• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:31
CET 17:31
KST 01:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA14
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ 2v2 maps which are SC2 style with teams together? Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft A cwal.gg Extension - Easily keep track of anyone
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2011 users

The Protoss Help Me Thread - Page 199

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 197 198 199 200 201 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
March 03 2012 22:34 GMT
#3961
On March 04 2012 07:29 snively wrote:
In a PvP, lets say I have pure zealot/collossus and my opponent has pure zealot/archon
is it better for me to focus down his archons, or let my collossi attack his zealots?


Most of the time targetting the Zealots would be he best as they tend to clump a lot. Its just a waste attacking archons with colo, might aswell not build colo and get stalkers if you decide to do that..
Whitewing
Profile Joined October 2010
United States7483 Posts
March 03 2012 22:42 GMT
#3962
On March 04 2012 07:29 snively wrote:
In a PvP, lets say I have pure zealot/collossus and my opponent has pure zealot/archon
is it better for me to focus down his archons, or let my collossi attack his zealots?


Focus down the zealots, without question. You want to maximize the damage your colossi do: zealots are small and clump well, so good AoE. The Archons are big and take less damage. Also, you want to decrease your enemy's dps as fast as possible: archons die slowly to colossi in comparison to zealots, and killing an archon isn't really more of a dps reduction for your enemy than taking out 3 zealots.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Eladen
Profile Joined October 2011
Slovakia54 Posts
March 03 2012 22:46 GMT
#3963
In PvZ after FFE, what should I be scouting for, how and when?
I usually try some probe sneaking, and then poke with first two zealots, but i dont really know what my scouting timing should be, and what should I look for, besides obvious things as baneling nest or early roach warren, if I somehow manage to get a probe in his main.
E[ max(0, S-K) | S<K]*P(S<K) + E[ max(0, S-K)| S>K]*P(S>K) = E[0 | S<K]*P(S<K) + E[S-K | S>K]*P(S>K)
SkaPunk
Profile Joined October 2010
United States471 Posts
March 03 2012 23:10 GMT
#3964
On March 04 2012 07:46 Eladen wrote:
In PvZ after FFE, what should I be scouting for, how and when?
I usually try some probe sneaking, and then poke with first two zealots, but i dont really know what my scouting timing should be, and what should I look for, besides obvious things as baneling nest or early roach warren, if I somehow manage to get a probe in his main.


What you should be looking for would be a third base being there before like 6:00 because if it's not you may be getting all inned. Lots of lings are indicative of speed. Once you scout a has go down it'll be 3 minutes before speed kicks in, so you can scout freely until then. If you scout tons of gas mutas could happen. More gassed on 2 bases means mutas, nydus hydra all in, or Some sort of infestor play. Early 3 bases means hell be late to lair tech and will mostly just be roach ling, otherwise it's too hard All 3 based. Huge numbers of spines almost almost means muta play.

Team Fallacy
PeggyHill
Profile Joined February 2011
1494 Posts
March 03 2012 23:16 GMT
#3965
On March 04 2012 08:10 SkaPunk wrote:
Show nested quote +
On March 04 2012 07:46 Eladen wrote:
In PvZ after FFE, what should I be scouting for, how and when?
I usually try some probe sneaking, and then poke with first two zealots, but i dont really know what my scouting timing should be, and what should I look for, besides obvious things as baneling nest or early roach warren, if I somehow manage to get a probe in his main.


What you should be looking for would be a third base being there before like 6:00 because if it's not you may be getting all inned. Lots of lings are indicative of speed. Once you scout a has go down it'll be 3 minutes before speed kicks in, so you can scout freely until then. If you scout tons of gas mutas could happen. More gassed on 2 bases means mutas, nydus hydra all in, or Some sort of infestor play. Early 3 bases means hell be late to lair tech and will mostly just be roach ling, otherwise it's too hard All 3 based. Huge numbers of spines almost almost means muta play.



Good post. I'll add also that a lot of lings is usually a sign of either muta or infestor.
Eladen
Profile Joined October 2011
Slovakia54 Posts
March 03 2012 23:22 GMT
#3966
On March 04 2012 08:10 SkaPunk wrote:
Show nested quote +
On March 04 2012 07:46 Eladen wrote:
In PvZ after FFE, what should I be scouting for, how and when?
I usually try some probe sneaking, and then poke with first two zealots, but i dont really know what my scouting timing should be, and what should I look for, besides obvious things as baneling nest or early roach warren, if I somehow manage to get a probe in his main.


