• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:56
CEST 12:56
KST 19:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun3[ASL21] Ro8 Preview Pt1: Inheritors15[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers24Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
ASL21 General Discussion BW General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 [Megathread] Daily Proleagues [ASL21] Ro16 Group D
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Diablo IV Nintendo Switch Thread Total Annihilation Server - TAForever
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2160 users

The Terran Help Me Thread - Page 269

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 267 268 269 270 271 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
zmansman17
Profile Joined March 2011
United States2567 Posts
June 20 2012 16:01 GMT
#5361
On June 20 2012 22:58 LSF wrote:
I've had this done to me a couple of times on Entombed Valley in TvT:
opponent sieges up in this position at the edge of my 3rd:

[image loading]

What's the best way to get rid of those tanks? In this game I chose to go around and attack from the bottom, since i had vision from medivacs and managed to barely clear it. However I've had other times where this led to gg quickly.
Going head-on through the choke is probably not a good idea... try to drop in from the back of the 3rd?



Yeah, definitely do not attack into that choke. The most important part is that the first two seige volleys are hitting single units and not doing any AoE.

I would probably put the majority of my army to flank from behind, perhaps add some supply in a medivac and drop onto the tanks from the side and send the rest in from the front. You'd certainly want to flank that army, but if you felt that contain was even stronger, your best bet would just be to base trade or pull all SCVs and flank it.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
forsakeNXE
Profile Joined October 2011
Germany539 Posts
June 20 2012 17:23 GMT
#5362
Hi!

I have two questions for you :

1) What are some TvP builds which are agressive but played out of 1rax expand? Like my bio tvz guide i want to be more agressive in tvp also and trading army etc. but not sitting at home till around 10:00 to wait for my medivacs or even longer if i go for the bomber style of play. Also i do not like the 2rax cause it is not really viable on some maps with 4 spawns and i have to do dmg early. I want to fall back onto an expansion

2) Is there a list somewhere about Possible allin-Timings around all matchups and especially tvz also how to ideally scout them etc. does that exist?

Thank you very much for your help guys, really appreciate it!
Let's learn together!
DelugeSC
Profile Joined December 2011
United States96 Posts
June 20 2012 18:17 GMT
#5363
On June 21 2012 02:23 Enemyy wrote:

What are some TvP builds which are agressive but played out of 1rax expand? Like my bio tvz guide i want to be more agressive in tvp also and trading army etc. but not sitting at home till around 10:00 to wait for my medivacs or even longer if i go for the bomber style of play. Also i do not like the 2rax cause it is not really viable on some maps with 4 spawns and i have to do dmg early. I want to fall back onto an expansion

Thank you very much for your help guys, really appreciate it!


You can try going up to 5 rax after taking your expo and only 1 gas. This allows you to hit ~7/8 minutes with a lot of marines, preferably with combat shield. You have to do damage though otherwise you're pretty behind on tech.
terranpacman
Profile Joined June 2012
3 Posts
June 20 2012 21:06 GMT
#5364
Hey guys, my first post here
I had a bit of a problem with a zerg build recently so i asked my zerg friend to learn it and use it against me, so we could both work out how to counter it. So a bit of back story, i dont like mech and i dont like hellion banshee transitioning in to marine tank anymore. So im looking for a new way to play i wanted to try bio, so i took my protoss build and altered it a bit to account for a zerg opponent and its been going pritty well. But against this build i cant win, and my zerg friend cant seem to figure it out either, there are a few things that happen. If i get 4 bunkers i still lose my natural and it just puts me behind the zerg, they can take a 3rd and just start droning and i cant do a thing about it or they can keep busting me untill im dead. i have tried maby 5 different combinations of the build like less marauders or stim first, but nothing works and its anoying me i dont wanna ladder knowing that a zerg can get a free win.
http://drop.sc/200580 (one of the game i played yesterday)
reddit couldnt help, they were talking about a build that hits at 11 minutes but this hits when my stim is half done ( around 8 minutes)
kranten
Profile Joined January 2012
Netherlands236 Posts
Last Edited: 2012-06-20 21:39:15
June 20 2012 21:30 GMT
#5365
On June 21 2012 02:23 Enemyy wrote:
Hi!

