However I can see this being a pretty good cheese to use against a Protoss. Early on a Protoss relies on their ramp to defend marauder aggression, and depending on the exact time that you get the marauder in the ramp, its probably not going to be something they can deal with as easily. They will probably only have a zealot, with a stalker or sentry on the way. If its a sentry, you can micro against that same as against the zealot (as they'll only have 1 forcefield and you just have to make sure you don't get into a choke between their buildings), and if the second unit is a stalker, if the zealot is already dead you can probably straight up kill the stalker.
TvT 1 marauder cheese - Page 6
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Dhalphir
Australia1305 Posts
However I can see this being a pretty good cheese to use against a Protoss. Early on a Protoss relies on their ramp to defend marauder aggression, and depending on the exact time that you get the marauder in the ramp, its probably not going to be something they can deal with as easily. They will probably only have a zealot, with a stalker or sentry on the way. If its a sentry, you can micro against that same as against the zealot (as they'll only have 1 forcefield and you just have to make sure you don't get into a choke between their buildings), and if the second unit is a stalker, if the zealot is already dead you can probably straight up kill the stalker. | ||
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CatNzHat
United States1599 Posts
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JDub
United States976 Posts
On March 20 2011 10:53 Pokebunny wrote: Could you upload the replay? Or for that matter, can anyone upload a replay of this working in which their opponent isn't just epic fail (aka scouting the rax going down and not reacting, or going gas before rax) as in the OP's replays?Funny. Was up 2-0 in the finals of Cybercraft LAN tournament 5.0. Map #3 was crossfire, I decided to do this cuz why the hell not. Raped him. Was against a 3600 master with 170 bonus pool. There have been a couple people here saying that it has worked at a pretty high level of play, so I'd just like to be able to see it firsthand. | ||
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thepotatoman
United States73 Posts
The second marine seems to come out like the second my marauder gets there still so it doesn't really change anything there, but the second marauder gets out a bit quicker too. Could be enough extra time to stop the bunker though. Sadly my opponents haven't done a good enough bunker defense yet for me to try and see truly how good the build is. Will definitely post replay if it works against someone who responds in the way the detractors are saying they should. | ||
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Hollywise
France112 Posts
IT'A FIREBAT | ||
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Aui_2000
Canada435 Posts
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ZiggyD
Australia64 Posts
I think this could give alot of people problems but like any 'cheese' strat people will eventually figure it out. | ||
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ZiggyD
Australia64 Posts
According to SC lore the marauder also has a flamethrower. Too bad they dont use it ingame ![]() | ||
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DestroManiak
257 Posts
It would have been better if the replays were ladder games, but two of those replays were against master level players so its fine. JFO is right, you cant have more than 2 marines by the time your attack hits. I also think that pulling own scv's would be a very good decision (what do you think JFO) sadly this is pretty much a X'el Naga Caverns only build (where are you going the hide on scrap station?) Also I think I saw someone accuse JFO of map hacking (facepalm), while the truth is; in my opinion; as he was playing a custom game, he just figured "Ill assume he spawned close pos. if not WHATEVA gg bye :D" 3450 master terran edit: To all those people who have said anything about a bunker: A bunker will not do any good for the defender, unless it is right at the top of the ramp (which will be very unlikely in this case and timing) You can basically pick off anything in the base and leave the bunker alone You can kill the barracks or force a lift off, you can kill scv's, you can do almost anything If you have about 4 marauders in his base, 2 techlab rax pumping out marauders, and he doesn't have a bunker on top of his ramp; he has lost the game unless he has a banshee in production which will be out soon (which you should not let happen) Now what I have written sounds as if this is actually an unbeatable strategy, but I am just pointing out facts I know; I havent actually tried out this build. | ||
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JFO
184 Posts
