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The Terran Help Me Thread - Page 275

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
dohgg
Profile Joined February 2011
310 Posts
June 24 2012 19:44 GMT
#5481
If ur hitting on 10 min the chances of him having storms and charglots are quite low, and if he does, his army vlaue will be way lower then yours.. dont forget that his storms at this stage are very limited, u'll probbaly want to dodge 2-3 storms and A move gg him.

To abuse chargelots opening u can check the "Frontal engagement with a drop" tactic on this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=339214
-niL
Profile Joined January 2012
Canada1131 Posts
June 24 2012 20:01 GMT
#5482
What does it mean if protoss goes for fast 2 gas when I see him? Or zerg as well
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
June 24 2012 20:08 GMT
#5483
On June 25 2012 03:39 jpsull wrote:
On TVT I usually am first to seige up outside his base, but then I still lose because I can't break his line and get frustrated and move all my forces in and lose them. What should I do after I have set up outside his base?


Well, if you have a terran player contained, you want to make sure your contain is solid (or retreat if it's not), watch out for him using drops or secret expos to get around your contain, and expand to get a macro lead. If you just keep on building up a big macro lead, you won't need to run up his ramp and lose all your units-- he'll be forced to run down.

Don't run into his main if he's got tanks up there.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Inquisitor1323
Profile Joined March 2012
370 Posts
June 24 2012 21:01 GMT
#5484
If I'm going standard 1 Rax Gasless FE what should be my response to scouting a 4gate. I was playing a game where i scouted that and I immediately dropped 3 bunkers and transfered a lot of Scvs. Holding it off was no problem as a result but i felt that i did in inefficiently because i was sort of made up my response on the fly. As a result my macro slipped and i eventually lost the game because he had the opportunity to get ahead. I'm mid platinum btw.
DelugeSC
Profile Joined December 2011
United States96 Posts
June 24 2012 21:26 GMT
#5485
What is the best way to hold a proxy-stargate Void Ray/Stalker all-in while going 1 Rax FE?
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
Last Edited: 2012-06-24 21:48:13
June 24 2012 21:41 GMT
#5486
I've decided to 1base all-in every TvZ until a patch or switch to Z, not sure yet.

Anyway, can anyone recommend some really cheesy/gimmicky all-ins? So far all I have is proxy 9/9 rax.

Edit: 2base all-ins are welcome, too.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
dohgg
Profile Joined February 2011
310 Posts
June 24 2012 22:03 GMT
#5487
On June 25 2012 06:41 Starshaped wrote:
I've decided to 1base all-in every TvZ until a patch or switch to Z, not sure yet.

Anyway, can anyone recommend some really cheesy/gimmicky all-ins? So far all I have is proxy 9/9 rax.

Edit: 2base all-ins are welcome, too.


sorry my friend, every allin u'll bring into them queens will hold
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-06-24 22:38:11
June 24 2012 22:27 GMT
#5488
--- Nuked ---
Pillage
Profile Joined July 2011
United States804 Posts
Last Edited: 2012-06-24 23:36:11
June 24 2012 23:32 GMT
#5489
On June 25 2012 06:26 DelugeSC wrote:
What is the best way to hold a proxy-stargate Void Ray/Stalker all-in while going 1 Rax FE?


He won't have very many stalkers if he's going for a stargate allin of one base. 4 rax in to combat shields asap will beat it provided you don't lose too much to the early pressure. Once you build up that big marine ball you win. Edit, aditionally add a turret or two if possible to stop him from camping your production.
"Power has no limits." -Tiberius
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
June 25 2012 00:33 GMT
#5490
I know a lot of people before were asking about defending marine/tank 1base when going 1rax FE, and since I switched computer I had no replays of it, but I recently played against it on ladder so I'll share it for those interested (high master EU):

http://replayfu.com/r/BFwKjh

It's what I was talking about before, 1rax FE into immediately taking double gas and rushing towards 1-1-1. Mind you, this is the fastest possible siegepush (no starport) and I still get siege on time, and even on closer spawn maps you can normally stall with the bunker until siege is ready.

I also transition into mech, for anyone interested in how to do it after opening FE -> 1-1-1, but he ggs pretty quickly so it doesn't really flesh out.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
June 25 2012 00:34 GMT
#5491
On June 25 2012 06:41 Starshaped wrote:
I've decided to 1base all-in every TvZ until a patch or switch to Z, not sure yet.

Anyway, can anyone recommend some really cheesy/gimmicky all-ins? So far all I have is proxy 9/9 rax.

Edit: 2base all-ins are welcome, too.

