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Ruthless PvZ Build for New Rush Maps (Season 3 GM) - Page 5

Forum Index > StarCraft 2 Strategy
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ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
July 18 2011 21:56 GMT
#81
I think unless I read wrong you failed to list the units you make? I've seen 4 and 5 gates from huk building zealot sentry only and having constant probe production and a follow up nexus.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 18 2011 22:02 GMT
#82
Zealot/sentry only (Warp in sentries first whenever possible)
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Bamm
Profile Joined January 2011
Sweden279 Posts
July 18 2011 22:59 GMT
#83
Yeah ive tried similar build and sometimes it really can get the zerg caught off guard; worth trying
Bamm and the dirt is gone!
aaycumi
Profile Joined March 2011
England265 Posts
July 18 2011 23:43 GMT
#84
probably done in the same vein as a 3gate sentry expand that saves on minerals by only warping sentries, no wonder can afford a 5gate, that normally would not gonna have to figure how to do this stuff with terran.
DracoQC
Profile Joined May 2010
Canada55 Posts
July 19 2011 06:01 GMT
#85
Wheres is the replay?
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 19 2011 06:09 GMT
#86
My co-caster is rending it tonight - He said there were some audio issues but as far as I know he's uploading it tonight or in morning.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Bao
Profile Joined February 2011
United States89 Posts
July 19 2011 06:31 GMT
#87
this gets blind countered by roach/ling and players who love to drop more than 2 spines. i've lost so many games trying this against zergs who were planning on being aggressive. the only times this build really works well is when the zerg tries for a greedy long macro game
Meff
Profile Joined June 2010
Italy287 Posts
July 19 2011 14:53 GMT
#88
On July 18 2011 04:32 iamke55 wrote:
Show nested quote +
On July 18 2011 02:10 laharl23 wrote:
i dont like builds where its "if they scout you, you lose"

any top top zerg who actively scouts and knows this is coming can defend.

but for lower leagues you will win 95% of the time most likely.

Show nested quote +
On July 18 2011 02:39 UmiNotsuki wrote:
I always love it when people say "this is safe against Zerg because it looks like a 3 gate expand." As in, no Zerg players are ever aggressive against 3 gate expand? I am, every game, and if there was a 7:00 12 unit push coming my way I'd probably wonder why my opponent thought that would work as I clean up the push with a single attack-move and proceed to murder them. Pretending to be vulnerable is not a good way to make a Zerg player build drones!


I love it when strategy forum heroes claim every build won't work against them or anyone good. How do you explain this?
[image loading]

Hm. On one hand, I would not dismiss the power of a straight-up aggression build - so I do understand that showing that Kiwikaki does it with success might be a good thing.
On the other, I need to point out that this build *seems* to derive part of its strength from it being mistaken for a 3-gate expand. Many of those wins might derive from the fact that Kiwikaki's opponent are actually not familiar with the build - in other words, from the cheese factor (and yes, it's perfectly possible to combine high skill with a surprise strike to win a large number of games).

The problem is... how would this perform if this became one of the 'standard' possibilities?
Secondary question: should this build become widespread enough, what sort of different behaviours would it force from Z? (an example of what I mean: the threat of an early pool forces P to place their buildings in certain ways and scout at a certain time, even against people who do not actually end up rushing)
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
Last Edited: 2011-07-19 15:01:57
July 19 2011 15:00 GMT
#89
Q: What do you do if he just throws down ... say spines and goes for ether mutas or infestor ?

On July 19 2011 23:53 Meff wrote:
Show nested quote +
On July 18 2011 04:32 iamke55 wrote:
On July 18 2011 02:10 laharl23 wrote:
i dont like builds where its "if they scout you, you lose"

any top top zerg who actively scouts and knows this is coming can defend.

but for lower leagues you will win 95% of the time most likely.

On July 18 2011 02:39 UmiNotsuki wrote:
I always love it when people say "this is safe against Zerg because it looks like a 3 gate expand." As in, no Zerg players are ever aggressive against 3 gate expand? I am, every game, and if there was a 7:00 12 unit push coming my way I'd probably wonder why my opponent thought that would work as I clean up the push with a single attack-move and proceed to murder them. Pretending to be vulnerable is not a good way to make a Zerg player build drones!


I love it when strategy forum heroes claim every build won't work against them or anyone good. How do you explain this?
[image loading]

Hm. On one hand, I would not dismiss the power of a straight-up aggression build - so I do understand that showing that Kiwikaki does it with success might be a good thing.
On the other, I need to point out that this build *seems* to derive part of its strength from it being mistaken for a 3-gate expand. Many of those wins might derive from the fact that Kiwikaki's opponent are actually not familiar with the build - in other words, from the cheese factor (and yes, it's perfectly possible to combine high skill with a surprise strike to win a large number of games).

