• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:48
CET 10:48
KST 18:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Zerg is losing its identity in StarCraft 2 Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2098 users

The Protoss Help Me Thread - Page 277

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 275 276 277 278 279 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2012-07-01 06:25:45
July 01 2012 06:24 GMT
#5521
On July 01 2012 15:03 jcvf wrote:
Hi guys. Im just wondering, in PvT, is it possible to do any sort of FE as toss while holding a 5 rax early agression? Or should toss mandatorily sac the nexus when he sees the early 5 rax push coming? In maps with huge ramps leading to the natural (e.g. entombed), it seems that sentries could not cast ffs long enough to delay the push. Also, kiting with 2-3 stalkers (considering the early time that the aggression hits) seems to be a bit ineffective since the marine count is just sort of overwhelming.

For those who are positive that toss FE can hold, what type of toss FE can hold it better? (Parting? Mc's? the early 2 gas?)

I honestly havent seen a game where the toss is able to hold a 5 rax agression while going FE and not cancelling the nexus. If anyone can give a link, it will be much appreciated.

Yes it's definitely possible. All the Toss player has to do is have a proper warpgate timing, and time their gateways to finish on-time. Warp in some sentries and after that some Stalker/Zealot. You should be absolutely fine holding off the marines.

If things do get out of hand due to a greedy build or poor execution, it's best to pull your probes off of mining and prevent any from dieing if possible. Warp in some units from your Gates, and once the marines are pressed away you can resume mining at your Natural. If you lose your nexus to a 1 Rax FE -> 5 Rax you'll definitely be madly behind.

Edit: If you meant just a straight up 5 Rax with no CC, just hide up your ramp, pull all your probes, and retake your Natural later. Your opponent will have no tech from 5 early rax. If the Nexus hasn't finished yet, then retreat up the ramp and cancel it at the last moment.
etherealfall
Profile Joined December 2011
Australia476 Posts
July 01 2012 10:36 GMT
#5522
High diamond protoss looking for some discussion against late game PvZ.

How do you guys deal with a spread out army? I'm with the understanding that you want HT, archon + carriers with mothership late game - which means I will need to start air upgrades as well. Once I've started my fourth base, should i halt army production and tech WHILE using speed prism play - essentially as a mineral dump?

But if they spread out their army, it reduces the value of the vortex significantly. And as a late game composition of protoss in today's PvZ, how many of each unit should I really be looking at? I mean is it better to have more archons than stalkers? Carriers? Am I looking at only 2 carriers max? Thanks!
Abusion
Profile Joined March 2011
United Kingdom184 Posts
July 01 2012 12:48 GMT
#5523
On July 01 2012 19:36 etherealfall wrote:
High diamond protoss looking for some discussion against late game PvZ.

How do you guys deal with a spread out army? I'm with the understanding that you want HT, archon + carriers with mothership late game - which means I will need to start air upgrades as well. Once I've started my fourth base, should i halt army production and tech WHILE using speed prism play - essentially as a mineral dump?

But if they spread out their army, it reduces the value of the vortex significantly. And as a late game composition of protoss in today's PvZ, how many of each unit should I really be looking at? I mean is it better to have more archons than stalkers? Carriers? Am I looking at only 2 carriers max? Thanks!


If a zerg properly spreads out his broods, corrupters and infestors there is a significantly less chance you will win. However, using harassment like warp prism will tax his APM and make him make mistakes that you can use to grab a clutch vortex. Against that kind of army composition I think you really need a few collosus in there as well. If he overextends with his infestors you can snipe a few of them and also they stop a spine crawler push to back up there army but mainly the second point :D.

If you are not nearly maxed while taking a 4th I think you might be doing something a bit wrong. While taking your 4th there should be no need to halt production. Off of 3 bases you can go down 2 tech paths simultaneously so be it collosus and HT. I really don't advise getting Carriers off of 4 base either. I think it is more of a tech switch thing late late game. where you surprise him with 6 3-3-3 carriers that melt his army. Late game composition in my army I go mass stalker, 5 or 6 archons mothership with 2 or so collosus, then while taking my 5th ( on maps that I am able to split map like Shakuras) I go up to 4 starports. You really need stalkers against Broods to be able to blink under the broods once the ground army has gone or if he over-extends.

