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[G] SkyMech: The Lost Terran Art of TvP - Page 3

Forum Index > StarCraft 2 Strategy
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THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
Last Edited: 2011-12-23 21:23:08
December 23 2011 21:21 GMT
#41
[image loading]
Note double gas
[image loading]
saw him expand 1 gate FE timing


---I CAN NOW PREPARE FOR THE WORST AN IMMORTAL TIMING--------
[image loading]
Robo before 2nd and 3rd gateway. Either fast collosus or immortal bust (he knows i mech) So this should set off arlarms



[image loading]
Helion delays push by 5 seconds (every second counts), gives me time to prepare with scvs, and forces him to warp in 2 stalkers in his nat instead of at his proxy pylon

[image loading]
Its now or never

[image loading]
Fended it off with minimal casualties

[image loading]
Forgot to include these facts.
1. That was a stargate
2. He sent 3 voids to harass immediately after, meaning he had more stargates than just the one i scanned.
3. I started to make 6 barracks and got +1 weapon because I knew i was ahead economically and army wise. He will lose if I pull my scvs.

[image loading]
How to not place your barracks

[image loading]
How to handle immortal drops

[image loading]
[image loading]
He was at 90 probes, suicides a few.

[image loading]
Won easily. No worries about basetrade or anything, cause it wouldn't have done shit.
rgTheSchworz
Profile Joined November 2010
Romania425 Posts
Last Edited: 2011-12-23 21:33:08
December 23 2011 21:28 GMT
#42
BITBYBIT PRIIIME!!!!!
Also, mass hellions(20!)
Imagine if instead of those 40 scvs you had them hellions( you also had the minerals to build them).
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 23 2011 22:23 GMT
#43
On December 24 2011 05:31 freetgy wrote:
mech is viable on quite some maps, where expanding with siege tanks is possible (obviously xel naga isn't one of them),
Almost every map that always for high ground advantage always for mech play.

the only thing the terran has to keep in check is the economic growth of the protoss, but Banshees and BFH can deal with that easily.

and a 200/200 mech army is quite strong in PvT

it just such a different play style that needs different decision making.


I will have to disagree with xel'naga. There's this Korean GM player who uploaded some replays of going mech. He opened with some kind of a reactor barracks CC siege tank opening. If it was a bad idea to do so I don't think he would have done that (he uploaded 2 or 3 replays on xel'naga out of 5 ish total).
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
December 23 2011 22:27 GMT
#44
On December 24 2011 07:23 Yoshi Kirishima wrote:
Show nested quote +
On December 24 2011 05:31 freetgy wrote:
mech is viable on quite some maps, where expanding with siege tanks is possible (obviously xel naga isn't one of them),
Almost every map that always for high ground advantage always for mech play.

the only thing the terran has to keep in check is the economic growth of the protoss, but Banshees and BFH can deal with that easily.

and a 200/200 mech army is quite strong in PvT

it just such a different play style that needs different decision making.


I will have to disagree with xel'naga. There's this Korean GM player who uploaded some replays of going mech. He opened with some kind of a reactor barracks CC siege tank opening. If it was a bad idea to do so I don't think he would have done that (he uploaded 2 or 3 replays on xel'naga out of 5 ish total).

Bio is so good on xel naga I don't see why one would try to make mech work on that map. That chasm in the middle is a safe haven for your vikings. So many alternate attack paths to cut corners, and if toss attacks - base trade.

Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2011-12-23 22:39:31
December 23 2011 22:37 GMT
#45
On December 24 2011 07:27 THEPPLsELBOW wrote:
Show nested quote +
On December 24 2011 07:23 Yoshi Kirishima wrote:
On December 24 2011 05:31 freetgy wrote:
mech is viable on quite some maps, where expanding with siege tanks is possible (obviously xel naga isn't one of them),
Almost every map that always for high ground advantage always for mech play.

the only thing the terran has to keep in check is the economic growth of the protoss, but Banshees and BFH can deal with that easily.

and a 200/200 mech army is quite strong in PvT

it just such a different play style that needs different decision making.


I will have to disagree with xel'naga. There's this Korean GM player who uploaded some replays of going mech. He opened with some kind of a reactor barracks CC siege tank opening. If it was a bad idea to do so I don't think he would have done that (he uploaded 2 or 3 replays on xel'naga out of 5 ish total).

Bio is so good on xel naga I don't see why one would try to make mech work on that map. That chasm in the middle is a safe haven for your vikings. So many alternate attack paths to cut corners, and if toss attacks - base trade.




