• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:43
CEST 19:43
KST 02:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon95Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?175Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22: Results and Winners
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game [ASL22] Ro16 Preview: Holy Diver BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7198 users

The Terran Help Me Thread - Page 273

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 271 272 273 274 275 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 23 2012 06:46 GMT
#5441
On June 23 2012 12:28 Chaggi wrote:
what time does a hellion/marauder all-in hit in TvZ? gonna just start cheesing every zerg I meet

http://www.teamliquid.net/forum/viewmessage.php?topic_id=310757

Guide to Marauder/Hellion all-in.
This is my signature. There are many like it, but this one is mine.
fabioisonfire
Profile Joined August 2010
United States81 Posts
June 23 2012 08:30 GMT
#5442
I'm a Diamond level Zerg, switching to Terran. I have no knowledge of anything Terran related, beyond me playing against them.

My question is, should I be learning to play the race organically (as you'd play Zerg, for instance) or should I just get 1 build for each matchup down pat before doing anything else?

Thanks.
The things you own, end up owning you.
Adrenalinz
Profile Joined September 2011
30 Posts
June 23 2012 08:31 GMT
#5443
Diamond Terran here.

I've decided to forget everything I knew about TvZ and relearn it. Where would be a good place to start with that, especially with the new balance changes? A lot of the old builds and playstyles aren't cutting it for me.

Also, would anyone kindly point me to a tried and tested TvZ build in the current patch? I'm capable of playing bio, biomech, or mech. I just want to avoid all-ins.

Thank you very much in advance. I'll be reading this thread for any TvZ guidance.
Wardi
Profile Blog Joined November 2011
England898 Posts
June 23 2012 09:11 GMT
#5444
On June 23 2012 17:31 Adrenalinz wrote:
Diamond Terran here.

I've decided to forget everything I knew about TvZ and relearn it. Where would be a good place to start with that, especially with the new balance changes? A lot of the old builds and playstyles aren't cutting it for me.

Also, would anyone kindly point me to a tried and tested TvZ build in the current patch? I'm capable of playing bio, biomech, or mech. I just want to avoid all-ins.

Thank you very much in advance. I'll be reading this thread for any TvZ guidance.


1 rax FE into double gas reactor hellions
starport after factory at 5:20
Switch Factory onto Reactor and make 2 hellions, then a tech lab on rax 5:36
swap starport onto Tech lab and start cloak + banshee 6:26
Go up to 8 hellions
Tech Lab on Rax 7:00
3rd at 7:20
marauder production and stim 7:48
Double EB 8:10
2 more Rax, one on reactor of factory 8:30
Tech Lab on Factory 8:50
+1+1 9:20
Double Gas at natural 9:30
Reactor on Starport 10:00
4th and 5th Rax + Armoury 10:50
Medivacs and Siege Tank production 11:10

Give map control, early pressure can be applied with the hellions and banshees. You can also get a raven to help clear creep if you keep the banshees alive. You can transition into marine tank or full mech, whichever you feel is better suited to your playstyle. Just remember to test their multi tasking as the game goes on; drop their expansions, take control of the middle and so on.
CommentatorOwner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-06-23 09:49:52
June 23 2012 09:48 GMT
#5445
On June 23 2012 18:11 Wardi wrote:
Show nested quote +
On June 23 2012 17:31 Adrenalinz wrote:
Diamond Terran here.

I've decided to forget everything I knew about TvZ and relearn it. Where would be a good place to start with that, especially with the new balance changes? A lot of the old builds and playstyles aren't cutting it for me.

Also, would anyone kindly point me to a tried and tested TvZ build in the current patch? I'm capable of playing bio, biomech, or mech. I just want to avoid all-ins.

Thank you very much in advance. I'll be reading this thread for any TvZ guidance.


1 rax FE into double gas reactor hellions
starport after factory at 5:20
Switch Factory onto Reactor and make 2 hellions, then a tech lab on rax 5:36
swap starport onto Tech lab and start cloak + banshee 6:26
Go up to 8 hellions
Tech Lab on Rax 7:00
3rd at 7:20
marauder production and stim 7:48
Double EB 8:10
2 more Rax, one on reactor of factory 8:30
Tech Lab on Factory 8:50
+1+1 9:20
Double Gas at natural 9:30
Reactor on Starport 10:00
4th and 5th Rax + Armoury 10:50
Medivacs and Siege Tank production 11:10

