I normally use my first scan on my second orbital vs Terran, around 8:30 for Zerg to check whether or not they have a lair started and vs protoss I generally have no clue.
The Terran Help Me Thread - Page 271
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Jaegeru
United Kingdom676 Posts
I normally use my first scan on my second orbital vs Terran, around 8:30 for Zerg to check whether or not they have a lair started and vs protoss I generally have no clue. | ||
stichtom
Italy695 Posts
On June 21 2012 21:56 stichtom wrote: I need help in TvZ. I have no idea on how to hold a baneling bust if i go 1 rax fast exp. Yeah, you may say don't go 1 rax fe but if i don't i will be so much behind in eco even if his b.bust fails. Replay of me losing to a ban bust: http://sc2shr.com/sz Please, help me, i don't know what to do. Thank you Could you help me? Thanks | ||
jabberjaw
225 Posts
i would place the bunkers to form a wall with the cc, near the ramp. thatll force the banes to go around the cc or bust down bunkers themselves. basically more bunkers. since you arent getting any tanks early on. | ||
metcw
United States28 Posts
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Starshaped
Sweden575 Posts
Does anyone have a replay of 1rax FE into banshee TvZ where Terran doesn't outright die to the upwards of 9 roaches Zerg can send early on? If not a replay, can you at least explain how to hold it >_<? I've been going fast 2fac siegtech to survive, but I really think fast 1-1-1 is better for pretty much everything else (scouting, creep denial etc.). But first banshee will barely be out by the time roaches hit, and a banshee needs like 6 hits to kill a roach, so all workers just die =S | ||
Inquisitor1323
370 Posts
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dynwar7
1983 Posts
I have difficulty with this. Normally I try to deny his third. However, this time he takes third AND he goes baneilng bust, how on earth am i suppsed to cancel his 3rd? If not, then he will be so ahead? Any tips if you are experienced facing bling bust please help me. Thank you | ||
Nothing-
United States5 Posts
On June 22 2012 05:54 Jaegeru wrote: What are the general scan timings for each race? I normally use my first scan on my second orbital vs Terran, around 8:30 for Zerg to check whether or not they have a lair started and vs protoss I generally have no clue. I don't generally scan zerg early but for tvt, 6:20 is a good timing. | ||
13JackaL
United States577 Posts
On June 22 2012 09:54 Starshaped wrote: Thanks @ Jeff. Does anyone have a replay of 1rax FE into banshee TvZ where Terran doesn't outright die to the upwards of 9 roaches Zerg can send early on? If not a replay, can you at least explain how to hold it >_<? I've been going fast 2fac siegtech to survive, but I really think fast 1-1-1 is better for pretty much everything else (scouting, creep denial etc.). But first banshee will barely be out by the time roaches hit, and a banshee needs like 6 hits to kill a roach, so all workers just die =S if you're talking about the 7:00~ 10 roach attack you should have a bunker and at least half a wall up already. The bunker should have 2-4 marines depending on your opener, and you should already have out 4 hellions when the roaches arrive. Your hellions should have seen the roaches leaving the zerg camp and come home immediately. From there just pull some scvs to defend. | ||
13JackaL
United States577 Posts
http://drop.sc/202304 | ||
zende
Sweden234 Posts
On June 22 2012 15:58 dynwar7 wrote: Almost 95% of zergs I face now all go 2 base baneling ,do they have some dignity? Really, this is extremely frustrating. They always baneling bust. I have difficulty with this. Normally I try to deny his third. However, this time he takes third AND he goes baneilng bust, how on earth am i suppsed to cancel his 3rd? If not, then he will be so ahead? Any tips if you are experienced facing bling bust please help me. Thank you if you die to three base baneling busts i'd say there is something wrong with your play. what league are you in? if it's a three base baneling it should not be a bust - it should be a real engagement. you don't HAVE to deny his third. it's really hard to give advice now because i have no more information. if you go for some kind of greedy 3cc build or really, any greedy build you should not be denying his third because you can't, you're playing greedy so you don't have army enough to deny anything. if you're going for some kind of reactor hellion there might be a chance to deny his third, you should check out drewbies 4 tank push which you can do from a standard reactor hellion. with this build you can be really safe against baneling busts because if scouted, you have the chance to get a really fast siege mode which will save you against busts pretty easily. basically, out of reactor hellion you either do a push to deny his third OR get drone kills or you get your third behind. i'm not sure what league you're in so you might take me for an idiot, if you specify a bit more i'd be glad to help out more. | ||
Snowbear
Korea (South)1925 Posts
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SgtSlick
Australia92 Posts
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CaptainCharisma
New Zealand808 Posts
When I block a Zerg's engineering bay and the Z decides not to expand, I usually expect roaches and / or banelings. But I'm not sure when or what exactly and I think I hesitate to move out of my main too much because of this. Could someone please explain the nuances I should be looking for in Zerg's base that could clue me in on what is going on. I try to see if they stop gas mining at 100 because I know that's just speedling. When should I expect to see a roach warren and / or baneling nest? Is it safe to reac hellion expand and wall the natural against a 1 base zerg? Thanks | ||
cabboose
New Zealand18 Posts
