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TvT 1 marauder cheese

Forum Index > StarCraft 2 Strategy
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1 2 3 4 5 6 7 Next All
JFO
Profile Blog Joined November 2010
184 Posts
Last Edited: 2011-03-18 15:06:28
March 18 2011 15:02 GMT
#1
I am a 3.3k masters protoss but I've been fooling around with terran lately.

And being a risky guy like I am, I noticed this is VERY very strong if you dont know its coming or you expect reaper..

basically make your first rax the closest to his base as possible and land it inside or maybe just stay outside, start concusive but send your first marauder to attack. if he has less than 3 marines hes dead with proper micro...

We can use this as an allin Keeping making marauders and add another rax OR as an overal long term strat, forcing him to spend minerals on defending that and throwing him out of his pace.

I could not find a thread on this, and I think this is such a baller cheese I thought it deserved a thread.

What do high master terrans have to say about this? have you tried it? have people done it to you or something? Whats your first reaction to stop it?

baller marauder:

+ Show Spoiler +
[image loading]
Dismantlethethroat
Profile Joined March 2011
114 Posts
March 18 2011 15:07 GMT
#2
Wow thats a nice idea. However I do not cheese so probably will never use this build unless I would just use it for pressure.
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
March 18 2011 15:10 GMT
#3
Can you post some replays or a structured build order for it?
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
Eleaven
Profile Joined September 2010
772 Posts
March 18 2011 15:10 GMT
#4
Your masters but you don't anticipate somebody just pulling an scv, or building a bunker as soon as they see a proxy?

Replays help ;p I couldnt imagine this doing damage but i dont mind being proved wrong
JFO
Profile Blog Joined November 2010
184 Posts
March 18 2011 15:12 GMT
#5
Gee, BRB with a replay.
n0ise
Profile Joined April 2010
3452 Posts
March 18 2011 15:12 GMT
#6
Seems a bit... ineffective? First of all, the second he scouts no rax / delayed rax in your main, he will check his base/surroundings. Also, I'm not sure that simply pulling 4-5 scvs and having 2 marines out with decent micro doesn't deal sufficiently with this. Not sure about the timings :-)
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
March 18 2011 15:19 GMT
#7
You just need to pull some scvs to buy time while you bunker up your ramp and you'll be perfectly safe.
Official Entusman #21
Mercadia
Profile Joined December 2010
United States257 Posts
March 18 2011 15:22 GMT
#8
Yeah welcome to Terran. As everyone else is saying, just pull scvs to surround the marauder and murder it asaply. Losing mining time for 4-6 scvs sucks, but you're killing 125-25 plus he's eventually going to lose the add-on for the proxy rax as well. Pulling SCVs solves many problems in SC2.

Similarly it also creates many problems.
JFO
Profile Blog Joined November 2010
184 Posts
March 18 2011 15:22 GMT
#9
This strat is only for a 2 player map.
I went to play this on custom games real quick to make sure i find a T, guy might be a noob i dont know but this is the fundamental idea.

[image loading]

As soon as concusive is done he cant out micro you.

Yeah we know the opponen will scout it, but if he might think of reaper or whatever.

You can also do this as protoss and make a reaper and a marauder and switch each depending on if he made a zealot or a fast stalker and micro it out.
JFO
Profile Blog Joined November 2010
184 Posts
March 18 2011 15:24 GMT
#10
On March 19 2011 00:19 infinity21 wrote:
You just need to pull some scvs to buy time while you bunker up your ramp and you'll be perfectly safe.

So if we incorporate this into a 2 rax factory opening or something alike, wouldnt it be worth it? plus, dont you think getting a couple of scvs isnt worth the cheese?
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
Last Edited: 2011-03-18 15:36:09
March 18 2011 15:29 GMT
#11
BratOK did this a TON in the beta vs T and vs P, it was eventually phased out. This is probably why you're finding it's strong, people haven't seen it in months. But it used to be quite common. 10 (maybe 8?)rax, 11 gas, 11 depot, 2 scvs in gas I think gets you everything you need (after you get gas for techlab) but I dont remember the specifics.
http://wiki.teamliquid.net/starcraft2/1_Rax_Marauder_(vs._Terran)
http://wiki.teamliquid.net/starcraft2/1_Rax_Marauder_(vs._Protoss)

The terran build explanation and reasoning I find is a bit wierd, I've always proxied it but anyways the build is still the same.

I think after the third or 4th marauder you have enough minerals to drop a second barracks.
Proud member of the LGA-1366 Core-i7 4Ghz Club
Herb89
Profile Joined March 2011
6 Posts
March 18 2011 15:35 GMT
#12
How do you get "a couple of SCVs" with your 1-2 M?

Like ppl said before, the second they see your late rax in the main, every good opponent will scout for proxys.

I think exchanging two Marauders + a techlab for some Marines/SCVs at best, isn't worth it

infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
March 18 2011 15:38 GMT
#13
On March 19 2011 00:24 JFO wrote:
Show nested quote +
On March 19 2011 00:19 infinity21 wrote:
You just need to pull some scvs to buy time while you bunker up your ramp and you'll be perfectly safe.

So if we incorporate this into a 2 rax factory opening or something alike, wouldnt it be worth it? plus, dont you think getting a couple of scvs isnt worth the cheese?

The strength of this build was the guaranteed damage vs a 12 rax opening but its not as good now.
I wouldn't suggest skipping starport since its quote likely that your opponent will go banshees.
Official Entusman #21
JFO
Profile Blog Joined November 2010
184 Posts
March 18 2011 15:38 GMT
#14
Anyone saying people will scout it have really no knowledge of timing at all.

your enemy CANT react in any other way than making a bunker and putting his marines inside there.

if he does that, you can pick off marines and a couple of scvs even without micro, PERIOD.

you know how much life a marauder has? you know how much a fucking marine does to a marauder? nothing. go try it out.
lawol
Profile Joined February 2011
91 Posts
March 18 2011 15:39 GMT
#15
Pretty kewl that he didnt scout the barracks or the bunker till you had 2 marauders, but its a shame you start flaming him for no reason lol
@lawolawol
jpaugh78
Profile Joined May 2010
United States179 Posts
March 18 2011 15:41 GMT
#16
This reminds me of a couple of 2v2's I played where the double terran did a double proxy by my base. Was really annoying and killed me very quickly.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
March 18 2011 15:41 GMT
#17
DeMusliM was a huge fan of this one back in the beta. Dunno if he ever used it since cuz it seemed like the opponents figured out how to protect against it.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
March 18 2011 15:42 GMT
#18
Actually rines do perfectly fine vs unmicroed marauders lol
Official Entusman #21
JFO
Profile Blog Joined November 2010
184 Posts
March 18 2011 15:42 GMT
#19
Anyone cares to come online and test it out with me TvT?

EasywinNORE . 309
JFO
Profile Blog Joined November 2010
184 Posts
March 18 2011 15:43 GMT
#20
On March 19 2011 00:42 infinity21 wrote:
Actually rines do perfectly fine vs unmicroed marauders lol

do you know their hps? do you know how long it takes a marine or two to kill 1 marauder?
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