What you should be looking for would be a third base being there before like 6:00 because if it's not you may be getting all inned. Lots of lings are indicative of speed. Once you scout a has go down it'll be 3 minutes before speed kicks in, so you can scout freely until then. If you scout tons of gas mutas could happen. More gassed on 2 bases means mutas, nydus hydra all in, or Some sort of infestor play. Early 3 bases means hell be late to lair tech and will mostly just be roach ling, otherwise it's too hard All 3 based. Huge numbers of spines almost almost means muta play.



thanks
and could you maybe be more specific about recognizing various allins? like bane bust, roachling allin and maybe some others?
E[ max(0, S-K) | S<K]*P(S<K) + E[ max(0, S-K)| S>K]*P(S>K) = E[0 | S<K]*P(S<K) + E[S-K | S>K]*P(S>K)
ShatterZer0
Profile Joined November 2010
United States1843 Posts
March 03 2012 23:30 GMT
#3967
Is what I'm doing unsafe?

When I see a 14ish gas 14ish pool I:

15 Nexus
16 Forge
Then depending on when I see their lings move out I
16-18 pylon
16-18 gateway
16-18 cannon

in that order.

Then keep my probe there
A time to live.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-03-03 23:58:12
March 03 2012 23:57 GMT
#3968
--- Nuked ---
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
March 04 2012 00:23 GMT
#3969
On March 04 2012 08:22 Eladen wrote:
Show nested quote +
On March 04 2012 08:10 SkaPunk wrote:
On March 04 2012 07:46 Eladen wrote:
In PvZ after FFE, what should I be scouting for, how and when?
I usually try some probe sneaking, and then poke with first two zealots, but i dont really know what my scouting timing should be, and what should I look for, besides obvious things as baneling nest or early roach warren, if I somehow manage to get a probe in his main.


What you should be looking for would be a third base being there before like 6:00 because if it's not you may be getting all inned. Lots of lings are indicative of speed. Once you scout a has go down it'll be 3 minutes before speed kicks in, so you can scout freely until then. If you scout tons of gas mutas could happen. More gassed on 2 bases means mutas, nydus hydra all in, or Some sort of infestor play. Early 3 bases means hell be late to lair tech and will mostly just be roach ling, otherwise it's too hard All 3 based. Huge numbers of spines almost almost means muta play.



thanks
and could you maybe be more specific about recognizing various allins? like bane bust, roachling allin and maybe some others?


If their 3rd base has not started by 5:15 you need to prepare for something. Scout it between 5:00 and 5:15 as you need to know as soon as possible. If they have started their 3rd base then you are safe and in control of the game (but not always in control of the map).

Additionally, when you scouted their pool timing did they have gas? If they did and mined more than 100 you are going to be attacked.

If they are only on 2 bases then you can expect to be attacked one way or another. Ideally you want to run probes or zealots in to have a look. You probably wont get in to their main, but a look at the natural helps. If they have taken gas at their expansion then they are going two base lair, which is probably mutas but could be nydus.

If they are on 2 bases at 5:15 and have no gas at their natural, then you can expect either a roach or baneling attack to come soon. Try to run into their main and look for the roach warren. How many lings did you see on the way in? More than 6 lings is probably banelings.
Supah
Profile Joined August 2010
708 Posts
March 04 2012 03:05 GMT
#3970
http://drop.sc/125869

PvP, the guy in base proxies me. I pull probes, deny both in base Gateways. He proceeds to just make 2 below ground and 1 more later on. By the time I have tech out, he's just pumping from 3 Gates with similar economy.

Do I even pull my probes or do I let those Gateways finish? Do I tech to Stalkers quicker? Or was that just a micro issue? I could have had maybe 4 Stalkers out, but I don't know if I can kill 3 Gateways pumping Zealots with just 4. Should I have pressed my Zealot advantage, pulled more probes, and dealt with the Gateways belowground? I'm just sort of at a loss.
Eladen
Profile Joined October 2011
Slovakia54 Posts
March 04 2012 09:11 GMT
#3971
On March 04 2012 09:23 hzflank wrote:
Show nested quote +
On March 04 2012 08:22 Eladen wrote:
On March 04 2012 08:10 SkaPunk wrote:
On March 04 2012 07:46 Eladen wrote:
In PvZ after FFE, what should I be scouting for, how and when?
I usually try some probe sneaking, and then poke with first two zealots, but i dont really know what my scouting timing should be, and what should I look for, besides obvious things as baneling nest or early roach warren, if I somehow manage to get a probe in his main.


What you should be looking for would be a third base being there before like 6:00 because if it's not you may be getting all inned. Lots of lings are indicative of speed. Once you scout a has go down it'll be 3 minutes before speed kicks in, so you can scout freely until then. If you scout tons of gas mutas could happen. More gassed on 2 bases means mutas, nydus hydra all in, or Some sort of infestor play. Early 3 bases means hell be late to lair tech and will mostly just be roach ling, otherwise it's too hard All 3 based. Huge numbers of spines almost almost means muta play.



thanks
and could you maybe be more specific about recognizing various allins? like bane bust, roachling allin and maybe some others?


