• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:18
CEST 23:18
KST 06:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed4Weekly Cups (July 7-13): Classic continues to roll2Team TLMC #5 - Submission extension1Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Who will win EWC 2025? The GOAT ranking of GOAT rankings Esports World Cup 2025 - Brackets Revealed Esports World Cup 2025 - Final Player Roster RSL Revival patreon money discussion thread
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Starcraft in widescreen Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China [Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 601 users

The Terran Help Me Thread - Page 273

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 271 272 273 274 275 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 23 2012 06:46 GMT
#5441
On June 23 2012 12:28 Chaggi wrote:
what time does a hellion/marauder all-in hit in TvZ? gonna just start cheesing every zerg I meet

http://www.teamliquid.net/forum/viewmessage.php?topic_id=310757

Guide to Marauder/Hellion all-in.
This is my signature. There are many like it, but this one is mine.
fabioisonfire
Profile Joined August 2010
United States81 Posts
June 23 2012 08:30 GMT
#5442
I'm a Diamond level Zerg, switching to Terran. I have no knowledge of anything Terran related, beyond me playing against them.

My question is, should I be learning to play the race organically (as you'd play Zerg, for instance) or should I just get 1 build for each matchup down pat before doing anything else?

Thanks.
The things you own, end up owning you.
Adrenalinz
Profile Joined September 2011
30 Posts
June 23 2012 08:31 GMT
#5443
Diamond Terran here.

I've decided to forget everything I knew about TvZ and relearn it. Where would be a good place to start with that, especially with the new balance changes? A lot of the old builds and playstyles aren't cutting it for me.

Also, would anyone kindly point me to a tried and tested TvZ build in the current patch? I'm capable of playing bio, biomech, or mech. I just want to avoid all-ins.

Thank you very much in advance. I'll be reading this thread for any TvZ guidance.
Wardi
Profile Blog Joined November 2011
England896 Posts
June 23 2012 09:11 GMT
#5444
On June 23 2012 17:31 Adrenalinz wrote:
Diamond Terran here.

I've decided to forget everything I knew about TvZ and relearn it. Where would be a good place to start with that, especially with the new balance changes? A lot of the old builds and playstyles aren't cutting it for me.

Also, would anyone kindly point me to a tried and tested TvZ build in the current patch? I'm capable of playing bio, biomech, or mech. I just want to avoid all-ins.

Thank you very much in advance. I'll be reading this thread for any TvZ guidance.


1 rax FE into double gas reactor hellions
starport after factory at 5:20
Switch Factory onto Reactor and make 2 hellions, then a tech lab on rax 5:36
swap starport onto Tech lab and start cloak + banshee 6:26
Go up to 8 hellions
Tech Lab on Rax 7:00
3rd at 7:20
marauder production and stim 7:48
Double EB 8:10
2 more Rax, one on reactor of factory 8:30
Tech Lab on Factory 8:50
+1+1 9:20
Double Gas at natural 9:30
Reactor on Starport 10:00
4th and 5th Rax + Armoury 10:50
Medivacs and Siege Tank production 11:10

Give map control, early pressure can be applied with the hellions and banshees. You can also get a raven to help clear creep if you keep the banshees alive. You can transition into marine tank or full mech, whichever you feel is better suited to your playstyle. Just remember to test their multi tasking as the game goes on; drop their expansions, take control of the middle and so on.
CommentatorOwner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-06-23 09:49:52
June 23 2012 09:48 GMT
#5445
On June 23 2012 18:11 Wardi wrote:
Show nested quote +
On June 23 2012 17:31 Adrenalinz wrote:
Diamond Terran here.

I've decided to forget everything I knew about TvZ and relearn it. Where would be a good place to start with that, especially with the new balance changes? A lot of the old builds and playstyles aren't cutting it for me.

Also, would anyone kindly point me to a tried and tested TvZ build in the current patch? I'm capable of playing bio, biomech, or mech. I just want to avoid all-ins.

Thank you very much in advance. I'll be reading this thread for any TvZ guidance.


