• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:48
CET 22:48
KST 06:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
No more SC2 streamers on team liquid? Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR? Evil Geniuses - shutting down REPORT: StarCraft 2: Remastered In Development
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL 2026 Offline Finals LCQ Sign-Ups Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Bot on ladder SCHNAIL now supports Remastered Rollback Netcode in Brood War BW General Discussion [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [Women's StarCraft] MonstarZ vs BA 2026-10-30 Star Con San Diego 2026 Small VOD Thread 2.0
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
R I P Patrick Stewart European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8347 users

The Terran Help Me Thread - Page 460

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 458 459 460
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
EZR-Aeron
Profile Joined June 2010
New Zealand64 Posts
March 13 2013 00:04 GMT
#9181
Anyone got lists of the viable hots openings for each matchup? Liking reaper expands in tvt and tvz and is it more 1/1/1 expand into mine/marine drops in tvp with earlier eng bay in case of oracles/dts?
DemigodcelpH
Profile Joined August 2011
1138 Posts
March 13 2013 02:58 GMT
#9182
Is it just me or does the Viper literally hard-counter mech?
LuckyFool
Profile Blog Joined June 2007
United States9016 Posts
March 13 2013 04:53 GMT
#9183
Some early thoughts on terran play (I've only played 10 games so far, haven't played in 4 months)

Mines are amazing. They allow for Terran to really play greedy again and not die to zerg allins especially.

Siege coming with tanks is equally amazing for not dying to roach timings anymore and opens up a bunch of interesting new timings as well since you can use early gas on other things.

TvT is going to be really weird, how do you beat 2 or 3rax reaper without doing the same thing? I only played 1 TvT but I did this build and easily beat the other guy who did 1rax FE.
Bagi
Profile Joined August 2010
Germany6799 Posts
March 13 2013 06:57 GMT
#9184
For those meching in TvP, how do you deal with blink stalkers all ins? What's the safest yet economical opener when going mech?
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
March 13 2013 07:23 GMT
#9185
On March 13 2013 13:53 LuckyFool wrote:
Some early thoughts on terran play (I've only played 10 games so far, haven't played in 4 months)

Mines are amazing. They allow for Terran to really play greedy again and not die to zerg allins especially.

Siege coming with tanks is equally amazing for not dying to roach timings anymore and opens up a bunch of interesting new timings as well since you can use early gas on other things.

TvT is going to be really weird, how do you beat 2 or 3rax reaper without doing the same thing? I only played 1 TvT but I did this build and easily beat the other guy who did 1rax FE.

If you open 1 rax reapers yourself (1 rax FE is now really risky) you should be fine. A normal transition from there is widow mines for either defence or dropping, then mech or marine tank.
Chaoticrun
Profile Joined February 2013
3 Posts
March 13 2013 08:01 GMT
#9186
any tips vs protoss when they go 2 gas? they may do a lot of strategies but my main concern is that they could be going dts and I have to spend a lot of resources for detection just in case.
The_Unseen
Profile Joined March 2011
France1923 Posts
March 13 2013 09:15 GMT
#9187
On March 13 2013 17:01 Chaoticrun wrote:
any tips vs protoss when they go 2 gas? they may do a lot of strategies but my main concern is that they could be going dts and I have to spend a lot of resources for detection just in case.


Had a game yesterday with Diabolus where he told me to pretty much systematically put down the e-bay when I scout 2gas toss, around 5mn to have turrets in time for oracle or DTs
I got five reasons for you to shut up
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2013-03-13 09:27:50
March 13 2013 09:18 GMT
#9188
On March 13 2013 15:57 Bagi wrote:
For those meching in TvP, how do you deal with blink stalkers all ins? What's the safest yet economical opener when going mech?


Wings of liberty BO - 12 rax 15gas, reactor on rax after two marines, expand, factory at 100, and add another gas.

Make 6 more marines to fill up two bunkers, start siege mode and shit, if protoss doesnt do anything weird just float rax away, expand again, throw down another factory on the reactor, gas 3 and 4, double armory + eng bay for turrets and yada yada

This is WoL however and was also incredibly hard to use when up against one base blink stalker, as no amount of SCVS can out repair a proper focus fire on a siege tank, and it usually hits when you only have 2 siege tanks (against stalkers you want 4 at least idealy)

Now in HoTS it would be highly map dependant, and I imagine since MS Core BS rush is so fucking strong now, we can PROBABLY go marine widowmine siege tank opener early on off only two gas (double fact), especially workable since siege mode is no longer required upgrade.

This is something I need to experiment on later tonight.

In regards to widow mine placement -> On most maps there are only so many locations the protoss blink up from with the MS core, so mine those places and two at the ramp should be good enough.

Once you have gotten your tank count up consider dropping them or just straight push :/

On March 13 2013 18:15 The_Unseen wrote:
Show nested quote +
On March 13 2013 17:01 Chaoticrun wrote:
any tips vs protoss when they go 2 gas? they may do a lot of strategies but my main concern is that they could be going dts and I have to spend a lot of resources for detection just in case.


