• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:40
CET 04:40
KST 12:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada0SC: Evo Complete - Ranked Ladder OPEN ALPHA2StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Tenacious Turtle Tussle Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1582 users

Ruthless PvZ Build for New Rush Maps (Season 3 GM) - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 12 Next All
Dracover
Profile Joined October 2010
Australia177 Posts
July 20 2011 02:19 GMT
#101
From testing I find this is a really good build assuming the zerg is going an econ build. It's near impossible to stop even if there are 2-3 spines up already.

I find however the meta (at least at high diamond/low masters) so many zergs are inclined to scout what is seen as 3 gate expo and plan on doing a losira roach ling timing attack. I've lost plenty of games where the zerg has crushed this and by the time u see it (especially when they are also hiding their intention to do this) your zealots and sentries are not getting away.

Maybe once I hit a level when zergs dont respond to an expansion by doing heavy roach ling agression (I wont call it an all in) it may become more useful on ladder.
Don't stop
iiGreetings
Profile Joined March 2011
Canada563 Posts
July 20 2011 02:37 GMT
#102
White-ra was doing stuff like this around 6-9 months ago against zergs, scary but defendable but most zergs bring ovi through the back and scout the front. i reccoment putting some by nexus and deny scouting, or proxy. But i seem to be able to scout gateways decently.
Adapt and React I MKP, PartinG, EffOrt ♥
tutsicockroach
Profile Joined March 2011
United States57 Posts
July 20 2011 08:51 GMT
#103
old build, is just a 5 gate zealot sentry allin. people have been doing this for ages. i say its an allin cause you rely a lot on tricking your opponent into thinking you are doing a fast expand.

it is similar to ogsmc's nexus cancel 4 gate, except making 5 GATES on 1 base which imo is allinish.
ownage
Trumpstyle
Profile Joined May 2011
Sweden114 Posts
July 20 2011 09:03 GMT
#104
I'm not sure how top zergs in NA can have problem stopping this. If you don't see nexus at 6:00min mark as zerg player you start making units. Also got no clue how a zerg will let a pylon be nearby his base. Even diamond zerg in EU scouts for those. When a Protoss player moves out I would had 50 zerglings surroundings hes army. This build would never work against a decent zerg player like myself.
source11
Profile Joined April 2010
United States7 Posts
July 20 2011 09:11 GMT
#105
unless they make nexus and cancel.
johngalt90
Profile Joined May 2010
United States357 Posts
July 20 2011 09:13 GMT
#106
Thanks for a guide on a five gate all-in korean nexus canceling is far and away better trumpstyle explains exactly why this build is really not that good.

sounds to me like you got metagamed bro...
fuck the haters
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2011-07-20 15:36:50
July 20 2011 12:01 GMT
#107
Keep talkin', guys. I assure you it's not as easy to defend as you're making it sound but when you run into Kiwi on the ladder and you beat his zealot/sentry push, I'd like to see the replay ^^
Coaching www.allin-academy.com | Team www.All-Inspiration.com
ku_deception
Profile Joined July 2011
United States3 Posts
July 20 2011 14:39 GMT
#108
lower leagues if you can execute a 4 gate well you can win 95% of the time. my friend who plays terran got a hold of an account at gold (he is masters) only 4 gated and got to a record of 60-4. All short games.

this build seems like it has potential but it is nothing to different. The only thing is that you have 5 gates instead of 4 if you lose. I like the idea because you maybe be better prepared to defend a counter after the initial rush. But as for an expo and mid game transition... money seems a little tight unless you do big damage to your opponent. (That is kind of what an all-in is...)

I'd like to ask kiwikaki what he thinks of this build!
practice makes ... something
arbitrageur
Profile Joined December 2010
Australia1202 Posts
July 20 2011 15:00 GMT
#109
On July 18 2011 02:10 laharl23 wrote:
but for lower leagues you will win 95% of the time most likely.


