[G] SkyMech: The Lost Terran Art of TvP - Page 5
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rgTheSchworz
Romania425 Posts
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esiex3
United States25 Posts
TBH I really don't like how you posted that one replay. Not because I lose or anything, but because the way you present it is highly misleading. * I had done the immortal push a few times against him already at that point, and he knew exactly what I was doing. I was doing a few variations to the same build, but nothing major changed. For example, in these replays, if I went for a prism instead of a second immortal, pulling all those scvs and putting 3 siege tanks in the front doesn't stop me at all. * My immortal push wasn't just 5 seconds late, it was over 30 seconds late because I messed up the build order. There's at least one replay I linked where I did it closer to the right timing. * He posted a screenshot of how to deal with immortal drops, but the moment in that game is after I killed the tech lab researching blue flame and a tank * It's also the one game he won against me out of a bunch using this mech build ![]() * The reason he won the game he screened was because I was focusing far too much on harass and not enough on getting an actual army up. I harassed with DTs, immorts, and voids. If I kept it down to immortal harass and got high temps instead of DTs, the marines would not have been a problem at all for my carriers. Here's some other replays of him doing the same build. Sorry that I don't have descriptions for any of these for what I do. Note my lack of BM, unlike my opponent in the above replay. http://drop.sc/79422 http://drop.sc/79417 http://drop.sc/79418 http://drop.sc/79420 http://drop.sc/79421 Mech builds usually aren't that great because the opener is super weak - it's usually vulnerable to immort pushes or even some kind of voidray harass. The earlier variations that elbow did, where he would harass with hellion drops, is incredibly weak because toss can a-move even without immortals. Also, a lot of tosses don't know what to do later in the game. Standard comps that you would use against bio are normally really weak against mech, so the toss ends up playing with a style they're usually not used to. | ||
rgTheSchworz
Romania425 Posts
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esiex3
United States25 Posts
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rgTheSchworz
Romania425 Posts
My point is, If the tank is on the high ground in the main, unreacheable and there are 2 bunkers, for which you need sentries which are bad vs tanks, can you break it? Watch my video, can you break what i had with your timing?. | ||
esiex3
United States25 Posts
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THEPPLsELBOW
United States190 Posts
Game 1: Did not scout for stargate much, and I did not open up the dropship helion opener. Game 2: Opened up with drop ship and helion, but I was making a 3rd when you attacked. If those were 3 bunkers it wouldve been a different story. Game 3: You probably just had me beat. Standard game, some mistakes here and there, lost quickly. Game 4: Okay I was supposed to win this one. 3/3 air and 5 StarPorts and you win with 1/0 voids. Sorry for the BM I thought it was just friendly trashtalk :\ | ||
esiex3
United States25 Posts
Sorry for the BM I thought it was just friendly trashtalk :\ No worries, I just thought it was funny how you only BM'd in the only game you won ![]() | ||
rgTheSchworz
Romania425 Posts
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THEPPLsELBOW
United States190 Posts
On December 26 2011 03:45 esiex3 wrote: No worries, I just thought it was funny how you only BM'd in the only game you won ![]() Yeah immortal drops really make me rage ![]() | ||
esiex3
United States25 Posts
On December 26 2011 03:47 rgTheSchworz wrote: I dont mean that you cant see it. I mean that siege tanks have 13 FRIGGING range and if nicely placed, you cant snipe it without betting up the ramp I hate just talking about this without an actual example, and it's really hard to find games where a terran actually went tanks against me ;_; Keep in mind that if you have your immorts in front, tanks don't do too much damage. 10 per shot and they don't fire too often. Also, with the warp prism option, like I mentioned several times and you seemed to ignore, you can completely bypass the bunkers and tanks and go straight into the main. | ||
rgTheSchworz
Romania425 Posts
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esiex3
United States25 Posts
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rgTheSchworz
Romania425 Posts
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THEPPLsELBOW
United States190 Posts
Here is a replay against a guy who went standard collosus timing from a 1gX. Hel dr was succesful, and shown banshees on purpose to make him defensive, I then took a 3rd. He is about to attack me but my helions dove right in, and killed his single zealot wall in natural. This pulls him back and I get the extra 20 seconds to win the game fending off his attack. Yes, I tried mech on metal, not recommended for the inexperienced. On December 26 2011 04:01 esiex3 wrote: http://drop.sc/79522 - Not mech, but here's me doing basically the same build against a bio player. I don't see a lot of people do that build when they only single gas reactor rax, because it could be a 111, or a helion marine drop into delayed 111(one of my builds haha) do you think 1g robo should be the proper response? Or only after you see expo to punish meching players. | ||
esiex3
United States25 Posts
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Zyphen
United States258 Posts
1. The OP should actually be ranked higher but is held back by his inferior build. 2. Else, he should be ranked lower but most masters protoss don't even bother to prep/practice for mech so the OP gets away with it. I can't decide which. | ||
Thylacine
Sweden882 Posts
This wont work on EU. | ||
rgTheSchworz
Romania425 Posts
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THEPPLsELBOW
United States190 Posts
On December 26 2011 05:09 Zyphen wrote: This will only work on the NA server. If our European friends are disappointed by our "masters" level play, sorry. You can get away with this kind of shit here. I've seen comparably poor macro all the way up to GM. There's 2 possibilities: 1. The OP should actually be ranked higher but is held back by his inferior build. 2. Else, he should be ranked lower but most masters protoss don't even bother to prep/practice for mech so the OP gets away with it. I can't decide which. I didn't know european people had a special sense for mech counters. Silly me. In all seriousness, if European players are better than American players as a whole by a whole league (exaggeration) and a half (more exaggeration), which makes sense because Europe is like 10 more countries, then they should have the refined mechanics and game sense themselves to be able to figure out how to fine tune this build to make mech work for their opponents in Sweden, Germany, etc... | ||
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