• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:29
CET 22:29
KST 06:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool44Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Soulkey's decision to leave C9 JaeDong's form before ASL
Tourneys
[ASL21] Ro24 Group B 2026 Changsha Offline Cup [ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1534 users

[G] Standard Play Part 2: PvT Colossus Pushing - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2011-03-07 03:55:07
March 07 2011 03:09 GMT
#41
Good job.
Yep this looks like standard pvt, just like 2gate robo expo was in bw. I wrote a standard pvt for bw(http://www.teamliquid.net/forum/viewmessage.php?topic_id=94968). It has the middle road of the 3 aspects of units, tech, expand. The other main roads would be, 1gate expo gets around as many units and much quicker expo but later tech. 3gate expo gets more units, with around same expo timing, but no tech.

Rough look of timings:
-quick expo is just after 6:00 with 5units+ob making
-1immortal/ob/7units expo ~7min.

Have you tried going 1gate robo, and just making the immortal every time? Or even skip it for even earlier expo. Looks like the same amount of units you get. If not, try something like this:
9pylon, 13gate, 15gas, 18core, 19zealot, 22gas, 23wg+stalker, 25pylon, 27sent, 30robo, 31pylon, 32sent, immortal, warpunit, ob, expo

Your 3rd gateway looks a early also. Ideally produce constantly out of 2, then add 3rd when income is there to support it. Looks like pump probe+tech collosus+3gate is too much early.

Gas surplus midgame, timing push at 4collousus could go on 3gas/4gate/~40probes.

yea it would be nice to have more timing stuff like above mention 3rax.
| www.ArtofProtoss.vze.com |
novabossa
Profile Blog Joined August 2010
United States350 Posts
March 07 2011 03:24 GMT
#42
@Knickknack

The build order you suggested is something oGsMC has done in a couple of PvTs this season (against Byun Game 2 and Hyperdub I believe). So it's definitely a safe and viable opening in the highest level of play.
Rachel: First game. oGsMC: Yea. Rachel: Dark Templar. oGsMC: Yea. Rachel: Countered. oGsMC: Yea. Rachel: Were you worried? oGsMC: What?
milfhunter
Profile Joined February 2011
45 Posts
March 07 2011 04:26 GMT
#43
On March 07 2011 11:54 4kmonk wrote:
Most of the time, even if you go 3 gate robo, you still won't be able to hold your expansion against a 3 rax if they attack you at the correct timing.
.


Ok this REALLy bothers me Monk, I mean I thought that was the most solid safe opening in preparation for an expo possible, if this would MOST of the time die to a 3 rax timing, then what kinda of expo opening can you possibly do to not die?

I mean, KCDC's 1 gate expo was even able to hold in most occassions. Sorry if this is a noobish question.
monk
Profile Blog Joined May 2009
United States8476 Posts
March 07 2011 04:53 GMT
#44
Contrary to popular belief, 1 gate fe will hold later rushes like 3 rax much eaiser than a robo build. This is similar to how 15 hatch will hold 4 gates easier than 14 pool 14 gas. You get your expo earlier with the 1 gate fe so that econ will have kicked in by the time a 3 rax push can attack you.
The strength of the 2 gate robo build is not the ability to get a safe expo up; it is the observer. The observer lets you scout and react efficiently to whatever the terran is doing. In fact, if I had maphacks, I would almost always 1 gate fe. One of the biggest weaknesses of the 1 gate expo is the lack of scouting you have mid game. Because of this lack of scouting, even though you have more econ, you might not know exactly what the terran is doing in his base. Thus you have to make guesses, use game sense, prepare for a board range of possibilities, and react inefficiently to most of them.

Here's another way to think about it. You're going for tech and econ with your robo + expo build. The terran is going for pure army with his 3 rax build. If you're able to hold off the 3 rax with a robo + expo build, then there's probably something wrong.
Moderator
milfhunter
Profile Joined February 2011
45 Posts
March 07 2011 05:27 GMT
#45
Fuk MOnk thats just mind blowing, I never read through the entire KCDC thread so my bad. But I have always thought that the earliest 3 rax attacks happen at around the 1st round of warp ins with 4 gates if going for a 1 gate expo.