1 rax FE into double gas reactor hellions
starport after factory at 5:20
Switch Factory onto Reactor and make 2 hellions, then a tech lab on rax 5:36
swap starport onto Tech lab and start cloak + banshee 6:26
Go up to 8 hellions
Tech Lab on Rax 7:00
3rd at 7:20
marauder production and stim 7:48
Double EB 8:10
2 more Rax, one on reactor of factory 8:30
Tech Lab on Factory 8:50
+1+1 9:20
Double Gas at natural 9:30
Reactor on Starport 10:00
4th and 5th Rax + Armoury 10:50
Medivacs and Siege Tank production 11:10

Give map control, early pressure can be applied with the hellions and banshees. You can also get a raven to help clear creep if you keep the banshees alive. You can transition into marine tank or full mech, whichever you feel is better suited to your playstyle. Just remember to test their multi tasking as the game goes on; drop their expansions, take control of the middle and so on.

how would you scout+when would you scout for semi allins like the roach bane busts, and how do you modify this build to counteract those/hold them off

such as I know that roach bane hits around 7 minutes, does this really have enough to hold that one off? /etc

I guess at least it isn't the 5:00 type 3rd CC, but do you really have enough to hold those allins off...etc idk
Twitter: @zhurai | Site: http://zhurai.com
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
June 23 2012 10:33 GMT
#5446
I'm gonna start all-in ing every Zerg i see
dynwar7
Profile Joined May 2011
1983 Posts
June 23 2012 10:57 GMT
#5447
What is the timing when protoss compeltes storm research or thermal lance?

I need to attack before they have many colossi/HT...what is the timing for this?

I just played a tvp and I was so close to winning, and I did win, but almost lost to his a move archons and spamming storm, so I thought it would be good to attack them before storm/colossi finish.

Thank you
Regarding the imbalance, hilarious to see Zergs defending themselves....
stichtom
Profile Joined March 2011
Italy695 Posts
June 23 2012 10:59 GMT
#5448
I'm finding a lot of problem in late game vs mass ultra + infestor because i can't have enough marauder in time.
Should i start making marauder from the start of the game? What do u do when u see ultra?
Favourite player: IM.MVP ~ Favorite league: IPL
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
June 23 2012 11:20 GMT
#5449
On June 23 2012 19:59 stichtom wrote:
I'm finding a lot of problem in late game vs mass ultra + infestor because i can't have enough marauder in time.
Should i start making marauder from the start of the game? What do u do when u see ultra?

At around 14minutes I start adding on tech-lab barracks and 2 reactor starports. This is about the time I max and about the time Zerg gets hive. What you should do is watch ~5 of your TvZ and note down when the Zerg's lair and hive is complete then average the lair timing and the hive timing. Then using that information you would then know when to scan and then you can adjust your composition then.
Team Liquid needs more Terrans.
Wardi
Profile Blog Joined November 2011
England896 Posts
June 23 2012 15:58 GMT
#5450
+ Show Spoiler +
On June 23 2012 18:48 zhurai wrote:
Show nested quote +
On June 23 2012 18:11 Wardi wrote:
On June 23 2012 17:31 Adrenalinz wrote:
Diamond Terran here.

I've decided to forget everything I knew about TvZ and relearn it. Where would be a good place to start with that, especially with the new balance changes? A lot of the old builds and playstyles aren't cutting it for me.

Also, would anyone kindly point me to a tried and tested TvZ build in the current patch? I'm capable of playing bio, biomech, or mech. I just want to avoid all-ins.

Thank you very much in advance. I'll be reading this thread for any TvZ guidance.


1 rax FE into double gas reactor hellions
starport after factory at 5:20
Switch Factory onto Reactor and make 2 hellions, then a tech lab on rax 5:36
swap starport onto Tech lab and start cloak + banshee 6:26
Go up to 8 hellions
Tech Lab on Rax 7:00
3rd at 7:20
marauder production and stim 7:48
Double EB 8:10
2 more Rax, one on reactor of factory 8:30
Tech Lab on Factory 8:50
+1+1 9:20
Double Gas at natural 9:30
Reactor on Starport 10:00
4th and 5th Rax + Armoury 10:50
Medivacs and Siege Tank production 11:10

Give map control, early pressure can be applied with the hellions and banshees. You can also get a raven to help clear creep if you keep the banshees alive. You can transition into marine tank or full mech, whichever you feel is better suited to your playstyle. Just remember to test their multi tasking as the game goes on; drop their expansions, take control of the middle and so on.

how would you scout+when would you scout for semi allins like the roach bane busts, and how do you modify this build to counteract those/hold them off

such as I know that roach bane hits around 7 minutes, does this really have enough to hold that one off? /etc

I guess at least it isn't the 5:00 type 3rd CC, but do you really have enough to hold those allins off...etc idk


Hellions allow for great scouting of roaches coming out so you can put up extra bunkers. The heavy hellion count means you should be able to poke at lings and pick off a lot of banelings. Banshees also help with this and this is actually a really strong build in terms of holding this all in. You scout it just as you would in other builds - just by poking and seeing roaches/units with hellions.
CommentatorOwner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv
Kamelixs
Profile Joined October 2011
Sweden88 Posts
June 23 2012 16:01 GMT
#5451
How do you deal with roach drops the best way when playing mech? Both doom drops and smaller harrasment seems to kill me easily when I play against players knowing how to abuse the immobility.
Wardi
Profile Blog Joined November 2011
England896 Posts
June 23 2012 16:26 GMT
#5452
On June 23 2012 19:57 dynwar7 wrote:
What is the timing when protoss compeltes storm research or thermal lance?

