• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:14
CET 20:14
KST 04:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
2025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams9Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou23
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" The New Patch Killed Mech! Could we add "Avoid Matchup" Feature for rankgame Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Finals Preview: Arrival BW General Discussion BSL Season 21
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
LMAO (controversial!!)
Peanutsc
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1432 users

The Terran Help Me Thread - Page 460

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 458 459 460
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
EZR-Aeron
Profile Joined June 2010
New Zealand64 Posts
March 13 2013 00:04 GMT
#9181
Anyone got lists of the viable hots openings for each matchup? Liking reaper expands in tvt and tvz and is it more 1/1/1 expand into mine/marine drops in tvp with earlier eng bay in case of oracles/dts?
DemigodcelpH
Profile Joined August 2011
1138 Posts
March 13 2013 02:58 GMT
#9182
Is it just me or does the Viper literally hard-counter mech?
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
March 13 2013 04:53 GMT
#9183
Some early thoughts on terran play (I've only played 10 games so far, haven't played in 4 months)

Mines are amazing. They allow for Terran to really play greedy again and not die to zerg allins especially.

Siege coming with tanks is equally amazing for not dying to roach timings anymore and opens up a bunch of interesting new timings as well since you can use early gas on other things.

TvT is going to be really weird, how do you beat 2 or 3rax reaper without doing the same thing? I only played 1 TvT but I did this build and easily beat the other guy who did 1rax FE.
Bagi
Profile Joined August 2010
Germany6799 Posts
March 13 2013 06:57 GMT
#9184
For those meching in TvP, how do you deal with blink stalkers all ins? What's the safest yet economical opener when going mech?
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
March 13 2013 07:23 GMT
#9185
On March 13 2013 13:53 LuckyFool wrote:
Some early thoughts on terran play (I've only played 10 games so far, haven't played in 4 months)

Mines are amazing. They allow for Terran to really play greedy again and not die to zerg allins especially.

Siege coming with tanks is equally amazing for not dying to roach timings anymore and opens up a bunch of interesting new timings as well since you can use early gas on other things.

TvT is going to be really weird, how do you beat 2 or 3rax reaper without doing the same thing? I only played 1 TvT but I did this build and easily beat the other guy who did 1rax FE.

If you open 1 rax reapers yourself (1 rax FE is now really risky) you should be fine. A normal transition from there is widow mines for either defence or dropping, then mech or marine tank.
Chaoticrun
Profile Joined February 2013
3 Posts
March 13 2013 08:01 GMT
#9186
any tips vs protoss when they go 2 gas? they may do a lot of strategies but my main concern is that they could be going dts and I have to spend a lot of resources for detection just in case.
The_Unseen
Profile Joined March 2011
France1923 Posts
March 13 2013 09:15 GMT
#9187
On March 13 2013 17:01 Chaoticrun wrote:
any tips vs protoss when they go 2 gas? they may do a lot of strategies but my main concern is that they could be going dts and I have to spend a lot of resources for detection just in case.


Had a game yesterday with Diabolus where he told me to pretty much systematically put down the e-bay when I scout 2gas toss, around 5mn to have turrets in time for oracle or DTs
I got five reasons for you to shut up
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2013-03-13 09:27:50
March 13 2013 09:18 GMT
#9188
On March 13 2013 15:57 Bagi wrote:
For those meching in TvP, how do you deal with blink stalkers all ins? What's the safest yet economical opener when going mech?


Wings of liberty BO - 12 rax 15gas, reactor on rax after two marines, expand, factory at 100, and add another gas.

Make 6 more marines to fill up two bunkers, start siege mode and shit, if protoss doesnt do anything weird just float rax away, expand again, throw down another factory on the reactor, gas 3 and 4, double armory + eng bay for turrets and yada yada

This is WoL however and was also incredibly hard to use when up against one base blink stalker, as no amount of SCVS can out repair a proper focus fire on a siege tank, and it usually hits when you only have 2 siege tanks (against stalkers you want 4 at least idealy)

Now in HoTS it would be highly map dependant, and I imagine since MS Core BS rush is so fucking strong now, we can PROBABLY go marine widowmine siege tank opener early on off only two gas (double fact), especially workable since siege mode is no longer required upgrade.

This is something I need to experiment on later tonight.

In regards to widow mine placement -> On most maps there are only so many locations the protoss blink up from with the MS core, so mine those places and two at the ramp should be good enough.

Once you have gotten your tank count up consider dropping them or just straight push :/

On March 13 2013 18:15 The_Unseen wrote:
Show nested quote +
On March 13 2013 17:01 Chaoticrun wrote:
any tips vs protoss when they go 2 gas? they may do a lot of strategies but my main concern is that they could be going dts and I have to spend a lot of resources for detection just in case.


