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[G] SPeCiaLiST's Guide to ForGG's Multiharass TvZ - Page 2

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 Next All
Specialist
Profile Blog Joined April 2007
United States803 Posts
January 25 2012 21:03 GMT
#21
On January 26 2012 05:42 spbelky wrote:
OK so after the banshee harass, your main production is going to be 2 tech factories and a reactor factory off 2base... sounds good.

More newbie questions: When do you get upgrades, and do you get armor or weapon? or 2 armory and get both? O_o


whenever you have money left while running all 3 factories... and always get weapon upgrade for every terran upgrades
RabidSeagull
Profile Joined December 2010
United States220 Posts
January 25 2012 21:25 GMT
#22
On January 26 2012 06:03 SpecialistSc wrote:
Show nested quote +
On January 26 2012 05:42 spbelky wrote:
OK so after the banshee harass, your main production is going to be 2 tech factories and a reactor factory off 2base... sounds good.

More newbie questions: When do you get upgrades, and do you get armor or weapon? or 2 armory and get both? O_o


whenever you have money left while running all 3 factories... and always get weapon upgrade for every terran upgrades

"always" is pretty strong, a lot of Thor rushes prefer +1armor against zerg because it makes zerglings less effective especially in combination with scv repair. Tanks definitely benefit from the weapons which is clearly the right upgrade in almost every instance for other mech units too but there are times where armor can work as well.
I be the body dropper, the heartbeat stopper. Child educator, plus head amputator
Specialist
Profile Blog Joined April 2007
United States803 Posts
January 25 2012 21:34 GMT
#23
On January 26 2012 06:25 RabidSeagull wrote:
Show nested quote +
On January 26 2012 06:03 SpecialistSc wrote:
On January 26 2012 05:42 spbelky wrote:
OK so after the banshee harass, your main production is going to be 2 tech factories and a reactor factory off 2base... sounds good.

More newbie questions: When do you get upgrades, and do you get armor or weapon? or 2 armory and get both? O_o


whenever you have money left while running all 3 factories... and always get weapon upgrade for every terran upgrades

"always" is pretty strong, a lot of Thor rushes prefer +1armor against zerg because it makes zerglings less effective especially in combination with scv repair. Tanks definitely benefit from the weapons which is clearly the right upgrade in almost every instance for other mech units too but there are times where armor can work as well.


ah but u have hellions so +1 attk hellions will do a better job of handling lings
i think all pros always get attack first regardless of whatever upgrade it is
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 25 2012 21:51 GMT
#24
How do you deal with Broodlord/Corruptor/Infestor with mass queens for transfusion in case the game goes late?

I find it nearly impossible to fight effectively and even if you can trade evenly, zerg will be back to 200/200 in a minute with random unit which you can't possibly have answer to..

Is this kinda do or die? Thanks..
Specialist
Profile Blog Joined April 2007
United States803 Posts
January 25 2012 21:55 GMT
#25
On January 26 2012 06:51 Everlong wrote:
How do you deal with Broodlord/Corruptor/Infestor with mass queens for transfusion in case the game goes late?

I find it nearly impossible to fight effectively and even if you can trade evenly, zerg will be back to 200/200 in a minute with random unit which you can't possibly have answer to..

Is this kinda do or die? Thanks..


not do or die, just do
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 25 2012 21:56 GMT
#26
On January 26 2012 06:55 SpecialistSc wrote:
Show nested quote +
On January 26 2012 06:51 Everlong wrote:
How do you deal with Broodlord/Corruptor/Infestor with mass queens for transfusion in case the game goes late?

I find it nearly impossible to fight effectively and even if you can trade evenly, zerg will be back to 200/200 in a minute with random unit which you can't possibly have answer to..

Is this kinda do or die? Thanks..


not do or die, just do


Oh, you are smart, oke.
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
January 25 2012 22:01 GMT
#27
On January 26 2012 03:52 eu.exodus wrote:
ive had i few people do this to me a few times, could you post replays of you doing this? i usually beat it easily by just spamming lings and a few banelings to bust his wall directly after holding the banshee harass and then kill scvs like crazy and leave them there while i expand and tech.

