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TvT 1 marauder cheese - Page 3

Forum Index > StarCraft 2 Strategy
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Mr_Kyo
Profile Joined November 2010
United States269 Posts
March 18 2011 16:45 GMT
#41
One would just use 2 or 3 scv's to defend. I don't think you will be able to sneak a barracks in, unless
its 4 person map and you know his position but he doesn't know yours.

I think the risk isn't worth the reward.
Sneakyz
Profile Joined October 2010
Sweden2361 Posts
March 18 2011 16:46 GMT
#42
On ladder, sure you'll probably get a good winratio with this build. But vs actual good players/pros i doubt you will have much success pulling that shit off.
Will be interested in hearing the results if you play some customs with a high level terran and not some random from ladder.
I have found the Iron to be my greatest friend. It never freaks out on me, never runs. Friends may come and go. But two hundred pounds is always two hundred pounds.
MrBigshot
Profile Joined February 2011
Canada16 Posts
March 18 2011 17:00 GMT
#43
the problem with this is all about the scout. I agree it would probably work until low daimond very effectively because people wouldnt know how to cope with seeing gas and no rax. If it were myelf i immediately drop a bunker at my front because i am expecting maruaders or less likely reapers. In the first case even my unwalled front with 1 bunker you will take enough dmg in a runby even from 2 marines and with a proper scv pull maruaders cant be microd against workers, you will maybe kill 1 or 2 if they dont micro well. This dmg is not worth the cost of putting yourself behind in tech with a pointless proxy barracks. In the second case if it does happen to be reapers, no matter how good speedless reapers are against marines i will have more than enough or even a hellion to defend. If you go allin speed reapers (pretty dumb imo) i will have tanks , banshees coming by then and you simply wont be able to hold. Hopefully i explained myself well
Juddas
Profile Joined January 2011
768 Posts
March 18 2011 17:22 GMT
#44
well this thread inspired me to try it and it really really works

i did it twice once vs. T and the other vs. P. Vs. the T he didnt scout it and then a marauder was knocking on his door and i got his 3 rines that he had out. I was pestering him while researching conc just like he said and once it finished there was nothing he could do because my 2nd and 3rd Marauder were on the way so i cold leapfrog away from the SCVs. He pulled his entire line at once because he knew he had lost but my marauders barely lost any health. he built a bunker but it didnt help because i had already killed his rines.

Vs. the P he scouted for proxies and found it sitting there with a tech lab so he built a stalker for reapers and sent his one zealot to try to destroy it. The marauder finished just before he got my tech lab to burn. Then i just kited him until my second marauder came out. Meanwhile, I built 1 rax techlab at home and started marauder production. Long story short, he ended up holding off the first rax but i proceeded into MM plus stim and he could not hold it off at all.

I like it better as a sort of pressure opening transition into either tanks or MMM, but it definitely works.
JFO
Profile Blog Joined November 2010
184 Posts
March 18 2011 17:28 GMT
#45
people are msging me on battlenet saying they are trying my build and working, from all ranks.
so whatever, anyone with half brain trying this is gonna get pretty good results even against good players.

JFO
Profile Blog Joined November 2010
184 Posts
Last Edited: 2011-03-18 17:36:30
March 18 2011 17:36 GMT
#46
So I officially call this "JFO Proxy Marauder"

Pronounced J, FO.

Soon to be seen at the GSL when pros do their own version of this.

kwan_1984
Profile Joined March 2011
Canada58 Posts
March 18 2011 17:39 GMT
#47
haha just tried this against Hard AI TVT,,,, got my ass handed to me.....
MrBigshot
Profile Joined February 2011
Canada16 Posts
March 18 2011 17:40 GMT
#48
.. Dont get cocky, at most this will become a reason for terrans who arent scouting in TvT on 2 players map to start. This will not work at a masters level
kwan_1984
Profile Joined March 2011
Canada58 Posts
March 18 2011 17:47 GMT
#49
peeps post some more replays..... hahah has anyone tried this against hard AI at all???
the assholes have like 6 marines by the time i have 2-3 rauders lol.
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2011-03-18 17:50:44
March 18 2011 17:48 GMT
#50
On March 19 2011 02:28 JFO wrote:
people are msging me on battlenet saying they are trying my build and working, from all ranks.
so whatever, anyone with half brain trying this is gonna get pretty good results even against good players.


I don't think people will msg you and bash u that this build is not working though :p When it works, people tend to msg u and thank you, but when it doesn't they will just "meh, life goes on, next please"

Faced this build once in a while. Have some wins, have some lose. imo it's just one of the fastfood strat, which is perfectly fine. I guess because your main race is Protoss, and you don't play Terran too much, but if your race is Terran, and normally when you scout and don't see the rax but see refinery, you'll know it's fast marauders, not reaper.

This strat makes me remember when I play blistering sand tvt, I love double proxy rax and float them into Terran base because the base in that map is so big lolz.

tldr: this build works, that why it is popular duing beta, and still be used today. But like 2 rax proxy, hidden starport, hidden thor rush,... it's just a fun fastfood build you do to throw people offguard to get quick win.
midgettoes
Profile Joined June 2010
Australia180 Posts
March 18 2011 18:12 GMT
#51
On March 19 2011 02:36 JFO wrote:
So I officially call this "JFO Proxy Marauder"

Pronounced J, FO.

Soon to be seen at the GSL when pros do their own version of this.



