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TvT 1 marauder cheese - Page 6

Forum Index > StarCraft 2 Strategy
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Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
March 20 2011 04:31 GMT
#101
This is a neat new idea for a proxy rax, but it is like any cheese/proxy. If its scouted, they will be fine. If it isn't, they will have to do something fancy against it. However, I think you're underestimating how easy it would be to hold for another Terran with 2-3 marines just by pulling 4-5 scvs to surround your marauder. He loses mining time, you lose production time on the rax and it will even out.

However I can see this being a pretty good cheese to use against a Protoss. Early on a Protoss relies on their ramp to defend marauder aggression, and depending on the exact time that you get the marauder in the ramp, its probably not going to be something they can deal with as easily. They will probably only have a zealot, with a stalker or sentry on the way. If its a sentry, you can micro against that same as against the zealot (as they'll only have 1 forcefield and you just have to make sure you don't get into a choke between their buildings), and if the second unit is a stalker, if the zealot is already dead you can probably straight up kill the stalker.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
March 20 2011 04:46 GMT
#102
can't build rax before depot, so this cheese is not effective against peeps who pull SCVs or just do safe openers.
JDub
Profile Joined December 2010
United States976 Posts
March 20 2011 05:00 GMT
#103
On March 20 2011 10:53 Pokebunny wrote:
Funny.

Was up 2-0 in the finals of Cybercraft LAN tournament 5.0. Map #3 was crossfire, I decided to do this cuz why the hell not.

Raped him.

Was against a 3600 master with 170 bonus pool.
Could you upload the replay? Or for that matter, can anyone upload a replay of this working in which their opponent isn't just epic fail (aka scouting the rax going down and not reacting, or going gas before rax) as in the OP's replays?

There have been a couple people here saying that it has worked at a pretty high level of play, so I'd just like to be able to see it firsthand.
thepotatoman
Profile Blog Joined September 2010
United States73 Posts
Last Edited: 2011-03-20 08:02:42
March 20 2011 08:02 GMT
#104
I am only be platinum so take that as you will but I've been trying my own variation on this this and it seems pretty good so far. I'm trying to go 9 depot 9 rax 9 refinery 13 marauder, then cut scvs for good, then 15 concussive and depot and 19 for the second rax. The timings of the resources work great and I think its about 10-15 seconds faster then the OP, but cuts 2 extra SCVs and makes the second barracks slower.

The second marine seems to come out like the second my marauder gets there still so it doesn't really change anything there, but the second marauder gets out a bit quicker too. Could be enough extra time to stop the bunker though. Sadly my opponents haven't done a good enough bunker defense yet for me to try and see truly how good the build is. Will definitely post replay if it works against someone who responds in the way the detractors are saying they should.
Hollywise
Profile Joined December 2010
France112 Posts
March 20 2011 08:46 GMT
#105
On March 19 2011 00:02 JFO wrote:
baller marauder:

+ Show Spoiler +
[image loading]

IT'A FIREBAT
has left the game.
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
March 20 2011 08:52 GMT
#106
Hi what happens when the terran you're playing just pulls like 10 scvs and pushes you back to your proxy? bio is pretty easy to surround prestim and marauders are terrible against scvs
follow @aui_2000 // www.twitch.tv/aui_2000
ZiggyD
Profile Joined December 2010
Australia64 Posts
March 20 2011 14:50 GMT
#107
Is the BM part of the build? 0_o

I think this could give alot of people problems but like any 'cheese' strat people will eventually figure it out.
Editor/Writer - LearningSC2.com
ZiggyD
Profile Joined December 2010
Australia64 Posts
March 20 2011 14:51 GMT
#108
On March 20 2011 17:46 Hollywise wrote:
Show nested quote +
On March 19 2011 00:02 JFO wrote:
baller marauder:

+ Show Spoiler +
[image loading]

IT'A FIREBAT


According to SC lore the marauder also has a flamethrower. Too bad they dont use it ingame
Editor/Writer - LearningSC2.com
DestroManiak
Profile Joined December 2010
257 Posts
Last Edited: 2011-03-20 16:58:39
March 20 2011 16:50 GMT
#109
I am going to definitely give this build a go.
It would have been better if the replays were ladder games, but two of those replays were against master level players so its fine.

JFO is right, you cant have more than 2 marines by the time your attack hits.
I also think that pulling own scv's would be a very good decision (what do you think JFO)

sadly this is pretty much a X'el Naga Caverns only build (where are you going the hide on scrap station?)

