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[G] SkyMech: The Lost Terran Art of TvP - Page 4

Forum Index > StarCraft 2 Strategy
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THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
Last Edited: 2011-12-25 10:11:44
December 25 2011 09:03 GMT
#61
Updated first post, cleaned some spelling/grammar, and added another battle report. Please check it out! (its on arid plataeu)
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
Last Edited: 2011-12-25 09:30:40
December 25 2011 09:11 GMT
#62
On December 25 2011 14:42 jprid396 wrote:
i think you should really show this to day9 and make your case for this to be really good if good players actually tried this because how you play mech in tvp with all your harassing with hellions and banshees, and how you position your tank is really well i have watched all but 3 replays and it seems like you need to have alot of game sense or else you will lose to things like 3 gate star allin blink staker base trades and getting caught out of position. I have a few questions, do you think a lower level player like me(high plat) or even some high diamonds or low masters players can pull this style off? Can you go without thors in-game? And do you think the protoss's you faced are just bad? Because some of them didn't get passed 1 1 and thinking about it a 3 3 1 toss at the 17 minute mark would be kinda scary to deal with don't you agree?



Haha yeah that would be awesome. I would love to talk about mech with artosis as well.

As people keep bringing up. Yes I supply block myself. Yes I play risky and unsafe. Yes I have enough game sense to know that based on the stuff he has, and based on what he sees, he won't be attacking any time soon and I reap all the benefits of delaying my army for a much bigger one later.

Anyone under diamond and plat surely can play mech. The key though is to be able to anticipate attacks before they happen. Anticipate every single kind of cheese (you must know solid reactions against 3 gate void, 4g Warpprism, as well as general macro game. Most diamonds and under have no idea about the advanced tactic of spending all your minerals at 180 supply for OC's, and then extra facts after u max. This way you secure youself for the late game by covering your weakness (the inability to remax quickly). However proxy PF's, banhsee harass, and 7 factories can turn the tide into your favor after a thwarted attack.

Tips to anyone attempting mech diamond and under. You need at least 75 APM, and 150 in battles. You need to ALWAYS be multitasking. Can you win by not doing this? Sure but the stuff you gain is much more valuable as you face better and better opponents. 90% of the time, you will lose in the lower leagues by harassing but not macro'ing hard enough. Or macro'ing and not harassing at all, and letting the protoss economy overrun yours (because he can if no one does anythign)

Facing a double forge protoss is hard. Basically you have to harass but understand you are on a timer. And if you lose all your banshees or helions doing minor damage it will be bad news. a 17 minute timing can be thwarted by sim city'ing supply depots and having a proxy PF. If you scout double forge or have any suspicion of the fast 3/3. By all means get double armory, because once you max on 200, your t2-t3 mech army will roll over his 200 gateway army.
rgTheSchworz
Profile Joined November 2010
Romania425 Posts
Last Edited: 2011-12-25 10:54:43
December 25 2011 10:44 GMT
#63
Ok, so I see why your in masters now. You know how to deal with cheese(which i have not yet encountered on a regular basis). But protoss at your level seem to be extremely greedy(93 probes???).

You were far behind after the dt harass (56vs 88). As a general guideline, if i lose no units and macro perfectly, i have 102-105 supply by the 11 min mark-about 6-7 tanks, 10 rines for AA headstart and i begin to produce hellions, preparing for the push as my 2 reactor 2 tlab factories begin to kick in.This is when i begin to cut 4 scvs or so in order to support blue flame upgrade, a starport, +1 mech, constant 4 hellion and 2 tank production, and as i push, a third of my own.I push when his third is half done,which i can scout with my hellions.Pre-11 minutes thirds you push with 5 tanks and your marines and some scvs with the push.
It's not about the composition facing me but rather the timing itself and that it forces blink, charge or collossi before a third and that double forge builds that try to take the third at 1/1 will have a hard time as they rely on gateway units which can be pushed even with unsieged tanks and hellions.



Commentary is not in english, please excuse this. But the commentator seems not to miss any major points and you have the production tab open.And yeah i was bad, but i've improved since getting on iccup.

This is a replay from when i was platinum. I have changed the following since then: I scv cut before I push, get the starport up at 11 mins or so, get the bunker at the start WAY quicker(when i have 100 mins), actually scout for his third instead of attacking blindly at 12 mins like I did. Even though I had 30 supply more than the BAD protoss, 10 was in scvs and 13 in units that were in prduction at the time of the battle. Even supply?- I'd say so. He attacked badly but I had a severe lack of hellions due to incontinous production and the fact that 2 of my facts were on tanks, whereas nowadays i reinforce with 5hellions and 1 tank.

I realised the push should happen as he sinks 400 minerals into at third and possibly a pylon wall at the third. I am not good and beat most of my opponents due to macro and them not reacting well, but IF he takes a normally timed third like at 13 minutes, my push comes with +1 done, blue flame done, and 10 tanks or so while taking my third.
If you want more all-in-ish style of 4 fact, pull 6 scv s off gas and 6 off minerals, lift your rax, push towards his nat, and once you get there turret push with rax vision. 100 percent safe, but if you fail to grab his nat or third just gg, its not worth it.
If you succed, you are moderately ahead.

I have not accounted for warpprism harass, but as in bw vs reaver harass(which in my opinion is 3 times more deadly), get 1-2 turrets and keep your army mobile. You can defend 2 bases this way. Vs DTs a raven will solve the problem, and dt tech is expensive and gets you nowhere in terms of the unit you want to counter mech. Scout, Scout , Scout, if you already know all his future moves you win.That extra rax that you have should be t-labbed and produce ghosts once you have the tech and a reaper from time to time if you're slightly unsure of what he is doing.