Do a demuslim like opening, but drop 2 gas, tech lab the factory, and push out on stim cs +1 blue flame. Get BF right after stim, and then swap reactor onto factory, and land rax on tech lab. Churn marines until BF is done from all 3 rax, then do triple marauder production, with BF hellions, and move out with some of your SCVs as well for a marine marauder BF hellion stim cs +1 BF push. If they muta, you're fucked if you don't kill them. Dodge/split banes, let scvs soak up whatever. Roach ling cannot defend you AT ALL.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
June 25 2012 02:15 GMT
#5492
On June 25 2012 03:39 jpsull wrote:
On TVT I usually am first to seige up outside his base, but then I still lose because I can't break his line and get frustrated and move all my forces in and lose them. What should I do after I have set up outside his base?

First check that you have a hard contain. If so, Get vikings, slowly inch your tanks forward, picking off his. Then build up a macro lead and drop if you can. If you don't have a hard contain, retreat to a more defendable location.
Taeja the one true Byunjwa~
deeshoo
Profile Blog Joined October 2010
United States319 Posts
Last Edited: 2012-06-25 03:03:12
June 25 2012 02:50 GMT
#5493
Need some help with some decision making regarding the TvZ 1RaxFE into Hellion Banshee build. I know the general build order; I just don't know what I should do regarding how to harass the zerg with it. Should I suicide my hellions and try to get some drones? Target queens? Should I be going for cloak as well? Also, to transition out, should I start my 3rd CC before getting production and upgrades? Or reverse order? Haven't seen enough games regarding what to do with this build (aside from the one where MKP auto-won vs YuGiOh).

Diamond NA

edit: added matchup
gl hf :D
dynwar7
Profile Joined May 2011
1983 Posts
June 25 2012 03:17 GMT
#5494
Hi guys

I am so confused..in TvP Everyone says to focus fire colossi with vikings, and I understand why, beacuse a near death colossus does just as much damage as a full health colossus...

So I spent hours in unit tester but the result was shocking and weird.

I first just a moved my vikings to his colossi. THe result was that the vikings killed the colossi much quicker than if I focus fired each colossi!!! Why is this? I am so interested in this, curious to know why?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
June 25 2012 03:32 GMT
#5495
On June 25 2012 12:17 dynwar7 wrote:
Hi guys

I am so confused..in TvP Everyone says to focus fire colossi with vikings, and I understand why, beacuse a near death colossus does just as much damage as a full health colossus...

So I spent hours in unit tester but the result was shocking and weird.

I first just a moved my vikings to his colossi. THe result was that the vikings killed the colossi much quicker than if I focus fired each colossi!!! Why is this? I am so interested in this, curious to know why?


It's possible your focus-firing is overkilling the colossi. EX:

you have enough colossi to ALMOST 1-shot a colossus, but not quite. If you shoot each colossus with every viking, it takes 6 volleys to kill 3 colossi. However, if you divide your fire more evenly, you might get it done in as few as 4, especially if you focus-fire the colossi with just enough to kill them.

Alternatively, if you have so many vikings you OVERKILL a colossus, as in, you have like 20 of them, having ALL a billion of your vikings shoot one colossus is a tragic waste of ammunition since most of them are firing rockets at a colossus that will be dead before the rockets land.

Spend some time in the unit tester playing around with typical numbers of vikings to get an idea for when focus-firing alone is good enough for your micro, and when you want to also anti-overkill.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
xertion
Profile Joined November 2011
Sweden52 Posts
June 25 2012 03:37 GMT
#5496
On June 25 2012 11:50 deeshoo wrote:
Need some help with some decision making regarding the TvZ 1RaxFE into Hellion Banshee build. I know the general build order; I just don't know what I should do regarding how to harass the zerg with it. Should I suicide my hellions and try to get some drones? Target queens? Should I be going for cloak as well? Also, to transition out, should I start my 3rd CC before getting production and upgrades? Or reverse order? Haven't seen enough games regarding what to do with this build (aside from the one where MKP auto-won vs YuGiOh).

Diamond NA

edit: added matchup


ForGG goes this build in like 90% of his TvZ on his stream. You should check it out. He almost always suecide his first 4 hellions. Sometime he do almost 0 drone kills, sometime he get like 10 dronekills. However, he always damage drones. Maybe the reason he does this is because the banshee will be able to kill them even faster later, or maybe it is because he wants to force additional lings and delay any evo chamber or lair tech to protect the zerg from cloak banshee.

I'm not sure exactly WHY he always suecide these. But he does it over and over again, even straight after a game where he lost them all without doing almost any damage.
dynwar7
Profile Joined May 2011
1983 Posts
June 25 2012 03:46 GMT
#5497
On June 25 2012 12:32 Blazinghand wrote:
Show nested quote +
On June 25 2012 12:17 dynwar7 wrote:
Hi guys

I am so confused..in TvP Everyone says to focus fire colossi with vikings, and I understand why, beacuse a near death colossus does just as much damage as a full health colossus...