On March 21 2011 01:50 DestroManiak wrote: I am going to definitely give this build a go. It would have been better if the replays were ladder games, but two of those replays were against master level players so its fine. JFO is right, you cant have more than 2 marines by the time your attack hits. I also think that pulling own scv's would be a very good decision (what do you think JFO) sadly this is pretty much a X'el Naga Caverns only build (where are you going the hide on scrap station?) Also I think I saw someone accuse JFO of map hacking (facepalm), while the truth is; in my opinion; as he was playing a custom game, he just figured "Ill assume he spawned close pos. if not WHATEVA gg bye :D" 3450 master terran edit: To all those people who have said anything about a bunker: A bunker will not do any good for the defender, unless it is right at the top of the ramp (which will be very unlikely in this case and timing) You can basically pick off anything in the base and leave the bunker alone You can kill the barracks or force a lift off, you can kill scv's, you can do almost anything If you have about 4 marauders in his base, 2 techlab rax pumping out marauders, and he doesn't have a bunker on top of his ramp; he has lost the game unless he has a banshee in production which will be out soon (which you should not let happen) Now what I have written sounds as if this is actually an unbeatable strategy, but I am just pointing out facts I know; I havent actually tried out this build. This. And yeah someone accused me of maphacking in Xel naga caverns... because I knew where my opponent spawned.. lol yeah I didn't even reply to that. Anyway, this build has been proven to be viable against top master players, i've played them time and time again when they msg me about the build on battle.net, yes I have replays, will upload tonight Im home. Anyone still not trying this out is missing out big time. | ||
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SecretA5DC
Korea (South)225 Posts
On March 21 2011 03:50 JFO wrote: This. And yeah someone accused me of maphacking in Xel naga caverns... because I knew where my opponent spawned.. lol yeah I didn't even reply to that. Anyway, this build has been proven to be viable against top master players, i've played them time and time again when they msg me about the build on battle.net, yes I have replays, will upload tonight Im home. Anyone still not trying this out is missing out big time. rofl | ||
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oOOoOphidian
United States1402 Posts
Especially against Protoss, as all the naysayers to this strategy are only considering TvT. | ||
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Sh0t
Canada4 Posts
He some how got a rax with tech lag in the back of my base and build a bunker right beside it. As i was trying to take this trash out of my base he sent in marines into the front of my base, so i had to defend from two places. I managed to kill the marines at the front while sacrificing a few works to the marauders. Then i built a bunker an stuck one marine in it as a bluff, Got a tank and with 5 -6 marines managed to kill the 3 or four marauders and the bunker causing him to lift off. I imidiatly got seige tech and whent to his front and forced him to stick to one base. After about 5-6 minutes i managed to kill about a third of his army with 2 tanks and a medivac which provided vision and then pushed into his base an won. This strat is good and will make peopel crumble under the pressure, yet watch out if they start dropping you or getting helions into your minaral line. after they fend off the initial two marauders. | ||
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Noxie
United States2227 Posts
As far as TvT.. I still think its a bit riskier but I will be interested to see some replays. | ||
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kwan_1984
Canada58 Posts
i have been practicing and trying this build against the Computer before I give her a shot on the ladder. I dont have any Terran firends to practice with.... so I have just been using the AI..... but I can come sorta close,,, but in the end,,, i just get denied. has anyone else pulled this off??? im curious. video replay? | ||
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SecondSandwich
United States319 Posts
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iPBioOrMech
Turkey297 Posts
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Huragius
Lithuania1506 Posts
3480 Points Master Terran. EDIT: Watched all of the replays, players response to this shit was HORRIBLE. Try this build against a decent player and then makes conclusions about it's effectiveness. | ||
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Blasterion
China10272 Posts
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Skrag
United States643 Posts
On March 21 2011 06:39 kwan_1984 wrote: Does anyone have video of them pulling this off with very hard or insane AI? i have been practicing and trying this build against the Computer before I give her a shot on the ladder. I dont have any Terran firends to practice with.... so I have just been using the AI..... but I can come sorta close,,, but in the end,,, i just get denied. has anyone else pulled this off??? im curious. video replay? It's not that difficult against the very hard AI, and there's no point whatsoever doing it against insane, you'll never be able to pull it off because of the resource advantage it gets, making everything in the early game quite a bit faster than it should be. If you're having trouble vs very hard, your timings are probably not clean. Scan back a little in the thread where I posted the exact order I was using, since that's the timing you have to use in order to get there before a third marine, while still having the ability to get double rax. I beat very hard 7 or 8 times in a row, but haven't tried it on ladder yet. Since there have been a few requests for it, here's a rep vs Very Hard: ![]() | ||
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![[image loading]](http://images.wikia.com/starcraft/images/9/94/Marauder_SC2_Cncpt1.jpg)

![[image loading]](http://www.gamereplays.org/community/uploads/repimgs/repimg-33-197205.jpg)