Give map control, early pressure can be applied with the hellions and banshees. You can also get a raven to help clear creep if you keep the banshees alive. You can transition into marine tank or full mech, whichever you feel is better suited to your playstyle. Just remember to test their multi tasking as the game goes on; drop their expansions, take control of the middle and so on.

how would you scout+when would you scout for semi allins like the roach bane busts, and how do you modify this build to counteract those/hold them off

such as I know that roach bane hits around 7 minutes, does this really have enough to hold that one off? /etc

I guess at least it isn't the 5:00 type 3rd CC, but do you really have enough to hold those allins off...etc idk
Twitter: @zhurai | Site: http://zhurai.com
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
June 23 2012 10:33 GMT
#5446
I'm gonna start all-in ing every Zerg i see
dynwar7
Profile Joined May 2011
1983 Posts
June 23 2012 10:57 GMT
#5447
What is the timing when protoss compeltes storm research or thermal lance?

I need to attack before they have many colossi/HT...what is the timing for this?

I just played a tvp and I was so close to winning, and I did win, but almost lost to his a move archons and spamming storm, so I thought it would be good to attack them before storm/colossi finish.

Thank you
Regarding the imbalance, hilarious to see Zergs defending themselves....
stichtom
Profile Joined March 2011
Italy695 Posts
June 23 2012 10:59 GMT
#5448
I'm finding a lot of problem in late game vs mass ultra + infestor because i can't have enough marauder in time.
Should i start making marauder from the start of the game? What do u do when u see ultra?
Favourite player: IM.MVP ~ Favorite league: IPL
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
June 23 2012 11:20 GMT
#5449
On June 23 2012 19:59 stichtom wrote:
I'm finding a lot of problem in late game vs mass ultra + infestor because i can't have enough marauder in time.
Should i start making marauder from the start of the game? What do u do when u see ultra?

At around 14minutes I start adding on tech-lab barracks and 2 reactor starports. This is about the time I max and about the time Zerg gets hive. What you should do is watch ~5 of your TvZ and note down when the Zerg's lair and hive is complete then average the lair timing and the hive timing. Then using that information you would then know when to scan and then you can adjust your composition then.
Team Liquid needs more Terrans.
Wardi
Profile Blog Joined November 2011
England898 Posts
June 23 2012 15:58 GMT
#5450
+ Show Spoiler +
On June 23 2012 18:48 zhurai wrote:
Show nested quote +
On June 23 2012 18:11 Wardi wrote:
On June 23 2012 17:31 Adrenalinz wrote:
Diamond Terran here.

I've decided to forget everything I knew about TvZ and relearn it. Where would be a good place to start with that, especially with the new balance changes? A lot of the old builds and playstyles aren't cutting it for me.

Also, would anyone kindly point me to a tried and tested TvZ build in the current patch? I'm capable of playing bio, biomech, or mech. I just want to avoid all-ins.

Thank you very much in advance. I'll be reading this thread for any TvZ guidance.


1 rax FE into double gas reactor hellions
starport after factory at 5:20
Switch Factory onto Reactor and make 2 hellions, then a tech lab on rax 5:36
swap starport onto Tech lab and start cloak + banshee 6:26
Go up to 8 hellions
Tech Lab on Rax 7:00
3rd at 7:20
marauder production and stim 7:48
Double EB 8:10
2 more Rax, one on reactor of factory 8:30
Tech Lab on Factory 8:50
+1+1 9:20
Double Gas at natural 9:30
Reactor on Starport 10:00
4th and 5th Rax + Armoury 10:50
Medivacs and Siege Tank production 11:10

Give map control, early pressure can be applied with the hellions and banshees. You can also get a raven to help clear creep if you keep the banshees alive. You can transition into marine tank or full mech, whichever you feel is better suited to your playstyle. Just remember to test their multi tasking as the game goes on; drop their expansions, take control of the middle and so on.

how would you scout+when would you scout for semi allins like the roach bane busts, and how do you modify this build to counteract those/hold them off

such as I know that roach bane hits around 7 minutes, does this really have enough to hold that one off? /etc

I guess at least it isn't the 5:00 type 3rd CC, but do you really have enough to hold those allins off...etc idk


Hellions allow for great scouting of roaches coming out so you can put up extra bunkers. The heavy hellion count means you should be able to poke at lings and pick off a lot of banelings. Banshees also help with this and this is actually a really strong build in terms of holding this all in. You scout it just as you would in other builds - just by poking and seeing roaches/units with hellions.
CommentatorOwner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv
Kamelixs
Profile Joined October 2011
Sweden88 Posts
June 23 2012 16:01 GMT
#5451
How do you deal with roach drops the best way when playing mech? Both doom drops and smaller harrasment seems to kill me easily when I play against players knowing how to abuse the immobility.
Wardi
Profile Blog Joined November 2011
England898 Posts
June 23 2012 16:26 GMT
#5452
On June 23 2012 19:57 dynwar7 wrote:
What is the timing when protoss compeltes storm research or thermal lance?

