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I am a 3.3k masters protoss but I've been fooling around with terran lately.
And being a risky guy like I am, I noticed this is VERY very strong if you dont know its coming or you expect reaper..
basically make your first rax the closest to his base as possible and land it inside or maybe just stay outside, start concusive but send your first marauder to attack. if he has less than 3 marines hes dead with proper micro...
We can use this as an allin Keeping making marauders and add another rax OR as an overal long term strat, forcing him to spend minerals on defending that and throwing him out of his pace.
I could not find a thread on this, and I think this is such a baller cheese I thought it deserved a thread.
What do high master terrans have to say about this? have you tried it? have people done it to you or something? Whats your first reaction to stop it?
baller marauder:
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Wow thats a nice idea. However I do not cheese so probably will never use this build unless I would just use it for pressure.
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Can you post some replays or a structured build order for it?
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Your masters but you don't anticipate somebody just pulling an scv, or building a bunker as soon as they see a proxy?
Replays help ;p I couldnt imagine this doing damage but i dont mind being proved wrong
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Seems a bit... ineffective? First of all, the second he scouts no rax / delayed rax in your main, he will check his base/surroundings. Also, I'm not sure that simply pulling 4-5 scvs and having 2 marines out with decent micro doesn't deal sufficiently with this. Not sure about the timings :-)
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infinity21
Canada6683 Posts
You just need to pull some scvs to buy time while you bunker up your ramp and you'll be perfectly safe.
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Yeah welcome to Terran. As everyone else is saying, just pull scvs to surround the marauder and murder it asaply. Losing mining time for 4-6 scvs sucks, but you're killing 125-25 plus he's eventually going to lose the add-on for the proxy rax as well. Pulling SCVs solves many problems in SC2.
Similarly it also creates many problems.
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This strat is only for a 2 player map. I went to play this on custom games real quick to make sure i find a T, guy might be a noob i dont know but this is the fundamental idea.
![[image loading]](http://www.gamereplays.org/community/uploads/repimgs/repimg-33-196616.jpg)
As soon as concusive is done he cant out micro you.
Yeah we know the opponen will scout it, but if he might think of reaper or whatever.
You can also do this as protoss and make a reaper and a marauder and switch each depending on if he made a zealot or a fast stalker and micro it out.
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On March 19 2011 00:19 infinity21 wrote: You just need to pull some scvs to buy time while you bunker up your ramp and you'll be perfectly safe. So if we incorporate this into a 2 rax factory opening or something alike, wouldnt it be worth it? plus, dont you think getting a couple of scvs isnt worth the cheese?
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BratOK did this a TON in the beta vs T and vs P, it was eventually phased out. This is probably why you're finding it's strong, people haven't seen it in months. But it used to be quite common. 10 (maybe 8?)rax, 11 gas, 11 depot, 2 scvs in gas I think gets you everything you need (after you get gas for techlab) but I dont remember the specifics. http://wiki.teamliquid.net/starcraft2/1_Rax_Marauder_(vs._Terran) http://wiki.teamliquid.net/starcraft2/1_Rax_Marauder_(vs._Protoss)
The terran build explanation and reasoning I find is a bit wierd, I've always proxied it but anyways the build is still the same.
I think after the third or 4th marauder you have enough minerals to drop a second barracks.
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How do you get "a couple of SCVs" with your 1-2 M?
Like ppl said before, the second they see your late rax in the main, every good opponent will scout for proxys.
I think exchanging two Marauders + a techlab for some Marines/SCVs at best, isn't worth it 
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infinity21
Canada6683 Posts
On March 19 2011 00:24 JFO wrote:Show nested quote +On March 19 2011 00:19 infinity21 wrote: You just need to pull some scvs to buy time while you bunker up your ramp and you'll be perfectly safe. So if we incorporate this into a 2 rax factory opening or something alike, wouldnt it be worth it? plus, dont you think getting a couple of scvs isnt worth the cheese? The strength of this build was the guaranteed damage vs a 12 rax opening but its not as good now. I wouldn't suggest skipping starport since its quote likely that your opponent will go banshees.
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Anyone saying people will scout it have really no knowledge of timing at all.
your enemy CANT react in any other way than making a bunker and putting his marines inside there.
if he does that, you can pick off marines and a couple of scvs even without micro, PERIOD.
you know how much life a marauder has? you know how much a fucking marine does to a marauder? nothing. go try it out.
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Pretty kewl that he didnt scout the barracks or the bunker till you had 2 marauders, but its a shame you start flaming him for no reason lol
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This reminds me of a couple of 2v2's I played where the double terran did a double proxy by my base. Was really annoying and killed me very quickly.
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DeMusliM was a huge fan of this one back in the beta. Dunno if he ever used it since cuz it seemed like the opponents figured out how to protect against it.
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infinity21
Canada6683 Posts
Actually rines do perfectly fine vs unmicroed marauders lol
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Anyone cares to come online and test it out with me TvT?
EasywinNORE . 309
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On March 19 2011 00:42 infinity21 wrote: Actually rines do perfectly fine vs unmicroed marauders lol do you know their hps? do you know how long it takes a marine or two to kill 1 marauder?
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