I have two questions for you :

1) What are some TvP builds which are agressive but played out of 1rax expand? Like my bio tvz guide i want to be more agressive in tvp also and trading army etc. but not sitting at home till around 10:00 to wait for my medivacs or even longer if i go for the bomber style of play. Also i do not like the 2rax cause it is not really viable on some maps with 4 spawns and i have to do dmg early. I want to fall back onto an expansion

2) Is there a list somewhere about Possible allin-Timings around all matchups and especially tvz also how to ideally scout them etc. does that exist?

Thank you very much for your help guys, really appreciate it!



For 1, you might find this build interesting: http://blip.tv/day9tv/day-9-daily-445-p1-lastshadow-s-tvp-6rax-opening-6089546

It's a cc first build, but you might be able to get it to work with a 1 rax fe too.
FaKeSC2
Profile Joined September 2011
Germany78 Posts
June 20 2012 22:10 GMT
#5366
Hey! Can someone tell me what the proper response to a blink stalker allin is? Especially if you don't know whether it's blink stalker or dark templars or proxy voidray?

How many bunkers do i need to build, where to build them, how many tech labs and when, cancel stim and get concussive, add more rax, pull scvs if he blinks up and how many scvs, cut scv production and for how long?

I usually know that's one of these 3 allins because he has 2 gas and no expansion at 5:30. But i still almost always lose against the blinkstalker allin.

Mid-masters EU if that is important.

Thanks in advance!
Zombo Joe
Profile Joined May 2010
Canada850 Posts
June 20 2012 22:14 GMT
#5367
Against Blink Stalker allins you want to evacuate your Natural and place bunkers around the blinkable cliffs. Save a scan to snipe his obs so he can't blink into your main whenever he wants.
I am Terranfying.
FaKeSC2
Profile Joined September 2011
Germany78 Posts
June 20 2012 22:31 GMT
#5368
On June 21 2012 07:14 Zombo Joe wrote:
Against Blink Stalker allins you want to evacuate your Natural and place bunkers around the blinkable cliffs. Save a scan to snipe his obs so he can't blink into your main whenever he wants.


Oh ye, i had forgotten about the possibility to lift the natural. Thank you. I guess that's good against the other 2 allins, too?
What about the other things though? Tech lab timings, how many bunkers, scv cutting etc. etc..
Vanchen
Profile Blog Joined March 2011
55 Posts
June 20 2012 23:07 GMT
#5369
On June 21 2012 07:10 FaKeSC2 wrote:
Hey! Can someone tell me what the proper response to a blink stalker allin is? Especially if you don't know whether it's blink stalker or dark templars or proxy voidray?

How many bunkers do i need to build, where to build them, how many tech labs and when, cancel stim and get concussive, add more rax, pull scvs if he blinks up and how many scvs, cut scv production and for how long?

I usually know that's one of these 3 allins because he has 2 gas and no expansion at 5:30. But i still almost always lose against the blinkstalker allin.

Mid-masters EU if that is important.

Thanks in advance!

You can't prepare for all three all-ins the same way. The other thing you have to scout for is chrono energy. If you see very early double gas and low chrono, it's most likely a DT rush. With double gas and high chrono, it's usually void ray or blink stalker. The blink all-in you deal with by making 2 bunkers at your front and 1 in your main and trying to get marauders and stim ASAP. Most likely though he will be able to snipe techlabs so make the techlabbed rax in between your natural and main. I don't think it's necessary to lift your nat because you can usually hold both fronts with good awareness (send scvs out in front to see if he is gonna hit the front). A cute solution which sometimes I do is make a sensor tower but it's pretty situational to do so.
ST_Bomber|SKLGIM_MC|
FaKeSC2
Profile Joined September 2011
Germany78 Posts
June 20 2012 23:21 GMT
#5370
On June 21 2012 08:07 Vanchen wrote:
Show nested quote +
On June 21 2012 07:10 FaKeSC2 wrote:
Hey! Can someone tell me what the proper response to a blink stalker allin is? Especially if you don't know whether it's blink stalker or dark templars or proxy voidray?

How many bunkers do i need to build, where to build them, how many tech labs and when, cancel stim and get concussive, add more rax, pull scvs if he blinks up and how many scvs, cut scv production and for how long?

I usually know that's one of these 3 allins because he has 2 gas and no expansion at 5:30. But i still almost always lose against the blinkstalker allin.

Mid-masters EU if that is important.

Thanks in advance!