I would like some open-minded people who preferably have played bw mech to give me advice as i have a lot to improve but the general mindset i have with the 4 fact push is never let the toss get an advantage, play on even supply by aggroing, because you are cost effective, but not crushingly so.
Thylacine
Profile Joined August 2011
Sweden882 Posts
December 25 2011 12:58 GMT
#64
I would also appreciate a reply to what I said on page 3.
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
December 25 2011 13:35 GMT
#65
Do you have any rep vs blink stalker colossus with attack usp only ?
Thats what i use vs mech/bio mech ( copied it from white ra ) and i can't see mech defeat that, toss army is about 2/3 as strong but you can't be safe in all spots and be able to engage with more then 50% of ur army as mech ( unless u turtle on 3 base ) vs something as mobile as clossus blink ( which is, i would say, the most mobile shit in game with the exception of muta/phoenix when it comes to fighting vs slower units )
A good strategy means leaving your opponent room to make mistakes
rgTheSchworz
Profile Joined November 2010
Romania425 Posts
Last Edited: 2011-12-25 14:53:36
December 25 2011 14:44 GMT
#66
Well, currently i am focusing on sc bw to improve my mechanics but i'll take up sc2 soon. Vs Stalker Collosus, mech is definitively stronger because 1. You dont need mass hellions as much. As such, you'll be heavy on tanks if you got the gas.But the protoss army is also gas intensive so on even bases you'll have even supply. Basically what makes you stand a chance against this comp is emp. Stalkers with no shields die ultra fast even to unsieged tanks and 2 stalkers marginally beat 1 unsieged tank at 0/0 but at 3/3 it is equal.

So, when defending you actually can afford to have unsieged tanks as long as protoss isnt a base ahead. Also 1 thor is less gas heavy than 2 tanks by 50 gas and is actually decent against stalker collosus deathball. I understand you can't mineral dump into hellions that much vs this. Just enough to force a couple of cannons at home or for them to give up some map control.Basically between 8-10 hellions(also useful if toss mass zealot warp-ins). Actually i dont know what a good thor/tank ratio would be but you keep the tank as the main part of your army, thors are there to tank, reduce splash from the collosus cos they are big,and if he blinks into your tank line take the stalkers out.

As for harass purposes, it's like recall in bw, either you split the map by taking the middle and being aggresive with your contain, putting 2-3 sensor towers where it's crucial, or fast 3 base Flash style and push at 2\1 timing with 4 or so ghosts.You can't take a normal 13 min 3rd because he will have that 3-4 collosi to negate your hellions and your 10 marines that you build at the start and he will massing off 2 base for quite a while.

Assuming he is smart and you scout, 2 collosi plus robobay take 3-4 minutes when you build minimal gateway units and that after Warp gate research which kicks in at 6:10 when FE-ing. If he takes a third while doing this and getting twilight council+Blink, well GOOD LUCK HOLDING 4 FACTORY!! Sentries do not help either because before colossus range i can just siege the tanks in the back while marines \ tanks in the front attack unsieged.That 100 gas drained by a sentry are best spent elsewhere.So you take a third at the same time as the terran takes it, if you're intent on going stalker\collossus

Biomech sucks ass. 2 different upgrade paths,and bio is more gas intensive than hellions, upgraded chargelots with either collosus or ht will rape you.

And stalkers sure are mobile, 2,95 speed + blink is impressive. But collosus sure aren't. 2.25 speed with cliff ability and they can't fight on their own vs unsieged tanks. So while you can do something with your stalkers, this is somewhat limited by how far my 3rd is. Tal'dar'im, Shattered where my 3rd( gold on shattered) is so close, you can't do shit. Antiga,Xel naga you can try this with a bit of succes, depends on how i handle it and my information on your army.

There was a game on crevasse GSL , Hannibal vs MC where MCs army was rolled but he countered and won.Sure you can try to do this but as you dont have many zealots tanks are good even if i am caught out of position and unsieged.Upgrades are badass when you mech, it doesnt matter if you upgrade attack to 3 if i am 3/0 mech attack will always be better than protoss ground weapons.The more zealots you add, the more I dump money into hellions.
It's not a 80%-win strategy, as many claim such winrates on strategy forum, and it won't improve your ranking fast as it is heavily based on mechanics and scouting, constant army movement and harass when you can get hellions in, but i believe if it was developped enough it could reach at least 40-50% winrate tvp vs similarly skilled opponents, which i would call viable.
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
December 25 2011 14:50 GMT
#67
On December 25 2011 08:46 Zanazuah wrote:
This is sickening. Those protoss looked like platinum players.

18(!!) minutes into the game and they are 0/0??? And so are your tanks? If they had chronoed double forge activel they would have atleast 2/2 by then and utterly crush you.
Also...the 4gate replay, why do you make blind/marauder helion? What if he comes with air at that point?

And the replay at Antiga, not much to say...He played pretty terrible tbh, no offense. Why are your minerals so often over 1000? And why does your geysers at your natural have 1 scv and sometimes 2 in them? And why dont you take the geysers directly when you expand as you already float WAY to many minerals?

..How can this work vs a really good protoss?

Which replay was that? I don't know why he didn't upgrade but a possible reason: killed probes just as a bunch of production finished. He then felt behind all game due to continued harass and just never got a chance to.

I saw the pylon location
[image loading]
And based on my experience, that is not how you place a stargate. You place a stargate by my gold expansion and charge on the rocks. If its phoenix, okay I'll lose a few SCVs but I'll still be ahead. Yes I know I would've lost vs Voids. However based on my experience, those pylon placements usually lead to warpprism or robo, or he might just be faking me out and will 1gX.

-Can it handle a voidray rush? No
-Can it handle a 4g/3g warpprism? Yes both rauders and helions are anti ground
-Can it handle a 1gX? Yes I will need maurauders to defend against a possible 2 base blink burst, Yes I will need helions for my fast dropship
-Are there any other builds he can do off of 2 gas? Yes DTs. I have a walled natural, and if nothing appears in my base I will scout out to figure out whether or not he is still cheesing me. I can also save a scan at about 7:30, or get an ebay, or get a raven. Yes 3gate expand. I will already have anti ground units out + bunker.


The Antiga game: I presume you are better than him? Well guess what, my opponent on Antiga is better than the opponents of 90% of our thread readers. I get a little caught up in the harass and don't forgot to put SCVs where they are. With mech, as long as you have about 5 facts and 2 ports worth of infrastructure, you can max out and have a bunch of bank left over. More facts before you max out is BARELY going to help you out, I would much rather save the gas and mins for a SCV pull.

