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The Protoss Help Me Thread - Page 193

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Zay
Profile Joined October 2010
England14 Posts
February 25 2012 08:19 GMT
#3841
On February 25 2012 08:53 sauman wrote:
Hello,
I have a question/request for help in PvT. I'm a mid plat level protoss and my PvT isn't terrible but the thing I am losing to is a lot of drop play. I was just wondering what the best way to deal with this is.


Put 1 or 2 templar at your most droppable expansions i.e if you have 4 bases on Shak, your natural isn't likely to get dropped, and feedback the drops. It is such a cool feeling
Diamond Protoss - EU
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
February 25 2012 13:28 GMT
#3842
how come I've never seen in PvZ a protoss ffe and then when knowing zerg will have an overlord above the natural gases take both natural gases early whilst pulling probes off of main gases and 6 gating?
Brood War Protoss, SC2 Terran/Protoss
TheHau
Profile Joined December 2010
United States11 Posts
February 25 2012 20:58 GMT
#3843
Hey guys, couple of PvZ questions.

After I go for a FE and then go for a strong push/semi all-in like 7gate +2 Blink or a 2-3 immortal push with a bunch of gateway units, how much damage do I need to do? For example, if I kill their third plus a handful of units and they fall back to their natural and throw down some spines, do I have to push and try to kill them? Or have I done enough damage to tech up and take a third?

Also how is it different depending upon whether they went roach expand or if they teched straight to mutas and use all their extra larva to go mass ling when I move out?

Finally, if I am preparing for one of these attacks and when I scout I see they are staying on 2 base, do I contiue and try to break their front? Or do I just give up on attacking, cut unit production and tech up a little more then take a third?
Drinc
Profile Joined June 2010
Sweden98 Posts
February 25 2012 21:24 GMT
#3844
On February 25 2012 22:28 ThePianoDentist wrote:
how come I've never seen in PvZ a protoss ffe and then when knowing zerg will have an overlord above the natural gases take both natural gases early whilst pulling probes off of main gases and 6 gating?



That's genious.

I'll use that when i 8gate.
Payson
Profile Blog Joined April 2011
United States394 Posts
February 26 2012 00:39 GMT
#3845
So HuK mentioned a build that Oz uses that either comes out a ahead or event in PvP against everything, the only auto-loss the build goes up against is a DT rush.

http://www.gamespot.com/starcraft-ii-wings-of-liberty/videos/chris-huk-loranger-post-match-interview-6351074/

Interview with Slasher, HuK mentions this about a minute in.

What build is this? I'm really interested to know Oz's build. Has he used it at MLG Winter Arena yet? I have the PPV but haven't checked his games out yet to see.
snively
Profile Blog Joined August 2011
United States1159 Posts
February 26 2012 00:43 GMT
#3846
In PvZ, suppose I go forge first. Where is the line between trying to hold the front vs. letting the forge die and throwing a cannon in your main mineral line? I know vs. 6pool you should let the forge die, but what if it's a non allin 7pool, or 8pool etc.etc.?
My religion is Starcraft
Marodox
Profile Joined June 2011
United States83 Posts
February 26 2012 02:24 GMT
#3847
What do you guys do when you can't FFE vs Z? Like when vz Random Zerg or on some maps? I always get out macroed and I don't know any 2 base all ins off of a 3 gate expo.
Tarrius
Profile Blog Joined August 2011
United States37 Posts
February 26 2012 03:17 GMT
#3848
I've been struggling in PvT dealing with a terran who stutter steps well. (I'm a diamond level player btw) I can't ever seem to get FF's behind his army to stop movement, is there a technique to this that I'm missing?
"The joy of living, its beauty is all bound up in the fact that life can surprise you." Leto Atreides II
CommanchyWattkins
Profile Joined November 2011
Canada117 Posts
February 26 2012 04:15 GMT
#3849
okay, so on a large map like shakuras or Taldarim <-- hate

Im #2 silver and been 4 gating a lot to get there but now I'm playing against gold players and I lose most of the time with 4gate. This question is versus zergs who mass mutas off 2 bases.

I would FFE and go for 2 quick collosus while constantly making stalkers and once the 2 collosus are out, I would pust out and try to kill off 3rd or win the game right there. Is this a good tactic? 2 collosus isn't too much gas so I should have even stalkers to deal with his mutas.