You can't prepare for all three all-ins the same way. The other thing you have to scout for is chrono energy. If you see very early double gas and low chrono, it's most likely a DT rush. With double gas and high chrono, it's usually void ray or blink stalker. The blink all-in you deal with by making 2 bunkers at your front and 1 in your main and trying to get marauders and stim ASAP. Most likely though he will be able to snipe techlabs so make the techlabbed rax in between your natural and main. I don't think it's necessary to lift your nat because you can usually hold both fronts with good awareness (send scvs out in front to see if he is gonna hit the front). A cute solution which sometimes I do is make a sensor tower but it's pretty situational to do so.



Hmm, I just checked the last replay and he had very low chrono for the whole scv scouting period. In my experience chronoboost is rarely a good indicator. Only 1 gas + 75-100 chronoboost kinda indicates a 4gate but 4gate is kinda rare anyway.
iWiSHiWASGUD
Profile Joined October 2011
United States35 Posts
Last Edited: 2012-06-21 00:00:51
June 21 2012 00:00 GMT
#5371
I am low masters and blink stalkers seems to be unbeatable unless you spam marauders. I have trouble sometimes, although I usually am pretty on point as far as doing what i have to to prevent losing to them. What would the perfect response be. Here is a replay where I scanned and saw he was doing it, and responded accoordingly by building missle turrets on the only ledges he could blink up and bunkers. He knocked down my front with mass tier 1 unit and the game proceeded to end. Tips?
http://drop.sc/201207
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 21 2012 00:39 GMT
#5372
On June 21 2012 02:23 Enemyy wrote:
Hi!

I have two questions for you :

1) What are some TvP builds which are agressive but played out of 1rax expand? Like my bio tvz guide i want to be more agressive in tvp also and trading army etc. but not sitting at home till around 10:00 to wait for my medivacs or even longer if i go for the bomber style of play. Also i do not like the 2rax cause it is not really viable on some maps with 4 spawns and i have to do dmg early. I want to fall back onto an expansion



My favourite build against protoss currently is the 5rax! After you 1rax FE, you build 4 more rax and just pump out mass marine/SCVs for a nice attack at 7:00ish. The best part is that it can blindly hold a 4-gate and even a delayed a 4-gate with sentries, making early toss pressure almost nonexistent. The push at 7:00 should have somewhere around 24 marines with more constantly rallied to the front. When you attack, build a 3rd CC off of the money you have pooled up and add all 4 gases simultaneously. From this you can keep up constant marine pressure while getting stim/combat shield/medivacs/+1,+1/add-ons.

Someone said something about combat shields...you can't get early combat shields with a 5rax, but you can with a 4rax if you want to try that...bit more of an intricate timing though.

Granted your attack was successful in a) forcing a lot of sentries out of the protoss or b) trading a lot of stalkers/sentries/zealots/even probes for marines, you should catch right up in tech and have an attack prepared at 12:00 with MMM, stim+combat, and +1,+1. You can expand to your third during this attack. At this point you'll have 3 saturated bases with 5 rax and ghost/viking production ready against MAYBE a colossus or two without range or a small handful of templar with storm.

The only downsides are a) that you have to cut marine production to build 4rax after FE, so a bunch of chrono'd units CAN kill you if you're not careful and/or don't have bunker up and b) warp prism play DIRECTLY counters the pure marine attack, you need to deny as much scouting as possible. Also, c) if you don't do any damage with the pure marine attack, you will actually just straight up lose to a 10:00 colossus timing.
StrategyAllyssa Grey <3<3
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
June 21 2012 01:18 GMT
#5373
On June 21 2012 02:23 Enemyy wrote:
Hi!

I have two questions for you :

1) What are some TvP builds which are agressive but played out of 1rax expand? Like my bio tvz guide i want to be more agressive in tvp also and trading army etc. but not sitting at home till around 10:00 to wait for my medivacs or even longer if i go for the bomber style of play. Also i do not like the 2rax cause it is not really viable on some maps with 4 spawns and i have to do dmg early. I want to fall back onto an expansion

2) Is there a list somewhere about Possible allin-Timings around all matchups and especially tvz also how to ideally scout them etc. does that exist?

Thank you very much for your help guys, really appreciate it!

I do gasless FE into 3 gas 2 port cloak harass as I build up a marine marauder tank banshee army. Pending scouting, you can drop a raven and vikings for stalker/collsai, get stim and CS and push out with scvs for a 2 base timing attack.