I need to attack before they have many colossi/HT...what is the timing for this?

I just played a tvp and I was so close to winning, and I did win, but almost lost to his a move archons and spamming storm, so I thought it would be good to attack them before storm/colossi finish.

Thank you


This completely depends on your opponents build. If they go for a 4 gate follow up for example, their tech will be delayed. Faster forges can mean later collossus and also chrono boost adds a lot of variety to the timings. You should look to first push with 2 medivacs (if you are doing a stim timing) and then reinforce with the 3rd and 4th. This should allow you to get to his base and see what he has through drops and poking the front. Test his multi tasking by dropping the main.

As the finishing time of Storm/Extend Thermal Lance is hard to define you just have to play enough games and learn good judgement of "I can engage at the front" or "I should try and drop and pull him apart".

You should be able to do some eco damage with the drops and also deny his third base for a while. From here you should be in a good position going into the macro game.

If you were talking about when Storm AND Collossi are out it once again depends on the builds and how much damage you did in the mid game. If you can deny the third for a long time, do a bit of eco damage, trade armies in the mid game you will delay his deathball and additional tech.

Incase you do not win the game with this push before this timing here are a couple good timings: if he opens collossi taking your ghost academy as you establish a third base is generally a good timing. If he opens storm then you should get ghost academy slightly earlier and then just keep up good scouting via scans to see when he starts adding collossi. Make sure to have a second reactored sport up and you will be able to switch to vikings in time.
CommentatorOwner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv
Kull of Atlantis
Profile Joined June 2012
Turkey98 Posts
June 23 2012 16:32 GMT
#5453
Hello strategists,

I am having trouble figuring out which type of 1-1-1 opening is happening in TvT match up.
when I scan and see Barracks Factory and guessing a hidden Starport, I really can't say what is coming.

I am mostly preparing against marine tank viking pushes but then cloacked banshees are reigning terror in my base.

Is it possible to tell after one scan? What kind of signs do I have to look for?
What kind of opening do you suggest?

Thanks,

Kull
King Kull must die!
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 23 2012 16:59 GMT
#5454
On June 23 2012 19:59 stichtom wrote:
I'm finding a lot of problem in late game vs mass ultra + infestor because i can't have enough marauder in time.
Should i start making marauder from the start of the game? What do u do when u see ultra?



I answered this question a little further up. Essentially, the best solution is to switch from tanks to thors around the time the zerg gets hive up (generally 16:00). You should already have a marine-heavy mix of MMM. As long as you pre-split and focus down the ultras with the thors, you should be in good shape (exception is neural parasite...that can be solved with a little extra APM spent on micro).
StrategyAllyssa Grey <3<3
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 23 2012 17:14 GMT
#5455
On June 24 2012 01:32 Kull of Atlantis wrote:
Hello strategists,

I am having trouble figuring out which type of 1-1-1 opening is happening in TvT match up.
when I scan and see Barracks Factory and guessing a hidden Starport, I really can't say what is coming.

I am mostly preparing against marine tank viking pushes but then cloacked banshees are reigning terror in my base.

Is it possible to tell after one scan? What kind of signs do I have to look for?
What kind of opening do you suggest?

Thanks,

Kull



1) REALLY try not to scan in TvT before 8:00. So many players scan without reason in TvT and it's just BAD unless you have a really good reason. I understand you need to spend one if you see no expansion and can't get a unit count when someone is doing a 1-1-1 though.

Basically, if you have SOME marines with combat shield and at least 1 tank, you should be able to hold off any 1-1-1 (I guess, assuming you 1rax expand, which you should). 1 tank completely shuts down any build shaped around drops and speed reapers/hellions/marines. Always have an ebay down by 6:00 to deal with banshees. You should be able to buy enough time with CS marines and scans to put up a handful of turrets...3 max.

