that they forget detection, and you autowin. I've noticed that sometimes he waits until two banshees to harass. What are your thoughts on this?

The two banshees would add more surprise damage if not scouted once you enter the Zerg base, but it also runs the risk of giving zerg more time to blindly put down spores if he has a hunch, since he has not scouted an expo.
"Want some? Go get some!"
LighT.
Profile Joined December 2010
Canada4501 Posts
April 24 2012 20:07 GMT
#65
a questiont hough about this buid.
What happens if zerg response is...well I have my main and natural defended with expos, terran has invested heavily into harassment (hellion/cloak shees), time to do a 2 baseroach/zergling/bling all in?
At that point, youre looking at the a defence of maybe 6 hellions and a thor or two at max...seems troublesome
furyofSkanks
Profile Joined March 2012
32 Posts
August 05 2013 01:36 GMT
#66
To answer your question.... 2 thors and banshees defend well vs bling sling roach. You have to keep your banshees alive the op mentioned this. Just bring them back and repair.

If zerg tries to all in your already ahead in economy and you can afford to take some damage and still be ahead.

As a zerg player, I am wondering about a possible roach hydra overseer drop to counter this.... But I never can tell for sure if the terrans are following up with thors until it's too late it seems. If they go tanks instead I would have to gg on the spot right?



aldochillbro
Profile Joined July 2012
187 Posts
August 05 2013 03:40 GMT
#67
that question was asked in 2012 lol
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