If their 3rd base has not started by 5:15 you need to prepare for something. Scout it between 5:00 and 5:15 as you need to know as soon as possible. If they have started their 3rd base then you are safe and in control of the game (but not always in control of the map).

Additionally, when you scouted their pool timing did they have gas? If they did and mined more than 100 you are going to be attacked.

If they are only on 2 bases then you can expect to be attacked one way or another. Ideally you want to run probes or zealots in to have a look. You probably wont get in to their main, but a look at the natural helps. If they have taken gas at their expansion then they are going two base lair, which is probably mutas but could be nydus.

If they are on 2 bases at 5:15 and have no gas at their natural, then you can expect either a roach or baneling attack to come soon. Try to run into their main and look for the roach warren. How many lings did you see on the way in? More than 6 lings is probably banelings.


thanks man, its really helpfull
E[ max(0, S-K) | S<K]*P(S<K) + E[ max(0, S-K)| S>K]*P(S>K) = E[0 | S<K]*P(S<K) + E[S-K | S>K]*P(S>K)
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
March 04 2012 09:21 GMT
#3972
On March 04 2012 12:05 Supah wrote:
http://drop.sc/125869

PvP, the guy in base proxies me. I pull probes, deny both in base Gateways. He proceeds to just make 2 below ground and 1 more later on. By the time I have tech out, he's just pumping from 3 Gates with similar economy.

Do I even pull my probes or do I let those Gateways finish? Do I tech to Stalkers quicker? Or was that just a micro issue? I could have had maybe 4 Stalkers out, but I don't know if I can kill 3 Gateways pumping Zealots with just 4. Should I have pressed my Zealot advantage, pulled more probes, and dealt with the Gateways belowground? I'm just sort of at a loss.


Pulling probes to deny gates is a little excessive in my opinion. Here's my theory on how to defend this: If your opponent has a generic proxy 2gate in the middle of the map or between the naturals on shakuras or so, you canget away with adding on a later 2nd gate since you he will have to walk from the proxy to your main. This gives you enough time to get an equal amount of zealots out if it goes as planned. However if the proxy is in your main, this distance is close to 0. You pretty much need a forge and cannons if that's the case. You should always be ahead in economy and tech so after the cannon is set up you can just 4gate him.

If you defend with your own 2gate: Don't tech stalkers too quickly or he will overrun you with zealots. If you have an advantage sure you can pressure him as much as possible, since you can just run away and he can't catch you. Just watch out so you don't get stuck in a bad position when his new zealots are done. Additionally if you move forward to check his zealot count every once in a while you can see if he's cutting zealots to tech. This is quite important as you could die to a 4gate follow up. Either you want to be ahead of him by teching off of 2 gates like him but with more eco, or you make 3 gates and pump zealots until he dies.
I am Latedi.
phyren
Profile Blog Joined October 2009
United States1067 Posts
March 04 2012 09:37 GMT
#3973
On March 04 2012 12:05 Supah wrote:
http://drop.sc/125869

PvP, the guy in base proxies me. I pull probes, deny both in base Gateways. He proceeds to just make 2 below ground and 1 more later on. By the time I have tech out, he's just pumping from 3 Gates with similar economy.

Do I even pull my probes or do I let those Gateways finish? Do I tech to Stalkers quicker? Or was that just a micro issue? I could have had maybe 4 Stalkers out, but I don't know if I can kill 3 Gateways pumping Zealots with just 4. Should I have pressed my Zealot advantage, pulled more probes, and dealt with the Gateways belowground? I'm just sort of at a loss.


Don't pull the probes. Against the proxy gate zealots you have 3 basic options.
1.make a forge and cannons. This option is pretty safe but requires that you scout it relatively quickly. The danger of this option is that your outlying buildings can be picked off, and your opponent feels pretty safe to tech/expand with very few units. If you go for this, consider doing some counter cannon rushing since his zealots are in your base and wont be able to come back fast enough. If you're sneaky, you can win with the cannons. If not, you should at least force him to pull probes to defend.

2.Make your own pair of gates go for similar zealot numbers. This response also requires you scout his proxy, but you are almost certain to be slower with your second gateway anyway. At this point the game becomes pure micro. You focus his weaker zealots while running yours. You should have the advantage here even though your second zealot will be slightly slower because you can pull a few probes if you need them. Your economy is also slightly ahead, so you can eventually add a forge or third gate or start teching slowly. This option forces your opponent to keep making zealots of his own.