maybe the people im playing against are doing it wrong? i cant watch youtube shit so please please could you post replays

edit ; i called scvs drones -_- lol


i also do this against any >2 hellion opening with 90% win rate. The hellion banshee opening leaves the terran with thin production caps, so mass spam sling bling always takes him down (on 25..30 drones). Even if the first wave does not completely destroy him, commiting to sling bling always was worth the risk ..
21 is half the truth
NoisyNinja
Profile Joined February 2011
United States991 Posts
January 25 2012 22:09 GMT
#28
Well, so far, I now have two solid tvz builds. I'll try this out and post my results.
saaaa
Profile Joined November 2010
Germany419 Posts
January 25 2012 22:52 GMT
#29
specialist do you have replays of forgg? or where do you get your informations, timings etc?
lolpaca
Profile Joined July 2011
14 Posts
January 25 2012 23:50 GMT
#30
another very nice guide, cheers!
Szubie
Profile Joined April 2011
United Kingdom294 Posts
January 26 2012 00:04 GMT
#31
Nice, thanks for the detailed BO.
IMMvp, Maru
Heweree
Profile Joined July 2011
United Kingdom497 Posts
January 26 2012 01:20 GMT
#32
Please can you delete this guide because soon every terran will do it, so zerg will find out a counter to it and my freewin against zergs will be over.

Thanks.
Specialist
Profile Blog Joined April 2007
United States803 Posts
Last Edited: 2012-01-26 01:37:57
January 26 2012 01:34 GMT
#33
On January 26 2012 10:20 TanTzoR wrote:
Please can you delete this guide because soon every terran will do it, so zerg will find out a counter to it and my freewin against zergs will be over.

Thanks.


hehe, learn to play some other styles
also, there is no hard counter so it's all gud
statikg
Profile Joined May 2010
Canada930 Posts
January 26 2012 02:04 GMT
#34
Its a great guide but the OPs statement that everyone goes +weaps instead of armor is not only wrong but foolish. Critical damage for thors and hellions will not change with +1weapons in this type of push, +1armor will definitely be preferable in this strategy.
Specialist
Profile Blog Joined April 2007
United States803 Posts
Last Edited: 2012-01-26 02:19:50
January 26 2012 02:19 GMT
#35
On January 26 2012 11:04 statikg wrote:
Its a great guide but the OPs statement that everyone goes +weaps instead of armor is not only wrong but foolish. Critical damage for thors and hellions will not change with +1weapons in this type of push, +1armor will definitely be preferable in this strategy.


Thanks for criticism but why you calling me foolish? It's def a personal preference and weap upgrades are good in long term (faster 3 att up). And besides, upgrades that early is not a deal breaker anyhow.
ff7legend
Profile Blog Joined April 2007
United States213 Posts
January 26 2012 02:26 GMT
#36
How would you deal with a early bane bust... I know you will have banshees to clean it up, but won't the damage already be done?
I am the best ever... aka Truth, Judge, Legend
statikg
Profile Joined May 2010
Canada930 Posts
January 26 2012 02:30 GMT
#37
On January 26 2012 11:19 SpecialistSc wrote:
Show nested quote +
On January 26 2012 11:04 statikg wrote:
Its a great guide but the OPs statement that everyone goes +weaps instead of armor is not only wrong but foolish. Critical damage for thors and hellions will not change with +1weapons in this type of push, +1armor will definitely be preferable in this strategy.


Thanks for criticism but why you calling me foolish? It's def a personal preference and weap upgrades are good in long term (faster 3 att up). And besides, upgrades that early is not a deal breaker anyhow.


I am not calling you foolish, just this particular statement. Since this build is basically an all-in (sure you COULD do damage that would make it not all in) then you probably only get an opportunity to do 1upgrade and in that case +1 armor is definitely better. If u claim that you transition into a macro game from this build, then you must have ridiculous macro skillz. I have seen forgg do this build on his stream and he typically leaves immediately if the thor push dies.
perser84
Profile Joined October 2010
Germany399 Posts
January 26 2012 06:20 GMT
#38
its very simmilar to mEtRoSG anti zerg built

http://www.teamliquid.net/forum/viewmessage.php?topic_id=227711&currentpage=11#220

@ TanTzoR zerg are way to used to bio play

its good for them deal with other kinds of of built

and if you have no korean micro mech is the cost efftive way to deal with them
you just become like a protoss who built a death ball
and your force the zerg to spend more and gas
and every zerg is gas hungry

and if they built mass mutas
they die
even with mass roach is hard to stop it without a saturated fast 3rd
perser84
Profile Joined October 2010
Germany399 Posts
January 26 2012 06:21 GMT
#39
On January 26 2012 11:26 ff7legend wrote:
How would you deal with a early bane bust... I know you will have banshees to clean it up, but won't the damage already be done?



you have enough hellions to deal with that

and vs roach you have banshees
and if you scout no expo then you built a bunker that should be enough
S2Lunar
Profile Joined June 2011
1051 Posts
January 26 2012 06:29 GMT
#40
Thanks alot for your insight into the build, was looking for a more in-depth guide of this.
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