• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:23
CEST 17:23
KST 00:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!8Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)72Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
HORROR STARCRAFT MOVIE BGH Auto Balance -> http://bghmmr.eu/ How Famous was FlaSh before his Debut? BW General Discussion screpdb: new Starcraft reporting tool
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4071 users

The Protoss Help Me Thread - Page 195

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 193 194 195 196 197 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
Last Edited: 2012-02-27 22:04:43
February 27 2012 20:08 GMT
#3881
On February 28 2012 04:57 tftele wrote:
How do you break marine-tank-viking? Whenever a terran does this to lock down an area (a gold, in particular) it seems unbreakable.


Marine-tank-viking you say? Sounds like a job for high templar and a shitton of zealots to me. Remember, though, any composition with a lot of tanks, especially one where they are trying to hold down a central location like on Antiga, is vulnerable to mobility plays, particularly warp ins and blink stalkers.


I'm not stupid, a marauder just shot my brain.
vision810
Profile Joined December 2010
Slovenia17 Posts
February 27 2012 20:33 GMT
#3882
Hello. I've got a question regarding PvP. How do you defend a korean 4 gate (50 gas, only zealots)?
I have no problem scouting it, but I don't know what the best response is. I don't think I've seen this build in a professional or high level game since way back, so I never saw anyone actually deal with it.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-02-27 20:54:43
February 27 2012 20:43 GMT
#3883
--- Nuked ---
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
February 27 2012 23:13 GMT
#3884
On February 28 2012 05:43 Sated wrote:
Show nested quote +
On February 28 2012 05:33 vision810 wrote:
Hello. I've got a question regarding PvP. How do you defend a korean 4 gate (50 gas, only zealots)?
I have no problem scouting it, but I don't know what the best response is. I don't think I've seen this build in a professional or high level game since way back, so I never saw anyone actually deal with it.

Some sort of 2gate before Core build (like Adelscott's build) will work pretty well because you'll be able to chrono enough Zealots out to deny their Pylons and to kill their first warp-in of Zealots, and Cannon defences will also work pretty well. And don't engage Zealots with Probes - they have to do economic damage to be even with you so just run the Probes away if you have to.

Be weary of DT follow-ups (another reason to get Cannons) - that's what I do if I use this build and deal enough eco damage to continue on.

EDIT:

Or basically anything that could also defend against a proxy 2gate.

EDIT2:

Denying their Pylons with 4 Probes on each will do wonders too. If you react fast enough.


although usually you will have already planted assimilator and many times core before you scout this. any idea if you'd already placed cybercore best way to go about it anyone?
Brood War Protoss, SC2 Terran/Protoss
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
February 27 2012 23:21 GMT
#3885
a terran opening i've seen become more common is 1 rax fe into about 5/6 naked rax pumping pure marines....then they attacked with about just 20ish naked marines. if you've gone 1 gate fe I am having trouble holding it. it hits very shortly after warpgate therefore i dont have enough stalkers out to do decent damage kiting back to my base. also by the time your observer (if going up to 3 gates and a robo after expanding) reaches their base to see this it's too late to do anything about it?

i would post a replay but the last game it happened to me in I gave up the nexus but made a miraculous comeback and I believe it's bad manners to post up a replay of winning a game without the losers consent. I just wondered how other players dealt with this....should I chrono warpgate more after expanding against a gasless fe so warpgate is done clearly before their push....could I get an earlier forge as I usually play double forge anyway and cannon up whilst teching to colossi? how many cannons would i realistically need against say 20 marines, do cannons work well against marines? could I get away with just two cannons with my gateway units.
Brood War Protoss, SC2 Terran/Protoss
tftele
Profile Joined February 2011
3 Posts
Last Edited: 2012-02-27 23:24:49
February 27 2012 23:24 GMT
#3886
I guess the gate route could be better. Just can't kill enough marines fast enough to be cost effective with colossi when they're getting shot to pieces by tanks and vikings. Should that be the default vs. Terran instead of robo, unless mech or marauder-heavy is scouted? Also should you make archons to tank? Hallucinations?