TL;DR: should be nearly maxed while taking 4th, you need a lot of stalkers 6 archons, tech switch to carriers on certain maps off of 5 base.
Pylons + Probes
Scilencer
Profile Joined May 2012
United States1 Post
July 01 2012 16:23 GMT
#5524
Hey guys thanks in advance for the help. I'm currently about 600 points plat player and I'm right on the verge of being promoted to diamond league. That being said I seem to have hit a wall against the diamond level zergs I've been playing. It seems like weather I 2 base all in with an immortal/sentry push or try to go for the macro game I feel like I'm fighting an uphill battle to win every game. I'm really not sure whats going on. My guess is I'm not used to the level of zerg player's production that actually keeps up on larva injects and proper macro and I'm really struggling to take a lead. I know it's a vague question but is there anything I can do throught the game to even things out a bit so I have a fighting chance. Or just any tips/tricks you guys can give me. Thank you again.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 01 2012 16:26 GMT
#5525
That sounds extremely generic, please post replays. There really aren't magic tricks, it just sounds like your builds/execution/macro/whatever else is worse than your opponent's.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
etherealfall
Profile Joined December 2011
Australia476 Posts
July 01 2012 17:08 GMT
#5526
I have advice. Macro better, micro better.

But really, you need some replays lol.
Requiem-
Profile Joined October 2011
Uruguay162 Posts
July 01 2012 18:15 GMT
#5527
Can you tell me the three gate expand build or another solid one
¯\_(ツ)_/¯ Sup Son
cythaze
Profile Joined June 2011
830 Posts
July 01 2012 18:33 GMT
#5528
On July 02 2012 03:15 Requiem- wrote:
Can you tell me the three gate expand build or another solid one


liquipedia should have that covered pretty well, just don´t blindly use the same bo vs every race, 3 gate expo in pvt is much more pressure dependent than 3 gate sentrie expo in pvz for example.
KingLumps
Profile Joined January 2012
74 Posts
July 01 2012 19:53 GMT
#5529
On July 02 2012 01:23 Scilencer wrote:
Hey guys thanks in advance for the help. I'm currently about 600 points plat player and I'm right on the verge of being promoted to diamond league. That being said I seem to have hit a wall against the diamond level zergs I've been playing. It seems like weather I 2 base all in with an immortal/sentry push or try to go for the macro game I feel like I'm fighting an uphill battle to win every game. I'm really not sure whats going on. My guess is I'm not used to the level of zerg player's production that actually keeps up on larva injects and proper macro and I'm really struggling to take a lead. I know it's a vague question but is there anything I can do throught the game to even things out a bit so I have a fighting chance. Or just any tips/tricks you guys can give me. Thank you again.


Heroic FFE with fast 4g +1 8min zealot warp in still works, or at least at my level (upper diamond), macro becomes all important against zerg, miss one warp in or forget an immortal production and you could have roaches up yer ass for the rest of the game.

I have another PvT question, I use the partinG 1 gate FE, (13gate, 17gas, 17 nexus), my question is are you able to hold a 2 rax with this build and if so how do you do it? I have never been able to hold my expo against a 2 rax and usually have to cancel or god forbid sac it. Even if I do cancel it I don't know what a proper response against a 2 rax. Any advice would be appreciated.
iSuck
hooahah
Profile Joined October 2011
3752 Posts
July 01 2012 22:19 GMT
#5530
Can anyone point me to a good PvT phoenix opener? I love opening 1base phoenix to harass but I can't quite transition out of it well enough. I tried transitioning into chargelot/archon to counter the mass marines but it kind of leaves me open to a big timing attack honestly
ineversmile
Profile Blog Joined December 2010
United States583 Posts
July 01 2012 23:32 GMT
#5531
On July 02 2012 07:19 hooahah wrote:
Can anyone point me to a good PvT phoenix opener? I love opening 1base phoenix to harass but I can't quite transition out of it well enough. I tried transitioning into chargelot/archon to counter the mass marines but it kind of leaves me open to a big timing attack honestly


People typically don't Phoenix vs Terran in the early stages of the game because Phoenixes are not very good against marines, and they don't do enough dps when they pick up marauders. If you're stargating off one base, it's usually to do some kind of void ray attack.

Phoenixes are generally better alongside colossus tech than HT/Archon tech in the midgame because they help fight against Vikings. If your 2-3 base AoE choice is High Templar, Phoenixes don't really do much with that army composition aside from picking up stragglers--but that's what blink is for.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
iremnant3847
Profile Joined June 2012
Taiwan269 Posts
July 02 2012 01:48 GMT
#5532
Someone on the thread suggested that I focus on 2-base all ins against Zerg opponents, so I've been practicing the 2 Gas +1 Zealot/Stalker 7 Gate. I usually get the timings right and stuff, but I don't know what should I warp in more of. Should I warp more zealots over stalkers, or vice versa?