Well for people like me, who want to ideally stick with 1 style per match-up instead of, for example, doing mech in TvZ and bio in TvP, it would save time and be more efficient.

Also even if bio is really good on that map, mech is pretty easy as well. It's easy to cover all angles of counter attacks because the map is small, because of the hole in the center at the gold base where you can use a sensor tower. You can just keep unsieged and move left and right if he tries to attack you. The hole in the middle can be abused by mech too as you can use vikings vs Colossi. (The Korean GM's particular style, at least).

Edit:

Btw I really like the "battle reports". It saves a lot of time to download and watch the replay ourselves ^^ and people can look at it during work kekek
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
December 23 2011 22:42 GMT
#46
Hey just a casual masters player atm (was GM for the past 3 seasons at SEA), Ive been meching, in TvP for a very long time now.

Here are some of the replays I wanna share for those interested. Wish I could show you more but I rarely save replays, let alone watch them.
http://drop.sc/78535
http://drop.sc/78534
http://drop.sc/78533
http://drop.sc/78532
http://drop.sc/78531
http://drop.sc/78530
http://drop.sc/78529
http://drop.sc/78528

Im thinking maybe I will spend time coming up with an EXTENSIVE guide to everything about meching including map analysis, positioning etc
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 23 2011 22:43 GMT
#47
On December 24 2011 07:42 YyapSsap wrote:
Hey just a casual masters player atm (was GM for the past 3 seasons at SEA), Ive been meching, in TvP for a very long time now.

Here are some of the replays I wanna share for those interested. Wish I could show you more but I rarely save replays, let alone watch them.
http://drop.sc/78535
http://drop.sc/78534
http://drop.sc/78533
http://drop.sc/78532
http://drop.sc/78531
http://drop.sc/78530
http://drop.sc/78529
http://drop.sc/78528

Im thinking maybe I will spend time coming up with an EXTENSIVE guide to everything about meching including map analysis, positioning etc



Looking forward to it

Also OP I'll be watching your other replays as well but for now, to me this composition really doesn't look to be a mech/air one. You have so many marines and even opt to upgrade them it really is just a bio/mech/air composition or 1/1/1
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
Last Edited: 2011-12-23 22:55:57
December 23 2011 22:54 GMT
#48
On December 24 2011 07:43 Yoshi Kirishima wrote:
Show nested quote +
On December 24 2011 07:42 YyapSsap wrote:
Hey just a casual masters player atm (was GM for the past 3 seasons at SEA), Ive been meching, in TvP for a very long time now.

Here are some of the replays I wanna share for those interested. Wish I could show you more but I rarely save replays, let alone watch them.
http://drop.sc/78535
http://drop.sc/78534
http://drop.sc/78533
http://drop.sc/78532
http://drop.sc/78531
http://drop.sc/78530
http://drop.sc/78529
http://drop.sc/78528

Im thinking maybe I will spend time coming up with an EXTENSIVE guide to everything about meching including map analysis, positioning etc



Looking forward to it

Also OP I'll be watching your other replays as well but for now, to me this composition really doesn't look to be a mech/air one. You have so many marines and even opt to upgrade them it really is just a bio/mech/air composition or 1/1/1


Its this was a special case that I went marines. It looks like a lot of marines but i had 10 saved from the early game, ceased production, and decided to mass marines after i scout stargate and a big influx of voids. Protoss decide to get an inappropriate 4th AND get carriers AND after all his harass was completely denied? That warrants a big serving of Bit BY bit with a side of 6 rax.

Final structures
6 naked rax
4 facts 1 reactor 3 tech
2 starports 1 reactor 1 tech
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2011-12-23 23:32:50
December 23 2011 23:07 GMT
#49
On December 24 2011 07:54 THEPPLsELBOW wrote:
Show nested quote +
On December 24 2011 07:43 Yoshi Kirishima wrote:
On December 24 2011 07:42 YyapSsap wrote:
Hey just a casual masters player atm (was GM for the past 3 seasons at SEA), Ive been meching, in TvP for a very long time now.

Here are some of the replays I wanna share for those interested. Wish I could show you more but I rarely save replays, let alone watch them.
http://drop.sc/78535
http://drop.sc/78534
http://drop.sc/78533
http://drop.sc/78532
http://drop.sc/78531
http://drop.sc/78530
http://drop.sc/78529
http://drop.sc/78528

Im thinking maybe I will spend time coming up with an EXTENSIVE guide to everything about meching including map analysis, positioning etc



Looking forward to it

Also OP I'll be watching your other replays as well but for now, to me this composition really doesn't look to be a mech/air one. You have so many marines and even opt to upgrade them it really is just a bio/mech/air composition or 1/1/1


Its this was a special case that I went marines. It looks like a lot of marines but i had 10 saved from the early game, ceased production, and decided to mass marines after i scout stargate and a big influx of voids. Protoss decide to get an inappropriate 4th AND get carriers AND after all his harass was completely denied? That warrants a big serving of Bit BY bit with a side of 6 rax.