I'm mid-high plat, btw.
mizU
Profile Blog Joined April 2010
United States12125 Posts
February 27 2012 23:36 GMT
#3887
On February 28 2012 05:33 vision810 wrote:
Hello. I've got a question regarding PvP. How do you defend a korean 4 gate (50 gas, only zealots)?
I have no problem scouting it, but I don't know what the best response is. I don't think I've seen this build in a professional or high level game since way back, so I never saw anyone actually deal with it.


You just have to micro well. 2 gates, chrono out a zealots then 2 stalkers. Go into stalkers (4gate) after that. You have to micro.
if happy ever afters did exist <3 @watamizu_
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2012-02-27 23:50:53
February 27 2012 23:50 GMT
#3888
On February 28 2012 05:33 vision810 wrote:
Hello. I've got a question regarding PvP. How do you defend a korean 4 gate (50 gas, only zealots)?
I have no problem scouting it, but I don't know what the best response is. I don't think I've seen this build in a professional or high level game since way back, so I never saw anyone actually deal with it.


if you scout him early enough, you can just cut some probes and save all your chrono for WG. get 4 gates and you will come out ahead, since you are making zealots + stalkers and he is spending all his money on pylons and zealots.

your first warp in might be a few seconds before his, but as long as you don't lose too many probes you should come out ahead.
"See you space cowboy"
monk
Profile Blog Joined May 2009
United States8477 Posts
February 27 2012 23:53 GMT
#3889
On February 28 2012 08:50 Erik.TheRed wrote:
Show nested quote +
On February 28 2012 05:33 vision810 wrote:
Hello. I've got a question regarding PvP. How do you defend a korean 4 gate (50 gas, only zealots)?
I have no problem scouting it, but I don't know what the best response is. I don't think I've seen this build in a professional or high level game since way back, so I never saw anyone actually deal with it.


if you scout him early enough, you can just cut some probes and save all your chrono for WG. get 4 gates and you will come out ahead, since you are making zealots + stalkers and he is spending all his money on pylons and zealots.

your first warp in might be a few seconds before his, but as long as you don't lose too many probes you should come out ahead.

This is wrong. You defend korean 4 gate by chronoing out units and denying pylons. You can't rely on chronoing warpgates, because you'll always be behind him in warpgate tech.
Moderator
-MoOsE-
Profile Joined March 2011
United States236 Posts
February 27 2012 23:56 GMT
#3890
I put this in the simple questions/simple answers thread, but I think it is better off here

I have a quick question, regarding a build that one of my teammates do. It is in pvz where he will go fast lair and go for quick hydra ling off of a 3 base, and then after holding off your initial push he will tech to mutas and drops and start to harass you at all angles. Now I normally go storm after my +1 lot attack, but it feels like im to spread out to deal with everything that comes from it. If there anything that you would recommend that I could do to hold the hydra drops and the mutas at the same time, and if there would be any way to deal damage early on to this build.

thanks
The King in the North Fighting
BlazeTSR
Profile Joined November 2011
United States218 Posts
February 28 2012 00:29 GMT
#3891
On February 28 2012 08:53 NrGmonk wrote:
Show nested quote +
On February 28 2012 08:50 Erik.TheRed wrote:
On February 28 2012 05:33 vision810 wrote:
Hello. I've got a question regarding PvP. How do you defend a korean 4 gate (50 gas, only zealots)?
I have no problem scouting it, but I don't know what the best response is. I don't think I've seen this build in a professional or high level game since way back, so I never saw anyone actually deal with it.


if you scout him early enough, you can just cut some probes and save all your chrono for WG. get 4 gates and you will come out ahead, since you are making zealots + stalkers and he is spending all his money on pylons and zealots.

your first warp in might be a few seconds before his, but as long as you don't lose too many probes you should come out ahead.

This is wrong. You defend korean 4 gate by chronoing out units and denying pylons. You can't rely on chronoing warpgates, because you'll always be behind him in warpgate tech.