For BIO, I'm all for keeping money at zero and muling ASAP. I will usually have 12 Barracks off of 2 base, 20 off of 3. But for Mech, make good battle micro, and keep all the gas heavy units to give your deathball a bigger mass (gas cost per supply) than volume (mineral cost per supply, usually mineral units don't obtain critical mass)

Squigly
Profile Joined February 2011
United Kingdom629 Posts
December 25 2011 14:56 GMT
#68
On December 25 2011 17:11 THEPPLsELBOW wrote:
Show nested quote +
On December 25 2011 13:01 Squigly wrote:
Heya,

Okay ive tried this a few times now and have had some success. Im bored of playing bio and winning before 4 bases or just auto losing so this build excites me.

This game though made me realise i dont have a clue what im doing. Like, at all.

I open up reactor expo and go into tank banshee. Do some harass and take quite a quick 3rd. Ipretty much spend the game harassing little bits, killing 10 probes here, 8 probes there etc. and hard core turtling.

Upgrades were beyond embarrassing but luckily there were no major engagements before i caught up. (Maybe I need to engage at somepoint sooner and cant just turtle?)

For some reason i start to make thors late game not tanks. I have no idea if this is what killed me or what possessed my to do it. I think it was most likely the, omfg this game is so long, mindset. Bad i know.

Can someone, (OP would be great) give this a watch and comment. Its LONG. Sorry, but you know, that mech.

Replay: http://www.sc2replayed.com/replay-videos/16565



Notes: Im diamond so can macro okay, but have no experience with mech, so please feel free to point out the retarded stuff i do, no offence will be taken.

Also i massed factories at the end, i probably needed more SPs too. Maybe sacked a ton of scvs to get a 170 food army?

Thanks for any help!


EDIT: Ive also noticed that you minerals often pile up in the replays, so I keep pumping marines until i get a factory on that reactor, and take a quicker 3rd than you. It seems to keep the min down.


5:30: You expand on low ground without scouting. Okay fast bunker and SHak so you are fine. However, if your SCV scout got denied, and the protoss is smart like any masters player, he will voidray all in you (instead of 3 gate). Or even worse he will warp prism 4 gate you. And its basically impossible to hold one of those with your build order unless you stay in main.

Also, you did not harass enough or scan enough (dont worry about mules that much) and did not find his stargate. You want to get thors out before you are too vulnerable to a mass chargelot phoenix immortal attack.

Around the 19 minute mark when you are maxed, use your 3k in the bank to build 3 more orbitals and a lot of facts, a lot of ports, and get all ur upgrades if you haven't already. Once you have about 6 or 7 Orbs and maybe a proxy PF get ready to attack. A good idea is to drop 2 dropships worth of helions at his 4th. (try to attack the moment you are maxed and your extra OC's are done.)

Before you attack build like 4 more facts and 4 more ports. and get a proxy PF in place (why did u lose that one for no reason, u couldve kept ur tanks and army close to it)

Also you should stop him from getting a 4th. Keep a rax, helion, anything over there. Delay that as long as possible. Once he starts building anexus bring all but your gas scvs and keep making them. Get PF's at your 4th and 5th and turrets too.

This is all done while you are moving aross the screen. If he does not send any army to help out vs the 8 helions killing his probes at this 3rd, just stay put, and get more ahead. If he pulls part of his army back, bring your army forward because he can't intercept you without taking heavy losses. Try to force an engagement, but if he runs set up camp right between is 2nd and 3rd. Delay his 5th base by occupying that position. He will probably fight you, you will lose all your scvs, but you should be making units in combat After the battle is over you should have won considering you brought all your scvs. If you did, good job, you can make bunkers, ebays, PF's with the scvs you brought to further fortify your position... If not... fall back to your PF and keep harassing his 4th with helion drops.

Basically you lost from 19 minutes and onwards because you did not attack within that 2 minute timing window after u are maxed and orbs are done.

Generally, go thors the moment he gets phoenix. For example watch this game.


At 4:30: I scouted double gas, important to know.



[image loading]
Something is up. No expo and very little units.
30 seconds later 2 phoenix arrive in my base. It is now safe to lift into natural. I immediately put down an armory and go Thor banshee. (I expanded earlier, and the only counter to thor banhsee is mass blink stalker sentry immortal), which he does not get because the phoenix number is getting pretty high. I lose a bunch of scvs but 4 or 5 marines in each mineral patch and bunker+tank at entrance completely secures my base.

[image loading]
Checked no third. I do not expand yet either when going pure thor marine banshee (2 rax 2 port 2 fact mech armor upgrades)


[image loading]
A later scan reveals his entire army, his ups. Based on my knowledge I know my army is stronger than his at that point. He is also getting a 3rd so I do not need to worry about any attack soon.

[image loading]
Sim city vs his chargelots. My plan is to completely mine out the gold, build 6 orbitals, launch an atack at 200 food with all my scvs, remax with extra production, and finish him off with a 180 food of pure army. However he has other things in mind.

[image loading]
He tried to walk around but I knew there was no proxy pylon in place. I did not pull scvs, later as i watched the replay showed him banking several thousand and getting a 4th and 5th base. Had I lost all my scvs, and had he built 30 warpgates(which most top 8 masters should do..) I would have been in trouble. However since my army is better than his, i just have to micro well to save as many units as possible.

[image loading]
Who knew 250 MM cannons would be useful? He ggs after this battle.

REPLAY HERE: http://drop.sc/79438



Heya,

Cheers for your answer. Btw that guy was actually Master

I always epxo on low ground on shak with a bunker. Thats just a style preference and a reactor expo will crush a zealot stlkaer poke. And I will scan if i see no expo by like 615. Reactor expo is actually one of the best builds to deny a 3 gate void with, even with a factory follow-up. 4 gate WP, thats a diff story.

I think the main issue was that I was maxed, then went, hmm what now. My decision was to stave out the P like in TvZ Mech. Poor decision. Now i know. Generally when I get maxed my plan should be:

1) Build a few OCs
2) Build a ton of SP and Facs (reactor and tech lab)
3) Place that Proxy PF (I let mine die purely because i stopped caring about resources at that time)
4) Drop some harass that cant really be ignored (This part i dont get. Cannons just deny all harass except like thor drops as long as the P isnt retarded)
5) Move out as he denies harass as hes maxed and cant warp in. (This i love, welcome to not having instant drop denial Protoss!)
6) Siege up in a position he cant really let you keep. It will however give him the best flank possible, but deal with it.