Final structures
6 naked rax
4 facts 1 reactor 3 tech
2 starports 1 reactor 1 tech


Oops yeah I realized that after re-reading xD. Thanks for clarifying

I just saw your game on Shakuras, the 55 minute one. That was epic xD you must have been really happy to win that. I can't believe you did so much damage with hellions. So I guess hellion harass does still work really well, you just have to find the right times and places.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
December 24 2011 15:02 GMT
#50
On December 23 2011 10:09 THEPPLsELBOW wrote:
Show nested quote +
On December 23 2011 10:04 Pulimuli wrote:
This looks like fun, i think im gonna try it sometime :D

I used to be a mech player but ive stopped since it has become so hard to beat grandmaster protoss players with it (still win from time to time though) but ive switched over to more mainstream strats. Think i might give this a go sometime

Care to tell me the differences in your build and mine? And what were your main issues? tech switches, immobility, etc?


I pretty much use GoOdy's builds when i mech, sometimes i throw in my own variations depending on what the protoss is doing though.

Here's a rep vs a Grandmaster from last season

http://drop.sc/78829
Opeasy
Profile Joined August 2011
107 Posts
December 24 2011 15:39 GMT
#51
I see that you don't mention xel'naga as a map to do it on.. Have you ever tried this as a 2 base timing? like +2 armor or something?

Btw: May I ask how you make a strategy guide post? i can't get it figured out

Uni1987
Profile Joined September 2010
Netherlands642 Posts
December 24 2011 15:47 GMT
#52
Offensive gg?
.............
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
December 24 2011 18:25 GMT
#53
On December 24 2011 08:07 Yoshi Kirishima wrote:
Show nested quote +
On December 24 2011 07:54 THEPPLsELBOW wrote:
On December 24 2011 07:43 Yoshi Kirishima wrote:
On December 24 2011 07:42 YyapSsap wrote:
Hey just a casual masters player atm (was GM for the past 3 seasons at SEA), Ive been meching, in TvP for a very long time now.

Here are some of the replays I wanna share for those interested. Wish I could show you more but I rarely save replays, let alone watch them.
http://drop.sc/78535
http://drop.sc/78534
http://drop.sc/78533
http://drop.sc/78532
http://drop.sc/78531
http://drop.sc/78530
http://drop.sc/78529
http://drop.sc/78528

Im thinking maybe I will spend time coming up with an EXTENSIVE guide to everything about meching including map analysis, positioning etc



Looking forward to it

Also OP I'll be watching your other replays as well but for now, to me this composition really doesn't look to be a mech/air one. You have so many marines and even opt to upgrade them it really is just a bio/mech/air composition or 1/1/1


Its this was a special case that I went marines. It looks like a lot of marines but i had 10 saved from the early game, ceased production, and decided to mass marines after i scout stargate and a big influx of voids. Protoss decide to get an inappropriate 4th AND get carriers AND after all his harass was completely denied? That warrants a big serving of Bit BY bit with a side of 6 rax.

Final structures
6 naked rax
4 facts 1 reactor 3 tech
2 starports 1 reactor 1 tech


Oops yeah I realized that after re-reading xD. Thanks for clarifying

I just saw your game on Shakuras, the 55 minute one. That was epic xD you must have been really happy to win that. I can't believe you did so much damage with hellions. So I guess hellion harass does still work really well, you just have to find the right times and places.



NP

Yes it was really close. Mech takes a lot of APM when you are defending blink stalker, zealot killing your turrets, and then DT harass. That's why its so important to keep turrets up ahead of time and getting extra OC's with your bank.

It literally came down to 2 voids and 2 vikings at the end when everything was mined out. Ravens are so nice when no one has any income either...
Thylacine
Profile Joined August 2011
Sweden882 Posts
December 24 2011 23:46 GMT
#54
This is sickening. Those protoss looked like platinum players.

18(!!) minutes into the game and they are 0/0??? And so are your tanks? If they had chronoed double forge activel they would have atleast 2/2 by then and utterly crush you.
Also...the 4gate replay, why do you make blind/marauder helion? What if he comes with air at that point?

And the replay at Antiga, not much to say...He played pretty terrible tbh, no offense. Why are your minerals so often over 1000? And why does your geysers at your natural have 1 scv and sometimes 2 in them? And why dont you take the geysers directly when you expand as you already float WAY to many minerals?