Cuz I mean, if your expo is going to be in danger following a 3 gate robo, you might aswell go 1 gate robo each time for the ob, then expo there. Wouldn't that be more likely to hold of 3 rax too because of an earlier expansion?
monk
Profile Blog Joined May 2009
United States8476 Posts
March 07 2011 07:33 GMT
#46
No, that still can't hold off 3 rax. First of all, by the time the 3 rax hits, your 2nd nexus won't have begun mining, so it won't have begun paying for itself. Also, a robo costs more than a gateway, and isn't as effective as warpgates at holding off these attacks, because it can't warp instantly. Also, you get 2 gas and an obs with a robo build, 2 things you don't waste money on with a 1 gate fe.
Moderator
milfhunter
Profile Joined February 2011
45 Posts
Last Edited: 2011-03-07 12:56:09
March 07 2011 11:01 GMT
#47
Wait, so are you saying that anything that involves a robo is not going to hold a 3 rax? What about a 3 gate expo? I just did some tests with a friend of mine and you were totally right about it.

I wonder why pros don't opt for a 1 gate expo...

edit: sorry one more question, when you said 3 gate expo is not good for going against tech builds, do you mean because of no obs, I can't see what he is doing? If yes, I also wanna ask if you can do a 3 gate - hallucinate then expo, and was wondering if that would be worth it.

I heard from some people that its also worth it to push right UP the ramp to see what they got and if things don;t turn out you can always back off and sac the zealot or two.

What would you guys recommend?
Splendour
Profile Blog Joined June 2008
Bulgaria129 Posts
March 07 2011 13:45 GMT
#48
The opening build is perfectly safe. If terran goes for any hardcore 1 base play you can easily cancel the nexus and defend it. You start the nexus so quickly because you don't want to be behind against a fast expanding build and there's no sure way to scout what he's doing before that observer.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-03-07 13:53:36
March 07 2011 13:52 GMT
#49
edit:
nvm
milfhunter
Profile Joined February 2011
45 Posts
March 07 2011 22:17 GMT
#50
Being forced to cancel an expo is so discouraging though.
Fuk I wished we have better ways of scouting apart from spending 200 bucks in a robo. I judt did some tests and realised that even if you open 3 gate expo, the hallucination doesn't come out early enough to spot tech anyway. Makes me sad.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
March 08 2011 17:04 GMT
#51
You will rarely have to cancel the expo... the vast majority of builds you can't expo against will have units trying to walk up your ramp before you even try to build a nexus in the first place. I updated the OP with how to play against the most common rush.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 08 2011 17:31 GMT
#52
The idea behind the fast obs build is that you know how much and what type of pressure is coming with enough time to respond. 3-rax is a semi-all-in that, if defended, leaves the Terran player with no tech and limited economy. If your obs sees a 3-rax, you hold your ramp with forcefields while teching colossi. Then you win with equal economy and better tech.
MotleyJu
Profile Joined March 2011
United States11 Posts
March 09 2011 20:13 GMT
#53
Lurker coming out of the shadows to say that this (and your PvZ thread) are among the most useful threads I've seen on TL so far. Thanks for all your hard work!
mordek
Profile Blog Joined December 2010
United States12705 Posts
March 09 2011 21:48 GMT
#54
This is a great guide and really appreciate the effort put into writing the standard builds. I plan to work on this style of build in my PvT.

I do have a question though. I'm hesitant to adopt this build because I've had a lot of success opening 3 gate expand with a really fast +1 armor. So far I haven't had any trouble with early bio pressure or bio + tank pressure. My main concern is not have an obs for cloak banshees but usually you can scout the tech play as described and get a cannon in the mineral line if need be.

Basically, am I just not seeing certain timing attacks at my level or they are just coming too late? I usually follow up my expansion with a robo and a little later a twilight council all the while my forge has been churning out upgrades. I've found my gateway units just won't die.

