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Ruthless PvZ Build for New Rush Maps (Season 3 GM)

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 10 11 12 Next All
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2012-01-08 19:21:43
July 17 2011 12:31 GMT
#1
Epic PvZ Rush: KiwiKaki-Style 5Gate Zealot/Sentry

[image loading]
TL Stream Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=286050

Examples/Replays:

+ Show Spoiler +
Here is a tutorial of this build on youtube:


Here is a game showcasing how Zerg can respond to this type of pressure:


The Concept

+ Show Spoiler +
This is a build ROOTKiWiKaKi did to me. He was rank1 Grand Master at the time and this is the exact build he does in almost every other ladder PvZ. No matter how high your MMR is, at least on the NA ladder you will never reach a point where zerg players are consistently defending this if executed optimally. It relies heavily on subtle alterations and exact timings, but if your timings are on and you deny scouting it’s VERY hard to predict and prepare for as a zerg. The interesting thing about the build is any time before the 6:30 mark, if the zerg player scouts it looks like a sentry expand - you still have sentries at the top of the ramp when he ling scouts and you still build a pylon at the bottom of the ramp at the correct time. Therefore, it's excellent for catching players off-guard and winning fast games (Ideal for rush-maps like some of the new Season3) Thank you very much for checking it out, guys!


The Build

+ Show Spoiler +
9: Pylon - At the ramp, the pylon power should just barely reach the top of your ramp, you should scout with the probe. Try to hide this probe after you scout his opening, somewhere you can proxy later.

10: Rally - this probe to scout for an overlord coming from close positions (On maps like Metalopolis and Shattered). When the pylon finishes, immediately chronoboost probes. When Chronoboost wears off, immediately use a second one on probes up to 14.

14: Gateway – Build this gateway to semi-wall in at the top edge of your ramp. Also, as soon as you have 25 energy on nexus chronoboost probes for the 3rd and final time.

15: Gas – Gas is key in this build, do not forget to fill it immediately

17: Pylon – Use 2nd pylon at the front to power gateway as well

17: Gas - Gas is key in this build, do not forget to fill it immediately

18: CyberCore – Build beside your gateway at front, leaving a small gap for a zealot to wall in.

19: Zealot – Depending on what you scout, you may opt to chronoboost this guy but typically you won’t.

22: Pylon – Build somewhere in back of base where 1) Zerglings that scout up ramp wouldn’t see and 2) somewhere scouting overlords wouldn’t see. Typically, somewhere behind the mineral line is ideal.

23: WarpTech/Sentry – Chronoboost both immediately (You will chrono your warp tech 3 times) Continue building sentries and probes until 30 food.)

30: Build 4 Gateways! - 2 gateways somewhere near the front (Somewhere a scouting zergling will see them). Also, though, build 2 gateways somewhere in the back, where you built your pylon on 22. Do not build a single probe or anything until 4 gateways are being warped in. You should have 30 food before you start the gates and 30 food immediately after.

31: Sentry

33: Pylon – Build at the bottom of your ramp, similar to what a 3gate expo looks like. Bring zealot/sentries down the ramp to clear out any scouting zerglings around your expo area.

34: Pylon again (Crucial) Go back into probe production, warp in as many sentries as you can and move out.


Executing the Push

+ Show Spoiler +
At 7:00 you should be moving out with 12 units, your initial probe that you hid at the beginning should have a proxy pylon building, and you should have a bit of supply saved up to continue warping in aggressively. By 50 food, you should be planting a pylon RIGHT outside his creep (as close as you can get) and warping in constantly. Go right for the ramp and force field over and over. You have TONS of sentries with this build, so do not be cagey when it comes to using them to defend yourself. Oftentimes, you’ll win outright, but as you practice the build more and more you’ll see that you CAN produce probes throughout this engagement and you have the sentry count needed to fall back and get a nexus up. You will win enough games outright to make the build +EV, and if you perfect your follow-throughs, I think you'll almost always do enough damage to make up for getting a later nexus


Best of luck to all of you in your games, have a blast in season 3.