I need to attack before they have many colossi/HT...what is the timing for this?

I just played a tvp and I was so close to winning, and I did win, but almost lost to his a move archons and spamming storm, so I thought it would be good to attack them before storm/colossi finish.

Thank you


This completely depends on your opponents build. If they go for a 4 gate follow up for example, their tech will be delayed. Faster forges can mean later collossus and also chrono boost adds a lot of variety to the timings. You should look to first push with 2 medivacs (if you are doing a stim timing) and then reinforce with the 3rd and 4th. This should allow you to get to his base and see what he has through drops and poking the front. Test his multi tasking by dropping the main.

As the finishing time of Storm/Extend Thermal Lance is hard to define you just have to play enough games and learn good judgement of "I can engage at the front" or "I should try and drop and pull him apart".

You should be able to do some eco damage with the drops and also deny his third base for a while. From here you should be in a good position going into the macro game.

If you were talking about when Storm AND Collossi are out it once again depends on the builds and how much damage you did in the mid game. If you can deny the third for a long time, do a bit of eco damage, trade armies in the mid game you will delay his deathball and additional tech.

Incase you do not win the game with this push before this timing here are a couple good timings: if he opens collossi taking your ghost academy as you establish a third base is generally a good timing. If he opens storm then you should get ghost academy slightly earlier and then just keep up good scouting via scans to see when he starts adding collossi. Make sure to have a second reactored sport up and you will be able to switch to vikings in time.
CommentatorOwner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv
Kull of Atlantis
Profile Joined June 2012
Turkey98 Posts
June 23 2012 16:32 GMT
#5453
Hello strategists,

I am having trouble figuring out which type of 1-1-1 opening is happening in TvT match up.
when I scan and see Barracks Factory and guessing a hidden Starport, I really can't say what is coming.

I am mostly preparing against marine tank viking pushes but then cloacked banshees are reigning terror in my base.

Is it possible to tell after one scan? What kind of signs do I have to look for?
What kind of opening do you suggest?

Thanks,

Kull
King Kull must die!
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 23 2012 16:59 GMT
#5454
On June 23 2012 19:59 stichtom wrote:
I'm finding a lot of problem in late game vs mass ultra + infestor because i can't have enough marauder in time.
Should i start making marauder from the start of the game? What do u do when u see ultra?



I answered this question a little further up. Essentially, the best solution is to switch from tanks to thors around the time the zerg gets hive up (generally 16:00). You should already have a marine-heavy mix of MMM. As long as you pre-split and focus down the ultras with the thors, you should be in good shape (exception is neural parasite...that can be solved with a little extra APM spent on micro).
StrategyAllyssa Grey <3<3
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 23 2012 17:14 GMT
#5455
On June 24 2012 01:32 Kull of Atlantis wrote:
Hello strategists,

I am having trouble figuring out which type of 1-1-1 opening is happening in TvT match up.
when I scan and see Barracks Factory and guessing a hidden Starport, I really can't say what is coming.

I am mostly preparing against marine tank viking pushes but then cloacked banshees are reigning terror in my base.

Is it possible to tell after one scan? What kind of signs do I have to look for?
What kind of opening do you suggest?

Thanks,

Kull



1) REALLY try not to scan in TvT before 8:00. So many players scan without reason in TvT and it's just BAD unless you have a really good reason. I understand you need to spend one if you see no expansion and can't get a unit count when someone is doing a 1-1-1 though.

Basically, if you have SOME marines with combat shield and at least 1 tank, you should be able to hold off any 1-1-1 (I guess, assuming you 1rax expand, which you should). 1 tank completely shuts down any build shaped around drops and speed reapers/hellions/marines. Always have an ebay down by 6:00 to deal with banshees. You should be able to buy enough time with CS marines and scans to put up a handful of turrets...3 max.

The tank pushes can be dealt with by simply scouting it before it gets to your base. Once the tanks seige up in front of your base, it's over. Therefore, just meet the army in the middle and pick off the tanks. If you somehow don't have the firepower to win the entire battle, you still shut down the initial push and buy enough time to get your own tanks out, etc.