Thanks for any and all input/criticism.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
milfhunter
Profile Joined February 2011
45 Posts
March 09 2011 23:04 GMT
#55
On March 10 2011 06:48 mordek wrote:
This is a great guide and really appreciate the effort put into writing the standard builds. I plan to work on this style of build in my PvT.

I do have a question though. I'm hesitant to adopt this build because I've had a lot of success opening 3 gate expand with a really fast +1 armor. So far I haven't had any trouble with early bio pressure or bio + tank pressure. My main concern is not have an obs for cloak banshees but usually you can scout the tech play as described and get a cannon in the mineral line if need be.

Basically, am I just not seeing certain timing attacks at my level or they are just coming too late? I usually follow up my expansion with a robo and a little later a twilight council all the while my forge has been churning out upgrades. I've found my gateway units just won't die.

Thanks for any and all input/criticism.


yeah I've been feeling the same way actually. Especially when I found out that Alejandro's 3gate expo build could just press up and take out a teching terran relatively easily with some good forcefields.

And yeah i feel the same way about +1 armour. Couple with gaurdian shield, your units are just so damn beef.
Perplex
Profile Joined March 2011
United States1693 Posts
March 10 2011 04:22 GMT
#56
Hey guys.. I've been having a lot of trouble against terran lately. They're doing this 5 rax 1 base play with MM and I cant do anything against it. Please note I'm only a bronze league player but I've been doing very well lately until losing 3 matches in 1 night to this 5 rax garbage.

I scout with my probe and see pretty standard stuff, 1 rax, another 2 on the way usually. The marine they get out forces my probe away or kills it so I can never know if they're going 5 rax MM or marine marauder medivac bio play. Usually when I see 3 rax I go 3 gate robo tech for collosus but if they get 5 rax I have no chance whatsoever. I usually chrono boost an observer out ASAP, but by the time I get it out 5 rax is already up and I'm done. Here's a replay.. can anyone give me some advice?

http://www.sc2replayed.com/replays/148565-1v1-terran-protoss-xelnaga-caverns

p.s. I know i'm not good, I'm a new player trying my best to learn. Sorry.
http://www.lolking.net/summoner/na/24238059
novabossa
Profile Blog Joined August 2010
United States350 Posts
March 10 2011 08:09 GMT
#57
On March 10 2011 13:22 Perplex wrote:
Hey guys.. I've been having a lot of trouble against terran lately. They're doing this 5 rax 1 base play with MM and I cant do anything against it. Please note I'm only a bronze league player but I've been doing very well lately until losing 3 matches in 1 night to this 5 rax garbage.

I scout with my probe and see pretty standard stuff, 1 rax, another 2 on the way usually. The marine they get out forces my probe away or kills it so I can never know if they're going 5 rax MM or marine marauder medivac bio play. Usually when I see 3 rax I go 3 gate robo tech for collosus but if they get 5 rax I have no chance whatsoever. I usually chrono boost an observer out ASAP, but by the time I get it out 5 rax is already up and I'm done. Here's a replay.. can anyone give me some advice?

http://www.sc2replayed.com/replays/148565-1v1-terran-protoss-xelnaga-caverns

p.s. I know i'm not good, I'm a new player trying my best to learn. Sorry.


The best way to deal with that is quite simply forcefield use. Any type of 3-5 rax bio aggression is easily shut down by a single forcefield on your ramp (unless you're playing on a map like scrap station, which requires 2 forcefields to completely block your ramp).

If they wait for medivac tech before pushing, then your chronoboosted observer should have enough time to spot the starport with ample time so that is a non-issue (If that is the case, you have time to get colossi out to kill the eventual push).

The logic behind forcefield is simple: it only takes 1 forcefield to nullify an entire 3-5 rax bio push for 15 seconds. With 4 sentries (which you should get with this build before that kind of bio timing), you can indefinitely forcefield out his army. If he keeps trying to push up, you just reinforce your army since you're in your base. He cannot reinforce as fast because he'd have to rally across the map. So eventually you'll be able to gather a large enough force to roll his force over. If he's dumb enough, he'll let you forcefield pieces of his army on your ramp and give you free kills.

