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Italy12246 Posts
On March 02 2012 00:26 lorkac wrote: I want to try playing Protoss (I'm a Plat terran)
I got on Yabot to try to practice mechanics. I'm currently trying to practice Warp Ins.
What is the hand motion people use to make things be fluid? I don't want to be clicking on the minimap to build units (unless this is the best)
I'm currently keeping Pylons at control group 2 so that to warp in I double tap 2 and then press W and then I start building units and as they're warping in I box select them then press shift+3 to add them to control group 3 (my main army control group)
My control group setup is currently
1-Nexus 2-Pylon/s 3-Main Army 4-Special Tactics
I've rebound 0 to ~ and I've rebound backspace to spacebar. I've also rebound Probes from E to S because my muscle memory tells me to build SCVs that way.
Am I doing this wrong or am I just having a hard time with the new format? Been working on this for a few days so far.
When I play Terran I use spacebar to bounce from Orbital to Orbital. I also normally use the ~ to hold on to an upgrade Structure. I also sometimes add upgrade structures to control group 1 and have them bunch up with my Orbital Commands. I was curious if this is a good idea for Protoss because the Nexus doesn't change form so you don't have to tab through too many buildings to make units.
Any help to improve practice will be appreciated.
Use a screen hotkeys to warp in units (http://wiki.teamliquid.net/starcraft2/Hotkeys#Camera_Hotkeys); i personally have f1 for my proxy pylon, f2 for my main, f3 for my nat and f4 for my third.
Warping in through the minimap is not possible, and not convenient anyway because you can't give orders to the units right away. You usually want to immediately tell your units to join your main army (select them, press shift+army group).
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I normally just click on the minimap where I know theres a pylon personally and then use W and build units. I guess it'd be slightly quicker to hotkey but the problem is that you won't always want to just warp in at the nearest pylon so its not really a habit I'd like to get into myself.
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Is the speed of camera hotkeys better than the flexibility of minimap clicking? (clicking to a part of the map that has a pylon, not warping through the minimap)
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Hi (really bad) masters protoss here.
I would like some critique on this game please http://www.sc2replayed.com/replay-videos/18202
I have been trying to make my PvP more 4 gate proof. I lose this game despite sniping the probe zealot and stalker he sends out without letting him get a pylon down. As it's a new style I'm trying out there were a couple of weird errors such as i would send a probe to put a pylon in my base and not shift-click it back to minerals losing me a bit of money....and maybe with not an awful forcefield i could have won but I don't really know how to transition after delaying the 4 gate. I know I can either try and get ahead in terms of tech, army or economy but it seems I panicked and tried doing all 3. I snuck in a couple of extra probes past 20, went up to 4 gates and added a robo.
firstly should i just firmly stick on 20 probes until I'm super-safe. also secondly I feel slightly paranoid that despite him 4 gating if I just defensive 4 gate he'll not try and attack and end up ahead of me in tech. if I do throw down a robo does this mean I have to keep warping in sentries and nail the forcefields until the first immortal pops, and therefore should I stop at 3 gates in this case....or is it generally safer just to defensive 4 gate? how do other people react versus a 4 gate?
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On March 02 2012 01:53 Sated wrote: Speed of camera hotkeys is better - just remember to change the hotkey to the most relevant pylon whenever you're attacking.
(I scroll the camera over to my Pylons qq)
Chrono might be an easy macro mechanic but Terran and Zerg have it easy it seems lol. I speak in jest of course--but in either case I'll need to completely relearn this game to be able to properly warp in.
So it's camera, w, warp in, move camera as needed.
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On March 02 2012 03:45 ThePianoDentist wrote:Hi (really bad) masters protoss here. I would like some critique on this game please http://www.sc2replayed.com/replay-videos/18202I have been trying to make my PvP more 4 gate proof. I lose this game despite sniping the probe zealot and stalker he sends out without letting him get a pylon down. As it's a new style I'm trying out there were a couple of weird errors such as i would send a probe to put a pylon in my base and not shift-click it back to minerals losing me a bit of money....and maybe with not an awful forcefield i could have won but I don't really know how to transition after delaying the 4 gate. I know I can either try and get ahead in terms of tech, army or economy but it seems I panicked and tried doing all 3. I snuck in a couple of extra probes past 20, went up to 4 gates and added a robo. firstly should i just firmly stick on 20 probes until I'm super-safe. also secondly I feel slightly paranoid that despite him 4 gating if I just defensive 4 gate he'll not try and attack and end up ahead of me in tech. if I do throw down a robo does this mean I have to keep warping in sentries and nail the forcefields until the first immortal pops, and therefore should I stop at 3 gates in this case....or is it generally safer just to defensive 4 gate? how do other people react versus a 4 gate?
See: http://www.teamliquid.net/forum/viewmessage.php?topic_id=302117
@ lorcac, good luck with Protoss!
