TvT 1 marauder cheese - Page 2
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Pulimuli
Sweden2766 Posts
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kwan_1984
Canada58 Posts
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turdburgler
England6749 Posts
On March 19 2011 00:43 JFO wrote: do you know their hps? do you know how long it takes a marine or two to kill 1 marauder? just for the record with no micro a marauder beats 2 marines with 5 hp remaining On March 19 2011 00:48 Pulimuli wrote: 3 marines + 4-5 scv's and this is nulified, and you have to lift off your rax again etc. watch the replay on the first page, you can only have 2 marines out in time, and even if you bring scvs asap the guy just builds a bunker at the bottom of the ramp | ||
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thoradycus
Malaysia3262 Posts
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n0ise
3452 Posts
Secondly. I watched your replay. That's some poor sob who's scouting just cos he probably saw a mate of him scout, he has no reason for doing it nor is he looking for anything. He sees no rax and he happily returns to his base to carry on with his own sneaky build. His Marine is out when your Marauder is 1/3 done and you're building a bunker in front of his ramp - let's be real, I doubt you're gonna get away with that against a good player. Also, even if you do surprise him, all he has to do is pull 3-4 scvs and dance around until he can get his own bunker up. And that's it. Sorry yo ![]() | ||
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murkk
Canada154 Posts
2. It's so easy to scout. He doesn't have to find your proxy rax to defeat you, he just needs to send a probe into your base and say WTF... nothing here. 3. Concussive shells isn't all that hot against marines because you're always greatly outnumbered. Much better against protoss where you're even numbers. | ||
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turdburgler
England6749 Posts
On March 19 2011 01:00 n0ise wrote: Dude, first of all, no reason to get overly defensive. People who are dismissing your build aren't saying "omg ur build sux u must be a really bad person irl and prolly ugly". They're just stating an opinion which you asked for. Secondly. I watched your replay. That's some poor sob who's scouting just cos he probably saw a mate of him scout, he has no reason for doing it nor is he looking for anything. He sees no rax and he happily returns to his base to carry on with his own sneaky build. His Marine is out when your Marauder is 1/3 done and you're building a bunker in front of his ramp - let's be real, I doubt you're gonna get away with that against a good player. Also, even if you do surprise him, all he has to do is pull 3-4 scvs and dance around until he can get his own bunker up. And that's it. Sorry yo ![]() i completly agree with this though :D i think theres room for a build like this to "work" with a quick second rax and alot of marauders trying to hit a timing before siegetech/tanks are out. but a good player will react better to there being no rax in your base. you could build your first rax in your base and then proxy a second / third though, as far as a tvt cheese goes i can see this being workable | ||
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JFO
184 Posts
On March 19 2011 01:00 n0ise wrote: Dude, first of all, no reason to get overly defensive. People who are dismissing your build aren't saying "omg ur build sux u must be a really bad person irl and prolly ugly". They're just stating an opinion which you asked for. Secondly. I watched your replay. That's some poor sob who's scouting just cos he probably saw a mate of him scout, he has no reason for doing it nor is he looking for anything. He sees no rax and he happily returns to his base to carry on with his own sneaky build. His Marine is out when your Marauder is 1/3 done and you're building a bunker in front of his ramp - let's be real, I doubt you're gonna get away with that against a good player. Also, even if you do surprise him, all he has to do is pull 3-4 scvs and dance around until he can get his own bunker up. And that's it. Sorry yo ![]() i do get defensive when people comment on things they dont even know.. like yourself for example. When are you guys gonna get that YOU WONT have more than 2 marines out when I come in? and that my marauder and incoming ones beat that easily? Yes you can make your own bunker, yes yes i know, but with proper micro, you wont be able to make it as ill just kill ur scv with my incomin rauders with micro. Its not as easy as you guys post it, if people were to try stuff before commenting on it, you would be much much better at this game. | ||
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L3g3nd_
New Zealand10461 Posts