The problem is... how would this perform if this became one of the 'standard' possibilities?
Secondary question: should this build become widespread enough, what sort of different behaviours would it force from Z? (an example of what I mean: the threat of an early pool forces P to place their buildings in certain ways and scout at a certain time, even against people who do not actually end up rushing)


Actually i think the "soft" wall of toss does is for late pool, early pool is better defended if you have the pylon near your nexus.
A good strategy means leaving your opponent room to make mistakes
Meff
Profile Joined June 2010
Italy287 Posts
July 19 2011 15:24 GMT
#90
On July 20 2011 00:00 Aterons_toss wrote:
Actually i think the "soft" wall of toss does is for late pool, early pool is better defended if you have the pylon near your nexus.

Indeed, it's easier to defend with probes in that way. What I mean is that you (probably) cannot do things such as starting a low-ground walloff with a gateway to begin securing your natural. Or, changing example, that the threat of a 2-rax forces Z to scout at 9 against T (or at least heavily suggests it).
CapnAmerica
Profile Blog Joined November 2010
United States508 Posts
July 19 2011 16:10 GMT
#91
On July 18 2011 05:08 rale wrote:
Show nested quote +
On July 18 2011 04:47 TangSC wrote:
Listen I don't want to get in arguments or anything. This is a build kiwi uses, that alone makes it a viable option. My goal is to provide an aggressive opener for toss to use on new maps, if you don't want to use it that's fine, but try to avoid the negativity as I'm sure a lot of people will learn to win with this build.


It's certainly a viable build that can win games, but against random people on the ladder, it's just a coinflip. If the zerg made units, you lose. If not, you win. You're completely all-in, and you have no way to scout to know if it's going to work or not.

That said, it's something you can use to good effect in a tournament against a zerg player you know doesn't usually make units early.


Something you really need to be aware of when you make posts like this.. it's not a coin flip at all if you have good FF micro.

Force Fields are actually really good against Zerglings and Roaches. In addition to this, Zealots destroy Zerglings and Roaches without micro near equal army sizes. The army synergy is in the fact that you can trap your opponent's army and protect your Sentries from the Zerglings. Zealots are really good. :<

In other words, synergistic army, even for a one base all-in, is ridiculously powerful.
After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage. - pandaburn
RedMosquito
Profile Joined September 2010
United States280 Posts
July 19 2011 16:19 GMT
#92
wow another creative protoss strategy. why go for a 4gate all in when you can do a 5gate all in!

User was warned for this post
KillerPlague
Profile Joined June 2010
United States1386 Posts
July 19 2011 16:27 GMT
#93
good cheese build, but if anything i want to work on my expansion builds.
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 19 2011 16:43 GMT
#94
CapnAmerica makes a good point - if nothing else, it's an excellent way to practice forcefield micro/warp in mechanics/perfecting a build order + execution
You can practice different hotkey setups:

Kiwi just used one control group with manual zealot micro against me but you could experiment with having your sentries on control 2, tabbing, having zealots alone in a separate control group, etc.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
July 19 2011 16:47 GMT
#95
Oh great, I was so happy the metagame had shifted away from 4/5 gate agression ...

Since it is pure zealot/sentry it feels like pure roach with good creep spread (and good avoidance of FFs) is probably the ideal answer.
As for scouting, its gonna be hard to deny an overlord from scouting everything with just a sentry (as long as the OV timing's good). Problem is on most big maps actually getting an overlord there take a long time.
Overall the build may not be THAT strong, but it is made stronger by the fact that it abuses the 3-gate-sentry-expand metagame. Good chance of the Zerg overmaking drones.
Bora Pain minha porra!
DracoQC
Profile Joined May 2010
Canada55 Posts
July 19 2011 17:17 GMT
#96
Did he use guardian shield too or only forcefields?
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 19 2011 18:20 GMT
#97
Apologies guys - we made a youtube vid but had some recording issues and will have to re-cast it. I believe he used shield too, Draco.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
isospeedrix
Profile Joined November 2010
United States215 Posts
Last Edited: 2011-07-19 18:49:09
July 19 2011 18:48 GMT
#98

Ever check Kiwikaki's match history? This is the exact build he does in every ladder PvZ. No matter how high your MMR is, at least on the NA ladder you will never reach a point where zerg players are consistently defending this.


This is important and should be included in the opening post to prove a point.
http://www.youtube.com/isospeedrix
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
July 19 2011 18:59 GMT
#99
spines are good vs this lol
http://www.youtube.com/watch?v=uu96xMwFVXw
TehN00blet
Profile Joined July 2011
United States7 Posts
July 20 2011 01:52 GMT
#100
This build is really good and I'm not even that great with sentries. I will use this build every time against Zerg now. Also Tang is a really awesome guy.
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