-Tang
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
July 17 2011 12:35 GMT
#2
Very good build, only problem I see is against a lot of spinecrawlers? But perhaps that won't be big of a deal if you micro your sentries properly. Would be really cool to see the game or a few games by KiWiKaKi executing this build. Please edit your thread when the game is up on your youtube channel!
Flying, sOs, free, Light, Soulkey & ZerO
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
July 17 2011 12:37 GMT
#3
Would have loved to see replays/videos right now. Otherwise i'm just going to forget it when you actually post it.

Sounds interesting though, will give it a try if i find it.
Top diamond terran streaming at http://www.twitch.tv/saitontv
SCPlato
Profile Blog Joined May 2010
United States249 Posts
July 17 2011 12:48 GMT
#4
Would be better imo to post a replay instead of a youtube video. That way people can see all of the ins and outs of the game not just the build order you show.
All men are by nature equal, made all of the same earth by one Workman; and however we deceive ourselves, as dear unto God is the poor peasant as the mighty prince. -Plato
Robqxz
Profile Joined February 2011
Germany78 Posts
Last Edited: 2011-07-17 12:51:28
July 17 2011 12:50 GMT
#5
A replay would be appreciated.

Also, did you consider getting hallucinate, not for scouting but for hallucinating some zealots/stalkers to help you in combat? I mean, it doesn't really cost you much, and since you have so many sentries, you may very well have enough energy anyways.

I feel like chances are, a Zerg won't rush for overseer/sporecrawler when he sees a 3gate sentry expand.
You can't spell Voidray without 'idra'.
iChau
Profile Joined December 2010
United States1210 Posts
July 17 2011 13:11 GMT
#6
Oh I saw this build in his match history lol. Cool, will try it.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Dariusz
Profile Joined May 2011
Poland657 Posts
July 17 2011 13:13 GMT
#7
I use this from time to time against terran on tal'darim. I hide 2 gates outside my base so it looks like 3 gate expo for some time, then i come with shit ton of units, reinforcing with 5 gates. Altho i have it slightly delayed so i cen reinforce even with 5 stalkers. I think i lost only one time with this build ^^
phil.ipp
Profile Joined May 2010
Austria1067 Posts
July 17 2011 13:25 GMT
#8
wow a hidden 5 gate allin

seriously thats what you came up after more than a year starcraft 2?

User was warned for this post
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 17 2011 13:45 GMT
#9
Yeah sorry for the delay with examples, I'll try to have some up by tomorrow and will edit the thread. I haven't tried with hallucination but it's something to consider. A lot of zerg will have 2-3 spines but you'd be surprised how easy it is to kill spines with zealots lol
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
July 17 2011 13:56 GMT
#10
I can't tell if this a troll post or serious post lol. A 5 gate all-in, doesn't sound new or interesting at all.
http://www.youtube.com/watch?v=uu96xMwFVXw
Steel
Profile Blog Joined April 2010
Japan2283 Posts
July 17 2011 14:08 GMT
#11
I've faced this several times before and the counter is definitely spine crawlers, which makes it difficult to defend on maps like Xel'naga Caverns. You can pretty much always come out even or ahead on that map. However on other maps like Shakuras or Shattered temple, if you are stopped by spines you're in a bad spot but if you don't sack your sentries you can come back with a 2 base timing before he has burrow movement or mutalisk.