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Woo first post
Ive used the search function but im un able to find any real build order or topic. 4 gate warp prisim
Im still having trouble with the 111 and it feels like unless i play the most flawless game i lose. If you do a gas steal it stops the Terran from having cloak and then you 4 gate right up in his base.
I know it's very all in but it feels like that what it's come to.
Ive seen White Ra use it a bit in PvP and PvT
Any help would be great
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It seems like nowadays I can't win a PvT when it goes into a macro game.. at all.
In the past two months, I have like a 20% win rate in macro games. I do decently well versus all-ins though.
The worst part is that to achieve such a low win rate, I must have seriously messed up in my playstyle. But each time I have the feeling that I played really well, but still got out-played.
Here's a typical replay:
![[image loading]](http://www.gamereplays.org/community/uploads/repimgs/repimg-33-256443.jpg)
I open 1 gate robo FE, while he goes for some kind of.. marines/banshee play with an expo. I handle the banshees harass extremely well, and had an earlier expo, so I thought that I had a good advantage.. but looking at the replay our eco is similar. First problem.
He goes for a big 2 base timing push with raven PDD, many tanks and banshees and.. tons of marines. I make 3 obs, tons of zealots, a few stalkers, 3-4 immortals, 3 colos and a couple phoenix. The result is that I crush his attack. In the middle of that, I also take a faster third. At this point I feel like I've won the game. Second problem.. I'm wrong, I don't even know why.
I warp a couple units and counter to his third. I see an OC up and running with tons of mules. I attack with my army, but his reinforcements come. He transitionned MMM+vikings. I do a lot of damage at this moment, I kill tons of scvs. Third problem: doesn't matter, it feels like his reinforcements come for free.
After I retreat and lose all my army except one colossus, I tech charge and transition into templars. Since I have lots of gas, I also get a couple archons. He attacks my third, I intercept his army, and here it goes to hell. I have 8 templars but mis-micro them a bit, though I get 4 storms on his army.. I still get crushed. Meanwhile, more reinforcements are streaming from his base. I took a fourth but never got the chance to exploit it.
My original impression of that game is that I lose it due to the bad engagement near my third with the templars, but looking at the army pop at that time, I'm already quite behind. So I must have lost the game when attacking his third, but I'm not sure how, since I did a lot of damage to his eco and traded armies with him at this point of the game.
I'm lagging a bit behind in upgrades too, though I'm not sure if that explains it.
Basically, I feel like I played really well in the early to mid game, and did some slightly bad engagements in the late game, and that was enough to lose the game. I don't get how Terrans are allowed to lose their entire army or a part of their eco and STILL be ahead. I just don't get it. Meanwhile if I mess up even a little, I just lose. Please, somebody enlighten me, cause I haven't won a PvT late game for months.
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On March 02 2012 09:02 Sated wrote:Show nested quote +On March 02 2012 08:44 Bildo wrote:Woo first post Ive used the search function but im un able to find any real build order or topic. 4 gate warp prisim Im still having trouble with the 111 and it feels like unless i play the most flawless game i lose. If you do a gas steal it stops the Terran from having cloak and then you 4 gate right up in his base. I know it's very all in but it feels like that what it's come to. Ive seen White Ra use it a bit in PvP and PvT Any help would be great  4gate Warp-Prism All-In: http://www.teamliquid.net/forum/viewmessage.php?topic_id=233968
Search fail.
Thanks!!
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in PvZ if i have a stalker, sentry colossus deathball against say roach/corrupter or roach/hydra/corrupter should I focus fire corrupters with my stalkers to keep colossi alive or just let all my colossi die doing as much damage as they can and use my stalkers to just finish everything off (if they can)
also when my opponent has infestor broodlord the mothership just takes so long to build and then get energy for vortex are there any good methods for forcing the zerg deathball to kind of turn around and just distract him and lead him away from your expansions making sure he can't take them out. I find the lategame PvZ's I lose is because I feel forced into an engagement to save an expansion before my mothership has vortex energy.
should I just mass expand so i can just sack an expansion he attacks and transfer probes across the map keeping them alive.
is warp prism speed a necessity to pull roaches back away from main army knowing he won't attack without the roaches underneath the broodlords to prevent aggressive blinks (am I right in thinking speedless warp prisms are slower than corrupters so will get easily caught and killed by them?
just wanted other peoples inputs on how they stall the zerg deathball
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On March 02 2012 23:29 ThePianoDentist wrote: in PvZ if i have a stalker, sentry colossus deathball against say roach/corrupter or roach/hydra/corrupter should I focus fire corrupters with my stalkers to keep colossi alive or just let all my colossi die doing as much damage as they can and use my stalkers to just finish everything off (if they can)
also when my opponent has infestor broodlord the mothership just takes so long to build and then get energy for vortex are there any good methods for forcing the zerg deathball to kind of turn around and just distract him and lead him away from your expansions making sure he can't take them out. I find the lategame PvZ's I lose is because I feel forced into an engagement to save an expansion before my mothership has vortex energy.
