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[G] Standard Play Part 2: PvT Colossus Pushing - Page 5

Forum Index > StarCraft 2 Strategy
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hitman133
Profile Joined October 2010
United States1425 Posts
April 27 2011 06:34 GMT
#81
I think x2 forge work very well, 3 bases is the best way to execute this build with mass zealots and enough stalkers. Move out at 2/3 upgrade with charge lot, keep pressure and position for colossus.
bankai
Profile Joined November 2010
362 Posts
April 27 2011 07:28 GMT
#82
On April 27 2011 15:34 hitman133 wrote:
I think x2 forge work very well, 3 bases is the best way to execute this build with mass zealots and enough stalkers. Move out at 2/3 upgrade with charge lot, keep pressure and position for colossus.


If I go double forge, I assume that means I dont have cash to get Colossus? How many gateways do I get before getting the double forge? Will the effect of double forge even come about by the 8-10min mark??
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
May 30 2011 21:28 GMT
#83
Wtf why was this thread never bumped that much, I only found the PvZ guide T.T
Anyways, thanks for this write up! Good outline for a general idea of PvT.
One question though, I hate scouting 1 rax no gas with OC. How do you tell if it is a 5/6 Rax Marine all in or 1 rax FE? They both require completely different reactions, which if I do the wrong one I either lose or am behind economically.
710+ Posts with a Probe Icon =D
r3tsa
Profile Joined April 2011
Poland94 Posts
Last Edited: 2011-05-31 00:59:46
May 31 2011 00:58 GMT
#84
Try to sneak the probe behind nat mineral line, the second tell can be SCV number, u should control Xelnaga tower to cancel expansion and stall with sentries (altough i think it would be delayed allin). The option that i do most common is camping probe at Ts natural and poking with stalker, u should see anything u want. U can chronoboost constantly your one gate and place nexus when u see him expand. Basically this way u can kite him for whole map and pressure/force more bunkers with stalkers if he really is expanding.
No pain, no gain.
BronzeKnee
Profile Joined March 2011
United States5218 Posts
Last Edited: 2011-05-31 01:44:40
May 31 2011 01:42 GMT
#85
Your guides are amazing. This is much better than my one base Colossus push.
FederigoEU
Profile Joined September 2010
Germany50 Posts
Last Edited: 2011-06-04 20:46:55
June 04 2011 20:46 GMT
#86
Hello ,


awesome guide , love it
just a quick question , is this guide still viable after the patch ? Just askin becaue of the Ghost Change
Be aware of the shark
zezamer
Profile Joined March 2011
Finland5701 Posts
June 04 2011 20:49 GMT
#87
yes
FederigoEU
Profile Joined September 2010
Germany50 Posts
June 04 2011 20:49 GMT
#88
thanks :>
Be aware of the shark
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
June 04 2011 21:06 GMT
#89
tyvm
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
iamke55
Profile Blog Joined April 2004
United States2806 Posts
June 05 2011 16:02 GMT
#90
On May 31 2011 06:28 iTzAnglory wrote:
Wtf why was this thread never bumped that much, I only found the PvZ guide T.T
Anyways, thanks for this write up! Good outline for a general idea of PvT.
One question though, I hate scouting 1 rax no gas with OC. How do you tell if it is a 5/6 Rax Marine all in or 1 rax FE? They both require completely different reactions, which if I do the wrong one I either lose or am behind economically.


After playing in MLG Columbus, I finally found the answer to this. You have to play 1 gate FE and play out the macro game vs fast expo, but get 4 gates ASAP so you can micro stalkers against the marine/scv all in. Everyone knows how to play fast expo vs fast expo so here's a replay where I hold off the 1 base marine rush:
http://s3.amazonaws.com/s3.majorleaguegaming.com/replays/175-13109.sc2replay
During practice session, I discovered very good build against zerg. -Bisu[Shield]
ZaneZaneZane
Profile Joined August 2010
United States68 Posts
June 06 2011 14:19 GMT
#91
So this build hasn't died in any way has it? Or is it still very worthwhile to learn as a new Protoss player?
Cow
Profile Joined May 2010
Canada1104 Posts
June 06 2011 23:15 GMT
#92
On June 06 2011 23:19 ZaneZaneZane wrote:
So this build hasn't died in any way has it? Or is it still very worthwhile to learn as a new Protoss player?

As a new Protoss player? Definitely. The build itself is fairly safe against a variety of openings. It's not greedy, or aggressive, so a good opponent can exploit that in a manner of ways, but it's definitely a good opener to start learning off with. Using the template provided in the OP as a guide, you'll eventually form a solid understanding of the potential of the Protoss race and its units, and can branch off into other builds from there.
R.I.P. Nujabes ♫
randplaty
Profile Joined September 2010
205 Posts
June 08 2011 00:30 GMT
#93
On June 07 2011 08:15 Cow wrote:
Show nested quote +
On June 06 2011 23:19 ZaneZaneZane wrote:
So this build hasn't died in any way has it? Or is it still very worthwhile to learn as a new Protoss player?