The tank pushes can be dealt with by simply scouting it before it gets to your base. Once the tanks seige up in front of your base, it's over. Therefore, just meet the army in the middle and pick off the tanks. If you somehow don't have the firepower to win the entire battle, you still shut down the initial push and buy enough time to get your own tanks out, etc.

All of this can be handled reactively WHEN it starts to come towards you. In my opinion, you don't need a scan, you just need to be ready for a drop/banshees in the back of your base or a moveout in front of your opponent's base. If you feel confident spending a scan on his base, you should be able to get a better idea of what he's doing and hard counter it, which will lead to a harder counterswing on your part.
StrategyAllyssa Grey <3<3
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 23 2012 17:19 GMT
#5456
On June 24 2012 01:01 Kamelixs wrote:
How do you deal with roach drops the best way when playing mech? Both doom drops and smaller harrasment seems to kill me easily when I play against players knowing how to abuse the immobility.



Missile turrets and sensor towers, kind of the obvious answer. Re-rally your factories into main, pull half of your army to defend. The rest of your army should bump between your natural and 3rd.

When you get vikings up, use them to patrol drop paths.

Assuming you don't move out until about 170/200 on 3 bases, you should be fine.
StrategyAllyssa Grey <3<3
CaptainCharisma
Profile Joined February 2011
New Zealand808 Posts
Last Edited: 2012-06-23 17:59:40
June 23 2012 17:58 GMT
#5457
What is a good unit benchmark to aim for in the standard TvP 1 rax FE into 3 rax, push with 2 medivacs and +1?

I'm looking for a benchmark that I shoot for playing against AI.

For example:

Your medivacs should pop at 9.30

At that time +1 should be 20 seconds from completion.

45 SCVs

23 marines 4 marauders.

Total supply 80.



That was just off the top of my head. I'm looking for a precise benchmark, possibly from a GM or high master who has the build perfected and can check the replay to see EXACTLY when the Medivacs pop and what the unit mix is.

If you could add a build order as well that would be tops, but I think I have the general build down that I could try to optimize if I have a benchmark to aim for, so it isn't absolutely necessary. But it would speed up my practice if I'm doing something wrong!

This seems like a lot, but really all I'm asking is for a GM or close-to to check a replay where there was no early game shenanigans and they do the +1, 2 medivac push and tell me exactly what they had.

Cheers!

EG.DeMuslim --- EG.ThorZain --- TSL.Polt --- LGIMMvp --- Mill.fOrGG --- EG.Stephano --- EGiNcontroL --- EG.IdrA --- MarineKing.Prime --- SlayerS_MMA --- Liquid'Hero
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
June 23 2012 19:36 GMT
#5458
On June 23 2012 18:48 zhurai wrote:
Show nested quote +
On June 23 2012 18:11 Wardi wrote:
On June 23 2012 17:31 Adrenalinz wrote:
Diamond Terran here.

I've decided to forget everything I knew about TvZ and relearn it. Where would be a good place to start with that, especially with the new balance changes? A lot of the old builds and playstyles aren't cutting it for me.

Also, would anyone kindly point me to a tried and tested TvZ build in the current patch? I'm capable of playing bio, biomech, or mech. I just want to avoid all-ins.

Thank you very much in advance. I'll be reading this thread for any TvZ guidance.


1 rax FE into double gas reactor hellions
starport after factory at 5:20
Switch Factory onto Reactor and make 2 hellions, then a tech lab on rax 5:36
swap starport onto Tech lab and start cloak + banshee 6:26
Go up to 8 hellions
Tech Lab on Rax 7:00
3rd at 7:20
marauder production and stim 7:48
Double EB 8:10
2 more Rax, one on reactor of factory 8:30
Tech Lab on Factory 8:50
+1+1 9:20
Double Gas at natural 9:30
Reactor on Starport 10:00
4th and 5th Rax + Armoury 10:50
Medivacs and Siege Tank production 11:10

Give map control, early pressure can be applied with the hellions and banshees. You can also get a raven to help clear creep if you keep the banshees alive. You can transition into marine tank or full mech, whichever you feel is better suited to your playstyle. Just remember to test their multi tasking as the game goes on; drop their expansions, take control of the middle and so on.

how would you scout+when would you scout for semi allins like the roach bane busts, and how do you modify this build to counteract those/hold them off

such as I know that roach bane hits around 7 minutes, does this really have enough to hold that one off? /etc

I guess at least it isn't the 5:00 type 3rd CC, but do you really have enough to hold those allins off...etc idk