The key here is to keep a vigilant watch over your ramp and be ready to drop a forcefield the second you see your opponent try to walk up your ramp. Hope that helps.
Rachel: First game. oGsMC: Yea. Rachel: Dark Templar. oGsMC: Yea. Rachel: Countered. oGsMC: Yea. Rachel: Were you worried? oGsMC: What?
Dommk
Profile Joined May 2010
Australia4865 Posts
March 10 2011 09:09 GMT
#58
I find If I just pull 3 probes, I can stop the 1 marine 2 marauder + 2 scv push, Nexus takes some damage and the probes usually die, but I find having the nexus go up significantly earlier worth saccing a few probes
mordek
Profile Blog Joined December 2010
United States12705 Posts
March 10 2011 15:57 GMT
#59
On March 10 2011 08:04 milfhunter wrote:
Show nested quote +
On March 10 2011 06:48 mordek wrote:
This is a great guide and really appreciate the effort put into writing the standard builds. I plan to work on this style of build in my PvT.

I do have a question though. I'm hesitant to adopt this build because I've had a lot of success opening 3 gate expand with a really fast +1 armor. So far I haven't had any trouble with early bio pressure or bio + tank pressure. My main concern is not have an obs for cloak banshees but usually you can scout the tech play as described and get a cannon in the mineral line if need be.

Basically, am I just not seeing certain timing attacks at my level or they are just coming too late? I usually follow up my expansion with a robo and a little later a twilight council all the while my forge has been churning out upgrades. I've found my gateway units just won't die.

Thanks for any and all input/criticism.


yeah I've been feeling the same way actually. Especially when I found out that Alejandro's 3gate expo build could just press up and take out a teching terran relatively easily with some good forcefields.

And yeah i feel the same way about +1 armour. Couple with gaurdian shield, your units are just so damn beef.


Lost my first PvT in about 10 games of that matchup. It's important to not delay the robo very much and get greedy. My observer got to his base, saw a starport and then 30 MM and 4-5 Medivacs drop in my main. There were other problems with my play but I was expecting a bio push at the front and having the observer faster might have won me the game as he was quite all in with the drop.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Floundering
Profile Joined October 2010
United Kingdom25 Posts
March 10 2011 16:37 GMT
#60
Thank you very much for this guide. The advice is right on the head and has got me thinking a lot. :D

Practice the crap out of a solid standard build and I can fiddle with cute stuff once I know the standard play inside out. I'd lost sight of that a little lately... which is probably where my PvT has been going to hell in a handbasket.

The Artosis thread was awesome as well. Not seen that before.

At the risk of repetition, thanks again for taking the time to put this together, dig out the links and make it so readable.
"Innovation is good. However, the fact of innovating doesn't necessarily make the end product good. There's a reason that chockolate and puss cakes never got popular." - Silvervein
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 590
elazer 219
UpATreeSC 95
StarCraft: Brood War
Shuttle 580
Mini 247
firebathero 127
EffOrt 102
NaDa 9
Dota 2
canceldota163
Counter-Strike
pashabiceps2447
byalli793
Super Smash Bros
C9.Mang0160
Heroes of the Storm
Liquid`Hasu377
Other Games
Grubby3454
FrodaN917
ceh9571
Beastyqt541
shahzam444
ToD198
ViBE46
Organizations
Dota 2
PGL Dota 2 - Main Stream43
StarCraft 2
angryscii 20
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hinosc 14
• Reevou 8
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 43
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift2878
Other Games
• imaqtpie816
• Shiphtur154
Upcoming Events
PiGosaur Cup
2h 31m
Replay Cast
11h 31m
Afreeca Starleague
12h 31m
hero vs YSC
Larva vs Shine
Kung Fu Cup
13h 31m
Replay Cast
1d 2h
KCM Race Survival
1d 11h
The PondCast
1d 12h
WardiTV Team League
1d 14h
OSC
1d 14h
Replay Cast
2 days
[ Show More ]
WardiTV Team League
2 days
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
3 days
Platinum Heroes Events
3 days
BSL
3 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
5 days
OSC
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.