Is this correct?
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
December 25 2011 14:59 GMT
#69
On December 25 2011 22:35 Aterons_toss wrote:
Do you have any rep vs blink stalker colossus with attack usp only ?
Thats what i use vs mech/bio mech ( copied it from white ra ) and i can't see mech defeat that, toss army is about 2/3 as strong but you can't be safe in all spots and be able to engage with more then 50% of ur army as mech ( unless u turtle on 3 base ) vs something as mobile as clossus blink ( which is, i would say, the most mobile shit in game with the exception of muta/phoenix when it comes to fighting vs slower units )


The only way stalker collosus would be any good vs mech is if he was very very active around the map. Which leads to him having unprotected expansions...

Things I will do
1. Fake pushes. Grab a couple scvs, he panicks, warp a round of stalkers at the front, and sharks his army toward the middle to greet me. I can run helions around him, drop him, or anything. Kill a lot of probes. Go back and resume mining.

2. It's going to be stalkers that are more of an issue than the collosus. Ravens will help out immensely with their PDD. As you leave a couple tanks back at home.

3. SCV splits. Every second counts when it takes 2 more collosus swipes than normal to kill off the scvs.
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
Last Edited: 2011-12-25 15:21:39
December 25 2011 15:04 GMT
#70
On December 25 2011 23:56 Squigly wrote:
Show nested quote +
On December 25 2011 17:11 THEPPLsELBOW wrote:
On December 25 2011 13:01 Squigly wrote:
Heya,

Okay ive tried this a few times now and have had some success. Im bored of playing bio and winning before 4 bases or just auto losing so this build excites me.

This game though made me realise i dont have a clue what im doing. Like, at all.

I open up reactor expo and go into tank banshee. Do some harass and take quite a quick 3rd. Ipretty much spend the game harassing little bits, killing 10 probes here, 8 probes there etc. and hard core turtling.

Upgrades were beyond embarrassing but luckily there were no major engagements before i caught up. (Maybe I need to engage at somepoint sooner and cant just turtle?)

For some reason i start to make thors late game not tanks. I have no idea if this is what killed me or what possessed my to do it. I think it was most likely the, omfg this game is so long, mindset. Bad i know.

Can someone, (OP would be great) give this a watch and comment. Its LONG. Sorry, but you know, that mech.

Replay: http://www.sc2replayed.com/replay-videos/16565



Notes: Im diamond so can macro okay, but have no experience with mech, so please feel free to point out the retarded stuff i do, no offence will be taken.

Also i massed factories at the end, i probably needed more SPs too. Maybe sacked a ton of scvs to get a 170 food army?

Thanks for any help!


EDIT: Ive also noticed that you minerals often pile up in the replays, so I keep pumping marines until i get a factory on that reactor, and take a quicker 3rd than you. It seems to keep the min down.


5:30: You expand on low ground without scouting. Okay fast bunker and SHak so you are fine. However, if your SCV scout got denied, and the protoss is smart like any masters player, he will voidray all in you (instead of 3 gate). Or even worse he will warp prism 4 gate you. And its basically impossible to hold one of those with your build order unless you stay in main.

Also, you did not harass enough or scan enough (dont worry about mules that much) and did not find his stargate. You want to get thors out before you are too vulnerable to a mass chargelot phoenix immortal attack.

Around the 19 minute mark when you are maxed, use your 3k in the bank to build 3 more orbitals and a lot of facts, a lot of ports, and get all ur upgrades if you haven't already. Once you have about 6 or 7 Orbs and maybe a proxy PF get ready to attack. A good idea is to drop 2 dropships worth of helions at his 4th. (try to attack the moment you are maxed and your extra OC's are done.)

Before you attack build like 4 more facts and 4 more ports. and get a proxy PF in place (why did u lose that one for no reason, u couldve kept ur tanks and army close to it)

Also you should stop him from getting a 4th. Keep a rax, helion, anything over there. Delay that as long as possible. Once he starts building anexus bring all but your gas scvs and keep making them. Get PF's at your 4th and 5th and turrets too.

This is all done while you are moving aross the screen. If he does not send any army to help out vs the 8 helions killing his probes at this 3rd, just stay put, and get more ahead. If he pulls part of his army back, bring your army forward because he can't intercept you without taking heavy losses. Try to force an engagement, but if he runs set up camp right between is 2nd and 3rd. Delay his 5th base by occupying that position. He will probably fight you, you will lose all your scvs, but you should be making units in combat After the battle is over you should have won considering you brought all your scvs. If you did, good job, you can make bunkers, ebays, PF's with the scvs you brought to further fortify your position... If not... fall back to your PF and keep harassing his 4th with helion drops.

Basically you lost from 19 minutes and onwards because you did not attack within that 2 minute timing window after u are maxed and orbs are done.

Generally, go thors the moment he gets phoenix. For example watch this game.


At 4:30: I scouted double gas, important to know.



[image loading]
Something is up. No expo and very little units.
30 seconds later 2 phoenix arrive in my base. It is now safe to lift into natural. I immediately put down an armory and go Thor banshee. (I expanded earlier, and the only counter to thor banhsee is mass blink stalker sentry immortal), which he does not get because the phoenix number is getting pretty high. I lose a bunch of scvs but 4 or 5 marines in each mineral patch and bunker+tank at entrance completely secures my base.

[image loading]
Checked no third. I do not expand yet either when going pure thor marine banshee (2 rax 2 port 2 fact mech armor upgrades)


[image loading]
A later scan reveals his entire army, his ups. Based on my knowledge I know my army is stronger than his at that point. He is also getting a 3rd so I do not need to worry about any attack soon.

[image loading]
Sim city vs his chargelots. My plan is to completely mine out the gold, build 6 orbitals, launch an atack at 200 food with all my scvs, remax with extra production, and finish him off with a 180 food of pure army. However he has other things in mind.

