The Terran Help Me Thread - Page 277
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
Stress
United States980 Posts
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Nightmarjoo
United States3359 Posts
On June 25 2012 22:41 Starshaped wrote: I'm inclined to believe what you wrote is largely silly, but I'd love to be proven wrong by your replays. I don't see how mech ever works, though. I go mech almost every TvZ and there are so many points in the game where the Zerg can just collect his free win, lol. I think Antiga and the three cloud kingdom reps are mech. http://drop.sc/packs/1052 this is a somewhat older reppack of mine where all games except 50% of the tvps are mech if you want to see more examples of tvz mech; all high masters or gm. On June 26 2012 02:25 XenoJesus wrote: Been thinking a lot about TvZ lately and up until yesterday, it was my strongest matchup. Now I'm starting to see what all the imba QQ is about. Sure, queens are beefed up and Zergs can drone, bust, AND expand at the same time but MAYBE Terran needs to find something else. Has anyone better than my skill level (plat) ever tried opening with ForGG style, but adding a raven or 2 (obv delaying a third) to help with queens + spores? Just a thought. http://www.teamliquid.net/forum/viewpost.php?post_id=15215123 On June 26 2012 00:53 BlitzerSC wrote: What the hell am i supposed to do in TvZ ? http://www.teamliquid.net/forum/viewpost.php?post_id=15215123 Here's some pro advice for you guys: look at the the thread instead of just posting. | ||
Starshaped
Sweden575 Posts
I think Battle.net hates me. Edit: I'm switching to Zerg now. I enjoyed this thread and I hope I could help some people, but it's all too apparent that Terran has no say in SC2 at the moment and Blizzard seems utterly clueless. gl hf! User was warned for this post | ||
Nightmarjoo
United States3359 Posts
On June 26 2012 05:28 Starshaped wrote: OK, I just went from 800 points to 650 because I was favoured in ~10 TvZ in a row. I think Battle.net hates me. Edit: I'm switching to Zerg now. I enjoyed this thread and I hope I could help some people, but it's all too apparent that Terran has no say in SC2 at the moment and Blizzard seems utterly clueless. gl hf! Someone's clueless, but it's probably not blizzard in this scenario. Try to take advice that's given to you before you just give up. Switching to zerg means they win; how can you let that happen? | ||
Starshaped
Sweden575 Posts
On June 26 2012 05:34 Nightmarjoo wrote: Someone's clueless, but it's probably not blizzard in this scenario. Try to take advice that's given to you before you just give up. Switching to zerg means they win; how can you let that happen? Sorry, but I've been meching at a high master level for a long time and it's just not viable anymore. I've played both Terran and Zerg so it's not really switching to a whole new race. I'm already high master level with Zerg and with the current state of balance I'll probably reach new heights in terms of MMR. Edit: As far as your mech replays go, you either held a an all-in and were far ahead or you took big risks and they paid off (and taking risks is what I've been advocating for a while now). | ||
Nightmarjoo
United States3359 Posts
Maybe the few mech reps in the first pack weren't great examples, but look at the larger replay pack I linked after that: it has a lot more mech tvz reps. | ||
NeroPegasus
United States12 Posts
On June 26 2012 05:08 Stress wrote: Can't win a TvT for the life of me if it goes to a macro game. Typically I out macro my opponent but they always seem to go for a doom drop even though I have a bunch of turrets and it always seems to kill me. Any general advice on how to deal with that type of play? I'd say just build a sensor tower, and keep your eyes glued to the minimap to watch for those medivacs. Or, maybe get a viking or two up close to the back/edge of your base to deter them? Maybe by using that technique you could kill off a whole medivac before it can reach your base - That'd be pretty sweet. My advice might not be the greatest though, I haven't practiced what I preach ![]() | ||
hyduk
Canada11 Posts
Set camera location hotkeys? Backspace through bases? Just double tap a hotkey? | ||
curryjl
United States6 Posts
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SC_Ghost
United Kingdom64 Posts
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deeshoo
United States319 Posts
On June 26 2012 05:37 Starshaped wrote: Sorry, but I've been meching at a high master level for a long time and it's just not viable anymore. I've played both Terran and Zerg so it's not really switching to a whole new race. I'm already high master level with Zerg and with the current state of balance I'll probably reach new heights in terms of MMR. Edit: As far as your mech replays go, you either held a an all-in and were far ahead or you took big risks and they paid off (and taking risks is what I've been advocating for a while now). Have fun with ZvZ ![]() | ||
EngrishTeacher
Canada1109 Posts
On June 26 2012 05:08 Stress wrote: Can't win a TvT for the life of me if it goes to a macro game. Typically I out macro my opponent but they always seem to go for a doom drop even though I have a bunch of turrets and it always seems to kill me. Any general advice on how to deal with that type of play? TvT is easy. Your general train of thought should be: - Come out ahead in economy from the early game. Some build orders are bad against others, but know how you can maximize your econ in comparison to that of your opponent's by either defending well (if you're gone for a FE build) or doing damage (if you went for something like banshees or a tank push). - Once both players stabilize, stim and siege should be your priority. With an earlier stim, you can crush any attacks/pushes mid-map. Just spread for a concave, 1t1a and you'll always come out ahead given reasonable army sizes. - With stim/siege for map control, you want to siege contain him. Preferably done just outside of his natural, but sometimes you'll have to settle for siege lines mid-map or being contained yourself. Regardless, both players now leave just enough forces at their respective siege lines in order for a potential bust to fail or be extremely cost ineffective, and use the remainder forces to drop / defend against drops. - With 1 or 2 medivacs out for drops and some healing, both players now pump as many vikings out as they can while getting vehicle +1 attack upgrade and both bio upgrades. With more vikings than your opponent, you have the vision advantage which enables you to force your opponent to unsiege as if he