Had a game yesterday with Diabolus where he told me to pretty much systematically put down the e-bay when I scout 2gas toss, around 5mn to have turrets in time for oracle or DTs


2 gas can mean so many things now with MS core BLink stalker, oracle, voidrapes, DTs, and oldschool pushes. early e-bay is good if you dont want to scan what the protoss is doing (you have a reaper hiding somewhere etc), but even then you dont really have to start the turrets until at least 6:00

On March 13 2013 16:23 kollin wrote:
Show nested quote +
On March 13 2013 13:53 LuckyFool wrote:
Some early thoughts on terran play (I've only played 10 games so far, haven't played in 4 months)

Mines are amazing. They allow for Terran to really play greedy again and not die to zerg allins especially.

Siege coming with tanks is equally amazing for not dying to roach timings anymore and opens up a bunch of interesting new timings as well since you can use early gas on other things.

TvT is going to be really weird, how do you beat 2 or 3rax reaper without doing the same thing? I only played 1 TvT but I did this build and easily beat the other guy who did 1rax FE.

If you open 1 rax reapers yourself (1 rax FE is now really risky) you should be fine. A normal transition from there is widow mines for either defence or dropping, then mech or marine tank.


Something something MARINES/hellions. Seriously. Now reapers dont have + damage vs light they are atrocious against marines and hellions. Just doing a old school 1 rax FE marine openers into 3 rax mass marine count holds it off very nicely. Marines are even better now against high reaper count because unless you are doing something gimicky, you will always have more marines than he has reapers.

If push comes to shove - bunkers/ gas opening into hellions are all good choices.

Widowmine drops on the other hand ....


EDIT: Keep in mind everything I say can only really be taken as a small suggestion since I havent really played HoTS that much yet and if people really want to compare skill levels Im not that great.
Stop procrastinating
MHT
Profile Joined August 2010
Sweden1026 Posts
March 13 2013 09:46 GMT
#9189
Will this thread be upgraded to HotS or are you just going to make a new one? Need lots help, I haven't felt this lost since my first day on WoL beta :S
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
Last Edited: 2013-03-13 13:02:25
March 13 2013 13:01 GMT
#9190
On March 13 2013 16:23 kollin wrote:
Show nested quote +
On March 13 2013 13:53 LuckyFool wrote:
Some early thoughts on terran play (I've only played 10 games so far, haven't played in 4 months)

Mines are amazing. They allow for Terran to really play greedy again and not die to zerg allins especially.

Siege coming with tanks is equally amazing for not dying to roach timings anymore and opens up a bunch of interesting new timings as well since you can use early gas on other things.

TvT is going to be really weird, how do you beat 2 or 3rax reaper without doing the same thing? I only played 1 TvT but I did this build and easily beat the other guy who did 1rax FE.

If you open 1 rax reapers yourself (1 rax FE is now really risky) you should be fine. A normal transition from there is widow mines for either defence or dropping, then mech or marine tank.


But won't you have less reapers before you get anything else out really? For example 4 reapers pop up where you might only have 2 or 3, how do you deal with that other than I guess a bunker and perfect positioning before they pop up? Might depend on the map too I guess.

edit: Oh reapers don't do bonus against light anymore? interesting.
The_Unseen
Profile Joined March 2011
France1923 Posts
March 13 2013 15:45 GMT
#9191
Reapers are weak as fuck. I slam all reapers opening I see with 1rax gasless FE... Just position your marines decently and don't be dumb, you'll be alright and ahead on econ.
I got five reasons for you to shut up
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
March 13 2013 16:12 GMT
#9192
On March 13 2013 22:01 LuckyFool wrote:
Show nested quote +
On March 13 2013 16:23 kollin wrote:
On March 13 2013 13:53 LuckyFool wrote:
Some early thoughts on terran play (I've only played 10 games so far, haven't played in 4 months)

Mines are amazing. They allow for Terran to really play greedy again and not die to zerg allins especially.

Siege coming with tanks is equally amazing for not dying to roach timings anymore and opens up a bunch of interesting new timings as well since you can use early gas on other things.

TvT is going to be really weird, how do you beat 2 or 3rax reaper without doing the same thing? I only played 1 TvT but I did this build and easily beat the other guy who did 1rax FE.

If you open 1 rax reapers yourself (1 rax FE is now really risky) you should be fine. A normal transition from there is widow mines for either defence or dropping, then mech or marine tank.


But won't you have less reapers before you get anything else out really? For example 4 reapers pop up where you might only have 2 or 3, how do you deal with that other than I guess a bunker and perfect positioning before they pop up? Might depend on the map too I guess.

edit: Oh reapers don't do bonus against light anymore? interesting.

Well you should scout it if it's proxied, and if it isn't proxied the reapers don't get to overwhelming numbers before you cna get a bunker up. Worse scenario is, you have to pull SCV's.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2013-03-13 16:26:42
March 13 2013 16:17 GMT
#9193
On March 14 2013 00:45 The_Unseen wrote:
Reapers are weak as fuck. I slam all reapers opening I see with 1rax gasless FE... Just position your marines decently and don't be dumb, you'll be alright and ahead on econ.