[image loading]
He tried to walk around but I knew there was no proxy pylon in place. I did not pull scvs, later as i watched the replay showed him banking several thousand and getting a 4th and 5th base. Had I lost all my scvs, and had he built 30 warpgates(which most top 8 masters should do..) I would have been in trouble. However since my army is better than his, i just have to micro well to save as many units as possible.

[image loading]
Who knew 250 MM cannons would be useful? He ggs after this battle.

REPLAY HERE: http://drop.sc/79438



Heya,

Cheers for your answer. Btw that guy was actually Master

I always epxo on low ground on shak with a bunker. Thats just a style preference and a reactor expo will crush a zealot stlkaer poke. And I will scan if i see no expo by like 615. Reactor expo is actually one of the best builds to deny a 3 gate void with, even with a factory follow-up. 4 gate WP, thats a diff story.

I think the main issue was that I was maxed, then went, hmm what now. My decision was to stave out the P like in TvZ Mech. Poor decision. Now i know. Generally when I get maxed my plan should be:

1) Build a few OCs
2) Build a ton of SP and Facs (reactor and tech lab)
3) Place that Proxy PF (I let mine die purely because i stopped caring about resources at that time)
4) Drop some harass that cant really be ignored (This part i dont get. Cannons just deny all harass except like thor drops as long as the P isnt retarded)
5) Move out as he denies harass as hes maxed and cant warp in. (This i love, welcome to not having instant drop denial Protoss!)
6) Siege up in a position he cant really let you keep. It will however give him the best flank possible, but deal with it.


Is this correct?

1. Yes
2. Yes
3. Yes, every mineral and gas counts
4. It takes ages for 3 cannons (450) to kill 8 helions (800). And with blueflame, you are very likely to get 7+ probe kills (350+). If he has more cannons, drop your helions behind minerals, or come up from the 4th to where cannons are focused least.
5. Correct
6. Yes but on shak they either engage, or pull behind those tiny chokes. Since they are maxed, they will probably keep their entire army together. Camp your tanks so the moment they walk down they get greeted by 13 siege tank shots. If they keep waiting, build ANYTHING to block the chargelots (ebay bunkers w/e)
aaycumi
Profile Joined March 2011
England265 Posts
December 25 2011 15:16 GMT
#71
One amendment: Ghosts are critical versus Immortals/Archons/High Templar. But not Sentries cause they do f'all against Tanks and Thors. Don't see the point when you are doing the same thing as Bio but using Hellions that are less effective at harass than Marine/Marauder; so whats the point when you are doing the same as Bio but a bit better at direct battles.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
December 25 2011 15:19 GMT
#72
On December 26 2011 00:04 THEPPLsELBOW wrote:
Show nested quote +
On December 25 2011 23:56 Squigly wrote:
On December 25 2011 17:11 THEPPLsELBOW wrote:
On December 25 2011 13:01 Squigly wrote:
Heya,

Okay ive tried this a few times now and have had some success. Im bored of playing bio and winning before 4 bases or just auto losing so this build excites me.

This game though made me realise i dont have a clue what im doing. Like, at all.

I open up reactor expo and go into tank banshee. Do some harass and take quite a quick 3rd. Ipretty much spend the game harassing little bits, killing 10 probes here, 8 probes there etc. and hard core turtling.

Upgrades were beyond embarrassing but luckily there were no major engagements before i caught up. (Maybe I need to engage at somepoint sooner and cant just turtle?)

For some reason i start to make thors late game not tanks. I have no idea if this is what killed me or what possessed my to do it. I think it was most likely the, omfg this game is so long, mindset. Bad i know.

Can someone, (OP would be great) give this a watch and comment. Its LONG. Sorry, but you know, that mech.

Replay: http://www.sc2replayed.com/replay-videos/16565



Notes: Im diamond so can macro okay, but have no experience with mech, so please feel free to point out the retarded stuff i do, no offence will be taken.

Also i massed factories at the end, i probably needed more SPs too. Maybe sacked a ton of scvs to get a 170 food army?

Thanks for any help!


EDIT: Ive also noticed that you minerals often pile up in the replays, so I keep pumping marines until i get a factory on that reactor, and take a quicker 3rd than you. It seems to keep the min down.


5:30: You expand on low ground without scouting. Okay fast bunker and SHak so you are fine. However, if your SCV scout got denied, and the protoss is smart like any masters player, he will voidray all in you (instead of 3 gate). Or even worse he will warp prism 4 gate you. And its basically impossible to hold one of those with your build order unless you stay in main.

Also, you did not harass enough or scan enough (dont worry about mules that much) and did not find his stargate. You want to get thors out before you are too vulnerable to a mass chargelot phoenix immortal attack.

Around the 19 minute mark when you are maxed, use your 3k in the bank to build 3 more orbitals and a lot of facts, a lot of ports, and get all ur upgrades if you haven't already. Once you have about 6 or 7 Orbs and maybe a proxy PF get ready to attack. A good idea is to drop 2 dropships worth of helions at his 4th. (try to attack the moment you are maxed and your extra OC's are done.)

Before you attack build like 4 more facts and 4 more ports. and get a proxy PF in place (why did u lose that one for no reason, u couldve kept ur tanks and army close to it)

Also you should stop him from getting a 4th. Keep a rax, helion, anything over there. Delay that as long as possible. Once he starts building anexus bring all but your gas scvs and keep making them. Get PF's at your 4th and 5th and turrets too.

This is all done while you are moving aross the screen. If he does not send any army to help out vs the 8 helions killing his probes at this 3rd, just stay put, and get more ahead. If he pulls part of his army back, bring your army forward because he can't intercept you without taking heavy losses. Try to force an engagement, but if he runs set up camp right between is 2nd and 3rd. Delay his 5th base by occupying that position. He will probably fight you, you will lose all your scvs, but you should be making units in combat After the battle is over you should have won considering you brought all your scvs. If you did, good job, you can make bunkers, ebays, PF's with the scvs you brought to further fortify your position... If not... fall back to your PF and keep harassing his 4th with helion drops.

Basically you lost from 19 minutes and onwards because you did not attack within that 2 minute timing window after u are maxed and orbs are done.

Generally, go thors the moment he gets phoenix. For example watch this game.