And should I make sentries? I never make sentries when I FFE. Should I always make sentries?
CommanchyWattkins
Profile Joined November 2011
Canada117 Posts
February 26 2012 04:17 GMT
#3850
On February 26 2012 11:24 Marodox wrote:
What do you guys do when you can't FFE vs Z? Like when vz Random Zerg or on some maps? I always get out macroed and I don't know any 2 base all ins off of a 3 gate expo.


Maybe try an hidden expansion or dts. When in doubt, Dts

Also, you shouldn't have to worry about zerglings when you FFE because you should already have a cannon out by the time he arrives at your base O____O. Unless he 6 pools and in that case drop more cannons....

I hope that works!
Latchy
Profile Joined January 2011
Australia121 Posts
February 26 2012 04:18 GMT
#3851
On February 26 2012 11:24 Marodox wrote:
What do you guys do when you can't FFE vs Z? Like when vz Random Zerg or on some maps? I always get out macroed and I don't know any 2 base all ins off of a 3 gate expo.


I find that when I play vs Random Zerg i will all-in them or something similar. Below is the build I use to get a lot of free (90% win rate) wins (high diamond playing low masters)

http://www.teamliquid.net/forum/viewmessage.php?topic_id=306595
Have Fun =D
"Screw with Nestea and you catch a Nes.T.D" - Tasteless
mizU
Profile Blog Joined April 2010
United States12125 Posts
February 26 2012 09:10 GMT
#3852
On February 26 2012 09:39 Payson wrote:
So HuK mentioned a build that Oz uses that either comes out a ahead or event in PvP against everything, the only auto-loss the build goes up against is a DT rush.

http://www.gamespot.com/starcraft-ii-wings-of-liberty/videos/chris-huk-loranger-post-match-interview-6351074/

Interview with Slasher, HuK mentions this about a minute in.

What build is this? I'm really interested to know Oz's build. Has he used it at MLG Winter Arena yet? I have the PPV but haven't checked his games out yet to see.


DT 4 gate maybe?
if happy ever afters did exist <3 @watamizu_
Acidfiend
Profile Joined March 2010
Australia11 Posts
Last Edited: 2012-02-26 09:47:23
February 26 2012 09:45 GMT
#3853
Hi all,

I was going to create a new thread but no need to clog up the forum on my behalf.

Here is my replay: http://sc2rep.com/replays/download/id/18302

Anyways just started playing again, 2nd PvP in months, 1st since being placed in Gold league this season. I am trying to learn the 3 Stalker Rush build to counter 4-gate. My opponent wasn't 4 Gating and I kind of lost my way. If anyone can analyse my replay and give me the best 'bang for buck' tips that would be great. I know I stuffed up a little in my scouting and also in letting him steal my gas for so long (I was actually confused and thought my Probes were attacking my own Assimilator... fail I know).

When your opponent is going 1-base Collosus (assuming I scout it with Obs):
1) Should I cancel my expo?
2) What can counter a Collosus push like this, do I just have my own Collossi as well? Or can Gateway + Immortals do the job?

Be BRUTAL with me if that's your thing!

Thankyou all.
*playing as MoarAcid in Gold League on SEA
SkyBlaze
Profile Joined August 2010
Canada191 Posts
Last Edited: 2012-02-26 10:52:00
February 26 2012 10:51 GMT
#3854
On February 26 2012 18:45 Acidfiend wrote:
Hi all,

I was going to create a new thread but no need to clog up the forum on my behalf.

Here is my replay: http://sc2rep.com/replays/download/id/18302

Anyways just started playing again, 2nd PvP in months, 1st since being placed in Gold league this season. I am trying to learn the 3 Stalker Rush build to counter 4-gate. My opponent wasn't 4 Gating and I kind of lost my way. If anyone can analyse my replay and give me the best 'bang for buck' tips that would be great. I know I stuffed up a little in my scouting and also in letting him steal my gas for so long (I was actually confused and thought my Probes were attacking my own Assimilator... fail I know).

When your opponent is going 1-base Collosus (assuming I scout it with Obs):
1) Should I cancel my expo?
2) What can counter a Collosus push like this, do I just have my own Collossi as well? Or can Gateway + Immortals do the job?

Be BRUTAL with me if that's your thing!

Thankyou all.


