edit: Sorry they sometimes toss in a medivac or a seige tank or two also. Obviously much different.
[G] StimmedProbe’s Million Man Marine TvP Style - Page 9
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DamnCats
United States1472 Posts
edit: Sorry they sometimes toss in a medivac or a seige tank or two also. Obviously much different. | ||
freetgy
1720 Posts
On March 16 2011 03:02 amazingxkcd wrote: Coming from a Brood War perspective, the reason why no terran does bio play against protoss is because of storms. I noticed that most people are suggesting standard builds, but quite honestly storms do counter marine balls. This is mostly theorycrafting, but if protoss can survive against mass marine pushes until he has storms, then protoss should win as the storms would kill more marines than what one could build. I have not tested this out yet, but I believe that high templar play would be correct response to this. it could work, but it doesn't work really good. Because Terran doesn't care about his marines as long as he can trade cost efficiently and that is still possible even with storms or colossus. I can tell that you as protoss have to play very aggressiv and prevent expansions. Fast 2-3 Stalkers could finish such a build right at the beginning. after that and assuming he goes mass marines, i think turteling and getting decent number and of army and AoE will beat this, but of course terran won't let you get away with this, and that is why mass marines work, you never get a decent army cause your always under pressure trading units with an opponent who is cost efficent by design. (trading gas units against minerals never is good!) he will always have minerals, while you starve gas. | ||
someperson
United States17 Posts
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Hero1
135 Posts
what would you do on a map like Delta Quadrant where the Toss can take his backdoor expo, block his ramp with FF and just mass colossi? I played vs this strategy yesterday and there was nothing I could do. | ||
freetgy
1720 Posts
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leviathan400
United Kingdom393 Posts
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ToastieNL
Netherlands845 Posts
Sounds epic :D | ||
Hero1
135 Posts
On March 16 2011 20:11 freetgy wrote: Tank drops? Delta is by far one of the most terran favored maps Yeah, but I'm a gold noob and don't know much about the right transition timing and the OP suggests that you can beat most strategies with marines only. Even if you scout him going for 2base colossi with your first rine wave isn't it too late to tech up to tanks and dropships? I mean, you have to throw down a factory and starport, get a techlab, research siege, which also requires more refineries etc. | ||
sAfuRos
United States743 Posts
Not only did i expand at what should have been a disadvantageous time against this build (finished 30 seconds before his first push), but i was totally blind because my obs was dead His first push i won handily, and then proceeded to roll him over with like 2 colossi Would not recommend. | ||
TimeSpiral
United States1010 Posts
============================== + Show Spoiler + He referenced my Formations & Tactics Guide in the resource section. The guide is useful for all unit compositions, but is specifically useful for mass unit strats. RE: The build - I love mass unit builds worked into a nice tempo based game. It pressures your opponent and compounds minor errors over time because of the fast tempo. Suggestion: Instead of teching to marauders in response to Colossus, just tech straight to Ghost off two base. Colossus obviously counter Ghosts pretty hard (high health) but the EMP will allow you to do AoE DPS to the gateway ball, nullify Sentries, and is useful if your opponent manages to tech to HTs (which I think is a more competent response to this strat than Colossus). | ||
Senorcuidado
United States700 Posts
"this dies to stalkers" "this dies to sentries" "4 gate" "fast colossus" "high temps beats this" "I played a guy that tried this and kicked his ass so the build sucks" "I tried this once and lost so this build sucks" This shit is not useful to anybody. It reminds me of iechoic's tvt thread: "lol this loses to thor rush." You might as well stand on your head and count to 100, it's about as useful and you look just as stupid. Watch the games. You can see most of these strategies in action. You can see Rainbow playing quite well against a good Protoss with plenty of sentries and high temps. I saw plenty of opportunities for improvement in the op's games, while of course realizing that his opponents could have reacted better as well. StimmedProbe wasn't exceptionaly better than them, and he isn't looking for a BO win. You have to work for it and adopt a different style than what you're used to. | ||