At 4:30: I scouted double gas, important to know.



[image loading]
Something is up. No expo and very little units.
30 seconds later 2 phoenix arrive in my base. It is now safe to lift into natural. I immediately put down an armory and go Thor banshee. (I expanded earlier, and the only counter to thor banhsee is mass blink stalker sentry immortal), which he does not get because the phoenix number is getting pretty high. I lose a bunch of scvs but 4 or 5 marines in each mineral patch and bunker+tank at entrance completely secures my base.

[image loading]
Checked no third. I do not expand yet either when going pure thor marine banshee (2 rax 2 port 2 fact mech armor upgrades)


[image loading]
A later scan reveals his entire army, his ups. Based on my knowledge I know my army is stronger than his at that point. He is also getting a 3rd so I do not need to worry about any attack soon.

[image loading]
Sim city vs his chargelots. My plan is to completely mine out the gold, build 6 orbitals, launch an atack at 200 food with all my scvs, remax with extra production, and finish him off with a 180 food of pure army. However he has other things in mind.

[image loading]
He tried to walk around but I knew there was no proxy pylon in place. I did not pull scvs, later as i watched the replay showed him banking several thousand and getting a 4th and 5th base. Had I lost all my scvs, and had he built 30 warpgates(which most top 8 masters should do..) I would have been in trouble. However since my army is better than his, i just have to micro well to save as many units as possible.

[image loading]
Who knew 250 MM cannons would be useful? He ggs after this battle.

REPLAY HERE: http://drop.sc/79438



Heya,

Cheers for your answer. Btw that guy was actually Master

I always epxo on low ground on shak with a bunker. Thats just a style preference and a reactor expo will crush a zealot stlkaer poke. And I will scan if i see no expo by like 615. Reactor expo is actually one of the best builds to deny a 3 gate void with, even with a factory follow-up. 4 gate WP, thats a diff story.

I think the main issue was that I was maxed, then went, hmm what now. My decision was to stave out the P like in TvZ Mech. Poor decision. Now i know. Generally when I get maxed my plan should be:

1) Build a few OCs
2) Build a ton of SP and Facs (reactor and tech lab)
3) Place that Proxy PF (I let mine die purely because i stopped caring about resources at that time)
4) Drop some harass that cant really be ignored (This part i dont get. Cannons just deny all harass except like thor drops as long as the P isnt retarded)
5) Move out as he denies harass as hes maxed and cant warp in. (This i love, welcome to not having instant drop denial Protoss!)
6) Siege up in a position he cant really let you keep. It will however give him the best flank possible, but deal with it.


Is this correct?

1. Yes
2. Yes
3. Yes, every mineral and gas counts
4. It takes ages for 3 cannons (450) to kill 8 helions (800). And with blueflame, you are very likely to get 7+ probe kills (350+). If he has more cannons, drop your helions behind minerals, or come up from the 4th to wear cannons are focsed least.
5. Correct
6. Yes but on shak they either engage, or pull behind those tiny chokes. Since they are maxed, they will probably keep their entire army together. Camp your tanks so the moment they walk down they get greeted by 13 siege tank shots. If they keep waiting, build ANYTHING to block the chargelots (ebay bunkers w/e)


Thanks a lot for the quick reply. The building stuff to protect tanks I really need to learn to do to play mech. Expecting to beat Master/Diamond players on my 3rd try with no prior experience may have been a tad optimistic.
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
Last Edited: 2011-12-25 15:24:39
December 25 2011 15:20 GMT
#73
On December 26 2011 00:16 aaycumi wrote:
One amendment: Ghosts are critical versus Immortals/Archons/High Templar. But not Sentries cause they do f'all against Tanks and Thors. Don't see the point when you are doing the same thing as Bio but using Hellions that are less effective at harass than Marine/Marauder; so whats the point when you are doing the same as Bio but a bit better at direct battles.

Ghosts are very good, but I don't necessarily need them unless he is very templar/archon happy, and I'm very Thor happy. Most toss players will see my great wall of tanks and just not get templars because scan + right click is even more effective than EMP . Usually once I cut SCV's, I start getting ghosts and ravens because of their supply efficiency. Archons with minimal HT support (3 or less bases) can be dealt by getting thors to hard counter archons, and letting helion tank counter zealots and stalkers respectively, along with any support units you may need.

Tanks are better at securing your bases: Fast 3rd, 4th and 5th.

And then the late game army, I think a bit better is an understatement. The fact that you can above even terms means that the extra economy given to you by mules will be that much more compounding.
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
December 25 2011 15:30 GMT
#74
On December 26 2011 00:19 Squigly wrote:
Thanks a lot for the quick reply. The building stuff to protect tanks I really need to learn to do to play mech. Expecting to beat Master/Diamond players on my 3rd try with no prior experience may have been a tad optimistic.


no problem sir.

Mech is not easier than bio by any means, but your mech skills gained will be just as useful in TvT and TvZ. Its just a simple question of do I want to stutter step for 20 seconds, or do I want to see shrapnel shards, big explosions, and blue goo at the end of my games.

Here's a suggestion. Play a easy computer and with 20 tanks, see how fast you can leapfrog from your base to their base. 2 range between each tank, have no more than 3 unsieged at a time. Once you can do that timely, have a pack of helions always on the front line as you leapfrog.