Had a game yesterday with Diabolus where he told me to pretty much systematically put down the e-bay when I scout 2gas toss, around 5mn to have turrets in time for oracle or DTs


2 gas can mean so many things now with MS core BLink stalker, oracle, voidrapes, DTs, and oldschool pushes. early e-bay is good if you dont want to scan what the protoss is doing (you have a reaper hiding somewhere etc), but even then you dont really have to start the turrets until at least 6:00

On March 13 2013 16:23 kollin wrote:
Show nested quote +
On March 13 2013 13:53 LuckyFool wrote:
Some early thoughts on terran play (I've only played 10 games so far, haven't played in 4 months)

Mines are amazing. They allow for Terran to really play greedy again and not die to zerg allins especially.

Siege coming with tanks is equally amazing for not dying to roach timings anymore and opens up a bunch of interesting new timings as well since you can use early gas on other things.

TvT is going to be really weird, how do you beat 2 or 3rax reaper without doing the same thing? I only played 1 TvT but I did this build and easily beat the other guy who did 1rax FE.

If you open 1 rax reapers yourself (1 rax FE is now really risky) you should be fine. A normal transition from there is widow mines for either defence or dropping, then mech or marine tank.


Something something MARINES/hellions. Seriously. Now reapers dont have + damage vs light they are atrocious against marines and hellions. Just doing a old school 1 rax FE marine openers into 3 rax mass marine count holds it off very nicely. Marines are even better now against high reaper count because unless you are doing something gimicky, you will always have more marines than he has reapers.

If push comes to shove - bunkers/ gas opening into hellions are all good choices.

Widowmine drops on the other hand ....


EDIT: Keep in mind everything I say can only really be taken as a small suggestion since I havent really played HoTS that much yet and if people really want to compare skill levels Im not that great.
Stop procrastinating
MHT
Profile Joined August 2010
Sweden1026 Posts
March 13 2013 09:46 GMT
#9189
Will this thread be upgraded to HotS or are you just going to make a new one? Need lots help, I haven't felt this lost since my first day on WoL beta :S
LuckyFool
Profile Blog Joined June 2007
United States9016 Posts
Last Edited: 2013-03-13 13:02:25
March 13 2013 13:01 GMT
#9190
On March 13 2013 16:23 kollin wrote:
Show nested quote +
On March 13 2013 13:53 LuckyFool wrote:
Some early thoughts on terran play (I've only played 10 games so far, haven't played in 4 months)

Mines are amazing. They allow for Terran to really play greedy again and not die to zerg allins especially.

Siege coming with tanks is equally amazing for not dying to roach timings anymore and opens up a bunch of interesting new timings as well since you can use early gas on other things.

TvT is going to be really weird, how do you beat 2 or 3rax reaper without doing the same thing? I only played 1 TvT but I did this build and easily beat the other guy who did 1rax FE.

If you open 1 rax reapers yourself (1 rax FE is now really risky) you should be fine. A normal transition from there is widow mines for either defence or dropping, then mech or marine tank.


But won't you have less reapers before you get anything else out really? For example 4 reapers pop up where you might only have 2 or 3, how do you deal with that other than I guess a bunker and perfect positioning before they pop up? Might depend on the map too I guess.

edit: Oh reapers don't do bonus against light anymore? interesting.
The_Unseen
Profile Joined March 2011
France1923 Posts
March 13 2013 15:45 GMT
#9191
Reapers are weak as fuck. I slam all reapers opening I see with 1rax gasless FE... Just position your marines decently and don't be dumb, you'll be alright and ahead on econ.
I got five reasons for you to shut up
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
March 13 2013 16:12 GMT
#9192
On March 13 2013 22:01 LuckyFool wrote:
Show nested quote +
On March 13 2013 16:23 kollin wrote:
On March 13 2013 13:53 LuckyFool wrote:
Some early thoughts on terran play (I've only played 10 games so far, haven't played in 4 months)

Mines are amazing. They allow for Terran to really play greedy again and not die to zerg allins especially.

Siege coming with tanks is equally amazing for not dying to roach timings anymore and opens up a bunch of interesting new timings as well since you can use early gas on other things.

TvT is going to be really weird, how do you beat 2 or 3rax reaper without doing the same thing? I only played 1 TvT but I did this build and easily beat the other guy who did 1rax FE.

If you open 1 rax reapers yourself (1 rax FE is now really risky) you should be fine. A normal transition from there is widow mines for either defence or dropping, then mech or marine tank.


But won't you have less reapers before you get anything else out really? For example 4 reapers pop up where you might only have 2 or 3, how do you deal with that other than I guess a bunker and perfect positioning before they pop up? Might depend on the map too I guess.

edit: Oh reapers don't do bonus against light anymore? interesting.

Well you should scout it if it's proxied, and if it isn't proxied the reapers don't get to overwhelming numbers before you cna get a bunker up. Worse scenario is, you have to pull SCV's.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2013-03-13 16:26:42
March 13 2013 16:17 GMT
#9193
On March 14 2013 00:45 The_Unseen wrote:
Reapers are weak as fuck. I slam all reapers opening I see with 1rax gasless FE... Just position your marines decently and don't be dumb, you'll be alright and ahead on econ.