Yeah tbh reapers still arent that useful other than for quick early scouting. Its especially apparent in TvT as their lack of damage makes them weak early game units for straight on fights. A mix of reaper hellion to punish greedy openers are great, and of course the 8/8/8 is strong as hell if microed correctly as reapers can pretty much heal out the damage taken, but conventional reaper openers just arent that useful.

On the other hand, widowmines are fucking over the entire game hard lol.

Things Ive experienced (KR diamond level at least) First off, widow mine drop is not as good against scvs as they dont one shot the entire group with splash damage, but against probes...kekekekekeke

However drops against terran is still amazing as it forces scans and stuff. And you will at least get a marine or scv kill for something that costs 75/25. Its also ridiculously strong at holding off early pushes.

Second - against zerg, widowmines are extremely counteractive to how most zergs play - once it hits mid game and terran has a couple sitting around the map, the zerg cannot just 1a move armies around and not lose a shit ton of stuff accidentally - especially apparent when against mmm as the counter would be to go for ling bling - mines are amazing against ling and blings. The fact that if you are playing anything decent with your mmms map control shouldnt be that big of a problem and sniping the overseers he'll be making to try and counter them is extremely easy. For zergs strat it usually involves hitting two places at once and engaging the main army - the terran can only micro one spot, making this a strong strategy in WoL - not the case anymore now you can just plant some mines where he'll be counter attacking and be relatively safe. They are also very, very strong against ultralisks and will either force the zerg to back away knowing hes walking into mine territory- giving you freeshots, or he'll have to take the hits and it hurts like hell.

It should be noted that the mine splash damage will decimate your marines early on, so be careful. (Had a ling run by and charged directly into my marine force....with the widowmine shot...everything died.)

Havent tried it enough against protoss as all protoss wants to do apparently, is to either MSC blink stalker rush (soft-countered by mines) or try out the new units and fail horribly.

Mines are absolutely terrible later on against protoss anyhow - splash isnt that great and bulky units....not that it matters since we have crazy dropships now.

Firebats are amazing against zealots period. Are they amazing against zerg? I dont know as my factory has been producing mines nonstop.

Oh in TvT if the opponent is 1 rax FEing - 1 rax FE, double gas, get some mines, and expand again. I made a terrible choice by thinking I could out micro my 20 marines early on to try and punish it ~_~

In teamgames - swarmhosts are gay. Ze tanks - zey do nothing
Stop procrastinating
Aveng3r
Profile Joined February 2012
United States2411 Posts
Last Edited: 2013-03-13 17:39:21
March 13 2013 17:39 GMT
#9194
On March 14 2013 00:45 The_Unseen wrote:
Reapers are weak as fuck. I slam all reapers opening I see with 1rax gasless FE... Just position your marines decently and don't be dumb, you'll be alright and ahead on econ.

care to explain how? constant marine production out of 1 barracks is enough to deal with 2 or more raxes that are churning out reapers? when do you get your gasses? are hellions ever a part of your defense? marauders perhaps?
I carve marble busts of assassinated world leaders - PM for a quote
monk
Profile Blog Joined May 2009
United States8476 Posts
March 13 2013 17:47 GMT
#9195
We'll be retiring this thread for HotS. Please continue to ask and receive Terran Help in this thread.
Moderator
Prev 1 458 459 460
Please log in or register to reply.
Live Events Refresh
Next event in 5h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 640
UpATreeSC 107
Railgan 42
MindelVK 24
StarCraft: Brood War
Britney 18433
Dewaltoss 132
sas.Sziky 50
HiyA 38
Bonyth 30
iFU.spx 3
Dota 2
qojqva4259
Dendi1295
capcasts162
Other Games
FrodaN1147
fl0m1133
Beastyqt742
Grubby648
ceh9417
Lowko228
Skadoodle184
Hui .133
C9.Mang0108
ArmadaUGS102
Mew2King52
Trikslyr39
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2274
League of Legends
• Nemesis2349
• imaqtpie1797
Other Games
• Shiphtur193
Upcoming Events
BSL 21
5h 47m
Replay Cast
14h 47m
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
OSC
16h 47m
CrankTV Team League
17h 47m
Shopify Rebellion vs Team Liquid
BASILISK vs Team Falcon
Replay Cast
1d 3h
The PondCast
1d 13h
CrankTV Team League
1d 17h
Replay Cast
2 days
WardiTV Invitational
2 days
MaNa vs Gerald
Rogue vs GuMiho
ByuN vs Spirit
herO vs Solar
CrankTV Team League
2 days
[ Show More ]
Replay Cast
3 days
BSL Team A[vengers]
3 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
3 days
Sparkling Tuna Cup
4 days
BSL Team A[vengers]
4 days
Cross vs Motive
Sziky vs HiyA
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.