Also I think I saw someone accuse JFO of map hacking (facepalm), while the truth is; in my opinion; as he was playing a custom game, he just figured "Ill assume he spawned close pos. if not WHATEVA gg bye :D"

3450 master terran

edit:
To all those people who have said anything about a bunker:
A bunker will not do any good for the defender, unless it is right at the top of the ramp (which will be very unlikely in this case and timing)
You can basically pick off anything in the base and leave the bunker alone
You can kill the barracks or force a lift off, you can kill scv's, you can do almost anything

If you have about 4 marauders in his base, 2 techlab rax pumping out marauders, and he doesn't have a bunker on top of his ramp; he has lost the game unless he has a banshee in production which will be out soon (which you should not let happen)

Now what I have written sounds as if this is actually an unbeatable strategy, but I am just pointing out facts I know; I havent actually tried out this build.
JFO
Profile Blog Joined November 2010
184 Posts
March 20 2011 18:50 GMT
#110
On March 21 2011 01:50 DestroManiak wrote:
I am going to definitely give this build a go.
It would have been better if the replays were ladder games, but two of those replays were against master level players so its fine.

JFO is right, you cant have more than 2 marines by the time your attack hits.
I also think that pulling own scv's would be a very good decision (what do you think JFO)

sadly this is pretty much a X'el Naga Caverns only build (where are you going the hide on scrap station?)

Also I think I saw someone accuse JFO of map hacking (facepalm), while the truth is; in my opinion; as he was playing a custom game, he just figured "Ill assume he spawned close pos. if not WHATEVA gg bye :D"

3450 master terran

edit:
To all those people who have said anything about a bunker:
A bunker will not do any good for the defender, unless it is right at the top of the ramp (which will be very unlikely in this case and timing)
You can basically pick off anything in the base and leave the bunker alone
You can kill the barracks or force a lift off, you can kill scv's, you can do almost anything

If you have about 4 marauders in his base, 2 techlab rax pumping out marauders, and he doesn't have a bunker on top of his ramp; he has lost the game unless he has a banshee in production which will be out soon (which you should not let happen)

Now what I have written sounds as if this is actually an unbeatable strategy, but I am just pointing out facts I know; I havent actually tried out this build.


This.

And yeah someone accused me of maphacking in Xel naga caverns... because I knew where my opponent spawned.. lol yeah I didn't even reply to that.

Anyway, this build has been proven to be viable against top master players, i've played them time and time again when they msg me about the build on battle.net, yes I have replays, will upload tonight Im home.

Anyone still not trying this out is missing out big time.
SecretA5DC
Profile Joined December 2010
Korea (South)225 Posts
March 20 2011 19:35 GMT
#111
On March 21 2011 03:50 JFO wrote:
Show nested quote +
On March 21 2011 01:50 DestroManiak wrote:
I am going to definitely give this build a go.
It would have been better if the replays were ladder games, but two of those replays were against master level players so its fine.

JFO is right, you cant have more than 2 marines by the time your attack hits.
I also think that pulling own scv's would be a very good decision (what do you think JFO)

sadly this is pretty much a X'el Naga Caverns only build (where are you going the hide on scrap station?)

Also I think I saw someone accuse JFO of map hacking (facepalm), while the truth is; in my opinion; as he was playing a custom game, he just figured "Ill assume he spawned close pos. if not WHATEVA gg bye :D"

3450 master terran

edit:
To all those people who have said anything about a bunker:
A bunker will not do any good for the defender, unless it is right at the top of the ramp (which will be very unlikely in this case and timing)
You can basically pick off anything in the base and leave the bunker alone
You can kill the barracks or force a lift off, you can kill scv's, you can do almost anything

If you have about 4 marauders in his base, 2 techlab rax pumping out marauders, and he doesn't have a bunker on top of his ramp; he has lost the game unless he has a banshee in production which will be out soon (which you should not let happen)

Now what I have written sounds as if this is actually an unbeatable strategy, but I am just pointing out facts I know; I havent actually tried out this build.


This.

And yeah someone accused me of maphacking in Xel naga caverns... because I knew where my opponent spawned.. lol yeah I didn't even reply to that.

Anyway, this build has been proven to be viable against top master players, i've played them time and time again when they msg me about the build on battle.net, yes I have replays, will upload tonight Im home.