If I am 1-Gate expanding and my opponent moves out with marines and marauders, what should I do? Should I have scouted his push beforehand and put down cannons beforehand, or respond with gates of my own?
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
July 02 2012 03:01 GMT
#5533
On July 02 2012 10:48 vizi wrote:
Someone on the thread suggested that I focus on 2-base all ins against Zerg opponents, so I've been practicing the 2 Gas +1 Zealot/Stalker 7 Gate. I usually get the timings right and stuff, but I don't know what should I warp in more of. Should I warp more zealots over stalkers, or vice versa?

If I am 1-Gate expanding and my opponent moves out with marines and marauders, what should I do? Should I have scouted his push beforehand and put down cannons beforehand, or respond with gates of my own?


Whether to warp in zealots or stalkers depends on their composition. if they are very ling heavy, then zealot warp ins are really strong. If they are roach heavy, u want more stalkers, with enough zealots so they can't surround you with lings and you can kite the roaches.

Any safe 1 gate expand should be able to respond to any non proxy marine marauder pressure just fine, especially if they don't pull scvs. If u scout a 2rax, it's safer to get up to 3 gates before teching after ur FE, however you can hold a 2rax with 2gates if they aren't committing a lot of scvs to it.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
LJ
Profile Joined January 2012
203 Posts
July 02 2012 03:55 GMT
#5534
On July 02 2012 10:48 vizi wrote:
If I am 1-Gate expanding and my opponent moves out with marines and marauders, what should I do? Should I have scouted his push beforehand and put down cannons beforehand, or respond with gates of my own?

You can usually see this coming if there is 2rax early with a probe, i usually get gateways down asap so they finish same time as warpgate sometimes add 3 and delay robo slighly, 2 would be fine also I would guess
n0ah
Profile Joined June 2011
United States250 Posts
July 02 2012 04:36 GMT
#5535
Platinum/Diamond level Protoss looking for a standard build order against Terran. I'm still in that stage where I just want to practice one build per matchup and I don't know what the best (or safest) build order against Terran is. I don't need the breakdown timings and what not, because I can look that up. Right now I'm lost in PvT. =/ I checked out Liquipedia, but the builds I was looking at seemed outdated?

TL;DR What is a standard opening for PvT ?

Thank you very much! <3
If this is to end in fire, then we will all burn together
etherealfall
Profile Joined December 2011
Australia476 Posts
July 02 2012 05:07 GMT
#5536
On July 02 2012 13:36 n0ah wrote:
Platinum/Diamond level Protoss looking for a standard build order against Terran. I'm still in that stage where I just want to practice one build per matchup and I don't know what the best (or safest) build order against Terran is. I don't need the breakdown timings and what not, because I can look that up. Right now I'm lost in PvT. =/ I checked out Liquipedia, but the builds I was looking at seemed outdated?

TL;DR What is a standard opening for PvT ?

Thank you very much! <3


I say MC 1 gate FE - it is very safe as long as you scout adamantly. Obviously to defend cheese you have to scout aggressively prior to even the cyber core being landed.
sk1nex
Profile Joined May 2010
Finland299 Posts
July 02 2012 10:08 GMT
#5537
Gold/Platinum level protoss here, looking for advices on early PvP aggression. I've been playing some matches with a P friend of mine, who seems to open up pretty much every game with some kind of 2gate-robo variation, and starts poking me around 8-min mark. My openings are usually quite standard, in most cases they are similar to his. The issue here is that the aggression is not supposed to break through at any part, but its merely meant for me to freak out and mass gate units fast, possibly chronoing production. Meanwhile he either takes a 3rd or techs up to double-robo, and easily gets ahead of me macro/tech wise. I know this is just a standard play, but i find it hard to react into this. Should i just play cool and stack sentries that can keep the ramps clean? This kind of play is hardest for me on maps with wide / several ramps, such as Cloud Kingdom.