doesn't, he'll lose his tanks. You'll force a desperate scv-backed attempt to break your contain, or force him out of your natural if you were the one being contained. A 3rd OC and also a turret ring should also be up by now. - With both players being relatively equal in terms out everything mentioned above, now they will both secure additional bases for a 4th or maybe even 5th gas and add on a ton of tech-labbed starports and a fusion core for battlecruisers for the very late game, with air upgrades as well. As battlecruisers are building, both players usually build a few more OCs and sack around 2/3 to 3/4 of their scvs on minerals for more supply. - The lategame inevitable air battle will decide the game, if one player comes out ahead with ~5 battlecruisers remaining then he will take the game, killing / pushing back siege tanks while your own marine / tank force wipe out his now undefended expansions. The air battle is decided by all the aforementioned little things which do eventually add up to a snowballing advantage in terms of battlecruiser numbers and upgrades. That's just my understanding of TvT (my best matchup) at the mid-high masters level on the US and China servers. Hopefully I've helped ![]() | ||
iAmJeffReY
United States4262 Posts
I think many of you need to look at what level you are playing, and what you are TRYING to attempt to do. Forgg can do that hellion banshee opening because he's a professional, with insane multitasking. | ||
dynwar7
1983 Posts
On June 25 2012 23:10 dynwar7 wrote: Hi here in TL, we have guides taken/shaped based on a pro's play/build order, such as TvP by bomber 1 gas openings, Bomber's TvZ, etc. DRG's builds also but that is zerg, and I am talking about terrans here ![]() I am currently looking for a TvT meching replay from a pro player, but cannot find any. Does anybody know a good korean meching player whose replays I can download/study? or is there a guide here? EDIT: OK, I am looking for maybe a 1/1/1 expo? Basically getting fast viking and raven. and maybe a 1/1/1 and FE if possible. This is what I have learned so far. 15 gas, into expo, then go 1/1/1. and getting raven + viking. does this sound good? Or there are simply too many ways to go in TvT? Thanks a lot I think people missed this question, so please allow me to bump. | ||
ganman
Canada11 Posts
If he puts his bane nest in the natural a scan wont see it cause you always scan the main and a marine or scv cant get past the super queen that creeping. Im at a loss, also why do people say terran has a good early game? We need to use our static D against pretty much any early game attack, | ||
Blazinghand
![]()
United States25550 Posts
On June 26 2012 12:20 ganman wrote: How do you stop a bane bust if you do not go for a hellion opener assuming i 1 rax fe he can hit before siege is up. If he puts his bane nest in the natural a scan wont see it cause you always scan the main and a marine or scv cant get past the super queen that creeping. Im at a loss, also why do people say terran has a good early game? We need to use our static D against pretty much any early game attack, As a thought, you can rarely account for a scan to scout this sort of tech from zerg-- if the zerg really wants to hide his baneling nest, he'll do so by putting it on some creep tumor creep in a corner of his main. What you CAN scout for is his gas consumption. Your best bet for scouting a bane bust consists of your initial scvs scout (does he have gas? y/n-- is he mining more than 100 of it? y/n) and, if he doesn't gas immediately, a followup scout of some marines during the period when he's stuck with slowlings to clear towers. If you don't see a third base, or see gas mining, or no extra queens, he's going for a baneling bust. If he's delayed his gas, made a third, or made a crawler and extra queens, he's either not baneling busting or the bust is going to be weaker/later. If you do scout a baneling bust, you should make bunkers, pre-split your marines, don't overmaynard, and make sure the secondary wall between your main and your natural is secure in case he breaches your natural wall and you can't hold him off. No balance whine please. In the off chance this is a good-faith question: Terran is considered to have a good early game because we don't have to choose between drones and units, and we don't have to choose what to chrono boost-- our scv production moves at a constant speed, and so does our unit production. As a result, even with the fastest scvs production possible off of 2 base, we'll still be producing plenty of units that can be used for aggression. | ||
Starshaped
Sweden575 Posts
TvT is the one saving grace of playing Terran right now (TvP is pretty good, too. I guess a broken arm makes that bruised knee feel amazing), but when I only get TvT once every 20 or so games it doesn't matter how amazing the matchup is. ZvZ isn't half bad. It's kind of simple and a bit silly, and nothing really compares to TvT, but it's still far better than the abomination that is PvP, lol. As for the ForGG hellion thing, I advise everyone to do it, I have changed my stance on the issue. While simple simcity + queens can easily deny it in theory (no need for lings or roaches), Zergs these days are way too greedy and way too stupid, so yeah, those hellions really can quite often do a lot of damage. Go for it. Abuse it while you can. I'd almost be ready to give up on mech in TvZ, though. Of all the things you can do I think it's clearly the worst. I mech in every matchup and at this point I think mech is way more viable in TvP (TvP for Christ's sake) than it is in TvZ. | ||
BlitzerSC
Italy8800 Posts
On June 26 2012 08:48 hyduk wrote: More of a general question, but in regards to camera control how do you guys handle moving around the map quickly? Set camera location hotkeys? Backspace through bases? Just double tap a hotkey? Hi, usually I camera hotkey only my first 2 bases and then i move around the map clicking on the minimap. | ||
Qibla
Australia343 Posts
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silentdecay01
United States106 Posts
I follow the LiquidPeda Build order/guides vs each race. I'm having issues finding a updated guide to tvz, I do the hellion/banshee opener by Fin aka Forgg and not doing to well with it. Tvt I do 1 Rax fe and lose alot. what is the best bio opner in tvt. tvp I been doing the 1 rax fe 2 medivac timming, doing ok still a bit of trouble Are these builds find? Is there a updated Guide for each match up I should search for? Any tips on geting better with terran in general? Thanks | ||
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