On March 19 2011 00:10 Eleaven wrote: Your masters but you don't anticipate somebody just pulling an scv, or building a bunker as soon as they see a proxy? Replays help ;p I couldnt imagine this doing damage but i dont mind being proved wrong this, if its impossible to stop with just 3 rines, then a good T will build an early bunker, or simply oull an scv or two. Its something different, but easily stopped | ||
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jpaugh78
United States179 Posts
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Brocklyn
Germany21 Posts
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murkk
Canada154 Posts
watch the replay on the first page, you can only have 2 marines out in time, and even if you bring scvs asap the guy just builds a bunker at the bottom of the ramp This is just wrong. In pretty much any standard build, I'm immediately producing marines out of my rax once it's down. I will continue to just produce marines out of it. By the time you get a tech lab out and are pumping out marauders, I'll outnumber you 3-1. If you build right in my base, i'll be half way done my third. By the time you have your concusive shells, I'll have my 2nd rax down and will be ready to push out and just kill you. | ||
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infinity21
Canada6683 Posts
On March 19 2011 01:06 JFO wrote: i do get defensive when people comment on things they dont even know.. like yourself for example. When are you guys gonna get that YOU WONT have more than 2 marines out when I come in? and that my marauder and incoming ones beat that easily? Yes you can make your own bunker, yes yes i know, but with proper micro, you wont be able to make it as ill just kill ur scv with my incomin rauders with micro. Its not as easy as you guys post it, if people were to try stuff before commenting on it, you would be much much better at this game. You don't need more than 2 marines to buy enough time to bunker. Add infinity.372 I'll be on tomorrow for most of the day and maybe later tonight. | ||
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n0ise
3452 Posts
On March 19 2011 01:06 JFO wrote: i do get defensive when people comment on things they dont even know.. like yourself for example. When are you guys gonna get that YOU WONT have more than 2 marines out when I come in? and that my marauder and incoming ones beat that easily? Yes you can make your own bunker, yes yes i know, but with proper micro, you wont be able to make it as ill just kill ur scv with my incomin rauders with micro. Its not as easy as you guys post it, if people were to try stuff before commenting on it, you would be much much better at this game. Okok, I admit, I was just being jelly, I tried it on ladder and it worked brilliantly, I think I'll get Gold soon with this. Also thanks for the last paragraph, seems about right, will try that ^^ PS I'm thinking of building the barracks directly on his ramp, so he can't block it with another supply. You think it could be good? Ty | ||
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DuneBug
United States668 Posts
you proxy a rax, your opponent should scout you and see that your barracks is really late but yet you have started a gas. Who doesn't assume proxy at this point? I guess I would assume proxy reaper and not marauder. I guess the thing that I don't understand the most is even if you were completely unprepared and didn't have a bunker, scv's actually do pretty well killing unstimmed marauders. | ||
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VapouR.
United Kingdom14 Posts
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Ponyo
United States1231 Posts
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SecretA5DC
Korea (South)225 Posts
Then he'll assume it's some kind of proxy and make a bunker which completes just as soon as my 1st Marauder arrives at his ramp. My build order went 10 depot 12 racks 12 gas and then the Barrack/Tech by his Gold Spawn on Xel. I suppose I could speed up the Racks timing but if it did end up failing I would be really behing econwise. | ||
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VapouR.
United Kingdom14 Posts
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JFO
184 Posts
On March 19 2011 01:33 SecretA5DC wrote: I won quite a few games when I was at 3k-3.2k with this build. But I did find that after a while, a normal 10 depot scout SCV will scout my base on a map like Xel'naga and see no Barracks. Then he'll assume it's some kind of proxy and make a bunker which completes just as soon as my 1st Marauder arrives at his ramp. My build order went 10 depot 12 racks 12 gas and then the Barrack/Tech by his Gold Spawn on Xel. I suppose I could speed up the Racks timing but if it did end up failing I would be really behing econwise. nice, and yeah quite true man, its funny too because most people expect reaper when seeing gas and wont make a bunker or place it incorrectly against marauder. I was never trying to say this build is unbeatable, im just saying it might be as legit as a canon rush or proxy gates in PvP but in TvT | ||
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