You will win 99% if you can do it perfectly.
SethDrone
Profile Joined September 2010
United States51 Posts
July 20 2011 15:14 GMT
#110
Thanks for post Tang, something new to try and keep zerg from rushing to infestors.

For everyone saying this strat is old old old old, if you read the OP his point is this may be more effective come the new maps, which makes the strat relevant again.


For everyone saying this is big-time fail can we get some replays of you either a) beating this, or b) losing with it.... instead of just theorycraft.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 20 2011 19:28 GMT
#111
Sorry for the delay, guys: Here is the game I played against KiWiKaKi from his point of view.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
edc
Profile Blog Joined May 2011
United States666 Posts
July 20 2011 19:42 GMT
#112
On July 20 2011 21:01 TangSC wrote:
Keep talkin', guys. I assure you it's not as easy to defend as you're making it sound but when you run into Kiwi on the ladder and you beat his zealot/sentry push, I'd like to see the replay ^^

Yes, but you are talking about yourself, onlyma moderately really good player (I hope that makes sense) going against a pro who is using what is apparently a 5-Gate all-in.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
lyrlian
Profile Blog Joined January 2011
Netherlands257 Posts
July 20 2011 22:28 GMT
#113
Thanks for the video, I was hoping this build might replace my own sentry fake expand, 4 gate all-in. But I dont think it's going to because this push is SOooooOooO late (moving out around 6:40, a good zerg will know something is up, because a normal 3 gate FE goes down at 5:50. I have had my own sentry 4 gate all in fail multiple times because a good zerg will know whats up when he doesnt see an expo by 6:10ish at the LATEST.
@lyrlian on twitter! Caster for ESET, WCS and various other events.
jib117
Profile Joined June 2011
United States24 Posts
July 21 2011 04:55 GMT
#114
On July 18 2011 02:10 laharl23 wrote:
i dont like builds where its "if they scout you, you lose"

any top top zerg who actively scouts and knows this is coming can defend.

but for lower leagues you will win 95% of the time most likely.


Kiwi was rank 1 in gm and this build won for him many time. I'm not sure what you mean by will win 95% in the lower leagues. This actually won't win in the lower leagues. This build relies on the fact that they will scout a 3 gate expand. A low level player doesn't correctly react to what he scouts and just follows a basic build which totally negates the fact that you are faking a 3 gate expo. In the higher leagues when the zerg scouts he sees a 3 gate expo and doesn't get the correct defenses for 5 gates.
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
July 21 2011 05:00 GMT
#115
A 5gate allin. Not a Kiwikaki build. Just a hidden 5gate push

Though it's good it's not something super new
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
July 21 2011 05:02 GMT
#116
On July 21 2011 13:55 jib117 wrote:
Show nested quote +
On July 18 2011 02:10 laharl23 wrote:
i dont like builds where its "if they scout you, you lose"

any top top zerg who actively scouts and knows this is coming can defend.

but for lower leagues you will win 95% of the time most likely.


Kiwi was rank 1 in gm and this build won for him many time. I'm not sure what you mean by will win 95% in the lower leagues. This actually won't win in the lower leagues. This build relies on the fact that they will scout a 3 gate expand. A low level player doesn't correctly react to what he scouts and just follows a basic build which totally negates the fact that you are faking a 3 gate expo. In the higher leagues when the zerg scouts he sees a 3 gate expo and doesn't get the correct defenses for 5 gates.



Its better in the lower leagues as it's easier to pull off then to hold. If you get that FF he can only get reinforcements from 1 hatch meaning that he's dead. You need to have roaches and some lings up when he's about to enter your base so you can snipe off the sentries.

Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
Last Edited: 2011-07-21 15:54:40
July 21 2011 15:53 GMT
#117
sooo
you dont have a drone to scout in the base you can micro it like forever against sentry
you dont have ling to poke at his ramp
you dont have lings at the xel naga towers
you dont even try to scout with ove
and you expect to take this build serious
rly?
and im not saying the build isn't good or something im just saying that u dont scout at all and its funny,.
Warp
Profile Joined August 2010
United States166 Posts
July 21 2011 16:14 GMT
#118
On July 22 2011 00:53 Joseph123 wrote:
sooo
you dont have a drone to scout in the base you can micro it like forever against sentry
you dont have ling to poke at his ramp
you dont have lings at the xel naga towers
you dont even try to scout with ove
and you expect to take this build serious
rly?
and im not saying the build isn't good or something im just saying that u dont scout at all and its funny,.


I understand Tang's unease at playing kiwikaki, and his fairly low scouting because of it; however, Tang, you really did not scout at all against him.. as in.. AT ALL.

You did not know his second gas timing, did not poke up his ramp with zerglings, did not sac an overlord, did not check or delay the expo, did not secure xel'nagas, and literally did not scout him until the proxy pylon was on your creep.

Now, perhaps maybe the psychological effect of playing KiWi lost you some scouting, but the absolute ESSENTIALS given to zerg (100% assured xel'naga control after 4 zerglings are out), extremely high guarantee of basic unit composition scouting with zergling pokes, and the ability to check for an expansion, and SEE the push coming ~30 seconds before it hits were things you did not do at all.

Maybe you would've died anyway even if you scouted the push coming 30 seconds before, but at least you would have another round of units on the way and 1/2 spine crawlers, and that would help you hold a lot better.
"nothing supscious going on here" - Camille Cavour aka Chris Loranger aka HuK the beast
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 22 2011 00:26 GMT
#119
Haha believe me I know, there's a lot of things I could have done differently but it doesn't mean the build Kiwi used is any less effective/strong. I was going for an all-in, heavy 3hatch roach/ling bust - a build that requires a lot of drones in the early stages but is very difficult to hold 2bases. It's something I've used to great effect on backwater gulch because people often go 3gate expand into stargate and like I said I really wasn't expecting this type of push. The focus should be more on his build, though, as I'm certain it'll be an asset for close-spawn or rush maps.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 22 2011 00:45 GMT
#120
On July 18 2011 04:32 iamke55 wrote:
Show nested quote +
On July 18 2011 02:10 laharl23 wrote:
i dont like builds where its "if they scout you, you lose"

any top top zerg who actively scouts and knows this is coming can defend.

but for lower leagues you will win 95% of the time most likely.

Show nested quote +
On July 18 2011 02:39 UmiNotsuki wrote:
I always love it when people say "this is safe against Zerg because it looks like a 3 gate expand." As in, no Zerg players are ever aggressive against 3 gate expand? I am, every game, and if there was a 7:00 12 unit push coming my way I'd probably wonder why my opponent thought that would work as I clean up the push with a single attack-move and proceed to murder them. Pretending to be vulnerable is not a good way to make a Zerg player build drones!


I love it when strategy forum heroes claim every build won't work against them or anyone good. How do you explain this?
[image loading]

A design flaw in zerg scouting.

I stand by, this build has no intrinsic special trait to it. It comes down to scouting it.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Prev 1 4 5 6 7 8 12 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Enki Epic Series #6 | LiuLi Cup #47
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 143
Nathanias 90
StarCraft: Brood War
Britney 18017
Shuttle 939
Artosis 721
Noble 46
Icarus 5
Dota 2
monkeys_forever482
NeuroSwarm57
LuMiX0
Counter-Strike
fl0m2139
Super Smash Bros
hungrybox413
Other Games
summit1g13562
JimRising 556
Maynarde144
C9.Mang0129
ViBE79
Organizations
Other Games
gamesdonequick1051
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21787
League of Legends
• Scarra1195
• Stunt165
Upcoming Events
WardiTV Korean Royale
8h 20m
OSC
13h 20m
Replay Cast
19h 20m
Replay Cast
1d 5h
Kung Fu Cup
1d 8h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 19h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
2 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.