Yeah tbh reapers still arent that useful other than for quick early scouting. Its especially apparent in TvT as their lack of damage makes them weak early game units for straight on fights. A mix of reaper hellion to punish greedy openers are great, and of course the 8/8/8 is strong as hell if microed correctly as reapers can pretty much heal out the damage taken, but conventional reaper openers just arent that useful.

On the other hand, widowmines are fucking over the entire game hard lol.

Things Ive experienced (KR diamond level at least) First off, widow mine drop is not as good against scvs as they dont one shot the entire group with splash damage, but against probes...kekekekekeke

However drops against terran is still amazing as it forces scans and stuff. And you will at least get a marine or scv kill for something that costs 75/25. Its also ridiculously strong at holding off early pushes.

Second - against zerg, widowmines are extremely counteractive to how most zergs play - once it hits mid game and terran has a couple sitting around the map, the zerg cannot just 1a move armies around and not lose a shit ton of stuff accidentally - especially apparent when against mmm as the counter would be to go for ling bling - mines are amazing against ling and blings. The fact that if you are playing anything decent with your mmms map control shouldnt be that big of a problem and sniping the overseers he'll be making to try and counter them is extremely easy. For zergs strat it usually involves hitting two places at once and engaging the main army - the terran can only micro one spot, making this a strong strategy in WoL - not the case anymore now you can just plant some mines where he'll be counter attacking and be relatively safe. They are also very, very strong against ultralisks and will either force the zerg to back away knowing hes walking into mine territory- giving you freeshots, or he'll have to take the hits and it hurts like hell.

It should be noted that the mine splash damage will decimate your marines early on, so be careful. (Had a ling run by and charged directly into my marine force....with the widowmine shot...everything died.)

Havent tried it enough against protoss as all protoss wants to do apparently, is to either MSC blink stalker rush (soft-countered by mines) or try out the new units and fail horribly.

Mines are absolutely terrible later on against protoss anyhow - splash isnt that great and bulky units....not that it matters since we have crazy dropships now.

Firebats are amazing against zealots period. Are they amazing against zerg? I dont know as my factory has been producing mines nonstop.

Oh in TvT if the opponent is 1 rax FEing - 1 rax FE, double gas, get some mines, and expand again. I made a terrible choice by thinking I could out micro my 20 marines early on to try and punish it ~_~

In teamgames - swarmhosts are gay. Ze tanks - zey do nothing
Stop procrastinating
Aveng3r
Profile Joined February 2012
United States2411 Posts
Last Edited: 2013-03-13 17:39:21
March 13 2013 17:39 GMT
#9194
On March 14 2013 00:45 The_Unseen wrote:
Reapers are weak as fuck. I slam all reapers opening I see with 1rax gasless FE... Just position your marines decently and don't be dumb, you'll be alright and ahead on econ.

care to explain how? constant marine production out of 1 barracks is enough to deal with 2 or more raxes that are churning out reapers? when do you get your gasses? are hellions ever a part of your defense? marauders perhaps?
I carve marble busts of assassinated world leaders - PM for a quote
monk
Profile Blog Joined May 2009
United States8477 Posts
March 13 2013 17:47 GMT
#9195
We'll be retiring this thread for HotS. Please continue to ask and receive Terran Help in this thread.
Moderator
Prev 1 458 459 460
Please log in or register to reply.
Live Events Refresh
The PiG Daily
05:30
Best Games of SC
herO vs Rogue
GuMiho vs ShoWTimE
Clem vs herO
PiGStarcraft203
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft203
JuggernautJason64
Nina 63
Codebar 52
EmSc Tv 18
StarCraft: Brood War
ProTech165
White-Ra 154
910 105
LancerX 13
Dota 2
syndereN368
PGG 188
LuMiX1
League of Legends
JimRising 642
Counter-Strike
Fnx 1133
Heroes of the Storm
Grubby3279
Liquid`Hasu558
Other Games
summit1g2246
Liquid`RaSZi1632
FrodaN1474
Beastyqt694
shahzam437
Mlord371
XaKoH 291
mouzStarbuck267
KnowMe206
RotterdaM186
ToD33
Trikslyr28
PPMD21
Organizations
StarCraft 2
WardiTV594
Other Games
ComeBackTV 340
StarCraft 2
EmSc Tv 18
EmSc2Tv 18
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3308
• Nemesis3303
• Scarra1131
Other Games
• imaqtpie478
• Shiphtur430
Upcoming Events
OSC
12m
Replay Cast
1h 12m
Sparkling Tuna Cup
12h 12m
WardiTV Invitational
14h 12m
Epic.LAN
15h 12m
IPSL
18h 12m
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
19h 12m
OSC
1d 16h
Yamato Cup
1d 17h
IPSL
1d 19h
Artosis vs RiceHat
Kyrie vs Sony
[ Show More ]
Map Test Tournament
2 days
WardiTV Weekly
2 days
Ultimate Battle
2 days
Rush vs BeSt
Replay Cast
3 days
Rogue vs Classic
Patches Events
3 days
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Liquipedia Results

Completed

Proleague 2026-10-28
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.