Couple recent replays from my 10 games this season.
http://drop.sc/201250 vs vGEroSennin 1500 last season protoss --- 700 pt last season 1 gate FE into robo play (ob sees 2 port, he drops sgate for phoenix and collsai)

http://drop.sc/201251 vs 20-6 no games last season protoss --- warp prism DT drop

http://drop.sc/201252 vs vVvReseT 1320 protoss last season -- 700pt this season -- 1 gate FE into fast HT

It's definitely a weird push, but you drop a 3rd CC as you push out, and 2 more rax, and 2 ebay to transition into an odd, but workable, standard play. The push hits hard...very hard. Most times, you can contain them and get what units you need to win.

Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
dynwar7
Profile Joined May 2011
1983 Posts
June 21 2012 01:50 GMT
#5374
On June 20 2012 23:44 dynwar7 wrote:
So...the most common way to play TvT is marine/tank/medivac right?

I find TvT so frustrating. If i go marine tank medivac, what if my enemy goes mech? Mech > marine tank medi and MMM right?

I would love to play mech too, but the thought of it being so immobile and having to play 30+ min long games each time I have a TvT kinda makes me not want to go mech.. If mech games are maybe, around 20 mins, I would definitely use it.

So with marine tank medivac vs mech, i just need to do damage to them before their tank count is high? Around what minute is a meching player's tank count normally untouchable?

Sigh.. tvt is so hard for me right now. should i go marine tank medivac, that is eaten by mech? Or MMM that is also eaten by mech? Or Iam forced to go mech and play 30+ min long games...

BTW I heard that MKP loves going bio in tvt, does anyone have some replays of him other than from MLG? Because I Already have his replays from MLG. Maybe replays of him using bio vs marine tank/ mech terrans

Thanks for reading fellow terrans!


Could someone help with this? I think going MMM is not good when my enemy is marine tank medi...

WoW TvT is so confusing for me right now... -.-

I think I have decided to use marine tank medivac, in the hope of finishing games considerably quickly, like around 15-20 mins. If I cant finish it vs mech, then I need to transition to air?
Regarding the imbalance, hilarious to see Zergs defending themselves....
zmansman17
Profile Joined March 2011
United States2567 Posts
June 21 2012 05:34 GMT
#5375
I was playing on ladder today and I came to the realization that it may not be worth playing macro games against Zerg anymore. After checking my suspicions against sc2 gears, I found that I had lost every single macro game and won with some all-in or semi all-in play. So if anyone else is struggling with TvZ, may I recommend 11/11 rax or reaper FE into bio all-in, they allowed me to have some nice wins over RootCatz and vVvtoxic. If any has some other all-in replays to add, I would be happy to see them. Also, PM me if you want the replay if you need help to see these builds in action
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
andrewSC23
Profile Joined June 2012
United States25 Posts
June 21 2012 05:51 GMT
#5376
My TvZ is in shambles. I drew 5 in a row today and lost to all 5 of them and it was hardly ever a close fight. They basically had 3 bases and 70 drones by 9 minutes with 4- 6 queens spreading creep. I occasionally too out an expo but they'd just roll banes into my and take out most of my force.
Zahir
Profile Joined March 2012
United States947 Posts
June 21 2012 06:44 GMT
#5377
Against a Zerg who fearlessly goes heavy muta ling bane against mech and splits large numbers of Mutas well, do I have to add mm or is it possible to win just waiting and massing more Thors?
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2012-06-21 06:57:24
June 21 2012 06:57 GMT
#5378
On June 21 2012 10:50 dynwar7 wrote:

So...the most common way to play TvT is marine/tank/medivac right?

I find TvT so frustrating. If i go marine tank medivac, what if my enemy goes mech? Mech > marine tank medi and MMM right?

I would love to play mech too, but the thought of it being so immobile and having to play 30+ min long games each time I have a TvT kinda makes me not want to go mech.. If mech games are maybe, around 20 mins, I would definitely use it.

So with marine tank medivac vs mech, i just need to do damage to them before their tank count is high? Around what minute is a meching player's tank count normally untouchable?

Sigh.. tvt is so hard for me right now. should i go marine tank medivac, that is eaten by mech? Or MMM that is also eaten by mech? Or Iam forced to go mech and play 30+ min long games...

BTW I heard that MKP loves going bio in tvt, does anyone have some replays of him other than from MLG? Because I Already have his replays from MLG. Maybe replays of him using bio vs marine tank/ mech terrans

Thanks for reading fellow terrans!


High master here: I go mech every game and 70% of my games end between 15:00 and 20:00. There is this big myth around mech that you have to turtle. I don't agree with this. In my opinion mech is about huge agression with hellion tank viking. You decide when you end the game. Around 14:00 you can have 160-180 supply, and you can end the game right there.