On July 17 2011 22:25 phil.ipp wrote:
wow a hidden 5 gate allin

seriously thats what you came up after more than a year starcraft 2?


i laughed
Try another route paperboy.
tuestresfat
Profile Joined December 2010
2555 Posts
July 17 2011 14:39 GMT
#12
this seems like an incorporation of what huk/mc's, whitera's, and minigun's (don't know if minigun originally came up with his idea) old builds.

huk/mc - 3gate dark templar but looks a lot like sentry expand.
they make a 15gate, 15gas, 16 pylon, 17gas. 15gate to allow for double gas before core (i believe you cut probes briefly if you 14gate, not a big deal though), chrono out zealot if you scout pool first and close spawn. this is insanely hard to scout because poking zerglings up the ramp will look exactly like a sentry expand, and they tend to throw the additional 2gates where overlords will be able to scout them.

whitera - 5gate all in
he uses it most on maps like shakuras where you can wall your natural. he opens with no wall off, then proceeds to make 2gateways at the natural ramp and throw 2 additional gates in his main. leaves a probe by the natural to make it look like an expansion is going up when he's really 5gate all inning.

minigun - 4gate all in
low ground pylon, standard 4gate delayed timing, and sentry count makes this really really hard to scout.

this build kiwi uses seems to incorporate a little of all these things.
covetousrat
Profile Joined October 2010
2109 Posts
July 17 2011 16:03 GMT
#13
Cool build. May I know what unit mix do you warp in in front of the Zerg base? Do you go for Stalkers if theres Roaches or continue to Zealot and Sentries? I will be trying this off!!.
aaycumi
Profile Joined March 2011
England265 Posts
July 17 2011 16:12 GMT
#14
http://www.youtube.com/user/TitusStarcraft?blend=1&ob=5#p/u/0/jV79f9uS-FE
Uses this against Terran as well, and the results are ridiculous. Metro is no push over either, normally using strange and oddly timed builds that run through even professional players on a regular basis if you watch some of his other videos.

The main thing about this five gate is the shear army size before the 10 min mark that no one is gonna be expecting, I simply do not know how any race could hold against this particular attack without heavy defense that would put you behind anyways, and its not even an all-in because Kiwikaki continues to make probes to full base saturation so it is possible to transition out it easily.
H.k[D]
Profile Joined April 2010
United States260 Posts
July 17 2011 16:15 GMT
#15
Haha, this reminds me a little of some video I saw of minigun doing his "unstoppable" 4-gate all in.

TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 17 2011 16:22 GMT
#16
If you're macroing effectively, you shouldn't be able to afford stalkers. Kiwi used only zealot/sentry against me. It's the unit positioning/quantity of units that makes it so effective. Also, you deny early scouting and like I mentioned it really looks like a 3gate sentry expand so the zerg may be completely unprepared or may prepare minimally for like light 3gate pressure.

If you build your first 2 additional gates where they can be seen by zerglings and the second two somewhere hidden, there's really no way to know unless he's REALLY active with his lings and scouts your proxy.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Belha
Profile Joined December 2010
Italy2850 Posts
July 17 2011 16:31 GMT
#17
This build aganist may have a hard time aganist 2 base roach ling 7:30 push unless u have really good ff.
Chicken gank op
Sina92
Profile Joined January 2011
Sweden1303 Posts
July 17 2011 16:56 GMT
#18
upload the replay of kiwi crushing you
My penis is 15 inches long, I'm a Harvard professor and look better than Brad Pitt and Jake Gyllenhaal combined.
Tatari
Profile Blog Joined January 2011
United States1179 Posts
July 17 2011 17:01 GMT
#19
On July 17 2011 22:25 phil.ipp wrote:
wow a hidden 5 gate allin

seriously thats what you came up after more than a year starcraft 2?


I laughed quite a bit. But this is true though. There's almost nothing special about this build other than being a 5 gate rush. No +1, or anything special. The Zerg can get spines with ling/roach and most likely hold off this attack.
A fed jungler is no longer a jungler, but a terrorist.
laharl23
Profile Joined February 2011
United States582 Posts
July 17 2011 17:10 GMT
#20
i dont like builds where its "if they scout you, you lose"

any top top zerg who actively scouts and knows this is coming can defend.

but for lower leagues you will win 95% of the time most likely.
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