So I spent hours in unit tester but the result was shocking and weird.

I first just a moved my vikings to his colossi. THe result was that the vikings killed the colossi much quicker than if I focus fired each colossi!!! Why is this? I am so interested in this, curious to know why?


It's possible your focus-firing is overkilling the colossi. EX:

you have enough colossi to ALMOST 1-shot a colossus, but not quite. If you shoot each colossus with every viking, it takes 6 volleys to kill 3 colossi. However, if you divide your fire more evenly, you might get it done in as few as 4, especially if you focus-fire the colossi with just enough to kill them.

Alternatively, if you have so many vikings you OVERKILL a colossus, as in, you have like 20 of them, having ALL a billion of your vikings shoot one colossus is a tragic waste of ammunition since most of them are firing rockets at a colossus that will be dead before the rockets land.

Spend some time in the unit tester playing around with typical numbers of vikings to get an idea for when focus-firing alone is good enough for your micro, and when you want to also anti-overkill.


Thanks Blazing,

Well, those people saying that it is always better to focus fire colossi, are not always right then? In my case, (having many many vikings) it is better to a move, whereas if I have not many vikings, its better to focus fire, am I correct here?

So I guess it all depends on the number of vikings I have?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
June 25 2012 04:32 GMT
#5498
On June 25 2012 12:46 dynwar7 wrote:
Show nested quote +
On June 25 2012 12:32 Blazinghand wrote:
On June 25 2012 12:17 dynwar7 wrote:
Hi guys

I am so confused..in TvP Everyone says to focus fire colossi with vikings, and I understand why, beacuse a near death colossus does just as much damage as a full health colossus...

So I spent hours in unit tester but the result was shocking and weird.

I first just a moved my vikings to his colossi. THe result was that the vikings killed the colossi much quicker than if I focus fired each colossi!!! Why is this? I am so interested in this, curious to know why?


It's possible your focus-firing is overkilling the colossi. EX:

you have enough colossi to ALMOST 1-shot a colossus, but not quite. If you shoot each colossus with every viking, it takes 6 volleys to kill 3 colossi. However, if you divide your fire more evenly, you might get it done in as few as 4, especially if you focus-fire the colossi with just enough to kill them.

Alternatively, if you have so many vikings you OVERKILL a colossus, as in, you have like 20 of them, having ALL a billion of your vikings shoot one colossus is a tragic waste of ammunition since most of them are firing rockets at a colossus that will be dead before the rockets land.

Spend some time in the unit tester playing around with typical numbers of vikings to get an idea for when focus-firing alone is good enough for your micro, and when you want to also anti-overkill.


Thanks Blazing,

Well, those people saying that it is always better to focus fire colossi, are not always right then? In my case, (having many many vikings) it is better to a move, whereas if I have not many vikings, its better to focus fire, am I correct here?

So I guess it all depends on the number of vikings I have?


It's always better to focus fire. If you have a large number of vikings, "focus fire" doesn't just mean right-clicking colossi, it means focusing your fire onto 2 colossi instead of one, or if a colossus has only 1-2 hits left, only devoting one viking to shoot that and having the rest shoot another. There are certainly times where a-moving is better than bad micro, but a-moving is always worse than good micro.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
Last Edited: 2012-06-25 04:34:59
June 25 2012 04:34 GMT
#5499
On June 25 2012 09:34 iAmJeffReY wrote:
Show nested quote +
On June 25 2012 06:41 Starshaped wrote:
I've decided to 1base all-in every TvZ until a patch or switch to Z, not sure yet.

Anyway, can anyone recommend some really cheesy/gimmicky all-ins? So far all I have is proxy 9/9 rax.

Edit: 2base all-ins are welcome, too.

Do a demuslim like opening, but drop 2 gas, tech lab the factory, and push out on stim cs +1 blue flame. Get BF right after stim, and then swap reactor onto factory, and land rax on tech lab. Churn marines until BF is done from all 3 rax, then do triple marauder production, with BF hellions, and move out with some of your SCVs as well for a marine marauder BF hellion stim cs +1 BF push. If they muta, you're fucked if you don't kill them. Dodge/split banes, let scvs soak up whatever. Roach ling cannot defend you AT ALL.


Got any replays of it? I think I saw Kawaiirice do a similar build (sans the marauders) and it got kind of raped by infestors.