All of this can be handled reactively WHEN it starts to come towards you. In my opinion, you don't need a scan, you just need to be ready for a drop/banshees in the back of your base or a moveout in front of your opponent's base. If you feel confident spending a scan on his base, you should be able to get a better idea of what he's doing and hard counter it, which will lead to a harder counterswing on your part.
StrategyAllyssa Grey <3<3
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 23 2012 17:19 GMT
#5456
On June 24 2012 01:01 Kamelixs wrote:
How do you deal with roach drops the best way when playing mech? Both doom drops and smaller harrasment seems to kill me easily when I play against players knowing how to abuse the immobility.



Missile turrets and sensor towers, kind of the obvious answer. Re-rally your factories into main, pull half of your army to defend. The rest of your army should bump between your natural and 3rd.

When you get vikings up, use them to patrol drop paths.

Assuming you don't move out until about 170/200 on 3 bases, you should be fine.
StrategyAllyssa Grey <3<3
CaptainCharisma
Profile Joined February 2011
New Zealand808 Posts
Last Edited: 2012-06-23 17:59:40
June 23 2012 17:58 GMT
#5457
What is a good unit benchmark to aim for in the standard TvP 1 rax FE into 3 rax, push with 2 medivacs and +1?

I'm looking for a benchmark that I shoot for playing against AI.

For example:

Your medivacs should pop at 9.30

At that time +1 should be 20 seconds from completion.

45 SCVs

23 marines 4 marauders.

Total supply 80.



That was just off the top of my head. I'm looking for a precise benchmark, possibly from a GM or high master who has the build perfected and can check the replay to see EXACTLY when the Medivacs pop and what the unit mix is.

If you could add a build order as well that would be tops, but I think I have the general build down that I could try to optimize if I have a benchmark to aim for, so it isn't absolutely necessary. But it would speed up my practice if I'm doing something wrong!

This seems like a lot, but really all I'm asking is for a GM or close-to to check a replay where there was no early game shenanigans and they do the +1, 2 medivac push and tell me exactly what they had.

Cheers!

EG.DeMuslim --- EG.ThorZain --- TSL.Polt --- LGIMMvp --- Mill.fOrGG --- EG.Stephano --- EGiNcontroL --- EG.IdrA --- MarineKing.Prime --- SlayerS_MMA --- Liquid'Hero
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
June 23 2012 19:36 GMT
#5458
On June 23 2012 18:48 zhurai wrote:
Show nested quote +
On June 23 2012 18:11 Wardi wrote:
On June 23 2012 17:31 Adrenalinz wrote:
Diamond Terran here.

I've decided to forget everything I knew about TvZ and relearn it. Where would be a good place to start with that, especially with the new balance changes? A lot of the old builds and playstyles aren't cutting it for me.

Also, would anyone kindly point me to a tried and tested TvZ build in the current patch? I'm capable of playing bio, biomech, or mech. I just want to avoid all-ins.

Thank you very much in advance. I'll be reading this thread for any TvZ guidance.


1 rax FE into double gas reactor hellions
starport after factory at 5:20
Switch Factory onto Reactor and make 2 hellions, then a tech lab on rax 5:36
swap starport onto Tech lab and start cloak + banshee 6:26
Go up to 8 hellions
Tech Lab on Rax 7:00
3rd at 7:20
marauder production and stim 7:48
Double EB 8:10
2 more Rax, one on reactor of factory 8:30
Tech Lab on Factory 8:50
+1+1 9:20
Double Gas at natural 9:30
Reactor on Starport 10:00
4th and 5th Rax + Armoury 10:50
Medivacs and Siege Tank production 11:10

Give map control, early pressure can be applied with the hellions and banshees. You can also get a raven to help clear creep if you keep the banshees alive. You can transition into marine tank or full mech, whichever you feel is better suited to your playstyle. Just remember to test their multi tasking as the game goes on; drop their expansions, take control of the middle and so on.

how would you scout+when would you scout for semi allins like the roach bane busts, and how do you modify this build to counteract those/hold them off

such as I know that roach bane hits around 7 minutes, does this really have enough to hold that one off? /etc

I guess at least it isn't the 5:00 type 3rd CC, but do you really have enough to hold those allins off...etc idk