Most maps you can hold off a 4gate by a single forcefield and scouting pylons around your base.
Fan of ........... Protoss: Hero, iNcontroL, Nony Zerg: CatZ and Sheth Terran: Demuslim
monk
Profile Blog Joined May 2009
United States8477 Posts
February 28 2012 00:39 GMT
#3892
On February 28 2012 09:29 BlazeTSR wrote:
Show nested quote +
On February 28 2012 08:53 NrGmonk wrote:
On February 28 2012 08:50 Erik.TheRed wrote:
On February 28 2012 05:33 vision810 wrote:
Hello. I've got a question regarding PvP. How do you defend a korean 4 gate (50 gas, only zealots)?
I have no problem scouting it, but I don't know what the best response is. I don't think I've seen this build in a professional or high level game since way back, so I never saw anyone actually deal with it.


if you scout him early enough, you can just cut some probes and save all your chrono for WG. get 4 gates and you will come out ahead, since you are making zealots + stalkers and he is spending all his money on pylons and zealots.

your first warp in might be a few seconds before his, but as long as you don't lose too many probes you should come out ahead.

This is wrong. You defend korean 4 gate by chronoing out units and denying pylons. You can't rely on chronoing warpgates, because you'll always be behind him in warpgate tech.


Most maps you can hold off a 4gate by a single forcefield and scouting pylons around your base.

You have no idea what we're talking about -_-. A normal 4 gate and the "korean 4 gate" are completely different things.
Moderator
monk
Profile Blog Joined May 2009
United States8477 Posts
February 28 2012 00:39 GMT
#3893
On February 28 2012 08:56 -MoOsE- wrote:
I put this in the simple questions/simple answers thread, but I think it is better off here

I have a quick question, regarding a build that one of my teammates do. It is in pvz where he will go fast lair and go for quick hydra ling off of a 3 base, and then after holding off your initial push he will tech to mutas and drops and start to harass you at all angles. Now I normally go storm after my +1 lot attack, but it feels like im to spread out to deal with everything that comes from it. If there anything that you would recommend that I could do to hold the hydra drops and the mutas at the same time, and if there would be any way to deal damage early on to this build.

thanks

Post a replay.
Moderator
mizU
Profile Blog Joined April 2010
United States12125 Posts
February 28 2012 00:53 GMT
#3894
On February 28 2012 09:39 NrGmonk wrote:
Show nested quote +
On February 28 2012 09:29 BlazeTSR wrote:
On February 28 2012 08:53 NrGmonk wrote:
On February 28 2012 08:50 Erik.TheRed wrote:
On February 28 2012 05:33 vision810 wrote:
Hello. I've got a question regarding PvP. How do you defend a korean 4 gate (50 gas, only zealots)?
I have no problem scouting it, but I don't know what the best response is. I don't think I've seen this build in a professional or high level game since way back, so I never saw anyone actually deal with it.


if you scout him early enough, you can just cut some probes and save all your chrono for WG. get 4 gates and you will come out ahead, since you are making zealots + stalkers and he is spending all his money on pylons and zealots.

your first warp in might be a few seconds before his, but as long as you don't lose too many probes you should come out ahead.

This is wrong. You defend korean 4 gate by chronoing out units and denying pylons. You can't rely on chronoing warpgates, because you'll always be behind him in warpgate tech.


Most maps you can hold off a 4gate by a single forcefield and scouting pylons around your base.

You have no idea what we're talking about -_-. A normal 4 gate and the "korean 4 gate" are completely different things.


