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The Protoss Help Me Thread - Page 194

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
theBALLS
Profile Blog Joined July 2011
Singapore2935 Posts
February 26 2012 13:14 GMT
#3861
On February 26 2012 21:29 Abusion wrote:
Show nested quote +
Any good way to defend a 10/10 gate assuming you do a assimilator scout? Keep dying to this.
have you tried using a forge? That is the most reliable if you scout late. But you should scout proxy locations on 2 player after your gate anyway.

The zealot are usually already walking up my ramp before I can even scout it
If you lose the stick, you'll always have theBALLS.
theBALLS
Profile Blog Joined July 2011
Singapore2935 Posts
February 26 2012 13:15 GMT
#3862
On February 26 2012 21:31 Elijahs123 wrote:
@theBALLS assim scout is way too late in my opinion I almost always usually scout at pylon/gateway and when I encounter a 10/10 gate I just build a forge and place a cannon at my mineral line and chronoboost zealots and pull off probes to distract the incoming zealots

Yeah maybe I should just scout earlier. However certain builds require a late scout
If you lose the stick, you'll always have theBALLS.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
February 26 2012 13:18 GMT
#3863
On February 26 2012 22:15 theBALLS wrote:
Show nested quote +
On February 26 2012 21:31 Elijahs123 wrote:
@theBALLS assim scout is way too late in my opinion I almost always usually scout at pylon/gateway and when I encounter a 10/10 gate I just build a forge and place a cannon at my mineral line and chronoboost zealots and pull off probes to distract the incoming zealots

Yeah maybe I should just scout earlier. However certain builds require a late scout


It's map dependant. On maps with 4 spawns you can delay up to your core; on maps where you can be proxied (anything that doesn't have 4 spawning positions really) i think assim scout is ok as long as you check the proxy locations first.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
February 26 2012 14:41 GMT
#3864
Did anyone catch Parting's cannon rush on metalopolis against MC on MLG? With that simcity at the bottom, is it instantly lights out unless you block the probe from getting high ground vision? Because MC scouted early that game and saw it coming really soon after but wasn't anywhere close to stopping it.
Mercy13
Profile Joined January 2011
United States718 Posts
February 26 2012 16:18 GMT
#3865
When I see a terran getting a relatively fast expo (like before 30 food) I get up an extremely fast third, and then attack with 8 gates and a robo for a single obs. This is a based on a build I have heard about but never seen executed by a pro, so I'm not sure what time my attack should hit. Can anyone help me with this?

Thanks!
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
February 26 2012 16:23 GMT
#3866
http://www.teamliquid.net/forum/viewmessage.php?topic_id=312133 sounds like what you are looking for.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Tarrius
Profile Blog Joined August 2011
United States37 Posts
February 26 2012 17:33 GMT
#3867
I have been having a lot of trouble getting FF's behind a stutter stepping Terran army. It seems that its always just a little too far out of range. I'm mid diamond. Any help would be appreciated.
"The joy of living, its beauty is all bound up in the fact that life can surprise you." Leto Atreides II
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
February 26 2012 17:46 GMT
#3868
Hey, new brotoss here. What build should i learn against zerg and terran. My 4 gate is pretty solid.
kwark_uk: @father_sc learn to play maybe?
Salv
Profile Blog Joined December 2007
Canada3083 Posts
February 26 2012 18:04 GMT
#3869
On February 27 2012 02:33 Tarrius wrote:
I have been having a lot of trouble getting FF's behind a stutter stepping Terran army. It seems that its always just a little too far out of range. I'm mid diamond. Any help would be appreciated.


From my own experience, once a Terran has stimpack upgrade for their units, you're going to have a hard time forcefielding them in. It's still possible, but if they run away as you go to place your forcefields, you're unlikely to catch them. The best way to catch them is to push forward, they'll run away, then back off, and then when they run at you move back and then try to hit the FF's.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
February 26 2012 18:19 GMT
#3870
On February 27 2012 02:46 9-BiT wrote:
Hey, new brotoss here. What build should i learn against zerg and terran. My 4 gate is pretty solid.


Assuming you want to play macro games, http://www.teamliquid.net/forum/viewmessage.php?topic_id=292549 and http://www.teamliquid.net/forum/viewmessage.php?topic_id=287970. There's more guides that are worth reading though, the best ones are those written by the blue posters
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
bankai
Profile Joined November 2010
362 Posts
February 27 2012 00:09 GMT
#3871
Hi all,

I wanted to know if YufFE build (http://wiki.teamliquid.net/starcraft2/Gate_Nexus_YufFE) here is a viable build in people's opinion. Sorry, not sure if this is appropriate to post here or start a thread on but I dont know much about it to start a discussion even.

Basically want to know what people think of this build in terms of:
1) Safety compared to 1GFE and FFE
2) Economic advantages compared to 1GFE and FFE
3) Tech advantages compared to 1GFE and FFE
4) Difficulty in execution compared to 1GFE and FFE

It sounds really interesting but wanted to see if high master/GM players have tried this out with much success!