Should I be the more aggressive player here, and possibly poke him before, with 3-4 stalkers, or perhaps do some harrasment with warp prisms? The issue for me is that while the opening is somewhat standard, i need to be prepared for it, without knowing if its coming or not. No replays here since im at work currently, and this is an issue that i've had to deal with numerous times. Will post them later if needed.
"Im at Quakecon, Gonna win the Duel and TDM. Quake is easy" (c) 2GD | NTHNTHNTHNTHNTHNTH
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 02 2012 10:43 GMT
#5538
Yeah post a replay, neither blind immortal pushes (especially in robo mirrors wtf) or 8 minute third bases are standard at all in pvp. Generally, don't freak out, your robo units will get rallied to the fight faster than his so just keep cool and engage when you have the immortal advantage assuming you both did some kind of immortal expand. Alternatively you can blind counter the hell out of him and go for, say, a phoenix opening, or even a blink allin hoping to catch him in the middle of the map.
Also, do NOT stack sentries. Anything above i'd say 4 (and even that is high) is waaaay overkill, because making sentries delays your tech a TON and will eventually mean your end up with a lower colossus count/slower upgrades than him.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
sk1nex
Profile Joined May 2010
Finland299 Posts
July 02 2012 11:05 GMT
#5539
On July 02 2012 19:43 Teoita wrote:
Yeah post a replay, neither blind immortal pushes (especially in robo mirrors wtf) or 8 minute third bases are standard at all in pvp. Generally, don't freak out, your robo units will get rallied to the fight faster than his so just keep cool and engage when you have the immortal advantage assuming you both did some kind of immortal expand. Alternatively you can blind counter the hell out of him and go for, say, a phoenix opening, or even a blink allin hoping to catch him in the middle of the map.
Also, do NOT stack sentries. Anything above i'd say 4 (and even that is high) is waaaay overkill, because making sentries delays your tech a TON and will eventually mean your end up with a lower colossus count/slower upgrades than him.


Thanks! Will post a replay or two when i get home. I gotta rephrase my first post a bit; yeah i didnt mean that 2gate-robo push would be kind of like textbook-standard, but more like a relatively safe opener that you see quite some at the gold/platinum levels. Enables you to scout and fend off some random blind pushes, while being more safe for expanding than just standard gate units. For example blink is really a good solution to fend this off and to harass in general, it's just my own personal skill that usually turns the blink-pushes in to an all ins, which makes it quite a coinflip for me.
"Im at Quakecon, Gonna win the Duel and TDM. Quake is easy" (c) 2GD | NTHNTHNTHNTHNTHNTH
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 02 2012 11:30 GMT
#5540
Yeah that didn't come out right. What i meant is:

Pushing out with immortals+gateway units is doable, but only in specific scenarios:
1) Your opponent went for some kind of early game warpgate aggression, screwed up and is now behind. Push out to scare him, force sentries, further delay his tech and expansion.
2) Your opponent fast expanded. You want to push out while securing your nexus to force him to cut probes.

If you have the same tech tree as your opponent, in particular if you both go robo, if your tech timing was similar there's no point in trying to be aggressive because as i said his immortals will reinforce slower than yours, and at that stage of the games immortals are really really good.

Also yeah immortal expand is pretty solid overall, it works at all levels and it's a good go-to macro pvp opening.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Prev 1 275 276 277 278 279 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 68
Tasteless 5
StarCraft: Brood War
Britney 41976
Rain 6078
Larva 657
Killer 656
Leta 356
BeSt 289
Soma 269
Mini 258
EffOrt 202
Rush 161
[ Show more ]
yabsab 66
Mind 35
Shinee 30
zelot 29
NotJumperer 28
Sharp 25
Bale 11
Barracks 11
Hm[arnc] 10
Dota 2
XaKoH 592
XcaliburYe347
NeuroSwarm138
League of Legends
JimRising 495
Counter-Strike
fl0m3686
SPUNJ402
zeus113
Heroes of the Storm
Khaldor84
Other Games
summit1g15484
FrodaN3823
Fuzer 279
KnowMe170
Dewaltoss18
Organizations
Dota 2
PGL Dota 2 - Main Stream12858
PGL Dota 2 - Secondary Stream2115
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH285
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV72
League of Legends
• Stunt584
Other Games
• Scarra1184
Upcoming Events
Sparkling Tuna Cup
12m
RSL Revival
12m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
2h 12m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
2h 12m
BSL 21
10h 12m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
10h 12m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
13h 12m
Wardi Open
1d 2h
Monday Night Weeklies
1d 7h
WardiTV Korean Royale
2 days
[ Show More ]
BSL: GosuLeague
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
BSL: GosuLeague
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.