As a new Protoss player? Definitely. The build itself is fairly safe against a variety of openings. It's not greedy, or aggressive, so a good opponent can exploit that in a manner of ways, but it's definitely a good opener to start learning off with. Using the template provided in the OP as a guide, you'll eventually form a solid understanding of the potential of the Protoss race and its units, and can branch off into other builds from there.


Is it still "standard" though? I rarely see any pros using this build lately. Seems to have fallen out of favor. If it's not really being used, can it still be considered standard?
iamke55
Profile Blog Joined April 2004
United States2806 Posts
June 08 2011 00:34 GMT
#94
Nobody really uses this as a standard anymore except Kiwikaki and Tyler. The new, bigger maps make 1 gate expo and 2 gate expo stronger, and 3 gate expo was a standard build even before big maps.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
randplaty
Profile Joined September 2010
205 Posts
June 08 2011 02:17 GMT
#95
On June 08 2011 09:34 iamke55 wrote:
Nobody really uses this as a standard anymore except Kiwikaki and Tyler. The new, bigger maps make 1 gate expo and 2 gate expo stronger, and 3 gate expo was a standard build even before big maps.



Would you consider 1 gate Expo standard now? I noticed Naniwa used Huk's 1 gate expand in every one of his PvT matchups. MC used 1 gate expand very often also at MLG.
ZaneZaneZane
Profile Joined August 2010
United States68 Posts
June 09 2011 13:52 GMT
#96
This really is a great guide but if should be pointed out that you mention Khadyian Amulet a few times, despite its removal. I am aware that you wrote this guide before that, but it is still something to edit out.
WrathOfAiur
Profile Joined May 2010
Germany243 Posts
Last Edited: 2011-06-09 14:56:43
June 09 2011 14:53 GMT
#97
On June 08 2011 11:17 randplaty wrote:
Show nested quote +
On June 08 2011 09:34 iamke55 wrote:
Nobody really uses this as a standard anymore except Kiwikaki and Tyler. The new, bigger maps make 1 gate expo and 2 gate expo stronger, and 3 gate expo was a standard build even before big maps.



Would you consider 1 gate Expo standard now? I noticed Naniwa used Huk's 1 gate expand in every one of his PvT matchups. MC used 1 gate expand very often also at MLG.


it really is. especially if you scout no gas from the terran, you should always do it.

but to make it clear: 1 Gate Expand is by no means safe! it just is, because of the current metagame. If the Terran plays a 2 rax build with reactor first, there is no way you can hold your nexus. you have to sacrifice it in order to stay alive and defend at your ramp. but you will be in a tough spot, because he will probably contain you and expand behind it.

here is an example of how to deal with it:



for colossus play in general: you can play like iamke55 stated in the part "Greedy variation (IMO best way to play PvT)" if the terran also 1 rax expanded. you just have to build your third nexus before gateway 4 or 5, when the T doesnt plan a strong 2 base push (if you don't scout 5+ barracks and probably no ebay off of 2 bases). if you don't, your main will be mined out soon and you can't really add more infrastructure, because the terran will already have a high enough viking count to threaten you. so just take your third and build more gateways right after it.

I'm not quite sure how to play out the colossus build, if the terran gets a quick second starport. I tried stopping colossus production and add immortals, HTs and get charge ASAP and had some success with it. but not entirely sure if it's the best way.
Greenduck
Profile Joined June 2011
15 Posts
Last Edited: 2011-06-13 05:09:09
June 13 2011 05:08 GMT
#98
Have there been any updates to this build since the ghost buff? I've been having problems expanding with early marauder ghost hits.
Navillus
Profile Joined February 2011
United States1188 Posts
June 15 2011 03:45 GMT
#99
Are you done with the standard play series? All I can find are the first two but these are really helpful, so I for one would like to encourage you to pick it back up.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
Absilom
Profile Joined November 2010
United States5 Posts
June 30 2011 12:33 GMT
#100
Wow.... thank you so much for this guide. I've been getting destroyed lately in PvT and only being silver I'm not exactly sure where to start with trying to improve my play. After looking through this and posting this build on my desk I feel a lot better about it.

One thing I was wondering though, would it be a good idea to work pheonixs (preferably only about 6-7) into your army composition? I was wondering if they would be good to negate the drop harass since they could chase down the Medivacs, plus having them for Viking late game.....

Like i said still silver and I haven't actually tried this yet because I'm still at work but just wondering if something like that would be viable.
I NEED MORE COWBELL!!!
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