Thanks a bunch guys
elctrc_wzrd
Profile Joined October 2010
Canada61 Posts
February 27 2012 04:18 GMT
#3872
Hello all, I have been doing the Hero ffe build in my PvZ and I am running into some unknown territory a lot. For instance my attack hits around the 8:30 mark assuming zerg gets a third however what I follow up with here is hit or miss, I follow this +1 zealot pressure with robo twilight into dt drop while taking my third. However, it is here where things get wonky sometiems zergs are going infestor ling just as my dts arrive at his base and at this time i try to gain scouting info for their tech assuming i saw no roach. When it is infestor ling i get stomped because of the infested terrans when i try to go high templar it seems difficult to actually control any space with my army because zergs get aggressive before I can get storm/my third up any tips?
BM
PhysicsAP
Profile Joined February 2012
8 Posts
Last Edited: 2012-02-27 04:41:17
February 27 2012 04:39 GMT
#3873
On February 27 2012 13:18 elctrc_wzrd wrote:
Hello all, I have been doing the Hero ffe build in my PvZ and I am running into some unknown territory a lot. For instance my attack hits around the 8:30 mark assuming zerg gets a third however what I follow up with here is hit or miss, I follow this +1 zealot pressure with robo twilight into dt drop while taking my third. However, it is here where things get wonky sometiems zergs are going infestor ling just as my dts arrive at his base and at this time i try to gain scouting info for their tech assuming i saw no roach. When it is infestor ling i get stomped because of the infested terrans when i try to go high templar it seems difficult to actually control any space with my army because zergs get aggressive before I can get storm/my third up any tips?


don't just stick to Hero's ffe. you gotta scout and adjust your unit composition according to their composition. Also, be aggressive first so that they will be defensive. That way you'll have a chance to land your 3rd and have the storm.
I liked things before they were OP before it was OP to like things before they were OP.
Rimak
Profile Joined January 2012
Denmark434 Posts
February 27 2012 11:01 GMT
#3874
Hi guyz.
I was wondering do we have a guide on 2 base 1/1 sentry-immortal allin?
Something like Elfi was using in a game with Stephano in ASUS ROG.
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
February 27 2012 14:54 GMT
#3875
Does anyone know how to improve game sense? It's my biggest weakness. When I watch my replays a lot of times I'll have a huge supply advantage and I just macro away and take more bases instead of outright killing my opponent when I have the opportunity.

I scout well too, I just don't understand or process the information I get properly. I tend to play safe and afraid of losing, so I don't look at what my opponent has and think I can kill him.
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2012-02-27 18:00:06
February 27 2012 17:58 GMT
#3876
Is there a good method to snipe SCVs constructing Bunkers?

I have a really hard time defending against 2 Rax pushes that slam down 2 Bunkers into my attack-path, which totally screws the Unit-AI. I have a really hard time targeting the constructing SCVs as long as they are "inside" the building.
I know the shift-spam trick but it takes a huge amount of APM to prevent my Army attacking the bunkers, order the Probes to attack the SCVs without missclicking and keep warping in.

Example Game: http://drop.sc/122224
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
Ziem
Profile Joined October 2011
United States9 Posts
February 27 2012 18:05 GMT
#3877
On February 27 2012 23:54 Xaeldaren wrote:
Does anyone know how to improve game sense? It's my biggest weakness. When I watch my replays a lot of times I'll have a huge supply advantage and I just macro away and take more bases instead of outright killing my opponent when I have the opportunity.

I scout well too, I just don't understand or process the information I get properly. I tend to play safe and afraid of losing, so I don't look at what my opponent has and think I can kill him.

I suffer from this problem as well (190 supply vs 100 and thinking I'm behind) and the best way I've found to deal with it is try to estimate supply in the middle of the game - then check the replay afterward to see how close you were.

Alternatively, just attack and see what happens. Worst-case - you lose horribly, but you know not to do that in the future. I'm pretty sure I've lost more games due to being ahead and not realizing vs attacking when I'm not actually ahead.
Eladen
Profile Joined October 2011
Slovakia54 Posts
February 27 2012 18:13 GMT
#3878
What is the optimal follow up after defending 6-7 pool with cannon and pylon in my miner line? I usually try to 4gate, because i feel it is too late to try building a wall and expand when he has god knows how many lings around my base.

Here is a replay of my latest failure, but this seems to be how most my games looke like after a 6pool
http://drop.sc/122230
Should i have done something else, or its just that my 4 gate was way too slow?

sometimes i honestly wonder why all zergs dont eco 7 pool every game ..

Thanks in advance if someone takes the time to help me
E[ max(0, S-K) | S<K]*P(S<K) + E[ max(0, S-K)| S>K]*P(S>K) = E[0 | S<K]*P(S<K) + E[S-K | S>K]*P(S>K)
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-02-27 19:09:44
February 27 2012 19:09 GMT
#3879
On February 28 2012 03:05 Ziem wrote:
Show nested quote +
On February 27 2012 23:54 Xaeldaren wrote:
Does anyone know how to improve game sense? It's my biggest weakness. When I watch my replays a lot of times I'll have a huge supply advantage and I just macro away and take more bases instead of outright killing my opponent when I have the opportunity.

I scout well too, I just don't understand or process the information I get properly. I tend to play safe and afraid of losing, so I don't look at what my opponent has and think I can kill him.

I suffer from this problem as well (190 supply vs 100 and thinking I'm behind) and the best way I've found to deal with it is try to estimate supply in the middle of the game - then check the replay afterward to see how close you were.

Alternatively, just attack and see what happens. Worst-case - you lose horribly, but you know not to do that in the future. I'm pretty sure I've lost more games due to being ahead and not realizing vs attacking when I'm not actually ahead.


Yeah, same here. In my experience especially against Terran. It's worse when you successfully hold off Terran aggression and then either counter-attack late (because you wanted to "get more ahead") or pull out of your counter when the Terran was on the brink of breaking because you thought you weren't doing enough and he had one more bunker left. ><
KT best KT ~ 2014
tftele
Profile Joined February 2011
3 Posts
February 27 2012 19:57 GMT
#3880
How do you break marine-tank-viking? Whenever a terran does this to lock down an area (a gold, in particular) it seems unbreakable.
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