..How can this work vs a really good protoss?
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
rgTheSchworz
Profile Joined November 2010
Romania425 Posts
December 24 2011 23:59 GMT
#55
I think it can work though not like OP posted. Macro was terrible, also.
Given the current state of mech units, mass hellions and be aggro,cut corners, dont get useless turrets, etc can be the only way.You cannot give mapcontrol and eco advantage to the protoss. You have to be aggresive, exploit all timings you get, and burn those mid-map pylons with hellions. Like avilo states, protoss can do a looot of gay stuff. I agree, you have to be better to win with mech untill you got perfect scouting.This strategy works best when you have ''maphack'' due to hellions and vikings or banshees. It's a bit too much effort for a little bit more-cost effectiveness.At 200/200 you win by 30, maybe more supply whereas with bio you trade evenly.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
Last Edited: 2011-12-25 04:04:14
December 25 2011 04:01 GMT
#56
Heya,

Okay ive tried this a few times now and have had some success. Im bored of playing bio and winning before 4 bases or just auto losing so this build excites me.

This game though made me realise i dont have a clue what im doing. Like, at all.

I open up reactor expo and go into tank banshee. Do some harass and take quite a quick 3rd. Ipretty much spend the game harassing little bits, killing 10 probes here, 8 probes there etc. and hard core turtling.

Upgrades were beyond embarrassing but luckily there were no major engagements before i caught up. (Maybe I need to engage at somepoint sooner and cant just turtle?)

For some reason i start to make thors late game not tanks. I have no idea if this is what killed me or what possessed my to do it. I think it was most likely the, omfg this game is so long, mindset. Bad i know.

Can someone, (OP would be great) give this a watch and comment. Its LONG. Sorry, but you know, that mech.

Replay: http://www.sc2replayed.com/replay-videos/16565



Notes: Im diamond so can macro okay, but have no experience with mech, so please feel free to point out the retarded stuff i do, no offence will be taken.

Also i massed factories at the end, i probably needed more SPs too. Maybe sacked a ton of scvs to get a 170 food army?

Thanks for any help!


EDIT: Ive also noticed that you minerals often pile up in the replays, so I keep pumping marines until i get a factory on that reactor, and take a quicker 3rd than you. It seems to keep the min down.
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
December 25 2011 04:39 GMT
#57
Its not lost, its just bad.....

User was warned for this post
Thats "Grand-Master" SMURF to you.....
jprid396
Profile Joined November 2011
United States11 Posts
Last Edited: 2011-12-25 05:43:16
December 25 2011 05:42 GMT
#58
i think you should really show this to day9 and make your case for this to be really good if good players actually tried this because how you play mech in tvp with all your harassing with hellions and banshees, and how you position your tank is really well i have watched all but 3 replays and it seems like you need to have alot of game sense or else you will lose to things like 3 gate star allin blink staker base trades and getting caught out of position. I have a few questions, do you think a lower level player like me(high plat) or even some high diamonds or low masters players can pull this style off? Can you go without thors in-game? And do you think the protoss's you faced are just bad? Because some of them didn't get passed 1 1 and thinking about it a 3 3 1 toss at the 17 minute mark would be kinda scary to deal with don't you agree?
Mules Mules everywhere
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
December 25 2011 07:53 GMT
#59
On December 25 2011 08:46 Zanazuah wrote:
This is sickening. Those protoss looked like platinum players.

18(!!) minutes into the game and they are 0/0??? And so are your tanks? If they had chronoed double forge activel they would have atleast 2/2 by then and utterly crush you.
Also...the 4gate replay, why do you make blind/marauder helion? What if he comes with air at that point?

And the replay at Antiga, not much to say...He played pretty terrible tbh, no offense. Why are your minerals so often over 1000? And why does your geysers at your natural have 1 scv and sometimes 2 in them? And why dont you take the geysers directly when you expand as you already float WAY to many minerals?

..How can this work vs a really good protoss?

Lol. Please tell me your league so I can tailor my answer to what you might understand...

User was warned for this post
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
Last Edited: 2011-12-25 10:01:56
December 25 2011 08:11 GMT
#60
On December 25 2011 13:01 Squigly wrote:
Heya,

Okay ive tried this a few times now and have had some success. Im bored of playing bio and winning before 4 bases or just auto losing so this build excites me.

This game though made me realise i dont have a clue what im doing. Like, at all.

I open up reactor expo and go into tank banshee. Do some harass and take quite a quick 3rd. Ipretty much spend the game harassing little bits, killing 10 probes here, 8 probes there etc. and hard core turtling.