Roach bane doesn't hit at 7 minutes. That's insanely early. That's, at best, a late econ bust ling bling. Roach bane hits after in the middle between 9 and 10 minutes.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Arkani
Profile Joined February 2012
Austria60 Posts
Last Edited: 2012-06-23 20:37:36
June 23 2012 20:35 GMT
#5459
i hit mid diamond on eu now and feel the need to learn at least one bo per matchup, so im interested in what bo's do you guys prefer?
i would like heavy agression builds (learning to controll units better) or macro oriented builds, any recommendations? im not really an all in/cheeser

tvp
standard 1rax expo into 3rax medivacs + ups is my go-to thing atm, but would like other options too

tvz
some bansheeplay or something? helion expand seems pretty bad since queen buff. is there a macro hellion marauder (+banshee) bo out there to lern from? or other ideas

tvt
mech bo? never really played mech seriously, dont really like the slow style (yet) but i would like to give it a shot if someone has a nice bo

thanks in advance to my fellow terrans
Grubby, Life, Jaedong, CoCa, MarineKing, TY, Maru
SFGIANTS91
Profile Joined October 2011
United States51 Posts
June 23 2012 23:43 GMT
#5460
On June 24 2012 02:58 CaptainCharisma wrote:
What is a good unit benchmark to aim for in the standard TvP 1 rax FE into 3 rax, push with 2 medivacs and +1?

I'm looking for a benchmark that I shoot for playing against AI.

For example:

Your medivacs should pop at 9.30

At that time +1 should be 20 seconds from completion.

45 SCVs

23 marines 4 marauders.

Total supply 80.



That was just off the top of my head. I'm looking for a precise benchmark, possibly from a GM or high master who has the build perfected and can check the replay to see EXACTLY when the Medivacs pop and what the unit mix is.

If you could add a build order as well that would be tops, but I think I have the general build down that I could try to optimize if I have a benchmark to aim for, so it isn't absolutely necessary. But it would speed up my practice if I'm doing something wrong!

This seems like a lot, but really all I'm asking is for a GM or close-to to check a replay where there was no early game shenanigans and they do the +1, 2 medivac push and tell me exactly what they had.

Cheers!




if you watch many pros in a tvp that are uninterupted the supply at 10 minutes should be 100. this supply includes the 2 medis, so your medis should pop at 10 minutes or a bit earlier and your supply should be at 100 or higher. aim for 50 scvs, which is hard to do but if you hit it you know you are not cutting scvs even for a second. imo it doesnt really matter what they HAD in terms of marines and marauders, but you had it about right you want to move out with mainly marines and a few marauders, add on your extra 2 rax and 3rd CC etc. day 9 did that daily on bombers 3 rax tvp and it opened my eyes, its amazing theres also a guide on it on TL somewhere . good luck
DUDE! Where's my mothership???
Prev 1 271 272 273 274 275 460 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#63
RotterdaM815
TaKeTV 328
TKL 247
IndyStarCraft 206
SteadfastSC150
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 815
ByuN 310
TKL 247
IndyStarCraft 206
SteadfastSC 150
UpATreeSC 116
MindelVK 23
StarCraft: Brood War
Britney 22147
Calm 4106
Jaedong 2269
Bisu 1364
Shuttle 721
Horang2 461
Mini 406
Soma 316
Rush 262
Larva 222
[ Show more ]
Stork 204
ZerO 148
Dewaltoss 147
Soulkey 97
Sharp 69
Liquid`Ret 54
910 48
Aegong 28
ToSsGirL 28
HiyA 26
firebathero 26
Terrorterran 25
Bale 25
Trap 15
sorry 15
soO 15
Barracks 14
Sacsri 11
Dota 2
qojqva4125
Counter-Strike
byalli2091
fl0m1122
pashabiceps902
x6flipin442
Other Games
Grubby6736
Liquid`RaSZi1545
FrodaN1005
Beastyqt636
ceh9454
KnowMe192
mouzStarbuck181
ArmadaUGS169
QueenE117
XaKoH 83
ZerO(Twitch)7
Organizations
Other Games
gamesdonequick1880
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 45
• Reevou 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix7
• Pr0nogo 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade841
Other Games
• imaqtpie554
• Shiphtur204
Upcoming Events
Afreeca Starleague
16h 17m
Snow vs Shinee
Shine vs EffOrt
GSL
17h 17m
PiGosaur Cup
1d 6h
The PondCast
1d 16h
Kung Fu Cup
1d 17h
Replay Cast
2 days
KCM Race Survival
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
IntoTheTV X SOOP
3 days
[ Show More ]
Replay Cast
4 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.