It really helps you get in the motions and calms yourself down right before a big battle because the micro during the engagement (as well as the macro) is what makes all the difference.
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
December 25 2011 15:33 GMT
#75
Mech is 10x harder than bio in every way possible, one mistake and the game is over (vs competent protoss' anyway) and the way you're describing mech I've never seen work through any replays or anything I've ever seen from Kor or Foreigner terrans doing it, here's a game with mech TvP at GM level on korea:

Patience is a small price to pay for perfection.
rgTheSchworz
Profile Joined November 2010
Romania425 Posts
Last Edited: 2011-12-25 16:54:40
December 25 2011 16:21 GMT
#76
Lastshadow, well look at your replay, hwangSin is what i can call a competent protoss and you won using THORS and upgrading 0\2 instead of 2\0 or 2\1. Pretty convincing battle i would say. More tanks less thors more hellions and it's even better.
You also had 3 tanks unsieged, 2 sieged right in front of your army and some marines in the back. Mass hellions are pretty good against immortal/ stalker as they absorb a ton of shots and deal splash damage which tear through the shields of immortals.Picture what would have happened if you had say 14 sieged tanks instead of just 6 and no thors just 25-30 hellions.+1 helps a ton while harassing and with tanks instead of thors it's worth getting it over armor.
GREAT REPLAY BTW, thanks!!!.
Cattlecruiser
Profile Blog Joined December 2011
United States340 Posts
December 25 2011 17:27 GMT
#77
It's great to see some1 trying to innovate the current metagame.
I don't think this style is really for me, but I think this method could be much more effective when we get warhounds instead of thors.
Please keep up the stylistic experiments and sharing your knowledge with the community :D
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
Last Edited: 2011-12-25 17:58:29
December 25 2011 17:42 GMT
#78
On December 26 Lastshadow wrote:
Mech is 10x harder than bio in every way possible, one mistake and the game is over (vs competent protoss' anyway) and the way you're describing mech I've never seen work through any replays or anything I've ever seen from Kor or Foreigner terrans doing it, here's a game with mech TvP at GM level on korea:


Hi lastshadow, big fan of your terran vids! I just played this game today probably the best mech game mechanically (pardon the pun). Here were the results....

My opponent:

World: #808 465 points. Won 202, lost 53 (79.22% wins) Rank 2 of Division Colossus Juliet
Region: #327 iMpShowtime

Quite competent IMO

http://drop.sc/79510


Summary:
-He went 1g robo expand, an opener that matches mine toe to toe (hopefully the new standard)
-I got early tanks because I was wary of an immortal bust. Never happenned.
-Did not get a good chance to harass until he started getting his 3rd up. It's okay because a reactor expand is slightly more economical than a 1g robo expand anyways, so I have the edge without harassing.
-He attacks through choke points a lot, so there is a lot of dead protoss clumps every battle
-I use ebay fields twice this game, to my advantage
-Even though I only got 1 proxy PF the whole game, it saved my ass once, and thats all I needed.
-I slip up a bunch late game, lost a bunch of orbitals for no reasons, but so does he. I get cloak and EMP all his temps. If my ghosts are successful, I will gear up for an attack.
-Each attack I win, but only with a few units left (storms hurt). I regroup and remax with gas heavy units, while he remaxes with quick mineral heavy WG units.
-So I attack again, and each time my army is superior, has higher supply, and I have those OP engibay fields
-After 3 base, there is constant BFH/banshee harass. Watch this if you want to know what constant harass means.

Also, chat: (mods if you feel like this is inappropriate just tell me and I will remove it) I think its really funny but it highlights the darker side of mech. Every battle I won i knew he had 30 wg's worth of reinforcements, so I just sat still at my PF until I can remax again with heavy 3/3 mech, while he remaxes quickly with 30 wg, but its all his t1 crap.

00:06 [All] THEPPLsELBOW: i just lost a game
00:08 [All] THEPPLsELBOW: cuz he did
00:11 [All] THEPPLsELBOW: a double overlord sac
00:18 [All] iMpShowtime: your fault for cheesing
00:20 [All] THEPPLsELBOW: and scouted my 2 drops perfectly
00:27 [All] THEPPLsELBOW: not cheese
00:29 [All] iMpShowtime: if he scouts ur drops
00:29 [All] THEPPLsELBOW: just fast drops
00:32 [All] iMpShowtime: u send them back
00:37 [All] THEPPLsELBOW: no mutas
00:44 [All] THEPPLsELBOW: so dorp anyways
00:45 [All] iMpShowtime: thenw aht killed them
00:46 [All] iMpShowtime: lol
00:48 [All] THEPPLsELBOW: nothing
00:51 [All] THEPPLsELBOW: i was supposed to do more damage
00:53 [All] iMpShowtime: ah
00:56 [All] iMpShowtime: u saced some eco
00:57 [All] iMpShowtime: for it right
01:00 [All] THEPPLsELBOW: no
01:02 [All] THEPPLsELBOW: i went 15 cc
01:05 [All] THEPPLsELBOW: he went 3rd
01:08 [All] THEPPLsELBOW: so i wentt drops to punihs
01:17 [All] iMpShowtime: lol that sucks but,
01:20 [All] iMpShowtime: tvz is retardedly
01:22 [All] iMpShowtime: good for T
01:24 [All] THEPPLsELBOW: yeah
01:25 [All] THEPPLsELBOW: thats true
01:31 [All] THEPPLsELBOW: im playing above my league now
01:34 [All] THEPPLsELBOW: last few games
01:34 [All] iMpShowtime: it's like 57% in GSL level
01:36 [All] THEPPLsELBOW: is like -4
01:36 [All] iMpShowtime: for T
01:37 [All] THEPPLsELBOW: -5
01:38 [All] iMpShowtime: ah
01:40 [All] iMpShowtime: nicenice
06:52 [All] iMpShowtime: of course
06:53 [All] iMpShowtime: uc heese
06:54 [All] iMpShowtime: rofl
06:58 [All] THEPPLsELBOW: ?
07:01 [All] iMpShowtime: 2 base
07:01 [All] iMpShowtime: 1-1-1
08:23 [All] iMpShowtime: mech lol
08:49 [All] THEPPLsELBOW: lol
18:45 [All] iMpShowtime: i hope u win
18:47 [All] iMpShowtime: ur on so many more base
18:48 [All] iMpShowtime: lawl
20:55 [All] iMpShowtime: cant play a nromal
20:56 [All] iMpShowtime: game
20:56 [All] iMpShowtime: rofl
22:33 [All] iMpShowtime: shit ur bad lawl
25:28 [All] iMpShowtime: lmao ur so awful
25:31 [All] iMpShowtime: no wonder i raped u on trixy
25:32 [All] iMpShowtime: like 5x
25:33 [All] iMpShowtime: in tvz
25:34 [All] iMpShowtime: lolololol
36:45 [All] iMpShowtime: wow u bad
36:48 [All] iMpShowtime: lul
37:25 [All] iMpShowtime: yo
37:27 [All] iMpShowtime: get out of the channel
37:29 [All] iMpShowtime: after the game also
37:32 [All] iMpShowtime: ur not good enough to be in there rofl
37:38 [All] iMpShowtime: duno why we let scrubs likje u in
37:40 [All] iMpShowtime: lmao
37:42 [All] iMpShowtime: cant beat me straight up
37:42 [All] iMpShowtime: np
37:50 [All] iMpShowtime: im like 5-0 tvz vs u also, pretty convincingly
37:50 [All] iMpShowtime: also
39:12 [All] THEPPLsELBOW: gg
39:12 [All] iMpShowtime: sio abd T_T

He's trying to use words to make me attack him, which I did not fall for. Just a few things you should watch out for when playing mech.

Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 25 2011 17:49 GMT
#79
On December 26 2011 02:42 THEPPLsELBOW wrote:
Show nested quote +
On December 26 Lastshadow wrote:Mech is 10x harder than bio in every way possible, one mistake and the game is over (vs competent protoss' anyway) and the way you're describing mech I've never seen work through any replays or anything I've ever seen from Kor or Foreigner terrans doing it, here's a game with mech TvP at GM level on korea:


My opponent:

World: #808 465 points. Won 202, lost 53 (79.22% wins) Rank 2 of Division Colossus Juliet
Region: #327 iMpShowtime

Quite competent IMO

http://drop.sc/79510

Also, chat: (mods if you feel like this is inappropriate just tell me and I will remove it) I think its really funny but it highlights the darker side of mech. Every battle I won i knew he had 30 wg's worth of reinforcements, so I just sat still at my PF until I can remax again with heavy 3/3 mech, while he remaxes quickly with 30 wg, but its all his t1 crap.

00:06 [All] THEPPLsELBOW: i just lost a game
00:08 [All] THEPPLsELBOW: cuz he did
00:11 [All] THEPPLsELBOW: a double overlord sac
00:18 [All] iMpShowtime: your fault for cheesing
00:20 [All] THEPPLsELBOW: and scouted my 2 drops perfectly
00:27 [All] THEPPLsELBOW: not cheese
00:29 [All] iMpShowtime: if he scouts ur drops
00:29 [All] THEPPLsELBOW: just fast drops
00:32 [All] iMpShowtime: u send them back
00:37 [All] THEPPLsELBOW: no mutas
00:44 [All] THEPPLsELBOW: so dorp anyways
00:45 [All] iMpShowtime: thenw aht killed them
00:46 [All] iMpShowtime: lol
00:48 [All] THEPPLsELBOW: nothing
00:51 [All] THEPPLsELBOW: i was supposed to do more damage
00:53 [All] iMpShowtime: ah
00:56 [All] iMpShowtime: u saced some eco
00:57 [All] iMpShowtime: for it right
01:00 [All] THEPPLsELBOW: no
01:02 [All] THEPPLsELBOW: i went 15 cc
01:05 [All] THEPPLsELBOW: he went 3rd
01:08 [All] THEPPLsELBOW: so i wentt drops to punihs
01:17 [All] iMpShowtime: lol that sucks but,
01:20 [All] iMpShowtime: tvz is retardedly
01:22 [All] iMpShowtime: good for T
01:24 [All] THEPPLsELBOW: yeah
01:25 [All] THEPPLsELBOW: thats true
01:31 [All] THEPPLsELBOW: im playing above my league now
01:34 [All] THEPPLsELBOW: last few games
01:34 [All] iMpShowtime: it's like 57% in GSL level
01:36 [All] THEPPLsELBOW: is like -4
01:36 [All] iMpShowtime: for T
01:37 [All] THEPPLsELBOW: -5
01:38 [All] iMpShowtime: ah
01:40 [All] iMpShowtime: nicenice
06:52 [All] iMpShowtime: of course
06:53 [All] iMpShowtime: uc heese
06:54 [All] iMpShowtime: rofl
06:58 [All] THEPPLsELBOW: ?
07:01 [All] iMpShowtime: 2 base
07:01 [All] iMpShowtime: 1-1-1
08:23 [All] iMpShowtime: mech lol
08:49 [All] THEPPLsELBOW: lol
18:45 [All] iMpShowtime: i hope u win
18:47 [All] iMpShowtime: ur on so many more base
18:48 [All] iMpShowtime: lawl
20:55 [All] iMpShowtime: cant play a nromal
20:56 [All] iMpShowtime: game
20:56 [All] iMpShowtime: rofl
22:33 [All] iMpShowtime: shit ur bad lawl
25:28 [All] iMpShowtime: lmao ur so awful
25:31 [All] iMpShowtime: no wonder i raped u on trixy
25:32 [All] iMpShowtime: like 5x
25:33 [All] iMpShowtime: in tvz
25:34 [All] iMpShowtime: lolololol
36:45 [All] iMpShowtime: wow u bad
36:48 [All] iMpShowtime: lul
37:25 [All] iMpShowtime: yo
37:27 [All] iMpShowtime: get out of the channel
37:29 [All] iMpShowtime: after the game also
37:32 [All] iMpShowtime: ur not good enough to be in there rofl
37:38 [All] iMpShowtime: duno why we let scrubs likje u in
37:40 [All] iMpShowtime: lmao
37:42 [All] iMpShowtime: cant beat me straight up
37:42 [All] iMpShowtime: np
37:50 [All] iMpShowtime: im like 5-0 tvz vs u also, pretty convincingly
37:50 [All] iMpShowtime: also
39:12 [All] THEPPLsELBOW: gg
39:12 [All] iMpShowtime: sio abd T_T

He's trying to use words to make me attack him, which I did not fall for. Just a few things you should watch out for when playing mech.



The one good thing about mech TvP is it makes P players rage, i'll give you that :p I've heard a lot of "jeez, i lost to the worst Terran ever..." comments :D
Head Coach Park: "They should buff tanks!"
Squigly
Profile Joined February 2011
United Kingdom629 Posts
December 25 2011 18:08 GMT
#80
Yea i had a game where he kept saying "man you suck, you eastern Europe pig. Make tanks a a move. Yea make more tanks"

I tried to point out that im british to no avail
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