Roach bane doesn't hit at 7 minutes. That's insanely early. That's, at best, a late econ bust ling bling. Roach bane hits after in the middle between 9 and 10 minutes.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Arkani
Profile Joined February 2012
Austria60 Posts
Last Edited: 2012-06-23 20:37:36
June 23 2012 20:35 GMT
#5459
i hit mid diamond on eu now and feel the need to learn at least one bo per matchup, so im interested in what bo's do you guys prefer?
i would like heavy agression builds (learning to controll units better) or macro oriented builds, any recommendations? im not really an all in/cheeser

tvp
standard 1rax expo into 3rax medivacs + ups is my go-to thing atm, but would like other options too

tvz
some bansheeplay or something? helion expand seems pretty bad since queen buff. is there a macro hellion marauder (+banshee) bo out there to lern from? or other ideas

tvt
mech bo? never really played mech seriously, dont really like the slow style (yet) but i would like to give it a shot if someone has a nice bo

thanks in advance to my fellow terrans
Grubby, Life, Jaedong, CoCa, MarineKing, TY, Maru
SFGIANTS91
Profile Joined October 2011
United States51 Posts
June 23 2012 23:43 GMT
#5460
On June 24 2012 02:58 CaptainCharisma wrote:
What is a good unit benchmark to aim for in the standard TvP 1 rax FE into 3 rax, push with 2 medivacs and +1?

I'm looking for a benchmark that I shoot for playing against AI.

For example:

Your medivacs should pop at 9.30

At that time +1 should be 20 seconds from completion.

45 SCVs

23 marines 4 marauders.

Total supply 80.



That was just off the top of my head. I'm looking for a precise benchmark, possibly from a GM or high master who has the build perfected and can check the replay to see EXACTLY when the Medivacs pop and what the unit mix is.

If you could add a build order as well that would be tops, but I think I have the general build down that I could try to optimize if I have a benchmark to aim for, so it isn't absolutely necessary. But it would speed up my practice if I'm doing something wrong!

This seems like a lot, but really all I'm asking is for a GM or close-to to check a replay where there was no early game shenanigans and they do the +1, 2 medivac push and tell me exactly what they had.

Cheers!




if you watch many pros in a tvp that are uninterupted the supply at 10 minutes should be 100. this supply includes the 2 medis, so your medis should pop at 10 minutes or a bit earlier and your supply should be at 100 or higher. aim for 50 scvs, which is hard to do but if you hit it you know you are not cutting scvs even for a second. imo it doesnt really matter what they HAD in terms of marines and marauders, but you had it about right you want to move out with mainly marines and a few marauders, add on your extra 2 rax and 3rd CC etc. day 9 did that daily on bombers 3 rax tvp and it opened my eyes, its amazing theres also a guide on it on TL somewhere . good luck
DUDE! Where's my mothership???
Prev 1 271 272 273 274 275 460 Next
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:00
Rotti Stream Rumble 5k Edition
RotterdaM882
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 882
Nathanias 103
ZombieGrub100
JuggernautJason71
ProTech60
UpATreeSC 59
StarCraft: Brood War
Larva 563
firebathero 353
sas.Sziky 69
IntoTheRainbow 11
Dota 2
syndereN215
NeuroSwarm9
League of Legends
Grubby5439
Counter-Strike
fl0m1497
Stewie2K760
Foxcn399
Super Smash Bros
Mew2King88
PPMD47
Liquid`Ken28
Heroes of the Storm
Liquid`Hasu489
Khaldor257
Trikslyr42
Other Games
summit1g8496
shahzam595
mouzStarbuck324
C9.Mang0162
Pyrionflax102
Sick53
Organizations
Other Games
gamesdonequick5149
BasetradeTV18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 206
• Adnapsc2 24
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
• IndyKCrew
StarCraft: Brood War
• Eskiya23 14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22703
League of Legends
• Doublelift2484
Other Games
• imaqtpie2104
• Shiphtur610
Upcoming Events
Replay Cast
2h 42m
Replay Cast
12h 42m
WardiTV European League
18h 42m
ShoWTimE vs sebesdes
Percival vs NightPhoenix
Shameless vs Nicoract
Krystianer vs Scarlett
ByuN vs uThermal
Harstem vs HeRoMaRinE
PiGosaur Monday
1d 2h
uThermal 2v2 Circuit
1d 18h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
Epic.LAN
3 days
CranKy Ducklings
4 days
[ Show More ]
Epic.LAN
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
5 days
Online Event
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

2025 ACS Season 2: Qualifier
RSL Revival: Season 1
Murky Cup #2

Ongoing

JPL Season 2
BSL 2v2 Season 3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.