On June 22 2012 20:11 SgtSlick wrote: Yes I don't know how to beat this either Snowbear. Mid masters here, last game I had 12 tanks around the high ground between my natural and 3rd, 4 bunkers and nearly a 200/200 army, including some banshees. He had purely baneling ultra pretty much with some lings and infestor sprinkled in and I died so fast it was ridiculous. Frankly I think tanks are just bad vs ultras. Seems totally unfair. Tips? Basicly banelings and ultras synchronise well because they have the same movement speed (with banes upgraded) the ultras force the banelings to not clump up as much. You need to target fire pockets of banelings with your tanks (I do not mean selecting them all, selecting say half or a third to target fire) , have a lot more of a bio army than mech, why is that? marines in enough numbers carve through ultra's AND especially with 3/3 and marauders make very good meat shields for tanking baneling fire (you can use them to sort of trap banelings so they either explode on the maruaders, or they die to them). Finally stim is your best friend when it comes to ultra's, that and a little micro like moving your army back. If you do that the zerg player is forced to engage in a more efficient and logical way, rather than a clumped stream of units. All of this however does require you to be macroing as a Terran should be, not turtling at your base and letting the zerg drink some tea while macroing and teching up. | ||
Kull of Atlantis
Turkey98 Posts
On June 22 2012 09:54 Starshaped wrote: Thanks @ Jeff. Does anyone have a replay of 1rax FE into banshee TvZ where Terran doesn't outright die to the upwards of 9 roaches Zerg can send early on? If not a replay, can you at least explain how to hold it >_<? I've been going fast 2fac siegtech to survive, but I really think fast 1-1-1 is better for pretty much everything else (scouting, creep denial etc.). But first banshee will barely be out by the time roaches hit, and a banshee needs like 6 hits to kill a roach, so all workers just die =S Hello Starshaped, Here is a replay of a game close to what you've asked. http://drop.sc/202318 Keep that in mind this is a diamond level replay, so it's a high possibility that me and my opponent had executed our game poorly than a master or a gm player, Kull | ||
dynwar7
1983 Posts
New question, what are the signs of baneling bust? This is 2 base bust im talking about because they always go hatch first (my zerg enemy). I know they need 100 gas for speedling, and normally, not going baneling bust, do they take drones off gass so they only get 100 ONLY for speed ling? If that is the case, then if i see them mining gas even after 100 gas, i will know its a baneling bust? Or will they take 2 gas? How many gas are needed for 2 base bling bust? Some other signs I know are....many zerglings? This means they will baneling bust me, what else are tehre? What signs are there to tell me he is 2 base bling busting me? I think this will improve my play a lot. | ||
terranpacman
3 Posts
On June 22 2012 22:26 dynwar7 wrote: Dont worry about it- i think it will come better with experience. New question, what are the signs of baneling bust? This is 2 base bust im talking about because they always go hatch first (my zerg enemy). I know they need 100 gas for speedling, and normally, not going baneling bust, do they take drones off gass so they only get 100 ONLY for speed ling? If that is the case, then if i see them mining gas even after 100 gas, i will know its a baneling bust? Or will they take 2 gas? How many gas are needed for 2 base bling bust? Some other signs I know are....many zerglings? This means they will baneling bust me, what else are tehre? What signs are there to tell me he is 2 base bling busting me? I think this will improve my play a lot. when scouting there gas goes down at about 3 minutes but this is pritty normal, i scan at 6 minutes, with this i see the banelings nest, but if you are talking about the baneling bust at 8 minutes, i dont know how to stop it. It hits before tanks and before stim, i usually have about 4 bunkers but it doesnt really matter there are too many lings and banelings and the zerg is able to take his 3rd behind it... If you can find a way to beat it, post the replay | ||
dynwar7
1983 Posts
Do their drones keep mining gas even after 100 for speedling? Will they take 2 gas? Do they have many many zerglings? (This is a 2 base bust btw) | ||
Starshaped
Sweden575 Posts
On June 22 2012 13:50 Inquisitor1323 wrote: I need an optimized post-patch marauder hellion allin BO. I've been trying to improve on it but lately i feel like I can't muster enough units to really take out the zerg. Ive been doing where i pull around 2/3 of my scvs leaving just enough to get a pretty steady stream of reinforcements out but should i just be taking all of them? http://sc2rep.com/ Check the Polt vs Obsidian series. Polt goes hellion/marauder both games I believe. On June 22 2012 18:37 13JackaL wrote: if you're talking about the 7:00~ 10 roach attack you should have a bunker and at least half a wall up already. The bunker should have 2-4 marines depending on your opener, and you should already have out 4 hellions when the roaches arrive. Your hellions should have seen the roaches leaving the zerg camp and come home immediately. From there just pull some scvs to defend. Yes, and in what reality does 2-4 marines + 4 hellions hold 9 roaches? I feel like the Zerg is guaranteed to come out ahead as he can just target down SCVs for about 5 minutes before the roaches are dead. Meanwhile he took a 3rd and droned up behind it... On June 22 2012 20:29 Kull of Atlantis wrote: Hello Starshaped, Here is a replay of a game close to what you've asked. http://drop.sc/202318 Keep that in mind this is a diamond level replay, so it's a high possibility that me and my opponent had executed our game poorly than a master or a gm player, Kull Thanks, but that's not what I was talking about =/ | ||
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