Yeah, you're not gonna have enough forcefields or gas to FF out a Korean 4 gate.
if happy ever afters did exist <3 @watamizu_
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2012-02-28 04:31:42
February 28 2012 04:30 GMT
#3895
On February 28 2012 08:53 NrGmonk wrote:
Show nested quote +
On February 28 2012 08:50 Erik.TheRed wrote:
On February 28 2012 05:33 vision810 wrote:
Hello. I've got a question regarding PvP. How do you defend a korean 4 gate (50 gas, only zealots)?
I have no problem scouting it, but I don't know what the best response is. I don't think I've seen this build in a professional or high level game since way back, so I never saw anyone actually deal with it.


if you scout him early enough, you can just cut some probes and save all your chrono for WG. get 4 gates and you will come out ahead, since you are making zealots + stalkers and he is spending all his money on pylons and zealots.

your first warp in might be a few seconds before his, but as long as you don't lose too many probes you should come out ahead.

This is wrong. You defend korean 4 gate by chronoing out units and denying pylons. You can't rely on chronoing warpgates, because you'll always be behind him in warpgate tech.


meant to say that your warpin will be a bit after his, if you try to 4 gate defensively. I've had this work against me when K4gating (and I've done this build MANY times) but it only ever works when they scout me first and also have a nice simcity/no artosis pylons, and haven't spent any more than 2 chronoboosts on their nexus already.

But yeah, chronoing units out of 2 gates is generally a better way to deal with it. Even sending about 4-6 probes to take down each building pylon works too, if he's really committing hard to spreading them around your base.
"See you space cowboy"
vision810
Profile Joined December 2010
Slovenia17 Posts
February 28 2012 07:05 GMT
#3896
On February 28 2012 08:53 NrGmonk wrote:
Show nested quote +
On February 28 2012 08:50 Erik.TheRed wrote:
On February 28 2012 05:33 vision810 wrote:
Hello. I've got a question regarding PvP. How do you defend a korean 4 gate (50 gas, only zealots)?
I have no problem scouting it, but I don't know what the best response is. I don't think I've seen this build in a professional or high level game since way back, so I never saw anyone actually deal with it.


if you scout him early enough, you can just cut some probes and save all your chrono for WG. get 4 gates and you will come out ahead, since you are making zealots + stalkers and he is spending all his money on pylons and zealots.

your first warp in might be a few seconds before his, but as long as you don't lose too many probes you should come out ahead.

This is wrong. You defend korean 4 gate by chronoing out units and denying pylons. You can't rely on chronoing warpgates, because you'll always be behind him in warpgate tech.

Thanks for the replies everyone.
I open with a 3 stalker rush, so get the 2nd gate in any case. So if i understand correctly, I should get the first stalker out asap to kill the probe, then just chrono zealots out of my 2 gates and kill off his pyons? Do I have the dps to kill off 4 pylons fast enough that way?
nmw014
Profile Joined February 2012
1 Post
February 28 2012 08:09 GMT
#3897
On February 28 2012 08:21 ThePianoDentist wrote:
a terran opening i've seen become more common is 1 rax fe into about 5/6 naked rax pumping pure marines....then they attacked with about just 20ish naked marines. if you've gone 1 gate fe I am having trouble holding it. it hits very shortly after warpgate therefore i dont have enough stalkers out to do decent damage kiting back to my base. also by the time your observer (if going up to 3 gates and a robo after expanding) reaches their base to see this it's too late to do anything about it?

i would post a replay but the last game it happened to me in I gave up the nexus but made a miraculous comeback and I believe it's bad manners to post up a replay of winning a game without the losers consent. I just wondered how other players dealt with this....should I chrono warpgate more after expanding against a gasless fe so warpgate is done clearly before their push....could I get an earlier forge as I usually play double forge anyway and cannon up whilst teching to colossi? how many cannons would i realistically need against say 20 marines, do cannons work well against marines? could I get away with just two cannons with my gateway units.