3.Get stalkers asap. 1 stalker can theoretically kill infinite zealots. This is also very micro intensive, and you are certain to have fewer units. As a result, you will need to run probes when he separates zealots. Do not let him kill your economy while you micro to kill zealots. You are likely to go for a base trade in this scenario. Your stalker and probes can just run over and kill his base. Then, as his zealots run across the map to kill any buildings you make, your stalker slowly picks them off.

In all of these scenarios, remember that he should never be able to kill your scouting probe. That means you can always see when and if he is transitioning to anything else in his main base. If the scouting probe runs into the proxy, then you don't have to go to his base and can instead come back to mine. However, you should eventually go to his base to see if he ever takes gas and to threaten the cannon rush or proxy pylon 4 gate once you stabilize.
garsh0p
Profile Joined February 2010
United States30 Posts
March 04 2012 10:27 GMT
#3974
What's a standard PvP blink/ob opening?
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
Last Edited: 2012-03-04 11:09:55
March 04 2012 11:09 GMT
#3975
How the hell do you play the map Korhal Compund LE in high lvl games in the different matchups?
Seriously that map is rediculously hard to play as Protoss. I'm considering downvoting it but I don't like to downvote.

The third is a MILE away, it's impossible to defend heavy drop play or zerg denying your third.

PvZ: All my games revolve around 2-base all-ins, like 7gate or some robo-all-in
PvT: Still havn't figured out the best way to do this when terran plays safe
PvP: not quite as hard as more often than not you don't end up with 3+ bases. If you do, you are on the same level atleast.

EDIT: How could this map ever win a TL contest?
England will fight to the last American
Sated
Profile Blog Joined March 2011
England4983 Posts
March 04 2012 11:18 GMT
#3976
--- Nuked ---
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
March 04 2012 11:33 GMT
#3977
On March 04 2012 19:27 garsh0p wrote:
What's a standard PvP blink/ob opening?


There are many variations but here's what you want to do generally:

1. Make sure you're safe from 3/4gate and get 2 geysers asap.
2. Get 3 gates, blink and an observer being as greedy as possible. Make sure the observer is out in time for DTs.
3. Go harass etc.

Personally I prefer going for 1gate tech, getting 3 gates and then adding on the second tech structure. This makes you kind of safe against warp prism 4gates. Some players get both the robo and the TC off of one gate but I find that a bit risky.
I am Latedi.
PeggyHill
Profile Joined February 2011
1494 Posts
March 04 2012 14:29 GMT
#3978
I need help PvT, anyone got any links to openers/midgame strageties?
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
March 04 2012 15:47 GMT
#3979
What is the standard response out of FFE to Destiny style 2 base Infested Terran bust?
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
KingDime
Profile Blog Joined September 2010
Canada750 Posts
March 04 2012 17:37 GMT
#3980
i've been finding my standard for korhal against z who goes 3 base is a 7 gate +2 blink stalker because it's very easy to abuse the cliff with blink. I'll switch it up of course, but blink with a cliff is just ridiculous for any zerg.
Doom Guy
Prev 1 197 198 199 200 201 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 447
IndyStarCraft 105
BRAT_OK 49
MindelVK 19
StarCraft: Brood War
Britney 30060
Hyuk 11519
Calm 3572
Rain 2844
GuemChi 699
firebathero 262
BeSt 166
Backho 82
Killer 43
Barracks 33
[ Show more ]
Oya187 25
ToSsGirL 20
zelot 20
scan(afreeca) 19
JulyZerg 16
HiyA 13
Shine 12
Sacsri 10
SilentControl 9
Bale 7
Dota 2
Gorgc9097
qojqva2697
singsing2172
Dendi851
XcaliburYe138
League of Legends
Reynor94
rGuardiaN16
Counter-Strike
ScreaM1799
byalli539
allub343
oskar145
Heroes of the Storm
Khaldor555
Other Games
FrodaN1305
Hui .344
Fuzer 295
Pyrionflax280
crisheroes240
KnowMe93
XaKoH 85
ArmadaUGS40
Dewaltoss28
Organizations
Dota 2
PGL Dota 2 - Main Stream33629
Other Games
EGCTV1481
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH152
• poizon28 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2054
• WagamamaTV424
League of Legends
• Nemesis3266
Other Games
• tFFMrPink 11
Upcoming Events
IPSL
3h 29m
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
3h 29m
StRyKeR vs Artosis
OyAji vs KameZerg
OSC
6h 29m
OSC
16h 29m
Wardi Open
19h 29m
Monday Night Weeklies
1d
OSC
1d 6h
Wardi Open
1d 19h
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
3 days
Replay Cast
4 days
LAN Event
5 days
Replay Cast
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-11-21
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.