Here's a video of me breaking your replay down =D
http://www.twitch.tv/skyblaze93/b/309818173

Hopefully you got the help you needed from it.
| (╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
MrMcIntosh
Profile Blog Joined November 2011
Australia91 Posts
February 26 2012 11:10 GMT
#3855
On February 26 2012 18:45 Acidfiend wrote:
Hi all,

I was going to create a new thread but no need to clog up the forum on my behalf.

Here is my replay: http://sc2rep.com/replays/download/id/18302

Anyways just started playing again, 2nd PvP in months, 1st since being placed in Gold league this season. I am trying to learn the 3 Stalker Rush build to counter 4-gate. My opponent wasn't 4 Gating and I kind of lost my way. If anyone can analyse my replay and give me the best 'bang for buck' tips that would be great. I know I stuffed up a little in my scouting and also in letting him steal my gas for so long (I was actually confused and thought my Probes were attacking my own Assimilator... fail I know).

When your opponent is going 1-base Collosus (assuming I scout it with Obs):
1) Should I cancel my expo?
2) What can counter a Collosus push like this, do I just have my own Collossi as well? Or can Gateway + Immortals do the job?

Be BRUTAL with me if that's your thing!

Thankyou all.


of course you're struggling, your opponent can make stupid free units as well

User was warned for this post
If only Windows came with StarCraft 2 already installed...If only
Acidfiend
Profile Joined March 2010
Australia11 Posts
February 26 2012 11:56 GMT
#3856
On February 26 2012 19:51 SkyBlaze wrote:
Here's a video of me breaking your replay down =D
http://www.twitch.tv/skyblaze93/b/309818173

Hopefully you got the help you needed from it.


:O Stuff like this makes TL the best. Thanks man! I took a lot of notes during your commentary and will work harder on my PvP. I think the most key points were:
-building placement, allow for some movement/concaving at the top of my ramp
-not being supply blocked
-using my Robo more (it sat a long time between training)
-scout better; I didn't actually see the robo support bay and didn't know so many collosus were coming
-be quicker with building timings (warp gate for example)

One question, assuming I had followed your advice, getting 3-4 Immortals, even dropping them at the back of the Collo and sniping them, and held off his push, then what? Do I expand, or just go with army+probe and kill him? Cheers again.
*playing as MoarAcid in Gold League on SEA
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
February 26 2012 11:59 GMT
#3857
On February 26 2012 20:56 Acidfiend wrote:
Show nested quote +
On February 26 2012 19:51 SkyBlaze wrote:
Here's a video of me breaking your replay down =D
http://www.twitch.tv/skyblaze93/b/309818173

Hopefully you got the help you needed from it.


:O Stuff like this makes TL the best. Thanks man! I took a lot of notes during your commentary and will work harder on my PvP. I think the most key points were:
-building placement, allow for some movement/concaving at the top of my ramp
-not being supply blocked
-using my Robo more (it sat a long time between training)
-scout better; I didn't actually see the robo support bay and didn't know so many collosus were coming
-be quicker with building timings (warp gate for example)

One question, assuming I had followed your advice, getting 3-4 Immortals, even dropping them at the back of the Collo and sniping them, and held off his push, then what? Do I expand, or just go with army+probe and kill him? Cheers again.


I am not sure that answer is known yet. I have seen some blue posters inthese forums say that immortal expand can hold 1base colossus, others say that you can't. It's very micro intensive for sure, and yeah the warp prism idea is what makes holding possible.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
theBALLS
Profile Blog Joined July 2011
Singapore2935 Posts
February 26 2012 12:01 GMT
#3858
Any good way to defend a 10/10 gate assuming you do a assimilator scout? Keep dying to this.
If you lose the stick, you'll always have theBALLS.
Abusion
Profile Joined March 2011
United Kingdom184 Posts
February 26 2012 12:29 GMT
#3859
Any good way to defend a 10/10 gate assuming you do a assimilator scout? Keep dying to this.
have you tried using a forge? That is the most reliable if you scout late. But you should scout proxy locations on 2 player after your gate anyway.
Pylons + Probes
Elijahs123
Profile Joined October 2011
Philippines13 Posts
February 26 2012 12:31 GMT
#3860
@theBALLS assim scout is way too late in my opinion I almost always usually scout at pylon/gateway and when I encounter a 10/10 gate I just build a forge and place a cannon at my mineral line and chronoboost zealots and pull off probes to distract the incoming zealots
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