Mech vs mech is the easiest for me to end before the 20 minute mark. Mech vs pure bio too. Mech vs bio mech is harder, because you need a bigger food count to fight that.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-06-21 07:52:07
June 21 2012 07:51 GMT
#5379
--- Nuked ---
dynwar7
Profile Joined May 2011
1983 Posts
June 21 2012 07:55 GMT
#5380
On June 21 2012 15:57 Snowbear wrote:
Show nested quote +
On June 21 2012 10:50 dynwar7 wrote:

So...the most common way to play TvT is marine/tank/medivac right?

I find TvT so frustrating. If i go marine tank medivac, what if my enemy goes mech? Mech > marine tank medi and MMM right?

I would love to play mech too, but the thought of it being so immobile and having to play 30+ min long games each time I have a TvT kinda makes me not want to go mech.. If mech games are maybe, around 20 mins, I would definitely use it.

So with marine tank medivac vs mech, i just need to do damage to them before their tank count is high? Around what minute is a meching player's tank count normally untouchable?

Sigh.. tvt is so hard for me right now. should i go marine tank medivac, that is eaten by mech? Or MMM that is also eaten by mech? Or Iam forced to go mech and play 30+ min long games...

BTW I heard that MKP loves going bio in tvt, does anyone have some replays of him other than from MLG? Because I Already have his replays from MLG. Maybe replays of him using bio vs marine tank/ mech terrans

Thanks for reading fellow terrans!


High master here: I go mech every game and 70% of my games end between 15:00 and 20:00. There is this big myth around mech that you have to turtle. I don't agree with this. In my opinion mech is about huge agression with hellion tank viking. You decide when you end the game. Around 14:00 you can have 160-180 supply, and you can end the game right there.

Mech vs mech is the easiest for me to end before the 20 minute mark. Mech vs pure bio too. Mech vs bio mech is harder, because you need a bigger food count to fight that.



Thanks you.

I am just wondering when the best time to transition to sky is, because that is what I like, I think (lol).

I like going marine tank because using that you can end the game reasonably quickly, when compared to mech.Just need to know when to transition to air?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Prev 1 267 268 269 270 271 460 Next
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro8 Match 2
Leta vs YSCLIVE!
Afreeca ASL 16248
StarCastTV_EN370
Liquipedia
Replay Cast
09:00
KungFu Cup 2026 Week 5
CranKy Ducklings134
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 251
SortOf 124
ProTech118
Ryung 19
StarCraft: Brood War
Calm 13828
Jaedong 4428
BeSt 2507
Horang2 1489
Mini 1077
EffOrt 1022
Hyuk 716
Light 451
firebathero 420
Stork 413
[ Show more ]
Zeus 345
actioN 298
Larva 204
Soma 196
ZerO 142
PianO 136
Rush 112
ggaemo 111
ToSsGirL 95
Dewaltoss 95
NaDa 47
Killer 41
sSak 34
Sexy 31
Barracks 28
JulyZerg 26
HiyA 22
Terrorterran 22
Free 22
Shinee 20
soO 19
yabsab 17
Movie 14
Sacsri 11
NotJumperer 10
GoRush 10
ajuk12(nOOB) 8
SilentControl 7
[sc1f]eonzerg 6
Hyun 3
Dota 2
XaKoH 578
NeuroSwarm410
XcaliburYe101
ODPixel52
League of Legends
JimRising 371
Counter-Strike
olofmeister2560
shoxiejesuss1448
x6flipin248
Other Games
singsing1451
crisheroes216
Lowko191
Livibee61
Organizations
Other Games
gamesdonequick510
StarCraft: Brood War
UltimateBattle 279
Dota 2
PGL Dota 2 - Main Stream180
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota243
League of Legends
• TFBlade1182
• Stunt399
Other Games
• WagamamaTV220
Upcoming Events
Kung Fu Cup
4m
WardiTV0
IntoTheiNu 0
GSL
22h 34m
Rogue vs Percival
Zoun vs Solar
Replay Cast
1d 13h
GSL
1d 22h
Cure vs TriGGeR
ByuN vs Bunny
The PondCast
1d 23h
KCM Race Survival
1d 23h
Replay Cast
2 days
Replay Cast
2 days
Escore
2 days
OSC
3 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
IPSL
4 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
4 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
BSL
5 days
IPSL
5 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Jaedong vs Light
Monday Night Weeklies
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Snow vs Flash
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.