Upgrades were beyond embarrassing but luckily there were no major engagements before i caught up. (Maybe I need to engage at somepoint sooner and cant just turtle?)

For some reason i start to make thors late game not tanks. I have no idea if this is what killed me or what possessed my to do it. I think it was most likely the, omfg this game is so long, mindset. Bad i know.

Can someone, (OP would be great) give this a watch and comment. Its LONG. Sorry, but you know, that mech.

Replay: http://www.sc2replayed.com/replay-videos/16565



Notes: Im diamond so can macro okay, but have no experience with mech, so please feel free to point out the retarded stuff i do, no offence will be taken.

Also i massed factories at the end, i probably needed more SPs too. Maybe sacked a ton of scvs to get a 170 food army?

Thanks for any help!


EDIT: Ive also noticed that you minerals often pile up in the replays, so I keep pumping marines until i get a factory on that reactor, and take a quicker 3rd than you. It seems to keep the min down.


5:30: You expand on low ground without scouting. Okay fast bunker and SHak so you are fine. However, if your SCV scout got denied, and the protoss is smart like any masters player, he will voidray all in you (instead of 3 gate). Or even worse he will warp prism 4 gate you. And its basically impossible to hold one of those with your build order unless you stay in main.

Also, you did not harass enough or scan enough (dont worry about mules that much) and did not find his stargate. You want to get thors out before you are too vulnerable to a mass chargelot phoenix immortal attack.

Around the 19 minute mark when you are maxed, use your 3k in the bank to build 3 more orbitals and a lot of facts, a lot of ports, and get all ur upgrades if you haven't already. Once you have about 6 or 7 Orbs and maybe a proxy PF get ready to attack. A good idea is to drop 2 dropships worth of helions at his 4th. (try to attack the moment you are maxed and your extra OC's are done.)

Before you attack build like 4 more facts and 4 more ports. and get a proxy PF in place (why did u lose that one for no reason, u couldve kept ur tanks and army close to it)

Also you should stop him from getting a 4th. Keep a rax, helion, anything over there. Delay that as long as possible. Once he starts building anexus bring all but your gas scvs and keep making them. Get PF's at your 4th and 5th and turrets too.

This is all done while you are moving aross the screen. If he does not send any army to help out vs the 8 helions killing his probes at this 3rd, just stay put, and get more ahead. If he pulls part of his army back, bring your army forward because he can't intercept you without taking heavy losses. Try to force an engagement, but if he runs set up camp right between is 2nd and 3rd. Delay his 5th base by occupying that position. He will probably fight you, you will lose all your scvs, but you should be making units in combat After the battle is over you should have won considering you brought all your scvs. If you did, good job, you can make bunkers, ebays, PF's with the scvs you brought to further fortify your position... If not... fall back to your PF and keep harassing his 4th with helion drops.

Basically you lost from 19 minutes and onwards because you did not attack within that 2 minute timing window after u are maxed and orbs are done.

Generally, go thors the moment he gets phoenix. For example watch this game.


At 4:30: I scouted double gas, important to know.



[image loading]
Something is up. No expo and very little units.
30 seconds later 2 phoenix arrive in my base. It is now safe to lift into natural. I immediately put down an armory and go Thor banshee. (I expanded earlier, and the only counter to thor banhsee is mass blink stalker sentry immortal), which he does not get because the phoenix number is getting pretty high. I lose a bunch of scvs but 4 or 5 marines in each mineral patch and bunker+tank at entrance completely secures my base.

[image loading]
Checked no third. I do not expand yet either when going pure thor marine banshee (2 rax 2 port 2 fact mech armor upgrades)


[image loading]
A later scan reveals his entire army, his ups. Based on my knowledge I know my army is stronger than his at that point. He is also getting a 3rd so I do not need to worry about any attack soon.

[image loading]
Sim city vs his chargelots. My plan is to completely mine out the gold, build 6 orbitals, launch an atack at 200 food with all my scvs, remax with extra production, and finish him off with a 180 food of pure army. However he has other things in mind.

[image loading]
He tried to walk around but I knew there was no proxy pylon in place. I did not pull scvs, later as i watched the replay showed him banking several thousand and getting a 4th and 5th base. Had I lost all my scvs, and had he built 30 warpgates(which most top 8 masters should do..) I would have been in trouble. However since my army is better than his, i just have to micro well to save as many units as possible.

[image loading]
Who knew 250 MM cannons would be useful? He ggs after this battle.

REPLAY HERE: http://drop.sc/79438
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