I don't think you can just claim a name for a build that has been around since beta. But a nice attempt

I would still like to see some high level replays of this - only one replay in this thread so far . To the people saying "he would have tanks out!" "he would have 3 marines out!" you are wrong simply looking at the time taken to build the structures. Assuming you are still dropping your raxx at 12 food the opponent would have 2 marines (as you said). I would love to actually try this out myself at a high level, but unfortunately I'm only mid-diamond and its... 5am. Heh.

Hope to wake up in a few hours and see some awesome replays and less people coming and flaming without even considering the build!
JFO
Profile Blog Joined November 2010
184 Posts
March 18 2011 18:56 GMT
#52
I just tried this against a teamliquidian 3.3k Masters league.

And it worked again, does anyone still think this build isnt good? think again. It will work ALOT, people are unprepared and they have to place their bunker sooo good its pretty hard.

Here is replay:
[image loading]
kwan_1984
Profile Joined March 2011
Canada58 Posts
March 18 2011 19:17 GMT
#53
JFLOW do this build against Hard or higher AI. and post a repaly.
I have tried it numerous times,,, hahah and the AI just Bends me over
jpaugh78
Profile Joined May 2010
United States179 Posts
March 18 2011 19:27 GMT
#54
Right, because the AI uses a map hack. So he knows what you are up to at all times.
JFO
Profile Blog Joined November 2010
184 Posts
March 18 2011 19:39 GMT
#55
Second Master TvT 3.1k

[image loading]
Skrag
Profile Joined May 2010
United States643 Posts
March 18 2011 19:46 GMT
#56
On March 19 2011 04:17 kwan_1984 wrote:
JFLOW do this build against Hard or higher AI. and post a repaly.
I have tried it numerous times,,, hahah and the AI just Bends me over


I just tried it against Hard AI and roflstomped the AI with it. Very hard might be problematic, because that's the level where the AI has perfect macro, and insane would be impossible because the AI gets a resource advantage.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
Last Edited: 2011-03-18 19:51:42
March 18 2011 19:47 GMT
#57
On March 19 2011 03:56 JFO wrote:
I just tried this against a teamliquidian 3.3k Masters league.

And it worked again, does anyone still think this build isnt good? think again. It will work ALOT, people are unprepared and they have to place their bunker sooo good its pretty hard.

Here is replay:
[image loading]



You cant use this as an example.

The guy saw you building a rax outside his base yet he ignored it and just went into your main, and only when he didnt see anything there did he react with the worst placed bunker of all time.

Had he pulled his SCV to attack yours building the rax you would've been so far behind. I almost cant believe he's 3.3k masters O.o Well i guess he could be and he just got really unlucky and didnt look at his minimap. Either way that was him losing the game, not you winning.

Oh, and in the first game the guy lost a barracks to 3 marauders. It's a mystery why he didnt just lift it and land it further behind where he had his bunker (or was building it, either way).

Not saying anything about the strat, but i'd like to see someone who reacts correctly play against this build
If wishes were horses we'd be eating steak right now.
SecretA5DC
Profile Joined December 2010
Korea (South)225 Posts
March 18 2011 20:05 GMT
#58
This "can" work at Masters level. That being said, if the Terran has any sort of brain he'll opt for an instant bunker as soon as he scouts no Barracks at your base.

However, if he doesn't do any of the above or even waits a little bit, you have the opportunity to do some damage.

To the OP, if the op does place a Bunker at his ramp, I do find that doing a soft contain of some sort works. Cut Marauder production right away and maybe even place a bunker at his natural so it takes tanks to break out and expand.

Also, after you cut Marauder production you can also a Reaper to scout/harass his workers. Chances are that he's so focused on blocking this "All in barrack/scv rush" that he's focusing all his marines at his ramp. A reaper can get in, see what he's up to and even take out some gas scv's if you got good control.
JFO
Profile Blog Joined November 2010
184 Posts
March 18 2011 20:11 GMT
#59
On March 19 2011 05:05 SecretA5DC wrote:
This "can" work at Masters level. That being said, if the Terran has any sort of brain he'll opt for an instant bunker as soon as he scouts no Barracks at your base.

However, if he doesn't do any of the above or even waits a little bit, you have the opportunity to do some damage.

To the OP, if the op does place a Bunker at his ramp, I do find that doing a soft contain of some sort works. Cut Marauder production right away and maybe even place a bunker at his natural so it takes tanks to break out and expand.

Also, after you cut Marauder production you can also a Reaper to scout/harass his workers. Chances are that he's so focused on blocking this "All in barrack/scv rush" that he's focusing all his marines at his ramp. A reaper can get in, see what he's up to and even take out some gas scv's if you got good control.

murkk
Profile Joined September 2010
Canada154 Posts
March 18 2011 20:35 GMT
#60
I wish I wasn't at work. Did I mention I matched 5 of 7 numbers in the lottery this week. And I only made $125... 2 numbers from 50million .

Just like the lottery, there is something just not right about this post. I can't check the replay until tonight, but I've practiced terran cheese and marauders are strong units but just not against marines. In fact, they just kill things too slow in small numbers.

Kiting marines with concussive shell? Sure, they're great against zealots and when they're chasing down outnumbered units. But kiting marines isn't all that great.

True, Marauders are the most bang for the second you can produce early in the game, but they cost a lot of money and it's generally not worth rushing it.

It's far better to double proxy rax marines than do marauders.
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