GrooveOverdose
United States19 Posts
Build works extremely well on most maps and benefits from the (new) maps with multiple paths. Only probability of losing occurs when other side masses splash units, and you do not micro/respond well. Works extremely well against Z and T, especially Zs typically try to drone up after defending once and after the attack u can just attack 20-30 secs later again with a shytton of marines. Works well against T as well, as you can gain map control with a shytton of marines after your 2nd command. Only problem occurs if you let T gain a position with siege tanks in front of your base. If he has Siege tanks near his own base, that typically means you can expand yourself and transition if needed. Even if he pushes out, marines at the numbers you should have can rape any units since tanks won't be sieged in motion. With the numbers of marines you should have, your army wouldn't suffer from playing tag with the opponents and sending a small group of marines to do their own thing, sniping probes, tech, pylons. With those points made, the main benefits of this build are the numbers with which u can make marines, as well as the mobility they provide. Basically, your z with a 14 hatch. Main weakness lies early on if you do not have enough bunkers(spines) to d. Also got to remember to expand if he is defending well. Keep up the pressure, but REMEMBER TO EXPAND AGAIN if game won't end soon. REPEATED USE OF THIS BUILD WILL cause you to rise, especially in RANK, but you WILL GET BORED. | ||
iChau
United States1210 Posts
On March 17 2011 06:16 Senorcuidado wrote: The more I read this thread the more it becomes the flagship for the garbage that plagues the sc2 strategy forum. So many of these responses make it abundantly clear that the poster did not watch the games posted in the op. "this dies to stalkers" "this dies to sentries" "4 gate" "fast colossus" "high temps beats this" "I played a guy that tried this and kicked his ass so the build sucks" "I tried this once and lost so this build sucks" This shit is not useful to anybody. It reminds me of iechoic's tvt thread: "lol this loses to thor rush." You might as well stand on your head and count to 100, it's about as useful and you look just as stupid. Watch the games. You can see most of these strategies in action. You can see Rainbow playing quite well against a good Protoss with plenty of sentries and high temps. I saw plenty of opportunities for improvement in the op's games, while of course realizing that his opponents could have reacted better as well. StimmedProbe wasn't exceptionaly better than them, and he isn't looking for a BO win. You have to work for it and adopt a different style than what you're used to. Yes, people are skeptical and they judge the book by its cover as soon as they see it. On March 16 2011 03:31 DamnCats wrote: Think you're a little late with this post. I think every single Terran on ladder has you beat by... umm... at least a month or two. edit: Sorry they sometimes toss in a medivac or a seige tank or two also. Obviously much different. And is there any known posts of this build order? If not, we really don't care if this was "used months ago". | ||
Xorel
United States1 Post
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getpicture
141 Posts
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eastdragon
12 Posts
On March 17 2011 07:25 GrooveOverdose wrote: Works extremely well against Z and T, especially Zs typically try to drone up after defending once and after the attack u can just attack 20-30 secs later again with a shytton of marines. Works extremely well against Z? I would think this would fail miserably to speedlings &/or banelings though, no? Although I haven't tried this in 1v1, I know it's definitely a decent build to use in team games, as I've done something similar with a fair amount of success. It's great for both rushing & defending against rushes, as well as defending against most types of cheese strategies. | ||
Jisall
United States2054 Posts
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Ransomvik
United States5 Posts
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Techno
1900 Posts
It is not overpowered. It is extremely hard to play. In almost every game, you have to outplay your opponent to win. The thing is: It's so easy to outplay them because they are typically so bewildered. The constant aggressive style is really exciting to play and my APM shoots through the roof when I play with this style. Mass stalker is effective against this. Yes, you typically lose the first attack completely, I also like to expand behind that attack, most players have a huge opportunity for damage at this point, and most of my opponents have squandered this window. | ||
Automata
393 Posts
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