On June 25 2012 12:37 xertion wrote:
Show nested quote +
On June 25 2012 11:50 deeshoo wrote:
Need some help with some decision making regarding the TvZ 1RaxFE into Hellion Banshee build. I know the general build order; I just don't know what I should do regarding how to harass the zerg with it. Should I suicide my hellions and try to get some drones? Target queens? Should I be going for cloak as well? Also, to transition out, should I start my 3rd CC before getting production and upgrades? Or reverse order? Haven't seen enough games regarding what to do with this build (aside from the one where MKP auto-won vs YuGiOh).

Diamond NA

edit: added matchup


ForGG goes this build in like 90% of his TvZ on his stream. You should check it out. He almost always suecide his first 4 hellions. Sometime he do almost 0 drone kills, sometime he get like 10 dronekills. However, he always damage drones. Maybe the reason he does this is because the banshee will be able to kill them even faster later, or maybe it is because he wants to force additional lings and delay any evo chamber or lair tech to protect the zerg from cloak banshee.

I'm not sure exactly WHY he always suecide these. But he does it over and over again, even straight after a game where he lost them all without doing almost any damage.


I think he's just hoping to do a lot of damage by catching the Zerg off-guard. It's pretty terrible in general, and I'd advise against it if not for the fact that TvZ is a joke right now. So yeah, do gimmicky stuff like suiciding your hellions, because you won't win by playing safe anyway. Might as well take huge risks etc.until a patch is released.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
xertion
Profile Joined November 2011
Sweden52 Posts
June 25 2012 04:45 GMT
#5500
On June 25 2012 13:34 Starshaped wrote:
Show nested quote +
On June 25 2012 09:34 iAmJeffReY wrote:
On June 25 2012 06:41 Starshaped wrote:
I've decided to 1base all-in every TvZ until a patch or switch to Z, not sure yet.

Anyway, can anyone recommend some really cheesy/gimmicky all-ins? So far all I have is proxy 9/9 rax.

Edit: 2base all-ins are welcome, too.

Do a demuslim like opening, but drop 2 gas, tech lab the factory, and push out on stim cs +1 blue flame. Get BF right after stim, and then swap reactor onto factory, and land rax on tech lab. Churn marines until BF is done from all 3 rax, then do triple marauder production, with BF hellions, and move out with some of your SCVs as well for a marine marauder BF hellion stim cs +1 BF push. If they muta, you're fucked if you don't kill them. Dodge/split banes, let scvs soak up whatever. Roach ling cannot defend you AT ALL.


Got any replays of it? I think I saw Kawaiirice do a similar build (sans the marauders) and it got kind of raped by infestors.


Show nested quote +
On June 25 2012 12:37 xertion wrote:
On June 25 2012 11:50 deeshoo wrote:
Need some help with some decision making regarding the TvZ 1RaxFE into Hellion Banshee build. I know the general build order; I just don't know what I should do regarding how to harass the zerg with it. Should I suicide my hellions and try to get some drones? Target queens? Should I be going for cloak as well? Also, to transition out, should I start my 3rd CC before getting production and upgrades? Or reverse order? Haven't seen enough games regarding what to do with this build (aside from the one where MKP auto-won vs YuGiOh).

Diamond NA

edit: added matchup


ForGG goes this build in like 90% of his TvZ on his stream. You should check it out. He almost always suecide his first 4 hellions. Sometime he do almost 0 drone kills, sometime he get like 10 dronekills. However, he always damage drones. Maybe the reason he does this is because the banshee will be able to kill them even faster later, or maybe it is because he wants to force additional lings and delay any evo chamber or lair tech to protect the zerg from cloak banshee.

I'm not sure exactly WHY he always suecide these. But he does it over and over again, even straight after a game where he lost them all without doing almost any damage.


I think he's just hoping to do a lot of damage by catching the Zerg off-guard. It's pretty terrible in general, and I'd advise against it if not for the fact that TvZ is a joke right now. So yeah, do gimmicky stuff like suiciding your hellions, because you won't win by playing safe anyway. Might as well take huge risks etc.until a patch is released.


I highly doubt ForGG is doing this because "TvZ is a joke right now". I truelly think he has some reason for doing it and some gameplan in mind since he do it EVERY game. Maybe it's something like "If I force Zerglings now, I will delay his Lair tech and mutalisks, and therefore I can take a easier third base".

It's not as if he just play random and sometime he just throw them in there to maybe do some sick damage. He does it every time.

I think it's so stupid of you to say "It's pretty terrible in general, and I'd advise against it". You're basically saying ForGG is playing terrible and that you expect people to listen to your advise instead of looking at what some of the progamers are doing.

Ofcourse, I think throwing Hellions into the base without gameplan is stupid. But if the guy who asked the question (That I replied to and gave him tip about ForGG stream) wants to know more, and if he study the game and realize WHY ForGG does what he do. I really don't think it is terrible.
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