Having the exact same issues. Could someone please elabore more on a defensive and/or offensive way to play against this?
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
February 28 2012 08:17 GMT
#3898
On February 28 2012 17:09 nmw014 wrote:
Show nested quote +
On February 28 2012 08:21 ThePianoDentist wrote:
a terran opening i've seen become more common is 1 rax fe into about 5/6 naked rax pumping pure marines....then they attacked with about just 20ish naked marines. if you've gone 1 gate fe I am having trouble holding it. it hits very shortly after warpgate therefore i dont have enough stalkers out to do decent damage kiting back to my base. also by the time your observer (if going up to 3 gates and a robo after expanding) reaches their base to see this it's too late to do anything about it?

i would post a replay but the last game it happened to me in I gave up the nexus but made a miraculous comeback and I believe it's bad manners to post up a replay of winning a game without the losers consent. I just wondered how other players dealt with this....should I chrono warpgate more after expanding against a gasless fe so warpgate is done clearly before their push....could I get an earlier forge as I usually play double forge anyway and cannon up whilst teching to colossi? how many cannons would i realistically need against say 20 marines, do cannons work well against marines? could I get away with just two cannons with my gateway units.


Having the exact same issues. Could someone please elabore more on a defensive and/or offensive way to play against this?

I just warp in a couple rounds of Stalkers. The first round I use to pick at the Marines as they cross the map. The next round is used for defense near my ramp. You have to have to good micro; the onus is on the Protoss to survive. You need to make sure you don't lose units that require Vespene, or probes. If you do this, then you'll be ahead. If not, then you'll be behind (more than likely).
Fruitalchemist
Profile Blog Joined October 2010
Greenland51 Posts
February 28 2012 08:19 GMT
#3899
Hy Guys! quick question..

What is the relative time of the stages of the game?

e.g. Early < 8min
Mid between 8 and 15min
Late 15min and greater..

Regards
<3 Huk <3 Drewbie....Manner > Skill
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
February 28 2012 08:20 GMT
#3900
On February 28 2012 17:19 Fruitalchemist wrote:
Hy Guys! quick question..

What is the relative time of the stages of the game?

e.g. Early < 8min
Mid between 8 and 15min
Late 15min and greater..

Regards

Changes from matchup to matchup, from game to game, and from opinion to opinion.

My general opinion:
< 8 early
> 8 and < 12 mid
> 12 late
Prev 1 193 194 195 196 197 432 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
12:05
Summer Cup Group B
WardiTV1001
TKL 189
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 398
ProTech83
SHIN 71
trigger 26
RushiSC 14
StarCraft: Brood War
Calm 6606
Bisu 2573
Shuttle 2277
Britney 1145
Jaedong 1144
Soma 841
Light 372
Larva 335
firebathero 299
Hyuk 283
[ Show more ]
Stork 274
Mini 232
actioN 201
hero 196
Soulkey 183
ggaemo 176
Snow 169
Dewaltoss 125
Rush 121
Mong 120
Sharp 104
Hyun 77
Pusan 76
soO 40
Free 37
JYJ 36
sorry 34
910 33
ToSsGirL 28
Movie 19
Sacsri 17
Rock 17
Bale 16
Hm[arnc] 15
Sexy 14
Barracks 13
IntoTheRainbow 13
Terrorterran 12
GoRush 12
ajuk12(nOOB) 9
Noble 9
zelot 7
Dota 2
qojqva2339
Dendi1188
syndereN447
XaKoH 362
League of Legends
Trikslyr43
Counter-Strike
fl0m3665
byalli348
Other Games
FrodaN6780
B2W.Neo847
hiko818
Lowko606
Harstem518
crisheroes309
Liquid`VortiX225
Hui .196
TKL 189
Livibee109
ArmadaUGS98
CosmosSc2 41
KnowMe39
SteadfastSC24
Organizations
Other Games
BasetradeTV185
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• poizon28 25
• mYiSmile116
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 24
• HerbMon 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1154
League of Legends
• Nemesis3136
• TFBlade1011
Upcoming Events
PiGosaur Cup
8h 37m
The PondCast
18h 37m
Kung Fu Cup
19h 37m
OSC
1d 8h
CrankTV Team League
1d 19h
Replay Cast
2 days
CrankTV Team League
2 days
Korean StarCraft League
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
Serral vs SHIN
herO vs Solar
[ Show More ]
Online Event
3 days
Replay Cast
4 days
RSL Revival
4 days
Clem vs ByuN
Rogue vs Lambo
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.