Anyone still not trying this out is missing out big time.


rofl
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2011-03-20 19:52:37
March 20 2011 19:52 GMT
#112
Is it possible to pull your own SCVs to buffer the marauder?
Especially against Protoss, as all the naysayers to this strategy are only considering TvT.
Creator of sc2unmasked.com
Sh0t
Profile Joined December 2010
Canada4 Posts
March 20 2011 19:59 GMT
#113
Some d-bagger tried this build on me a few days ago.
He some how got a rax with tech lag in the back of my base and build a bunker right beside it. As i was trying to take this trash out of my base he sent in marines into the front of my base, so i had to defend from two places.
I managed to kill the marines at the front while sacrificing a few works to the marauders. Then i built a bunker an stuck one marine in it as a bluff, Got a tank and with 5 -6 marines managed to kill the 3 or four marauders and the bunker causing him to lift off. I imidiatly got seige tech and whent to his front and forced him to stick to one base. After about 5-6 minutes i managed to kill about a third of his army with 2 tanks and a medivac which provided vision and then pushed into his base an won.

This strat is good and will make peopel crumble under the pressure, yet watch out if they start dropping you or getting helions into your minaral line. after they fend off the initial two marauders.
Noxie
Profile Blog Joined April 2010
United States2227 Posts
March 20 2011 20:08 GMT
#114
Richman does this a lot in TvP (usually 2 rax's and all in's)

As far as TvT.. I still think its a bit riskier but I will be interested to see some replays.
kwan_1984
Profile Joined March 2011
Canada58 Posts
March 20 2011 21:39 GMT
#115
Does anyone have video of them pulling this off with very hard or insane AI?

i have been practicing and trying this build against the Computer before I give her a shot on the ladder. I dont have any Terran firends to practice with.... so I have just been using the AI..... but I can come sorta close,,, but in the end,,, i just get denied. has anyone else pulled this off??? im curious. video replay?
SecondSandwich
Profile Joined July 2008
United States319 Posts
March 21 2011 14:26 GMT
#116
Gave this a try on Shattered Temple in a Diamond vs Diamond TvT. Made the proxy in the middle of the map and eventually made second rax in my main. Worked like a charm, he pulled some scvs, but couldn't surround so he had no chance :-D
"Whatever [flash] says is the best, is the best" -Artosis i!i!i!i!i!Find Match!i!i!i!i!!i
iPBioOrMech
Profile Joined May 2010
Turkey297 Posts
March 21 2011 14:32 GMT
#117
Mercidia is right, + terrans can steal other peoples addons..
i created scan BM, MvP created mule drop.
Huragius
Profile Joined September 2010
Lithuania1506 Posts
Last Edited: 2011-03-21 15:03:56
March 21 2011 14:41 GMT
#118
Faced it about like 3 months ago. Was an easy win. You just need to pull off 4-5 SCV, and start micro'ing damaged marines. Once they are below half HP, send them back, and marauder won't be able to catch him up due to blocking SCVs. In the end the marauder will get pushed back to down of the ramp or get killed by getting blocked to the wall. If the barracks were inside your base, it was a little delayed cheese, which made it easier to defend against the first marauder. If it was build outside your base, after killing the first marauder, keep those 4-5 SCV in the middle of the ramp with marines, micro'ing them when the bunker is getting build-up. I don't really think this build works really well.

3480 Points Master Terran.

EDIT: Watched all of the replays, players response to this shit was HORRIBLE. Try this build against a decent player and then makes conclusions about it's effectiveness.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 21 2011 14:48 GMT
#119
I've saw this build in action during the Cybercraft LAN Finals. In the VTPokebunny vs. lGy match. it seemed fairly effective. I'll put up a replay as soon as the host i done with posting the replays online. I am the stream observer for the tournament. And though walling in hurt the effort to defend rush, it was effective definitely given that you have the micro skill.
[TLNY]Mahjong Club Thread
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2011-03-21 16:36:26
March 21 2011 16:03 GMT
#120
On March 21 2011 06:39 kwan_1984 wrote:
Does anyone have video of them pulling this off with very hard or insane AI?

i have been practicing and trying this build against the Computer before I give her a shot on the ladder. I dont have any Terran firends to practice with.... so I have just been using the AI..... but I can come sorta close,,, but in the end,,, i just get denied. has anyone else pulled this off??? im curious. video replay?


It's not that difficult against the very hard AI, and there's no point whatsoever doing it against insane, you'll never be able to pull it off because of the resource advantage it gets, making everything in the early game quite a bit faster than it should be.

If you're having trouble vs very hard, your timings are probably not clean. Scan back a little in the thread where I posted the exact order I was using, since that's the timing you have to use in order to get there before a third marine, while still having the ability to get double rax. I beat very hard 7 or 8 times in a row, but haven't tried it on ladder yet.


Since there have been a few requests for it, here's a rep vs Very Hard:

[image loading]
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
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