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TvT 1 marauder cheese - Page 7

Forum Index > StarCraft 2 Strategy
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Chozimba
Profile Joined January 2011
United States3 Posts
March 21 2011 17:29 GMT
#121
On March 19 2011 00:38 JFO wrote:
Anyone saying people will scout it have really no knowledge of timing at all.

your enemy CANT react in any other way than making a bunker and putting his marines inside there.

if he does that, you can pick off marines and a couple of scvs even without micro, PERIOD.

you know how much life a marauder has? you know how much a fucking marine does to a marauder? nothing. go try it out.


I find it interesting that the way you are trying to persuade us to do this is to be rude and defensive against any rational criticism, that's a winning strat.

But in all seriousness, this CAN be countered by anyone who does know timing well, they see no rax in your base and immediate assumption should be that there is a proxy rax, they then throw down a bunker, put some repairing SCV's on it and bam stratagy countered.
"Ahh ya scared me!"
bronzeterran
Profile Joined September 2010
United States296 Posts
March 22 2011 04:08 GMT
#122
On March 21 2011 01:50 DestroManiak wrote:

edit:
To all those people who have said anything about a bunker:
A bunker will not do any good for the defender, unless it is right at the top of the ramp (which will be very unlikely in this case and timing)


This is the part I don't understand. If the defender is doing the extremely common practice of going rax + depot at the top of the ramp, it's trivial to wall off with a bunker. But I suppose if the defender is not already building near the ramp, it's quite hard to stop. I'm in a lower league and roughly 90% of my opponents build at their ramp to allow a bunker wall-off if necessary. Perhaps that's not common in high level TvT?
DestroManiak
Profile Joined December 2010
257 Posts
March 22 2011 14:16 GMT
#123
On March 22 2011 13:08 bronzeterran wrote:
Show nested quote +
On March 21 2011 01:50 DestroManiak wrote:

edit:
To all those people who have said anything about a bunker:
A bunker will not do any good for the defender, unless it is right at the top of the ramp (which will be very unlikely in this case and timing)


This is the part I don't understand. If the defender is doing the extremely common practice of going rax + depot at the top of the ramp, it's trivial to wall off with a bunker. But I suppose if the defender is not already building near the ramp, it's quite hard to stop. I'm in a lower league and roughly 90% of my opponents build at their ramp to allow a bunker wall-off if necessary. Perhaps that's not common in high level TvT?


no one walls off at higher levels of tvt
they will have a single bunker at top of their ramps if they feel unsafe
statikg
Profile Joined May 2010
Canada930 Posts
March 22 2011 15:09 GMT
#124
Why not just speed everything up a bit? This is a version of cheese after all. 9depot instead of 10, cut 1 scv and the chance that they will scout/get their bunker up in time is basically gone. Place the proxy rax better (not right in front of their ramp) and if you kill off the building scv while ignoring the now 1 marine you can force them to pull 4-5 scvs off for the 40+ seconds it takes to get a bunker up. I would say that puts you well ahead. You can probably kill off a few of the scvs as well.

Forget the concussive shells as that is assuming that your going to do significant damage which may not be true against a strong player. Build a bunker so that they cant push you back with just 1rax marines and a few scvs, cut the second barracks and proceed to banshee or blue flame drop to take advantage of your lead and the defending players confusion/scrambling.
matrius
Profile Joined February 2011
100 Posts
March 22 2011 18:08 GMT
#125
On March 23 2011 00:09 statikg wrote:
Why not just speed everything up a bit? This is a version of cheese after all. 9depot instead of 10, cut 1 scv and the chance that they will scout/get their bunker up in time is basically gone. Place the proxy rax better (not right in front of their ramp) and if you kill off the building scv while ignoring the now 1 marine you can force them to pull 4-5 scvs off for the 40+ seconds it takes to get a bunker up. I would say that puts you well ahead. You can probably kill off a few of the scvs as well.

Forget the concussive shells as that is assuming that your going to do significant damage which may not be true against a strong player. Build a bunker so that they cant push you back with just 1rax marines and a few scvs, cut the second barracks and proceed to banshee or blue flame drop to take advantage of your lead and the defending players confusion/scrambling.


Going to try this, may really mess up someone going 12 barracks. BF probably more dangerous as banshees easier to kill by marines
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 22 2011 18:26 GMT
#126
scv pull wins as the marauder can't slow enough at once. And if you have to lift your proxy you will get outproduced damn hard.
Way more effectiv to open 1 raks reactor in your main and proxy a tech labbed near the opponent. Because of the you have to build 1 depot pure proxy raks is to easy to scout.

But its always a good idea to hide your barracks if you want to scare your opponent.
Skrag
Profile Joined May 2010
United States643 Posts
March 23 2011 14:40 GMT
#127
Decided to give this a shot on scrap station. Timing was way off because the distance is so far, but this was quite possibly the funniest game I've played yet:

[image loading]
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
n3ac3y
Profile Blog Joined January 2011
United States108 Posts
Last Edited: 2011-03-27 02:57:18
March 27 2011 02:51 GMT
#128
So many players commenting about this strat being an auto-fail.

I've used this strat numerous times now tvt and it works great.

The fact is, no strats are 100% win guaranteed, duh. However there is a severe amount of confusion put on many terran players who never see this build.some players react so poorly that they blow their entire economy. Other players react in a way that allows you to win straight up.

Also most haters are ignoring the fact this build in itself contains opponents off the start. That is where the potential is. The propensity for your opponent to over commit defensively and lose the eco race. I am a mega fan of this build, it also is nice when you get a few quick wins tvt... instead of the you know: Siege/Viking slow waltz you deal with otherwise.

Edit - The title says "Cheese" but I completely disagree.. With good macro play this build will not require you to cut mineral time at all.. seriously.
BINGEGAMING.TV coming soon 2013 - WE DEDICATE OUR LIVES TO GAMING!
oxxo
Profile Joined February 2010
988 Posts
March 27 2011 07:14 GMT
#129
Like people have said, this is not a new strat and is very easily defended. Saying it's viable because of incompetent opponents is silly. Almost any kind of semi cheese/rush/proxy will work vs less skilled players.
iokke
Profile Blog Joined May 2010
United States1179 Posts
March 27 2011 08:15 GMT
#130
it may be a decent strat, but the way op responding to other made me not take it seriously untill i read posts by other people that like this as well. you did make your own thread look bad.
at this point though it does look like something viable on the ladder
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
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