should I just mass expand so i can just sack an expansion he attacks and transfer probes across the map keeping them alive.
is warp prism speed a necessity to pull roaches back away from main army knowing he won't attack without the roaches underneath the broodlords to prevent aggressive blinks (am I right in thinking speedless warp prisms are slower than corrupters so will get easily caught and killed by them?
just wanted other peoples inputs on how they stall the zerg deathball
you can focus down the corruptors if you think you can kill them in time. once they reach a certain point though, they'll 1 shot your collosi and you can't focus them down fast enough, in fact you probably won't even kill more than 3 before your collosi are dead ( from experience trying it anyways). also, make sure your collosi kill the hydras before they go down, otherwise your stalkers may have a hard time with the remainder.
i'll preface this with the disclaimer that i'm terrible late game pvz as well.
i think what most pros do is to try to keep scouting the hive timing so they can get a little bit of a head start on the mothershipping. once that's started, it seems like a good course of action is to just be super annoying with your blink stalkers and abuse his brood lords immobility. (he's in middle, blink into main and snipe tech/hatches or expansions) and as he whittles down your stalker count, replace it with archon/collosus/mothership/rebuild some stalkers. when you have enough archons you can engage directly and have a shot at winning
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Just recently made the switch to Protoss. Decided to take the ladder losses and just start playing, assuming i'd 1GateFE v. Terran, 3 Gate Robo v. Protoss, and FFE v Zerg. Practiced the build orders some, but not smooth with them yet.
First three ladder games were all against Randoms. I sent my 9pylon to scout because of that, but still felt way behind the 8ball just from not knowing what race they would be. Felt like catch-up the entire time.
How do you all respond against random for first few minutes?
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On March 03 2012 07:28 Sychar wrote: Just recently made the switch to Protoss. Decided to take the ladder losses and just start playing, assuming i'd 1GateFE v. Terran, 3 Gate Robo v. Protoss, and FFE v Zerg. Practiced the build orders some, but not smooth with them yet.
First three ladder games were all against Randoms. I sent my 9pylon to scout because of that, but still felt way behind the 8ball just from not knowing what race they would be. Felt like catch-up the entire time.
How do you all respond against random for first few minutes?
Hey mate, great to see you switch to toss.
If you 9pylon scout, you should have no problem in finding your opponent before you make your build or choice (against T and P). Reason why I say this is because the openings you been playing with are the same till about 25 supply, so there are no problems there. You can not blindly go FFE against a random player, that's just silly. Not sure what league you are in, but I would just recommend a standard 3gate Sentry Expo against a Zerg, or if you're a little brave, try Lobber's 1 Base Robo and all-in the Random Player .
http://www.teamliquid.net/forum/viewmessage.php?topic_id=290798
Above is the link to the 1 Base Robo. Hope this helps and Good Luck.
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On March 03 2012 09:36 Gugg wrote: How do I counter a FFE?
PvP?
Blink or warp prism.
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On March 03 2012 09:36 Gugg wrote: How do I counter a FFE?
In a PvP? :o There are several ways to kill it, you can also expand yourself and pretend like you're gonna all in. But yeah for example you can go blink and blink past the cannons, blink obs and ignore them completely, 4gate (delayed though, get another warp in or two so you can really pummel your way through), colossus with range (not sure if they're fast enough but the 4gate robo colossus all in is always strong) or the warp prism 4gate. I'm sure you can come up with other ways as well
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On March 02 2012 23:29 ThePianoDentist wrote: in PvZ if i have a stalker, sentry colossus deathball against say roach/corrupter or roach/hydra/corrupter should I focus fire corrupters with my stalkers to keep colossi alive or just let all my colossi die doing as much damage as they can and use my stalkers to just finish everything off (if they can)
also when my opponent has infestor broodlord the mothership just takes so long to build and then get energy for vortex are there any good methods for forcing the zerg deathball to kind of turn around and just distract him and lead him away from your expansions making sure he can't take them out. I find the lategame PvZ's I lose is because I feel forced into an engagement to save an expansion before my mothership has vortex energy.
should I just mass expand so i can just sack an expansion he attacks and transfer probes across the map keeping them alive.
is warp prism speed a necessity to pull roaches back away from main army knowing he won't attack without the roaches underneath the broodlords to prevent aggressive blinks (am I right in thinking speedless warp prisms are slower than corrupters so will get easily caught and killed by them?
just wanted other peoples inputs on how they stall the zerg deathball
Don't even bother trying to kill corrupters. They have too much armor and hp, unlike vikings, for stalkers to kill them in time. You have play enough games to be able to "feel" when zerg is switching to Broodlords. It's usually after the main gets mined out and natural starts drying up. Crucial to at least have a Stargate well before the tech switch. You gotta be on at least 3 base though to support the swtich.
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